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Thread: FFXI Interview August     submit to reddit submit to twitter

  1. #201
    TP
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    Kinda for my own amusement/curiousity, a tally so far:

    + for
    - against


    Monopoly/RMT Policy Enforcement/Countermeasures
    +++++++++++++++
    Bot Detection/Counters
    ++++


    Droprates/Item Availability
    +++++++++
    CoP Wyrm Loot and/or Better Loot In General (compared to 3kings)
    ++++++++
    New Gear
    ++


    Non-Responsive and/or Zam Devs
    ++++++++
    GM/Customer Service Issues (read: failures)
    +++


    NM Pop Times/Conditions
    ++++++++++
    Instanced 3kings
    ++


    Signet Incentives
    +++++++


    More Dynamis/Limbus-Type Activities
    ++
    Instanced Dynamis
    +++
    Increased CoP Dynamis Time
    ++
    - - -


    Job Adjustments
    +++
    wtfpup?
    ++++
    -


    Inventory Issues
    ++++
    More AH Space
    +
    AH Order of Sales/Undercutting
    +


    New HNMs
    +++
    More KS/BCNM Options
    ++


    Overcrowding
    +++


    Beyond Rank 10/Story/Plot
    +++


    New/Change Race or Character Appearance
    +++


    Low Level Content (counted Garrison/EF in this category
    +++

    PC Graphics Update
    ++
    1st-Party Windowing
    +

    Worldshift Flexibility
    ++


    More Flexible/Easier CoP
    ++


    Linkshell System
    ++


    NPC Content
    ++


    Internet Connectivity Issues
    ++


    Item/Job Nerfs
    +++ (swing away)
    - - - -(put the bat down)


    TH and Other Specific In-Game Issues
    +++
    - - -
    One-time Quests Repeatable (i.e. Divine Might)
    +++
    Increased Situational Magic/Gear Usage (see Elcura and Mifaco's re: Barspells)
    ++
    Besieged and Maintenance Conflict
    +
    Better/Cheaper BST Jugs
    ++
    Green Teleporters
    ++
    Goblin Drink
    +
    Goblin Wolfman
    ++
    Nidhogg Scales
    +


    POL Wallpaper/Music
    +
    POL Picture Download
    +


    Crafting Adjustments
    +


    Travel/Teleportation Issues
    +


    Enhanced LFP/seacom System
    +


    Expansion AF/Quests
    +


    Merits
    +


    Solo Content
    +

    Just a quick perusal, so if somebody posted something and then posted it again in a later reply, I might have double counted it. I'm sure there's overlap, but oh well, is a quick perusal as I said. Not to mention, some people's sarcasm doesn't come off that well. Some stuff was too broad or weird or w/e so I didn't count it. Tried to group similar stuff together too.

    And a few from my own personal wishlist/questions:

    Can you implement a "/changecharacter nameofmule" command (as opposed to logoff, login)?
    Can you make it so I can keep my OPs if I switch back to the nation I originally got them with?
    Can you put GMs on "patrol" instead of having them wait for a call and arrive too late?
    Please cut all NM/HNM repop timers in half or more. =/

  2. #202
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    My main question relates to the Moghancement & Storage system. As it is now, players basically have the choice of getting a certain Moghancement that they want (for example, placing a bed for Moghancement: EXP) or maxing out their storage space. Maintaining some Moghancements with 80 storage space is incredibly difficult or just downright impossible. This is almost a downright insult to crafters who took the time to obtain their guildfurnishing but then found out they really needed the space.

    Question: Is there any plan to change the Moghancement system? Say, for example, if a player "qualified" for several moghancements, the player could choose which one he preferred the Moogle to give the player?

    I know this one is in the back of everyone's mind, but I don't think this one has been mentioned here yet.

    Question: Is the development team aware that placing a telepoint or an outpost in the near east would greatly decrease the playerbase homepointing in the near east?

    Follow up question: Is the development team aware that rearranging some monsters in the existing areas and adding something to Signet would further disperse players?

    I won't repeat them, but I also want to show my support for the questions regarding older content that is ignored (sky, sea, CoP Dynamis, Garrison, Expedicitionary Force, 3 kings, etc.) in favor of whatever the newest thing is.

