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Thread: FFXI Interview August     submit to reddit submit to twitter

  1. #81
    >The Implying
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    [quote=Septimus][quote=Uzor]
    Quote Originally Posted by Septimus
    Quote Originally Posted by Uzor
    Quote Originally Posted by Ksandra
    Quote Originally Posted by "Norelco":3decf
    Quote Originally Posted by "Ksandra":3decf
    2. Characters:

    Many of us have been playing the same character for years and it is a lot to ask to lvl a whole new character as that can take forever. Are there any plans to allow a one time race/toon change for those who are sick of having to look at the same toon day in day out? Or along those lines are there any plans to ever make a 6th race and would old players get a chance to change their toon to that race as a one-time-only option?
    This would contradict the storyline.
    I fought with prince trion in the rank 10 sandy mission, and he doesn't recognize me in toau. The storyline is already contradicted.
    every expansion continues from after rank 5 in the normal nations, meaning all span from rank 5 and onwards, and not after the end of rank 10.
    Actually, the events that start CoP follow directly from the fight in Celestial Nexus from the Zilart expansion, so it is not like there is not precedent for basing missions off of other missions.
    Either way, its not after rank 10 in the nations, meaning he still wouldn't remember [/quote:3decf]

    But he asked me personally to go to Fei'yin to check on the seal of the Shadowlord. And he also told me to go kill the Shadowlord.

    Trion, we've had such good times together, why don't you remember me?!?!

    But seriously, I really wish they had a big quest that you could do after getting Rank 10 in all nations that rewards you with an e-peen Rare/EX item that says "I'm better than all of you mission slugs".[/quote:3decf]

    I'd take +12-25% Movement Speed in all towns/cities please.

  2. #82
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    Quote Originally Posted by Septimus
    But seriously, I really wish they had a big quest that you could do after getting Rank 10 in all nations that rewards you with an e-peen Rare/EX item that says "I'm better than all of you mission slugs".
    I just wish they would make missions actually usefull for a change. there's no reward other then the rank 10 items, which no one ever use any way.

    How often do you actually use the signet staffs now that Sanction is the new hip? And I can't remember the last time I went to sandy/windy/bastok for anything besides cra fting and Dynamis =/ If anything, they need to add a Jeuno aketon once you're rank 10 in all nations

    Maybe that could be a question to bring up? "Will you ever make Nation missions more rewarding?" <.<; Could be in combination with a Signet vs. Sanction question.

    I wouldn't mind an Aketon that raised movement speed in regions under own nation's controll. I hate running arund as low-level jobs... feel so slow without my Crimson Cuisses

  3. #83
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    Quote Originally Posted by Ryko
    Actually, the events that start CoP follow directly from the fight in Celestial Nexus from the Zilart expansion
    Tbh I doubt that, they just didnt want a continuity fuckup with kam'lanaut being there on the (not so off) chance you actually did zilart when you started COP so for all intents and purposes he's just not there, the reason left up to the player's interpretation.
    Start spoilers.

    Eald'narche activating the crystal in the Celestial Nexus caused the overload in Delkfutt's Tower. This reversed the flow of the crystal line causing Al'Taieu and Sehl'teus to shift back into our dimension and awakened Bahamut because the Keeper of the Apocalypse was there.

    End spoilers.

  4. #84
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Ryko
    Actually, the events that start CoP follow directly from the fight in Celestial Nexus from the Zilart expansion
    Tbh I doubt that, they just didnt want a continuity fuckup with kam'lanaut being there on the (not so off) chance you actually did zilart when you started COP so for all intents and purposes he's just not there, the reason left up to the player's interpretation.
    Start spoilers.

    End spoilers.
    Unless remembering the storyline gives you access to a piece of equipment, Ryko's not going to remember.

  5. #85
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    Quote Originally Posted by Lordwafik
    For example, CoP dynamis, many many many people complain they would like time extensions laid out around the zone, so we can spend more time inside, yet after submitting my suggestions many times, with alot of other people, it feels like it's falling on deaf ears.

