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  1. #41
    ٩๏̯͡๏)۶

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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Dark shot to make Bio II do double damage would be fairly tasty.
    An extra 60 damage a minute isn't exactly tasty. Does requiem land? I know Frightful Roar does and can help damage a bit.
    Have you done Excavation Duty? XD
    I think he's just in comparison compared to the drown his vadge can output.

  2. #42
    BRP
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Dark shot to make Bio II do double damage would be fairly tasty.
    An extra 60 damage a minute isn't exactly tasty. Does requiem land? I know Frightful Roar does and can help damage a bit.
    Have you done Excavation Duty? XD
    It's Flux, what do you think?

  3. #43
    Hydra
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    Quote Originally Posted by Siatdiat
    Quote Originally Posted by JMunin
    Location: Okinawa, Japan
    military?
    I just live here. I have a 9-5 job, hang out with friends on the weekends, go to the beach periodically and play FFXI when I'm bored.

  4. #44
    Bagel
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    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Dark shot to make Bio II do double damage would be fairly tasty.
    An extra 60 damage a minute isn't exactly tasty. Does requiem land? I know Frightful Roar does and can help damage a bit.
    Have you done Excavation Duty? XD
    Do you seriously think taking someone who can increase Bio damage by 60 points per minute once every 3 minutes is worthwhile? Maybe if your monks are still working on getting their AF1 and can't hit for more than 1 damage.

  5. #45
    BRP
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    God damn, you are dumb.

  6. #46
    Bagel
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Septimus
    Dark shot to make Bio II do double damage would be fairly tasty.
    An extra 60 damage a minute isn't exactly tasty. Does requiem land? I know Frightful Roar does and can help damage a bit.
    Have you done Excavation Duty? XD
    Do you seriously think taking someone who can increase Bio damage by 60 points per minute once every 3 minutes is worthwhile? Maybe if your monks are still working on getting their AF1 and can't hit for more than 1 damage.
    60damage a minute and joyeuse = more than 60 damage a minute. But I still think a second BLM RDM or MNK would be better.

  7. #47
    GRT
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    huh, bio3 is -10hp/tick isn't it? so shot basically upgrades the debuff tier?

    edit: nvm shot doesn't make bio1 into -7hp/tick, stupid me

  8. #48
    Nidhogg
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    Quote Originally Posted by FFXIFlux
    Do you seriously think taking someone who can increase Bio damage by 60 points per minute once every 3 minutes is worthwhile?
    Yes, at least I do, especially if you can't find the "optimal" set up of 2 BLM and a MNK.

  9. #49
    Chram
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    Quote Originally Posted by Norelco
    Quote Originally Posted by FFXIFlux
    Do you seriously think taking someone who can increase Bio damage by 60 points per minute once every 3 minutes is worthwhile?
    Yes, at least I do, especially if you can't find the "optimal" set up of 2 BLM and a MNK.
    We consciously do it as MNK, RDM, RDM even though both of them have BLM leveled. Can anyone provide an argument why BLM could be better?

  10. #50

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Russta
    Quote Originally Posted by Norelco
    Quote Originally Posted by FFXIFlux
    Do you seriously think taking someone who can increase Bio damage by 60 points per minute once every 3 minutes is worthwhile?
    Yes, at least I do, especially if you can't find the "optimal" set up of 2 BLM and a MNK.
    We consciously do it as MNK, RDM, RDM even though both of them have BLM leveled. Can anyone provide an argument why BLM could be better?
    They can solo Qiqirn easier/faster after debuffs are on the wall to help speed up runs? /shrug

  11. #51
    Chram
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    Quote Originally Posted by Celeras
    Quote Originally Posted by Russta
    Quote Originally Posted by Norelco
    Quote Originally Posted by FFXIFlux
    Do you seriously think taking someone who can increase Bio damage by 60 points per minute once every 3 minutes is worthwhile?
    Yes, at least I do, especially if you can't find the "optimal" set up of 2 BLM and a MNK.
    We consciously do it as MNK, RDM, RDM even though both of them have BLM leveled. Can anyone provide an argument why BLM could be better?
    They can solo Qiqirn easier/faster after debuffs are on the wall to help speed up runs? /shrug
    People kill Qiqirin?

  12. #52
    >The Implying
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    Quote Originally Posted by Russta
    People get aggro from Qiqirin?
    Fixed for wtf-ness.

  13. #53
    Ridill
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    The rats don't aggro.

    My group of mnk/blm/blm has alway finished with 3-8 minutes left, depending on how attentive we are and if anyone DC's, etc.

  14. #54
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    This is sorta a noobish question, but I'm not an RDM or BLM so...

    Are Bio II and the elemental debuffs fixed damage/tick? From what I saw at my last Excavation Duty, Bio II duration seemed to cap at 2 minutes, and elementals at 1.5 minutes but I don't know about whether the DoT depends on dark/elemental/INT respectively.

  15. #55
    Ridill
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    Quote Originally Posted by Ichthyos
    This is sorta a noobish question, but I'm not an RDM or BLM so...

    Are Bio II and the elemental debuffs fixed damage/tick? From what I saw at my last Excavation Duty, Bio II duration seemed to cap at 2 minutes, and elementals at 1.5 minutes but I don't know about whether the DoT depends on dark/elemental/INT respectively.
    Bio2 is fixed dot regardless of stats. Elemental debuffs I believe are based on the caster's int score. BLM friend tells me it's something like floor(INT/25) but I've never seen data that supports or refutes this. Maybe Raineer knows.

  16. #56
    Very Sexy Nerd
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    Quote Originally Posted by Ichthyos
    This is sorta a noobish question, but I'm not an RDM or BLM so...

    Are Bio II and the elemental debuffs fixed damage/tick? From what I saw at my last Excavation Duty, Bio II duration seemed to cap at 2 minutes, and elementals at 1.5 minutes but I don't know about whether the DoT depends on dark/elemental/INT respectively.
    I remember reading that every 25INT = 1dmg on elemental dot, but never really bothered to test <_<;

  17. #57
    Physicist
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    Quote Originally Posted by Julian
    Quote Originally Posted by Ichthyos
    This is sorta a noobish question, but I'm not an RDM or BLM so...

    Are Bio II and the elemental debuffs fixed damage/tick? From what I saw at my last Excavation Duty, Bio II duration seemed to cap at 2 minutes, and elementals at 1.5 minutes but I don't know about whether the DoT depends on dark/elemental/INT respectively.
    I remember reading that every 25INT = 1dmg on elemental dot, but never really bothered to test <_<;
    Close, it's 20.

    However, RDM and BLM INT aren't that far apart if the RDM's gear doesn't suck.. BLM will widen the gap with 5 INT merits of course (RDM main meriting INT needs to be shot), but my base hume 75RDM/BLM INT = 70 and hume 75BLM/WHM = 69. It's not a huge difference. Not alot of INT that a BLM can wear that a RDM can't (if any?)

  18. #58
    Ridill
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    Obviously BLM should to sub SMN in this situation.

  19. #59
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    Quote Originally Posted by aurik
    Obviously BLM should to sub SMN in this situation.
    well ok, there's another 4 INT. RDM could too though

  20. #60
    Bagel
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    Quote Originally Posted by Raineer
    well ok, there's another 4 INT. RDM could too though
    But RDM subbing SMN is stupid...

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