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  1. #61
    Cerberus
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Tilo
    ohemgee your sig is just.. yeah..

    Anyway, one thing I've noticed about Cerb is he never drops *nothing*. The sword isn't that common, but he always drops a meat or two, a claw or two, and a hide from what I've seen. Maybe this is a look into the future for ToA HNMs and they won't be as jewish as CoP wyrms/Jailers?
    Jailers always drop something. lol.
    Cuz people kill Jailer of Fortitude over and over just for that awesome great axe.

    Not saying the stuff Cerb drops is really that great, but I was just commenting on it always being more than one or zero things.

  2. #62
    Sandworm Swallows
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    Quote Originally Posted by Seebo
    Since when did fast cast reduce timers? It only speeds up a spell being cast, haste effects recast timers.
    The faster you get the spell off, the sooner the timer begins counting down? Lawl. ._.; That's what I thought he meant.

  3. #63
    Sea Torques
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    Sylph

    One thing I noticed on our kill last night was something extremely odd. All the damage from melee was basically halved. Melee strikes were doing half the damage they used to, weaponskills were doing half the damage they used to..

    To top it all off, one of our blms landed a nuke for 1100 damage on him. >_>

    I dunno if this has happened anywhere else, it was our 7th or 8th kill and the first time anything like that had happened <,<a

  4. #64
    Melee Summoner
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    Quote Originally Posted by Koyangi
    Since when did fast cast reduce timers? It only speeds up a spell being cast, haste effects recast timers.
    No.

  5. #65
    D. Ring
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    Quote Originally Posted by Koyangi
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Seebo
    First off, Blaze Spikes would kill the DRK within a minute of blood weapon being down.

    Secondly, MNK/DRK > your face for stuns. Haste yes prz
    Blaze Spikes would kill MNK soooooooooo much faster than DRK. For stuns, by your logic, RDM ftw. Innate fast cast reduces recast timers.
    Since when did fast cast reduce timers? It only speeds up a spell being cast, haste effects recast timers.
    From what RDM friends have told me, their innate fast cast speeds up recast timers, enhancement doesnt. Could be very wrong I guess my RDM is lvl 2 from deathwarping gone wrong.

  6. #66
    >The Implying
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    FFXIV Character
    Jeryhn Astracrown
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    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Koyangi
    Since when did fast cast reduce timers? It only speeds up a spell being cast, haste effects recast timers.
    Both Haste and Fast Cast effect recast timers.

    Quote Originally Posted by Maxx
    From what RDM friends have told me, their innate fast cast speeds up recast timers, enhancement doesnt. Could be very wrong I guess my RDM is lvl 2 from deathwarping gone wrong.
    Your RDM friends are idiots.

  7. #67
    Relic Horn
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    Unicorn
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    Shattered Hand

    Haste - Only recast timers
    Fast Cast - Recast timers and casting speed

    The end.

  8. #68
    Black Belt
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    Quote Originally Posted by phlux
    Quote Originally Posted by Koyangi
    Since when did fast cast reduce timers? It only speeds up a spell being cast, haste effects recast timers.
    No.
    It must be so small I don't notice; I sub whm on my blm most of the time, when I sub rdm I dont even notice a reduction.

    Perhaps I'll go try when servers come back up.

  9. #69
    >The Implying
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    Quote Originally Posted by Dezzimal
    Haste - Recast timers and melee speed
    Fast Cast - Recast timers and casting speed
    Fixed to have sushi accuracy.

  10. #70
    The Sig...
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    Quote Originally Posted by Tilo
    ohemgee your sig is just.. yeah..

    Anyway, one thing I've noticed about Cerb is he never drops *nothing*. The sword isn't that common, but he always drops a meat or two, a claw or two, and a hide from what I've seen. Maybe this is a look into the future for ToA HNMs and they won't be as jewish as CoP wyrms/Jailers?
    I lol'd too

  11. #71
    Physicist
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    Raineer Severus
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    Hyperion
    FFXI Server
    Siren
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    Area 52

    An RDM75 casting in only AF1/2 with no haste spell or song on receives the equivalent of 20% haste (FC1+2+3+AF1+AF2, 5+2.5+2.5+5+5%) on recast timers, totally naked they get a free 10% just from job traits.

    Add haste spell and lolloquacious and it's like 36.5%, dusk hands/feet/swift belt makes it 44.5% if you need it that bad.

    You're welcome.

  12. #72
    Ridill
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    Septimus Atumre
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    Quote Originally Posted by Koyangi
    Quote Originally Posted by phlux
    Quote Originally Posted by Koyangi
    Since when did fast cast reduce timers? It only speeds up a spell being cast, haste effects recast timers.
    No.
    It must be so small I don't notice; I sub whm on my blm most of the time, when I sub rdm I dont even notice a reduction.

