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Thread: FFXI: An Examination     submit to reddit submit to twitter

  1. #101
    Ranger
    9900klub

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    Quote Originally Posted by Jahuran
    go go go 6th assault desk open up to nyzul isle staging point.
    Reward table:
    1,000000AP A.body abj
    1,000000AP E.body abj
    1,000000AP M.body abj
    1,000000AP D.body abj
    1,000000AP W.body abj
    1,000000AP N.body abj
    2,000000AP Ridill
    2,000000AP D.Ring
    4,000000AP Ridill+1(3-5hits)

    Make assault missions that makes you fight a watered down king equivalent at the end for some extra excitement.

    One can only dream ;(
    Maximum ap 5000 a person it would still take 200 successfull runs to get an abjuration.
    sad thing is that would technically be faster than dealing with all the vokebots who go to fafhogg

  2. #102
    Sea Torques
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    Quote Originally Posted by Dezzimal
    And secondary tanks for the adds, bards + rdms to refresh the healers/tanks and a thf/drk to stun firaga IV and give treasure hunter.
    You're grasping at straws. When over half your alliance is made up of blms and they're the only damage that's not what I'd call a normal setup. Do we really need to coin a term like "blmburn" to differentiate?

    If you want to get technical there is only a a secondary "tank" not tanks. 1 pld, 1 nin, everything else mages(thf stunner is acting in a mage capacity if you even bring a thf).

  3. #103
    Puppetmaster
    Join Date
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    Reward table:
    1,000000AP A.body abj
    1,000000AP E.body abj
    1,000000AP M.body abj
    1,000000AP D.body abj
    1,000000AP W.body abj
    1,000000AP N.body abj
    2,000000AP Ridill
    2,000000AP D.Ring
    4,000000AP Ridill+1(3-5hits)

    If SE did that, it would be a step in the right direction. 1m would be kinda' insane, more like say.. 250k-500k Ap would be more attainable, and still take a long time. The highlevel community is so huge now, that alternative means of attaining these items should be considered. Players would enjoy FFXI so much more. Infact, most of the new content should be attained in a similar fashion to how limbus, and assault work. Camping Nm's has to go, cuz where something can be camped, RMT will arrive.

  4. #104
    Hydra
    Join Date
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    Quote Originally Posted by perdition
    Reward table:
    1,000000AP A.body abj
    1,000000AP E.body abj
    1,000000AP M.body abj
    1,000000AP D.body abj
    1,000000AP W.body abj
    1,000000AP N.body abj
    2,000000AP Ridill
    2,000000AP D.Ring
    4,000000AP Ridill+1(3-5hits)

    If SE did that, it would be a step in the right direction. 1m would be kinda' insane, more like say.. 250k-500k Ap would be more attainable, and still take a long time.

    The highlevel community is so huge now, that alternative means of attaining these items should be considered. Players would enjoy FFXI so much more. Infact, most of the new content should be attained in a similar fashion to how limbus, and assault work. Camping Nm's has to go, cuz where something can be camped, RMT will arrive.
    I was just brainstorming. SE obviously isn't going to make better gear then the things people have been camping for 3 years for so why not save it before rmt ullikummi the hell out of the 3 kings too.
    1m might seem steep but compared to camps,hoping to get a drop with a low drop rate nm,severe competition and botting it doesn't seem worse at all.

    Because when you get those 1m points there'll be noone there to break alliance on you or ninja lot that abj. Hell it'll make high-level crafting (cursed gear) a bit more interesting.It'll be your own hard work plus you won't ever have to be dependant on 18 people alliances to achieve your goals.

    Perhaps go as far as to say:
    -Bump ID tags to 6 instead of 3.

    Reward table
    Abjurationsunlock through special assaults)
    any.abj Hands 250,000AP
    any.abj Feet 250,000AP
    any.abj Legs 250,000AP
    any.abj.Head 250,000AP
    any.abj Body 500,000AP
    God king dropsunlock through special assaults)
    Ridill 1,000000AP
    KC 1,000000AP
    D.ring 1,000000AP
    Dynamis drops (unlock through special assaults, might alleviate linkshells farming city zones for the sake of farming )
    100 Byne bill 50,000AP
    etc.
    God trigger setsunlock through special assaults)
    Autumnstone 50,000AP (10 runs not that bad for 6 people with an autumnstone)
    etc other stones.

