Elaborate, please.Originally Posted by Map
Elaborate, please.Originally Posted by Map
Map: Pretty sad I've done close to 3 times your Gekko damage while TAing on tanks. You need to loot whore yourself some better gear sir. Sash not cutting it. ;/
Ceph: Hey dude that hurt. I still can't break 1200 on Wyrms and I've been banished to TA duty. ; ;
Kasha sucks, even with sneak attack he didn't break 300 damage, and big deal about the ws damage, i'm a fucking taru. I've broken 700 on TAs too, it's not worth screen shotting.
I see alot of jealous people on this thread..
closes light. i hate skillchains too lolOriginally Posted by Map
edit: <_< for sarcasm
yeah reallyOriginally Posted by Stellar
i think a SS of a flail+wyrm death is cool, and sash>anyone anyways but i dont think this thread is about that
Why does anyone care that Map has that sash? AV can obviously be killed somehow now without the Wall of Justice, stop bitching about Map, get to Sea and figure it out if the correct drop order of Ninurta's Sashes really fucking concerns you.
Meh, Kasha is marginally weaker than Gekko. I wouldn't say it sucks on Tiamat since you can easily top 500 non-SA even as "gimped" Mithra/Taru, just as with Gekko.Originally Posted by Map
I use both since GEKKO ONRY tends to get boring.
I'll never get tired of seeing myself jump twice my height.
I thought Kasha and Gekko had the exact same mods; only the chain elements are different?Originally Posted by Rai
Map I remeber a thread where you talked about blm being your first job? were you lucky enough to have not done Devine Might?
Some other sam would have to back me up on this, but my gekko will consistently do 200+ more damage than my kashas on higher level mobs. On lower level things, it does seem to be more equivalent.
PS: Blm was my first job, I organized a Manaburn Divine Might, and was smart enough to not go for abyssal earring.
Glad I'm not the only one confused by this. Gekko, Kasha and Yukikaze have the exact same mod, how can the damage be so vastly different?Originally Posted by aurik
Isn't it possible for different weaponskills to have different damage ratings (to an extent, like weapons), but the same stat mods?Originally Posted by Russta
The only unknown I'm aware of is whether WSes have modified "attack rating" calculations. If they do, this would explain why on weaker shit (and testing shit) the WS seem the same, but on higher shit, one would perform better.
Where are the other sams to back me up on this! Yuk and kasha are pretty equivalent, but always fall short of gekko. I'll try and dig around for proof for those that don't have 75 sams.
In my experience they are all the same. Gekko just looks cooler.
gekko is cooler.
usually the lv 71/72 ws dont outperform the 65/66, or the 60's and even in the case of sidewinder and rampage the 55's, though
I agree that Gekko is usually the strongest weapon skill of the three, but it's a very small difference. There's no way I'd say there's a consistent 200 damage difference.
I did a Combo today in an exp PT at level 34 which did more damage than your gekko, map. Without sneak attack either, I'm just megapimp.
Edit: Checking the screenshot again, almost all my Combo's were higher than that.
We were fighting bats :3