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Thread: FFXI Interview August     submit to reddit submit to twitter

  1. #281
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    We want more time in cop dynamis!
    When cop dynamis was added SE said its not as long as normal dynamis because not everyone is hardcore and wants to play four 3 or 4 hours striaght..... makes sence no?
    What happened to your brain? If there's more time in there, it's not so we can take longer to clear the bosses , it's for farming.

    You can do the old zones in fast speeds too with a ton of time left over for farming , without hitting many extensions, people want farming time, ESPECIALLY with abyssimal drop rates, we want more time.

    I really hope you're drunk or just came back from the dentist or something. It's not that hard to figure out why people want more time in there, or to be rewarded for it.

    Edit : You're wrong about them not making it for people who arent "hardcore" enough.

    http://www.theorderls.com/phpBB2/viewto ... 50&start=0


    *snip*
    ..However, Limbus is rather straightforward, and players who have already conquered Dynamis may find the area lacking in excitement. Therefore, we have decided to release new Dynamis areas for advanced players.

  2. #282
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    If you killed off all the kings and made ks99 the only way to get ridill/D. ring/abj. then there would be more common drops floating around like N. head E. hands which btw promote sales of cursed items, unlike rotting them which does not. Ridills and D. rings would probably not float around since the drop rate will still suck. There however would be a greater variance amongst linkshells that have D. rings as opposed to many servers where just a few ls's have them.

    There would also be an increase in price of VC's, a decrease in the price of behemoth horns, and the migration to less competitive ls's.

    I think the move of abj and rare items to ks99 is needed since it is more than concievable that within the next few months kings will be in the domain of GS's who have more time to camp these things than most of the hard core hnmls's. If anything the daily talon would be a huge plus for most of these guys.

    So some people in the end get A. bodies, ridill's, and E. bodies that you may believe don't deserve them. But who the fuck really cares, what was your point in spending a year or two in aery then? To get epeen or to get something useful to you? It's not that your going to suddenly hit for less if someone else gets a ridill...

  3. #283
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    Or god forbid SE adds items to the game that are better then King drops ._.

  4. #284
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    Quote Originally Posted by epigram
    If you killed off all the kings and made ks99 the only way to get ridill/D. ring/abj. then there would be more common drops floating around like N. head E. hands which btw promote sales of cursed items, unlike rotting them which does not. Ridills and D. rings would probably not float around since the drop rate will still suck. There however would be a greater variance amongst linkshells that have D. rings as opposed to many servers where just a few ls's have them.

    There would also be an increase in price of VC's, a decrease in the price of behemoth horns, and the migration to less competitive ls's.

    I think the move of abj and rare items to ks99 is needed since it is more than concievable that within the next few months kings will be in the domain of GS's who have more time to camp these things than most of the hard core hnmls's. If anything the daily talon would be a huge plus for most of these guys.

    So some people in the end get A. bodies, ridill's, and E. bodies that you may believe don't deserve them. But who the fuck really cares, what was your point in spending a year or two in aery then? To get epeen or to get something useful to you? It's not that your going to suddenly hit for less if someone else gets a ridill...
    Sadly for some it's not about having fun it's about being better than every else.

  5. #285
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    Fix Ullikummi's Aery.

  6. #286
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    Quote Originally Posted by Krandor
    Or god forbid SE adds items to the game that are better then King drops ._.
    Actually, yes, god forbid. The game would break horribly if something stronger than a Ridill appeared...

  7. #287
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    Quote Originally Posted by MisterBob
    Quote Originally Posted by Krandor
    Or god forbid SE adds items to the game that are better then King drops ._.
    Actually, yes, god forbid. The game would break horribly if something stronger than a Ridill appeared...
    <Cue rants about Poor end-game progression in FFXI>

  8. #288
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    Quote Originally Posted by Lockecole
    Quote Originally Posted by Weltall
    In the end, it is what keeps many people playing. The day they put the 3 kings or body abjurations in a BCNM/ENM (no matter how hard it is) is the day I quit.
    Ding ding! And this is even truer of the JP community, when they see everyone in Koenig, they'll be gone in a second. STOP asking for abjurations in KS99s, SE knows its possible, but they don't do it for a reason. Wether that reason is a good one, (read: it isn't) they have a valid reason for it.
    took me a long ass time to find that. And I had to sift through a lot of WoW fanboys, but I think it applies to this thread.