    The maximum time in Normal dynamis = 3.5hours, all zones. Maximum time in CoP dynamis is 2 hours. We are missing 1.5hours that we would like.
    Please don't. 2 hours is a good length of time for events such as these, Limbus uses this as a maximum length. Since CoP dynamis are more difficult than regular Dynamis, adding better rewards (such as INCREASED currency drop rates rather than decreased, or at least having the boss regularly drop 2-3 100 pieces) would be enough to get people to do these zones more often.

  6. #86
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    - Goblin Drink recipe.

    - Signet overhaul.

    - Tu'lia's green teleporters.

    - Free worldshift!

  7. #87
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    Quote Originally Posted by amlaruil
    Quote Originally Posted by Lordwafik
    For example, CoP dynamis, many many many people complain they would like time extensions laid out around the zone, so we can spend more time inside, yet after submitting my suggestions many times, with alot of other people, it feels like it's falling on deaf ears.

    The maximum time in Normal dynamis = 3.5hours, all zones. Maximum time in CoP dynamis is 2 hours. We are missing 1.5hours that we would like.
    Please don't. 2 hours is a good length of time for events such as these, Limbus uses this as a maximum length. Since CoP dynamis are more difficult than regular Dynamis, adding better rewards (such as INCREASED currency drop rates rather than decreased, or at least having the boss regularly drop 2-3 100 pieces) would be enough to get people to do these zones more often.

    I agree. Theres a decent amount of endgame players who greatly dislike Dynamis due to the fact that it ends up eating 6 hours of your day, when you include gathering time and such.

  8. #88
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    Quote Originally Posted by ircgeek
    Quote Originally Posted by Septimus
    Quote Originally Posted by Ryko
    Actually, the events that start CoP follow directly from the fight in Celestial Nexus from the Zilart expansion
    Tbh I doubt that, they just didnt want a continuity fuckup with kam'lanaut being there on the (not so off) chance you actually did zilart when you started COP so for all intents and purposes he's just not there, the reason left up to the player's interpretation.
    Start spoilers.

    End spoilers.
    Unless remembering the storyline gives you access to a piece of equipment, Ryko's not going to remember.
    Go grow a moustache. And thanks for the clarification >_> sure as hell didnt pay that much attention to it, TEH MORE I KNOW.

  9. #89
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    Actually Sept, it doesn't have to be that, that is like an 'optional' truth. You can just blame it on the three guys in the tower working with the stuff.

    Quote Originally Posted by Lordwafik
    Here are my Q's I'd like answered :

    1
    Why does SE rarely ever go back on it's design, even though many players would like these older things changed to suit their requests?

    For example, CoP dynamis, many many many people complain they would like time extensions laid out around the zone, so we can spend more time inside, yet after submitting my suggestions many times, with alot of other people, it feels like it's falling on deaf ears.

    The maximum time in Normal dynamis = 3.5hours, all zones. Maximum time in CoP dynamis is 2 hours. We are missing 1.5hours that we would like.

    Why are there no adjustment to loot pools on CoP wyrms and jailers? True, they are an older part of the game, but it does not mean they should not be paid attention to.

    So in conclusion : Why do older sections of the game receive 0% attention from the dev team, when a few simple fixes can change them for the better?
    They keep telling us to use the comments and suggestions, we use them, and the devs dont even listen.

    2
    Why is it so, that a genuine player can identify who is RMT, living in sky 24/7, and their highly trained and well paid GMs cannot? If this is not the case, this "no tolerance" to RMT policy is rather false.

    Are the players better than GMs at their own job? It was said by SE a long time ago that monopoly will NOT be accepted nor tolerated, yet RMT monopolize sky with nothing.

    3
    Do they have any more plans for any areas along the lines of dynamis and limbus? They are amazing and we could use more battle dungeons(that do NOT share the same timers).
    This is it right here. Ask these questions.

    But also, give them the address to this site. Warn them about the gay porn and PMSflux, but tell them to look for the posts of BRP, LordWafik, and Septimus, among others. Tell them to stop looking at Allakhazam or Killing Ifrit.