    Perhaps I'll go try when servers come back up.
    I have a 12 second recast on Refresh (18 second recast without fast cast) with Artifact Hat, Relic Body, and Loquacious Earring- not exactly a small difference.

    Really it is the most noticeable on spells that have a long recast timer like drain, aspir, and raise. But after you get used to casting at less than 50%, you really notice casting and recasting times with out Fast Cast.

  13. #73
    >The Implying
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    Quote Originally Posted by Septimus
    But after you get used to casting at less than 50%, you really notice casting and recasting times with out Fast Cast.
    You really do. I can't tell you how many times I've stopped for a second wondering if I was lagging when casting a Teleport spell on SMN.

  14. #74
    Puppetmaster
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    Quote Originally Posted by Tilo
    ohemgee your sig is just.. yeah..

    Anyway, one thing I've noticed about Cerb is he never drops *nothing*. The sword isn't that common, but he always drops a meat or two, a claw or two, and a hide from what I've seen. Maybe this is a look into the future for ToA HNMs and they won't be as jewish as CoP wyrms/Jailers?
    Algol is VERY common. Easily 50% or higher. My LS is 5/6 on Algol drop, and other LS are like 75% as well. The lowest I have seen anyone say they have got out of a good amount of kills was 3/8.

  15. #75
    Chram
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    Quote Originally Posted by Jehryn
    Quote Originally Posted by Tilo
    ohemgee your sig is just.. yeah..

    Anyway, one thing I've noticed about Cerb is he never drops *nothing*. The sword isn't that common, but he always drops a meat or two, a claw or two, and a hide from what I've seen. Maybe this is a look into the future for ToA HNMs and they won't be as jewish as CoP wyrms/Jailers?
    Algol is VERY common. Easily 50% or higher. My LS is 5/6 on Algol drop, and other LS are like 75% as well. The lowest I have seen anyone say they have got out of a good amount of kills was 3/8.
    11/15 here. And everything on Cerb is 100% except sword. 2 Claws, 1 Meat, 1 Hide. I'd say Sword is like 50-75%, depends on how lucky you are I guess.

  16. #76
    Vobent
    Guest

    So like the opposite of Tiamat? XD
    How many crystals this guy drop per kill?

  17. #77
    Relic Weapons
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    Quote Originally Posted by Jooeetheplatypus
    From what RDM friends have told me, their innate fast cast speeds up recast timers, enhancement doesnt.
    Well, actually enhancements speeds it too. Wear a Loquacious Earring or Rostrum Pumps and see all your recast timers go down by 1 second on any job.

    Still 1 second down when you're wearing both of them, though.

    Can't say about RDM AF enhancements but i think it should work the same way, maybe not noticeable when you already have innate Fast Cast.

    As for the crystals (lol), always 1 for us. 8)

  18. #78
    Fake Numbers
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    Quote Originally Posted by Jehryn
    Quote Originally Posted by Tilo
    ohemgee your sig is just.. yeah..

    Anyway, one thing I've noticed about Cerb is he never drops *nothing*. The sword isn't that common, but he always drops a meat or two, a claw or two, and a hide from what I've seen. Maybe this is a look into the future for ToA HNMs and they won't be as jewish as CoP wyrms/Jailers?
    Algol is VERY common. Easily 50% or higher. My LS is 5/6 on Algol drop, and other LS are like 75% as well. The lowest I have seen anyone say they have got out of a good amount of kills was 3/8.
    that was limitbreak... but we are 4/9 now

  19. #79
    Chram
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    12/16 now, so yeah I'd say about 75%. Just killed with 8 and 2 dualboxxes. 0 Gates went off. Yeah...he's a joke.

  20. #80
    RNGesus
    Sweaty Dick Punching Enthusiast

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    Lenette Valkyr
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    Quote Originally Posted by Lockecole
    Quote Originally Posted by Jehryn
    Quote Originally Posted by Tilo
    ohemgee your sig is just.. yeah..

    Anyway, one thing I've noticed about Cerb is he never drops *nothing*. The sword isn't that common, but he always drops a meat or two, a claw or two, and a hide from what I've seen. Maybe this is a look into the future for ToA HNMs and they won't be as jewish as CoP wyrms/Jailers?
    Algol is VERY common. Easily 50% or higher. My LS is 5/6 on Algol drop, and other LS are like 75% as well. The lowest I have seen anyone say they have got out of a good amount of kills was 3/8.
    11/15 here. And everything on Cerb is 100% except sword. 2 Claws, 1 Meat, 1 Hide. I'd say Sword is like 50-75%, depends on how lucky you are I guess.
    Everything except sword isnt 100%...I've seen 2 claws and a meat drop ;x

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