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  1. #261
    Nidhogg
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    Hope and Temperance also go passive.

  2. #262
    Ridill
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    Quote Originally Posted by MisterBob
    Hope and Temperance also go passive.
    Which is odd, since Temperance spawns on its own (well, after ph's are killed) and isn't popped, and is a naturally aggressive mob type.

  3. #263
    Nidhogg
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    AV spawns in the EXACT same fashion as Temperance. PH goes down, it appears in 2-3 seconds.

  4. #264
    Banned.

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    Quote Originally Posted by MisterBob
    AV spawns in the EXACT same fashion as Temperance. PH goes down, it appears in 2-3 seconds.
    Well. Maybe he's linked to jailers in a sense that he has all of their special traits at once.

    About spirit link, i wasn't actually suggesting that would be a real way to kill him; it may be more viable in a situation with lower numbers as opposed to swapping in/out DDs.

    I'd like to see 50x ninjas with full hp gear mijin him one by one.

  5. #265
    Smells like Onions
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    Exactly like Temperance or Ix'aern DRG, AV pops red with hate on the last tank that had hate on JoL, which in the case of the first AV pop I watched was Diass. After he killed him, he deaggroed and did not hit anyone. He doesn't pop passive, but he pops in his weakened state, i.e. no 2hrs, TP moves, or spells.

  6. #266
    RIDE ARMOR
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    Ix'DRG doesn't pop claimed though if i recall right, pops in middle of room unclaimed.

  7. #267
    Banned.

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    Most of those nm have aggro depending how far you're from their pop area. >_> They aggro if they pop next to you, or you wont get hate.

  8. #268
    Nidhogg
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    Quote Originally Posted by Omar
    Ix'DRG doesn't pop claimed though if i recall right, pops in middle of room unclaimed.
    It will pop claimed if you're close enough to it.

    And to the person who said AV pops with hate on the tank, and then stops fighting after the tank dies, I don't think this is the case.
    I'm a BLM, and when JoL died the tank still had hate, yet AV went straight for me. Nobody healed me or did anything to AV, as AV killed me in literally 2-3 seconds before anyone could even react to his presence. After I died, he systematically went after everyone in the ally and killed them all, regardless of where they were. AV definitely has linked ally hate, like mobs in Limbus and the Dynamis Lord.

    As another example, we were using 2 level 1s to hold AV. We found out you could actually pull AV out really far simply by having one level 1 attack AV, and the other run somewhere far away. AV would follow the other level 1 to wherever he was and kill him. This proved to be a very easy way to "sac pull" AV out of his Aern friends.

  9. #269
    Asy
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    Quote Originally Posted by MisterBob
    Quote Originally Posted by Omar
    Ix'DRG doesn't pop claimed though if i recall right, pops in middle of room unclaimed.
    It will pop claimed if you're close enough to it.

    And to the person who said AV pops with hate on the tank, and then stops fighting after the tank dies, I don't think this is the case.
    I'm a BLM, and when JoL died the tank still had hate, yet AV went straight for me. Nobody healed me or did anything to AV, as AV killed me in literally 2-3 seconds before anyone could even react to his presence. After I died, he systematically went after everyone in the ally and killed them all, regardless of where they were. AV definitely has linked ally hate, like mobs in Limbus and the Dynamis Lord.

    As another example, we were using 2 level 1s to hold AV. We found out you could actually pull AV out really far simply by having one level 1 attack AV, and the other run somewhere far away. AV would follow the other level 1 to wherever he was and kill him. This proved to be a very easy way to "sac pull" AV out of his Aern friends.

    I can attest to this. Because I Diaga'd AV because the 2 level 1s were down, and it was up a while.

    It killed me.


    Then it killed the ally.



    It was a stupid thing to do, but, I won't lie, it was funny.

  10. #270
    Ridill
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    I wonder why people choose to hymnus zerg AV with a level 1 to keep AV up, instead of making a PT of two level 1s, one on the other side of the zone, and one at AV. The one at AV can tag him, then when he dies, AV will run all the way across the zone to the other level 1, kill him, then start wandering back home. Just one cycle of that will keep him up a long time, since he walks home pretty slowly.

  11. #271
    Ranger
    9900klub

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    Quote Originally Posted by Khamsin
    I wonder why people choose to hymnus zerg AV with a level 1 to keep AV up, instead of making a PT of two level 1s, one on the other side of the zone, and one at AV. The one at AV can tag him, then when he dies, AV will run all the way across the zone to the other level 1, kill him, then start wandering back home. Just one cycle of that will keep him up a long time, since he walks home pretty slowly.
    thats pretty damn smart

  12. #272
    CoP Dynamis
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    Quote Originally Posted by Sonomaa
    Quote Originally Posted by Khamsin
    I wonder why people choose to hymnus zerg AV with a level 1 to keep AV up, instead of making a PT of two level 1s, one on the other side of the zone, and one at AV. The one at AV can tag him, then when he dies, AV will run all the way across the zone to the other level 1, kill him, then start wandering back home. Just one cycle of that will keep him up a long time, since he walks home pretty slowly.
    thats pretty damn smart
    Draw-in?