    And to add on to Wafik, tell them to turn Gravial and Wyrmal Mail(the DRG JSE) to good stuff. I don't just mean these two, but I mean a lot of things. Have the balls to go back and change stats on gear that sucks. Make set bonuses better and let them activate a weaker effect with only three pieces on(Yigit 3-1 Refresh, Yigit 5-2 Refresh). Add set bonuses to Relic armor.

    Tell them that, if THF is about +critical rate and DRG is about +haste, then they should have those traits on the actual job. Not just one trait, but a couple. THF should be a crit hitting machine and DRG should look like they are Penta Thrusting while normally attacking. Make jumps give more TP while at it. Finally, make DRK spells more useful or give them another tier(Drain-TP even, or a Bio/Drain that no one else can get, like III/II)

    Tell them to make Skillchains more attractive at level 75 for exp, because all everyone does now is either blow shit up with magic or blow shit up with weaponskills, no SC+MB involved, leaving PLD DRG and others not desired. Nerf Ridil(yeah, I said it), should only be 1 TP for 2nd and 3rd hit. Maybe even Destoryers while you are at it. It's obvious both these weapons turned out to a lot stronger than they were intended to(lol Hrotti).

    Get him to think in his mind that JAILERS AND WYRMS SHOULD DROP ABJURATIONS. JAILERS DROPPING A MIX OF SKY AND FAFNIR'S, AND AV AND WYRM'S(Tiamat, Jour, and Vrtra) DROPPING KINGS. I don't care if you have to grab him by his neck. Also, more ToAU HNMs please.

    EDIT:

    I don't just want one quest for Rank 10 and ect, I want a lot. SE makes such cool characters, then just forget about them? AJIDO-MARUJIDO DAMN IT. I could careless about the reward.

  10. #90
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    Quote Originally Posted by BRP
    but tell them to look for the posts of BRP, LordWafik, and Septimus, among others. Tell them to stop looking at Allakhazam or Killing Ifrit.
    Did anyone else 'lol'?

  11. #91
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    BRP, what LS are you in?

  12. #92
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    Not really, he does suggest some good stuff at times <_<

  13. #93
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    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by BRP
    but tell them to look for the posts of BRP, LordWafik, and Septimus, among others. Tell them to stop looking at Allakhazam or Killing Ifrit.
    Did anyone else 'lol'?
    yeah lol that was the first thing i noticed before i even started reading it for some reason.

  14. #94
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    Whatever you do, don't ask them about RMT... I'm sure they'll add a 1-mil trade limit (lol at worst anti-RMT attempt ever)

  15. #95
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    Quote Originally Posted by BRP
    This is it right here. Ask these questions.

    But also, give them the address to this site. Warn them about the gay porn and PMSflux, but tell them to look for the posts of BRP, LordWafik, and Septimus, among others. Tell them to stop looking at Allakhazam or Killing Ifrit.

    And to add on to Wafik, tell them to turn Gravial and Wyrmal Mail(the DRG JSE) to good stuff. I don't just mean these two, but I mean a lot of things. Have the balls to go back and change stats on gear that sucks. Make set bonuses better and let them activate a weaker effect with only three pieces on(Yigit 3-1 Refresh, Yigit 5-2 Refresh). Add set bonuses to Relic armor.

    Tell them that, if THF is about +critical rate and DRG is about +haste, then they should have those traits on the actual job. Not just one trait, but a couple. THF should be a crit hitting machine and DRG should look like they are Penta Thrusting while normally attacking. Make jumps give more TP while at it. Finally, make DRK spells more useful or give them another tier(Drain-TP even, or a Bio/Drain that no one else can get, like III/II)

    Tell them to make Skillchains more attractive at level 75 for exp, because all everyone does now is either blow shit up with magic or blow shit up with weaponskills, no SC+MB involved, leaving PLD DRG and others not desired. Nerf Ridil(yeah, I said it), should only be 1 TP for 2nd and 3rd hit. Maybe even Destoryers while you are at it. It's obvious both these weapons turned out to a lot stronger than they were intended to(lol Hrotti).

    Get him to think in his mind that JAILERS AND WYRMS SHOULD DROP ABJURATIONS. JAILERS DROPPING A MIX OF SKY AND FAFNIR'S, AND AV AND WYRM'S(Tiamat, Jour, and Vrtra) DROPPING KINGS. I don't care if you have to grab him by his neck. Also, more ToAU HNMs please.

