
Originally Posted by
Lordwafik
Here are my Q's I'd like answered :
1
Why does SE rarely ever go back on it's design, even though many players would like these older things changed to suit their requests?
For example, CoP dynamis, many many many people complain they would like time extensions laid out around the zone, so we can spend more time inside, yet after submitting my suggestions many times, with alot of other people, it feels like it's falling on deaf ears.
The maximum time in Normal dynamis = 3.5hours, all zones. Maximum time in CoP dynamis is 2 hours. We are missing 1.5hours that we would like.
Why are there no adjustment to loot pools on CoP wyrms and jailers? True, they are an older part of the game, but it does not mean they should not be paid attention to.
So in conclusion : Why do older sections of the game receive 0% attention from the dev team, when a few simple fixes can change them for the better?
They keep telling us to use the comments and suggestions, we use them, and the devs dont even listen.
2
Why is it so, that a genuine player can identify who is RMT, living in sky 24/7, and their highly trained and well paid GMs cannot? If this is not the case, this "no tolerance" to RMT policy is rather false.
Are the players better than GMs at their own job? It was said by SE a long time ago that monopoly will NOT be accepted nor tolerated, yet RMT monopolize sky with nothing.
3
Do they have any more plans for any areas along the lines of dynamis and limbus? They are amazing and we could use more battle dungeons(that do NOT share the same timers).