  13. #273
    The God Damn Kuno
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    Quote Originally Posted by Cylo
    Quote Originally Posted by Sonomaa
    Quote Originally Posted by Khamsin
    I wonder why people choose to hymnus zerg AV with a level 1 to keep AV up, instead of making a PT of two level 1s, one on the other side of the zone, and one at AV. The one at AV can tag him, then when he dies, AV will run all the way across the zone to the other level 1, kill him, then start wandering back home. Just one cycle of that will keep him up a long time, since he walks home pretty slowly.
    thats pretty damn smart
    Draw-in?
    I thought it only draws in if youre in the north part. How else could whoever linkshell have brung it to the wall a while ago, only to have their members on the other side get drawn in one by one.

  14. #274
    Ridill
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    Quote Originally Posted by Cylo
    Quote Originally Posted by Sonomaa
    Quote Originally Posted by Khamsin
    I wonder why people choose to hymnus zerg AV with a level 1 to keep AV up, instead of making a PT of two level 1s, one on the other side of the zone, and one at AV. The one at AV can tag him, then when he dies, AV will run all the way across the zone to the other level 1, kill him, then start wandering back home. Just one cycle of that will keep him up a long time, since he walks home pretty slowly.
    thats pretty damn smart
    Draw-in?
    He never used to do that, though since the expansion and stealth-buff of AV, I think people have said he only does it if he can not reach you normally? (i.e. draw-in from behind the wall, but not when he can just walk over to you)

  15. #275
    Relic Weapons
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    Shiva

    Quote Originally Posted by Khamsin
    Just one cycle of that will keep him up a long time, since he walks home pretty slowly.
    Is it 100% verified that depop timer starts when the mob reaches it's 'home point' and not when it actually loses all aggro?

  16. #276
    Cerberus
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    Doesn't standard HNM draw-in only work if the player to be drawn-in is within a reasonable distance from the HNM?

    For example, if Tiamat was gonna try to draw me in but I was over by Shakhrami, it wouldn't work. But if I were within sight distance (maybe a little more), BAM, drawn-in.

    If that's the case then a level 1 halfway across the zone shouldn't get drawn-in.

  17. #277
    Vobent
    Guest

    What if you got AV somehow to the north wall? What if he's programmed to draw in only if your on the north wall?
    When ME tried the wall trick, they were getting drawn in, but AV somehow got inside the wall..How far, I don't know..but I saw its wings sticking out.
    My friend can back me up on that, we were cracking up on vent.

  18. #278
    Physicist
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    Quote Originally Posted by inafume
    Doesn't standard HNM draw-in only work if the player to be drawn-in is within a reasonable distance from the HNM?

    For example, if Tiamat was gonna try to draw me in but I was over by Shakhrami, it wouldn't work. But if I were within sight distance (maybe a little more), BAM, drawn-in.

    If that's the case then a level 1 halfway across the zone shouldn't get drawn-in.
    Well it appears that most HNM's have a "radius" they will walk in, and anything else they will draw you in. Maybe AV won't draw in if you are in lower sea since it is allowed to roam all over there?

    edit: I specifically remember a MNK trying to zone hate during Tiamat (one of our early fights), and he was running to zone b/c he didn't want to tele. He got all the way into the caves and still got yoinked when crossing the land bridge almost to maze.

  19. #279
    The God Damn Kuno
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    Quote Originally Posted by Raineer
    Quote Originally Posted by inafume
    Doesn't standard HNM draw-in only work if the player to be drawn-in is within a reasonable distance from the HNM?

    For example, if Tiamat was gonna try to draw me in but I was over by Shakhrami, it wouldn't work. But if I were within sight distance (maybe a little more), BAM, drawn-in.

    If that's the case then a level 1 halfway across the zone shouldn't get drawn-in.
    Well it appears that most HNM's have a "radius" they will walk in, and anything else they will draw you in. Maybe AV won't draw in if you are in lower sea since it is allowed to roam all over there?
    Sounds right to me.

  20. #280
    Vobent
    Guest

    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Raineer
    Quote Originally Posted by inafume
    Doesn't standard HNM draw-in only work if the player to be drawn-in is within a reasonable distance from the HNM?

    For example, if Tiamat was gonna try to draw me in but I was over by Shakhrami, it wouldn't work. But if I were within sight distance (maybe a little more), BAM, drawn-in.

    If that's the case then a level 1 halfway across the zone shouldn't get drawn-in.
    Well it appears that most HNM's have a "radius" they will walk in, and anything else they will draw you in. Maybe AV won't draw in if you are in lower sea since it is allowed to roam all over there?
    Sounds right to me.
    <GMDave> Stop telehacking

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