    Ninja edit:

    Word the question similiar to this manner, as it makes a strong point.

    Question: Are the developers aware that players that have all the outposts (including hard to get ones like beginner zones) are basically unable to switch nations and enjoy the other nations storyline and content due to the fact that they would lose all their outposts?

    Ninja edit 2:

    With the addition of Chocobo Breeding and calling, players will be able to get around a little more easily (once per day I bet, /sigh).

    Question: Is the development team considering other ways of enhancing transportation for players? Perhaps a spell that warps a player to their home nation's outpost NPC, for instance?

  3. #203
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    nice....

  4. #204
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    I find this tally interesting overall, given the...often diverse opinions of the community here. In particular I like how 4 of the top 5 items involve making loot and/or NM's more available in general.

  5. #205
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    Quote Originally Posted by Iresire
    Question: Is the development team aware that placing a telepoint or an outpost in the near east would greatly decrease the playerbase homepointing in the near east?
    The dev answer to that would probably be the Olduum ring. It 'is' basically a teleport-AhtUrghan and is about as close to Al Zahbi as Altep is to Rabao. Not to say I wouldn't like to see a lv.70 teleport spell go to a point in Bhaflau though.

  6. #206
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    I want to be able to look for party for let's say MNK while farming on my THF.

  7. #207
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    14 Pages and I can't help but wonder how many have actually even seen the (arguably worthless) SE suggestions/feedback form in PoL. It's an interview at a press event, not a dev round-table for player feedback.

    You do realize 'Online Producer' has fuck all to do with implementing the majority of dev changes this late in a product's life cycle, right?

    This thread needs more Roc end_of_beta_event + RMT for flavor.

  8. #208
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    1) Everything Wafik said.

    2) King abjurations in KS99, CoP BCNMs, anything instanced. BB items are there, it'd be nice to have the rest as well. Even if the drops are rare, at least there's a chance.

    3) Some other way of obtaining autumnstones. x.x

    [I'll add another vote for Signet Incentives, Inventory space, and instanced Dynamis too!]

  9. #209
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    Not to bash any LS in particular, just to be general, but maybe some LS's that still camp kings, who have been camping them for 3 years wouldnt have to if all their members didnt level their 5th 75 that all of a sudden "needs" a Ridill or M. Body, so it means lets bring everyone back to add to the congestion and potential drama. Of course its true even old LS's still recruit new peeps occasionally and they may need an item or 2, but seriously are there LS that have been in the aery for 3 years still missing major items for their 1st/main job?

    I also understand that the congestion at the kings are mainly by new LS's that werent able to camp or werent around 3 years ago, this is mainly about those that were.

  10. #210

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Celeras
    Quote Originally Posted by Jooeetheplatypus
    3. Kings. Make pop window 18-24. More pops are good and more unpredictability would make it less rewarding to camp.
    I don't exactly remember what the windows were when i first started playing during JP only level50/55/60 cap days, but windows were either what you just suggested or 12-24.

    They made it shorter, and we rejoiced.
    I have a different memory. I seem to remember the windows being exactly 21 hours (or 24, I forget) and popping rather like Shikigami does. i.e. right on time.

    All people would do is show up, spam for the brief moment it was going to pop, then go home. I think I read something about them being monopolized so they mixed it up with a 3 hour window to add more unpredictability and give more chances for others to claim. At least, I remember something to that effect. Either way, they randomized the pop times and turned them into the 3 hour windows we know, today.
    Definately not. It was longer and they shortened it.

  11. #211
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    So its official now. I will get the exact time from their PR soon, and I asked for at least 30 minutes.

    I will for sure ask him about changing Ullikummi repop Time to arround 2-3 hours or make it like Waters farming, like obtaining a Item from Statues and then pop Ullikummi or so.

    I will also ask him why there is with increasing population no increasing of drop rates on special Items. Enhancing Sword, Healing Staff and many other NMs Drop rates just suck ass.

    I will ask em if there are any plans about the monopolisation.

    Well we all know FF XI is Full mode, because they say they dont want to give the PC people an advantage over the PS2 people.