  9. #289
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    Quote Originally Posted by MisterBob
    Quote Originally Posted by Krandor
    Or god forbid SE adds items to the game that are better then King drops ._.
    Actually, yes, god forbid. The game would break horribly if something stronger than a Ridill appeared...
    Everyone who thinks this game is so easily breakable is fucking retarded. However if there is a strong possibility of broken gear, its already here, and its called Defending ring. As far as rarity these 2 items should stay rare as hell, especially the ring, but I think abj dropping mobs needs to be expanded on. Move the best of them to CoP wyrms, and make D. ring 1/100 off vrtra and ridill like 1/50 off jorm, voila! A reason to kill them. Maybe make a few ridill like weapons that can drop for jobs that dont use swords. Ground kings have HUGE loot pools. spread that shit around some and youll spread the population of DA around as well. Hell while they are at it, destroy NQ ground hnm, and make kings same kind of timers as CoP wyrms, I think alot of people actually enjoy the race to zone aspect of competition over straight camping.

    EDIT: P.S. KS99 abj is kind of lame to me, maybe b/c it wont make a difference since KS99s are actually somewhat challenging compared to actual ground kings? I can see people bitching if this did change, bitching to make the bc fights easier... lol

  10. #290
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    Quote Originally Posted by epigram
    If you killed off all the kings and made ks99 the only way to get ridill/D. ring/abj. then there would be more common drops floating around like N. head E. hands which btw promote sales of cursed items, unlike rotting them which does not. Ridills and D. rings would probably not float around since the drop rate will still suck. There however would be a greater variance amongst linkshells that have D. rings as opposed to many servers where just a few ls's have them.

    There would also be an increase in price of VC's, a decrease in the price of behemoth horns, and the migration to less competitive ls's.

    I think the move of abj and rare items to ks99 is needed since it is more than concievable that within the next few months kings will be in the domain of GS's who have more time to camp these things than most of the hard core hnmls's. If anything the daily talon would be a huge plus for most of these guys.

    So some people in the end get A. bodies, ridill's, and E. bodies that you may believe don't deserve them. But who the fuck really cares, what was your point in spending a year or two in aery then? To get epeen or to get something useful to you? It's not that your going to suddenly hit for less if someone else gets a ridill...
    I agree with this post. Even though i think they released the limbus sets for people who dont wanna camp kings it still would nice to have shit more available. If Kirins Osode dropped from Nidhogg and people wanted it to be a everyday item everybody would cry "All monks/ranger would overpowered" Just looking at how everybody has a Osode i dont think jobs would be overpowered if everybody had ebody, m body, a body.

  11. #291
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    Quote Originally Posted by MisterBob
    Quote Originally Posted by Krandor
    Or god forbid SE adds items to the game that are better then King drops ._.
    Actually, yes, god forbid. The game would break horribly if something stronger than a Ridill appeared...
    It would be nice to see a ridill 1h axe that doesn't have its damage gimped and doesn't require virtue stones or latents. Just a simple DMG:50 axe that attacks 2-3 times.

  12. #292
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by MisterBob
    Quote Originally Posted by Krandor
    Or god forbid SE adds items to the game that are better then King drops ._.
    Actually, yes, god forbid. The game would break horribly if something stronger than a Ridill appeared...
    It would be nice to see a ridill 1h axe that doesn't have its damage gimped and doesn't require virtue stones or latents. Just a simple DMG:50 axe that attacks 2-3 times.
    I wish, and I wish it was bst onry so I could see all the warriors cry.