    This'll really take away the power rmt currently have over sky in terms of sky pop sets. SE has really created a way out in terms of instanced battles all they need to do now is add the right prizes to it and people may shift away from bd,da,vos a bit.

  5. #105
    Relic Shield
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    Asura

    Quote Originally Posted by Jahuran
    Perhaps go as far as to say:
    -Bump ID tags to 6 instead of 3.
    I believe what you mean here is to double the tag regeneration rate? Increasing the number of tags you can store at once does nothing since they only come back in 24 hr intervals.

    At the moment, you can only go into assault with 3 people minimum and the maximum for any particular area is 4000 meaning you get 1333 (or 1466 w/ armband) each time. So, even doing assault once a day every time it's up, these 1M assault point tags that are thrown out means that it would take over 700 days of doing a particular assault just for that item.

    I would think it's more reasonable to make the points in such a way that a person could get 2 of the highly prized items in a year of doing assault.

  6. #106
    Salvage Bans
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    Nov 2005
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    Fryte Avarise
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    The assault table isn't SE's style. They'd sooner implement stuff with -1 on each of the statistics fo each abjuration gear. +15 accuracy? +14 accuracy on this new piece from assault! +5 Magic Atk Bonus? +4 and +10mp!

    That's more SE's style and that's even giving them credit that they wouldn't just make it 50% as good. A Defending Ring with -8% would still be pretty hawt though.

  7. #107
    Hydra
    Join Date
    Dec 2005
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    3

    Quote Originally Posted by nivlakian
    Quote Originally Posted by Jahuran
    Perhaps go as far as to say:
    -Bump ID tags to 6 instead of 3.
    I believe what you mean here is to double the tag regeneration rate? Increasing the number of tags you can store at once does nothing since they only come back in 24 hr intervals.

    At the moment, you can only go into assault with 3 people minimum and the maximum for any particular area is 4000 meaning you get 1333 (or 1466 w/ armband) each time. So, even doing assault once a day every time it's up, these 1M assault point tags that are thrown out means that it would take over 700 days of doing a particular assault just for that item.

    I would think it's more reasonable to make the points in such a way that a person could get 2 of the highly prized items in a year of doing assault.
    I didn't mean splitting up 5000ap. I meant 5000ap /p person. And yes I meant regeneration rate of tags. Sorry if I was unclear. Like I said its brainstorming. Like everyone here I'm looking for fixes and hope that SE reads this forum a bit more then it reads Zam or KI.
    Assault could be a perfect way to untie some stresspoints in the game. I think SE has no idea how much can be fixed in this game by letting go of their "some gear is meant to be rare" mentality. And focus on shifting itemization from the current system to the instanced battle system that is Assault.

    Sure gear can be made hard to come by but in the end everyone wants to have a slight chance of obtaining it. In all fairness it shouldn't be about luck/botting skill it should be about playing skill that gets you the gear. Instanced battles make it so goddamn easy to fulfill this plus no rmt can interfere.

    Who here would really mind that randomPLD McRandomy gets a koenig/kaiser cuirass after 6 months of assaulting and saving up AP?

    Suggestion:
    6th desk for assault:
    3 missions 6man minimum. 75 minimum.

    1.Infiltrate beastmen area and exterminate behemoth,faf and aspid(low-difficulty)(kings)
    -rewardtable unlocked when complete rewards are kings loot table.

    2.Retrieve prisoners from <insert stronghold> dynamis like mobs ending with a boss fight. Mobs drop dyna currency at random(dynamis)
    -rewardtable unlocked when complete rewards are dynamis currency.

    3.Breakthrough defence of <insert stronghold> and restock current front line fighters(sky)
    -rewardtable unlocked when complete rewards are sky items required for popsets and sky gods abjurations.

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