    Anyway I will find a way to let em think about a legal way to get on the Desktop without having to log out and if there is then a way in the future to detect Botters/Windower easier.

    Abjurations in KS99 would be a great Idea to decrease the amount of people at 3 Kings as well as giving more people the chance to obtain Abjurations who are not the in the camping HNM LS.

    Cop Wyrm Loot sucks ass. 14 Fights for Herald Gaiters for one Linkshell is just Bullshit. Even the 3 Kings drop better and more usefull stuff.

    Ill ask if there are any new Instanced things like Limbus planned.
    Some Assault Missions are based on luck an dnot on skill, Limbis is about balanced though.

    I will ask em as well if there are plans to increase the Cop Dynamis since people still dont go there a lot cause of the 2hours.

    Well they mentioned Job Adjustment in March, anyway I will ask them how the further plans are to integrate them in the game

    I formyself think the AH is fine. You cant really make it that much better so yeah.

    New HNM/NMM in new areas SUCK... theres like nothing. Cerberus should be like 21-24 hours.... I HAVENT even seen him yet....

    A BC99 would be cool, why only KS99? Let say Cerberus with 12-18 people or so. Or let this thing be a ENM in the new Area I dont know.
    What you guys think about BC99? I know too many people who have 6-7 Stacks sitting arround cause it just sucks ass to find time for BC40/60 all the time.

    Iam asking if there will be a new World Shift planned in the future and about a new Linkshell System.

    I will also ask if it m8 be possible to trade Items obtained from like Divine Might and are then able to REDO the mission and chose again.
    This will make it possible for people to not get 2 Rings but give them the chance to get the ring they want now after they regret to not chose Suppa , same thing maybe for Rajas.

    I will ask em why not make a 3rd Area or so in AlZhabi when Besieged is happening and make something like have to click OK when it starts to get rid of the people who are afk and either move those people to the new area or to Whitegate.

    14 pages+ orz, If anyone wants to help me sum up the questions feel free to do so .

  12. #212

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    Quote Originally Posted by Celeras
    The best endgame items in the game come from a 3 year old expansion. Thus far, the last two expansions have done nothing to solve this, leading to the same content being rehashed over and over by the majority of the community. The CoP encounters, such as the three wyrms and new dynamis' were a nice addition, but as with most newer content added to the game post-RoZ, they arent worth the effort to be actively pursued because of their lackluster loot tables.

    1- What is being done to make the newer, more challenging encounters more appealing to players?

    2- Along those same lines, When we will get better endgame equipment to help push us away from 3 year old content? We arent asking to make this content obsolete, but a second tier is sorely needed in the endgame.
    There, I summed it up for you

  13. #213
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    Quote Originally Posted by Celeras
    Quote Originally Posted by Celeras
    The best endgame items in the game come from a 3 year old expansion. Thus far, the last two expansions have done nothing to solve this, leading to the same content being rehashed over and over by the majority of the community. The CoP encounters, such as the three wyrms and new dynamis' were a nice addition, but as with most newer content added to the game post-RoZ, they arent worth the effort to be actively pursued because of their lackluster loot tables.

    1- What is being done to make the newer, more challenging encounters more appealing to players?

    2- Along those same lines, When we will get better endgame equipment to help push us away from 3 year old content? We arent asking to make this content obsolete, but a second tier is sorely needed in the endgame.
    There, I summed it up for you
    muahahaha i prolly say it exactly how its written above .
    maybe a bit more aggressive. I asked them if Delevopment people will be there for sure... soooo maybe ill ask those about that :D

  14. #214
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    Imo, don't go for that 3rd area thing, just not going to happen. I posted awhole thing on Besieged... which was like... decent enchanment items(Astral ring/sniper ring replacements kind of stuff) dropping in the killer's pool, making Beastmen Generals more existant and more obvious(possibly adding more than one and making them retreat when all die), don't make monsters godly hard(UNNERF BLM!!), improve the NPCs a large amount, and have it scale based on the amount in Al Zahbi at the time.

  15. #215
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    I hope they release Blue Mage, Corsair and Puppetmaster AF till the Convention. Otherwise this is one more question to go for >.<.