  13. #293
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    Quote Originally Posted by Siatdiat
    Quote Originally Posted by Khamsin
    Quote Originally Posted by MisterBob
    Quote Originally Posted by Krandor
    Or god forbid SE adds items to the game that are better then King drops ._.
    Actually, yes, god forbid. The game would break horribly if something stronger than a Ridill appeared...
    It would be nice to see a ridill 1h axe that doesn't have its damage gimped and doesn't require virtue stones or latents. Just a simple DMG:50 axe that attacks 2-3 times.
    I wish, and I wish it was bst onry so I could see all the warriors cry.
    I cry about Temprance axe every day, people don't realise how overpowered this would be if war could equip it. 1-4 attacks and you could then dump all your combat skill merits into a A- skill, man would it be good.

  14. #294
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    Quote Originally Posted by Lordwafik
    We want more time in cop dynamis!
    When cop dynamis was added SE said its not as long as normal dynamis because not everyone is hardcore and wants to play four 3 or 4 hours striaght..... makes sence no?
    What happened to your brain? If there's more time in there, it's not so we can take longer to clear the bosses , it's for farming.

    You can do the old zones in fast speeds too with a ton of time left over for farming , without hitting many extensions, people want farming time, ESPECIALLY with abyssimal drop rates, we want more time.

    I really hope you're drunk or just came back from the dentist or something. It's not that hard to figure out why people want more time in there, or to be rewarded for it.

    Edit : You're wrong about them not making it for people who arent "hardcore" enough.

    http://www.theorderls.com/phpBB2/viewto ... 50&start=0

    [quote:ae4dd]

    *snip*
    ..However, Limbus is rather straightforward, and players who have already conquered Dynamis may find the area lacking in excitement. Therefore, we have decided to release new Dynamis areas for advanced players.
    [/quote:ae4dd]

    Yes i know why you i and others would like more time in cop dynamis
    I really like some +1 items......

    In a interview (that i cant find lol but its there somewhere) with 1up and SE They said that they never expected that so many people would get so addicted to FFXI and that they were trying to make things less time consuming to encorage casual play while i cannot remember the quote word for word im sure they commented upon cop dynamis not being as long as other dynamis for this reason

    Personly i think it would be great if they were the same as normal dynamis even better if it was on a seperate timer to the 6 standerd zones
    Im just saying this is se take on it so there is no real reason to ask them that.

    *looking for that interview now 1up dont archive there interviews very well*

  15. #295
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    In general FFXI just needs a lot more things to do at endgame that has consistent rewards for players. These rewards would include much more gear that is significantly better than what we've been wearing for 3 years. I don't care if new endgame content requires 3 people or 30, but whatever it is has to have good rewards for every type of player. After completing said content, the players are 100% guaranteed of at least 1 highly sought after item dropping. I often read that adding better gear will imbalance the game. Well what is wrong with that? We've been fighting the exact same mobs for years. Shouldn't it get easier? And shouldn't SE then add newer mobs that are harder than the older ones?

    The assault system, although needing a few tweaks, is a good start and should be greatly expanded. The artificial limit on the number of assaults a player can do at a time should either be dropped completely or lessened so a player can do assaults every day. It would be nice if assault tags would all regenerate 12 or 24 hours after use instead of the current system of 1 tag per real life day. I suppose some people would argue that we would all then be running around in full Yigit and Pahluwan gear in a few weeks. I don't see a problem with that. SE could just continue to add new gear sets (possibly with higher assault point requirements) to the assault reward pools every update.

    As for the whole RMT Sky thing, I don't know what is the best way to fix that. Changing the stones to Rare/Ex probably won't have a big impact on RMT practices. I've read a few times that people have suggested changing Ulli into an Olla-style popped mob. So you'd farm the Ulli-type mobs anywhere in Sky and get some item you use to pop Ulli. I kind of liked that idea.

    CoP Dynamis doesn't necessarily need to be made longer, but it needs to drop a lot more currency to be worth doing more often.

    Oh and a final thing I have suggested previously on allakhazam is to allow players to toggle Enmity merits on or off while in a mog house. So if I get enmity-4 I'd like to be able to turn it off when I play a tank job (but not reallocate any merit points used for enmity-4) and then turn it back on when I switch to a mage job.

