
Originally Posted by
Septimus
They could easily work around the level cap garbage- when you are on the mission you have to receive a level cap status like the eco warrior quest, after you finish the mission you can choose to be capped or not when you enter the zone. And like the eco-warrior quest people who do not have the level cap status cannot cast spells on those who are level capped. I would go a step further and have it so that people without the level cap status would not be able to fight mobs or even raise people who were level capped. That way people who did their missions are rewarded and able to run to the ENM, Ouryu BC, Spice Gals, Diablos BC, Bahamut BC, Secrets of Ovens lost, etc in peace.
Ah, but if you've ever actually done Eco Warrior or that "All By Myself" quest, you know it's entirely possible for high level buddies to tag along and just wipe the area clear. To say that uncapped people can't fight monsters... Decent enough idea, but you know people would still bitch that you can't farm there on your high level jobs after you've completed the mission, too.
If you think about it, Assault is basically the same thing, only it's not public access this time. There's 60 singular-purpose maps in the game with Assault, where all they're good for are the missions themselves - that's what the zones were made for. The level capped areas for CoP are the same thing, only instead of it being restricted to one party, it's open to the public - tailored specifically to make the mission harder.
Basically CoP had two kinds of zones - exp. areas like Bibiki, and mission-tailored zones like Sacrarium. ToAU is using the same principles, it seems, but this time they've restricted the mission zones to BCNM access only.