    EDIT:

    I don't just want one quest for Rank 10 and ect, I want a lot. SE makes such cool characters, then just forget about them? AJIDO-MARUJIDO DAMN IT. I could careless about the reward.
    SE needs to grow some balls and nerf/enhance equipment regardless of people owning it. I remember in EQ a couple pieces of equip were waaayyyy stronger than they probably thought were going to happen. NERF STICK right on there, who cares if 1% of your population is gonna bitch, things will adjust. Nerfing Ridill will cause all of .001% of the playerbase to go drk emo and slash their wrists 2-3 times, but lets face it, its way overbalanced.

  16. #96
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    Quote Originally Posted by Uzor
    Whatever you do, don't ask them about RMT... I'm sure they'll add a 1-mil trade limit (lol at worst anti-RMT attempt ever)
    yeah its almost as if they did it so when people complained about rmt'ing they couldnt ask for SE to track it since supposedly trades are untrackable.

  17. #97
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    Quote Originally Posted by solsovly
    Quote Originally Posted by BRP
    This is it right here. Ask these questions.

    But also, give them the address to this site. Warn them about the gay porn and PMSflux, but tell them to look for the posts of BRP, LordWafik, and Septimus, among others. Tell them to stop looking at Allakhazam or Killing Ifrit.

    And to add on to Wafik, tell them to turn Gravial and Wyrmal Mail(the DRG JSE) to good stuff. I don't just mean these two, but I mean a lot of things. Have the balls to go back and change stats on gear that sucks. Make set bonuses better and let them activate a weaker effect with only three pieces on(Yigit 3-1 Refresh, Yigit 5-2 Refresh). Add set bonuses to Relic armor.

    Tell them that, if THF is about +critical rate and DRG is about +haste, then they should have those traits on the actual job. Not just one trait, but a couple. THF should be a crit hitting machine and DRG should look like they are Penta Thrusting while normally attacking. Make jumps give more TP while at it. Finally, make DRK spells more useful or give them another tier(Drain-TP even, or a Bio/Drain that no one else can get, like III/II)

    Tell them to make Skillchains more attractive at level 75 for exp, because all everyone does now is either blow shit up with magic or blow shit up with weaponskills, no SC+MB involved, leaving PLD DRG and others not desired. Nerf Ridil(yeah, I said it), should only be 1 TP for 2nd and 3rd hit. Maybe even Destoryers while you are at it. It's obvious both these weapons turned out to a lot stronger than they were intended to(lol Hrotti).

    Get him to think in his mind that JAILERS AND WYRMS SHOULD DROP ABJURATIONS. JAILERS DROPPING A MIX OF SKY AND FAFNIR'S, AND AV AND WYRM'S(Tiamat, Jour, and Vrtra) DROPPING KINGS. I don't care if you have to grab him by his neck. Also, more ToAU HNMs please.

    EDIT:

    I don't just want one quest for Rank 10 and ect, I want a lot. SE makes such cool characters, then just forget about them? AJIDO-MARUJIDO DAMN IT. I could careless about the reward.
    SE needs to grow some balls and nerf/enhance equipment regardless of people owning it. I remember in EQ a couple pieces of equip were waaayyyy stronger than they probably thought were going to happen. NERF STICK right on there, who cares if 1% of your population is gonna bitch, things will adjust. Nerfing Ridill will cause all of .001% of the playerbase to go drk emo and slash their wrists 2-3 times, but lets face it, its way overbalanced.
    Touch my sword and I will burn down everything you own and love.

  18. #98
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    Nerf black belt.

  19. #99
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    BRP, what LS are you in?
    Nothing that camp kings.

    And yeah, I guess I'm cocky enough to suggest myself.

  20. #100
    >The Implying
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    Is it just me, or does it seem too many players scream "Nerf WAR/RNG/Ridill/Relics/BLU/Abjurations" while simultaneously complaining that SE nerfs too many things?

    The point needs to be drilled into some idiots' skulls apparently:
    Smacking everything you consider "unfair" with the nerf bat is not the way to improve things for FFXI.

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