    Sorry none of these are exactly questions, but I think there are some nice topics here to discuss with the SE people.

  16. #296
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    Quote Originally Posted by Raineh
    Cop sucks! i hate it! there is no endgame content worthwhile! etcetcbitchmoan
    Cop dynamis, 3 wyrms, boat load of ~ENMS, lots of pop nms, LIMBUS, sea
    diablos and lets not forget the storyline! all great things.... Sure the cap zones was hard but without it it would have been to easy and ud all be bitching about that, drop rates sure they suck but if they were 100% ud be finished with sea/cop wyrms in a month and have fuck all to do

    IMO SE made COP BETTER than rotz threes lots more to do, but so many take the attitude "Its hard so lets not bother and bitch about it all"
    How many RMT do you see farming pop items in SEA very few if not none
    and how many in sky? OK the items are slightly better in sky point is SE made it so it wasn't worth the RMT going farming in sea they did what people wanted! but people then bitch because its not the same as sky... wtf?

    And how many people fight/farm oryu and bahmatv2? again people bitch and complain cop added very little to end game, yet refuse to do the endgame content added.... wtf?
    How many RMT do you see farming in sea? None. How many legitimate linkshells do you see farming in sea? Almost none. The biggest problem with CoP is the reward versus effort. How many times do you hear about people fighting Tiamat for an hour or longer only to walk away with a single fire crystal? It is not an uncommon occurrence. On the other hand, people can blow through Fafnir in 10-15 minutes and it still has one of the best loot tables in the game.

    First and second tier Jailers drop three things: a double attack weapon that is generally lower attack than other weapons of its level and blows through stones you have to farm, a pop item for the next tier if Jailer that is less than a 50% drop rate, and Torques that are very nice but less than a 20% drop rate. The third tier Jailer drops two earrings, and also has the chance of popping Absolute Virtue. Chance. Imagine turning in your Kirin pop set and there was a 50% chance that it would take the items and non pop Kirin, this is why CoP sucks ass.

    CoP Dynamis is poorly designed and still bugged. Grand Wyrms are fun fights but shitty loot pools. ENMs are nice, but they are not end game activities. (Any more than KS30 are end-game.) Pop NMs that have 20% -50% drop rates was one of the worst concepts that they put in the game. (Why hallo thar Balor!) Limbus is a shining spot, but every indication is that it was actually designed by the ToAU team, not the CoP team. Sea is just lol.

    If the drop rate were higher we would have finished months ago, because there was not that much actually worthwhile gear added during CoP. Jailers have 7 torques, 7 weapons, and 2 earrings- compare that to what the Shinra drop in armor, weapons, abjurations, and other loot. How is CoP better? Sky has been around for 2 year or so and linkshells are still not maxed out.

    Quote Originally Posted by Raineh
    In short cop isn't as bad as everyone says, so dont waste your time with frivolous questions that 1) need not be answered 2) answered all ready
    No, CoP is not as bad as people say it is. It is far, far worse.

  17. #297
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    How many RMT do you see farming in sea? None. How many legitimate linkshells do you see farming in sea? Almost none. The biggest problem with CoP is the reward versus effort. How many times do you hear about people fighting Tiamat for an hour or longer only to walk away with a single fire crystal? It is not an uncommon occurrence. On the other hand, people can blow through Fafnir in 10-15 minutes and it still has one of the best loot tables in the game.
    I dont dissagre that the drop rates in sea could be improved, and i dont belive i said they was good.

    But with all the rmt in sky camping 24/7 whats the chance your going to get the item you want and how much time it is going to take to get it?

    Id rather a 30% chance of a item droping in sea in a 4 hour period
    Than a 10% chance vs 18 gilsellers all using bots trying to claim 2 sky nms to make a pop set for genbu or whatever maybe thats just me?

    Around the time of cop rmt and inflation were going up and up, people cryed out for se to do somthing and do somthing they did there is nothing in sea outside of limbus to intrest the gilsllers job done SE.

    So while you and others dont like the drop rates and the lower loot tables would you rather sea swimming with rmt?