    I'll prolly ask anyway why there wasnt AF out from the start and if they are aware that most of the ppl got 75 within May.

    Outpost.. you wont see that since Outpost is Signet releated stuff and with Sanction there hmmmm..... wont happen 100%.

    Only way could be a Teleport-lablabla. The ring sucks cause only usable once per day. White Mage Level 52 or 60 spell would be perfect.

    Ohh for those who said Sage Sundi lied about ToAU beeing a Low Level thingy and now it isnt. For me it is kinda a low level thingy. You can exp in most areas arround level 55ish~60ish. you can do Assault 50ish.

    What did you guys expect? That they make it level 15/20/40?
    This are noob levels and not low levels imo. Low level is like 50, high level 70+. I think the levels of the areas are fine.

    I am glad i dont walk arround level 15-30 stuff when iam going to EXP there on my higher Jobs.

    The missions were easy even for me 30-60 friends. Most of them participate in Assault capped stuff and should have fun in the older areas first as well. My opinion at least

  16. #216
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    Mention something about the gross imbalance between two-handed and one-handed weapons!

  17. #217
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    Make BCNM orbs just EX, so you can have more than one on you at a time. This is another reason so many people have stacks upon stacks of seals. No one wants to run 20-30 minutes to the BCNM to do a 5 minute fight, and then have to go back to Jueno and start all over again.

    Sorry if this was said already.

  18. #218
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    /

    Ask 'em if they can just delete the Dragoon job from the game.

    Ask 'em to add more End-game shit to ToAU.

    Ask 'em if George Bush will ever invade China.

  19. #219
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    Quote Originally Posted by Teffy
    Make BCNM orbs just EX, so you can have more than one on you at a time. This is another reason so many people have stacks upon stacks of seals. No one wants to run 20-30 minutes to the BCNM to do a 5 minute fight, and then have to go back to Jueno and start all over again.

    Sorry if this was said already.
    qft. Nothing is more annoying then heading back to jeuno to get another orb 3-4 times it takes so much time its really unnecessary.Hell they could probably fix this by placing more orb NPCs in the starter city's (and Rabao).

    By using third party tools that analyse log files players can decently make out how accurately they are attacking and how much damage they are doing compared to other players. The game is filled with alot of different accuracy gear that often costs millions or extreme luck to obtain.

    Q.Why are statistics like acc,r-acc,m-acc and r-atk not visible in the status window? Is there some detrimental effect this might have on players knowing their current accuracy?
    Perhaps the status window could show their job's base acc and the additional acc obtained by equipment next to it the same way stat boosts are displayed now.

    In older versions of ffxi you could zone with your crafting skills window open and when you zoned in it would show listings of crafts like "Riding" and "Digging"(not sure about digging).
    These skills are not visible at the moment although alot of people have proven that a chocobo digging skill exists by measuring the delay time before a person can start digging in a zone.

    Q.Is there a reason why these skills were hidden?
    If so what is this reason?
    Would it be possible to display these statistics again?
    If not why not?

    Also of course the questions about adding King drops to KS99 / BC99(if they ever create them) fights.

  20. #220
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    Sorry, not exactly a question, but more like a post of suggestions... (Feel to send one or more of these comments to Playonline's suggestion stuff)
    I want to see a lot more merit point options. A few ideas I have in mind are:

    1. Sub job merits:
    If you have a lvl 75, you can merit that job so that using that job as a sub will give certian bonuses. (Makes sense, level 75 xxx job should be overwhelmingly good and be able to merit its abilities to shine as a sub). It would allow for more job/sub combinations, which SE supposedly wants to encourage.

    2. Main job merits:
    More job specific merits plz! let us do a third column, heck raise the number of merit points per upgrade if needed. Give rangers barrage merits! (Why would a rng seperate sharpshot and barrage?)

    3. More job mixing merits:
    For example, a WHM can merit cure potency 1% - 5%, which will be reflected on ALL level 75 jobs.

    4. Party combo merits:
    Merits that benifit party members (excluding yourself). For example, BLMs can increase INT or MAB for non BLM party members.

    ---

    I'd also like to see more bcnms, enms, or assaults that allow people to fight in groups of 2.

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