    I wouldnt

  18. #298
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    Give AF2 set bonus'. D:

  19. #299
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    Quote Originally Posted by Raineh
    How many RMT do you see farming in sea? None. How many legitimate linkshells do you see farming in sea? Almost none. The biggest problem with CoP is the reward versus effort. How many times do you hear about people fighting Tiamat for an hour or longer only to walk away with a single fire crystal? It is not an uncommon occurrence. On the other hand, people can blow through Fafnir in 10-15 minutes and it still has one of the best loot tables in the game.
    I dont dissagre that the drop rates in sea could be improved, and i dont belive i said they was good.

    But with all the rmt in sky camping 24/7 whats the chance your going to get the item you want and how much time it is going to take to get it?

    Id rather a 30% chance of a item droping in sea in a 4 hour period
    Than a 10% chance vs 18 gilsellers all using bots trying to claim 2 sky nms to make a pop set for genbu or whatever maybe thats just me?

    Around the time of cop rmt and inflation were going up and up, people cryed out for se to do somthing and do somthing they did there is nothing in sea outside of limbus to intrest the gilsllers job done SE.

    So while you and others dont like the drop rates and the lower loot tables would you rather sea swimming with rmt?

    I wouldnt
    The problem with sea is that it is so close to good, and it could be good if they put the effort into fixing it. Make the pop items 100% drop, pop the torques up to a 50% drop, throw in an abjuration or two for each Jailer at a 25% drop rate, maybe some other random Rare/EX armor or weapon. Was that so hard? (Obviously.) Look we got some people out of sky to farm sea.

    The problem with sky is that it is good, very good. Sky is a victim of its own success. They nerfed Ulli's pop rate to try to get people to sea, it did not work because the Shinra still drop some of the best gear imaginable in the game.

    Gil farmers could farm Jailer pop items, hell they could sell Novio/Novia Earrings and AV drops for shit tons of money. They don't because it is just not worth the time. And plenty of gil farmers have access so they can farm Limbus for Ancient Beastcoins.

    Instead of sky and sea swimming with gil farmers, I would rather that Square get off of their asses and actually take a role in getting rid of the gil farmers. We all might as well hold our breath for that.

  20. #300
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    The problem with sea is that it is so close to good, and it could be good if they put the effort into fixing it. Make the pop items 100% drop, pop the torques up to a 50% drop, throw in an abjuration or two for each Jailer at a 25% drop rate, maybe some other random Rare/EX armor or weapon. Was that so hard? (Obviously.) Look we got some people out of sky to farm sea.

    The problem with sky is that it is good, very good. Sky is a victim of its own success. They nerfed Ulli's pop rate to try to get people to sea, it did not work because the Shinra still drop some of the best gear imaginable in the game.

    Gil farmers could farm Jailer pop items, hell they could sell Novio/Novia Earrings and AV drops for shit tons of money. They don't because it is just not worth the time. And plenty of gil farmers have access so they can farm Limbus for Ancient Beastcoins.

    Instead of sky and sea swimming with gil farmers, I would rather that Square get off of their asses and actually take a role in getting rid of the gil farmers. We all might as well hold our breath for that.
    Yeah, i dont see them geting rid of all the gilfarmers. The income alone is to much to lose from there monthly fees.

    In a ideal world with the gilsellers(and buyers) gone sea could be so much more than it is now like you said abj and synth mats

    I mean yeah its good that sea isnt swiming with rmt and also sad that it isnt full of normal players people have been spoiled by the drop rates in sky i dunno its a very fine line between making it worth while enough for the normal players but not worth while for RMTs lets hope in this "new" expantion se will get a little closer

    And belive me i know what you mean with tiamat droping rubbish
    The old ls i was in got crystals for the first two kills i think both taking 4/5 hours each to kill so i know where your coming from and it would be nice for either gaiters/kote/horn drop 100% or somthing.

    But i really do think that i like cop more than rotz, Fun to me is the challenges put to me and eventuly to overcome be that first kill of somthing or the 100th drops sytem to me doent define a game its the challenges i face along the way

    guess im just a wierdo

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