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  1. #61
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

  2. #62
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    i dont get it >_>

    what are you showing?

  3. #63
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    bitter memory = ice anima, dropping from a water mob
    somber memory = water anima, dropping from an ice mob

  4. #64
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    69
    BG Level
    2
    FFXI Server
    Ramuh

    As for which NM is tied to which TP move it should be easy to determine. Fairy Ring uses Miasmic Breath, Nant'ina uses Fragrant Breath. So I'm pretty sure each of those NMs should use one or the other of Putrid Breath and Vampiric Lash, no?
    I'll make a SS log of our Tree fight the next time that we go. We're repeating all 3 CoP dynamis zones soon starting with Bubu this Wednesday.

  5. #65
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by aurik
    [img]
    OMG FIX YOUR BUGS SQUARE

    Problem is they might actually fix something like this...instead of let's say, everything else that really need to be fixed.

  6. #66
    Relic Shield
    Join Date
    Sep 2004
    Posts
    1,726
    BG Level
    6
    FFXI Server
    Bahamut

    At the following time we have performed a version update of FINAL FANTASY XI.

    [Affected Period]
    Jul 27, 2006 6:30 (PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    - An issue wherein 'Weeper' type monsters were giving incorrect items has been addressed.

  7. #67
    Hydra
    Join Date
    Feb 2006
    Posts
    133
    BG Level
    3

    Quote Originally Posted by Mifaco
    At the following time we have performed a version update of FINAL FANTASY XI.

    [Affected Period]
    Jul 27, 2006 6:30 until 17:30(PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    - An issue wherein 'Weeper' type monsters were giving incorrect items has been addressed.
    Fixed for accuracy

  8. #68
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    84
    BG Level
    2

    Quote Originally Posted by Illverin
    Quote Originally Posted by Mifaco
    At the following time we have performed a version update of FINAL FANTASY XI.

    [Affected Period]
    Jul 27, 2006 6:30 until 17:30(PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    - An issue wherein 'Weeper' type monsters were giving incorrect items has been addressed.

    - These changes have necessitated a slight delay to the Aht Urghan mission continuation. We anticipate the new mission content to be released on or about Mar 20, 2008.
    Fixed for accuracy
    Fixed for further accuracy.

  9. #69
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Jooeetheplatypus
    I'll be happy when we figure out wtf is up with this zone... If it was buggy I would think it would get fixed. They seem to fix important bugs rather fast.
    hi AV

    hi steam cleaner

    etc
    You don't know how steam cleaner works? :/

  10. #70
    Ridill
    Join Date
    Oct 2005
    Posts
    10,210
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Lordwafik
    Quote Originally Posted by Jooeetheplatypus
    I'll be happy when we figure out wtf is up with this zone... If it was buggy I would think it would get fixed. They seem to fix important bugs rather fast.
    hi AV

    hi steam cleaner

    etc
    You don't know how steam cleaner works? :/
    I'm pretty sure he was referring to... ah, fuck it. I'm not going to bother.

  11. #71
    Chram
    Join Date
    Jun 2006
    Posts
    2,539
    BG Level
    7

    The month sky stood still..

  12. #72
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Its been a longer than how long steam cleaner was broken since DynaValk was added...

    But yeah I do remember that now...

  13. #73
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    953
    BG Level
    5
    FFXIV Character
    Oro Oro
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Devek
    The month sky stood still..
    Oh god, it was much longer than a month lol.

  14. #74
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Quote Originally Posted by Kaylia
    Quote Originally Posted by aurik
    [img]
    OMG FIX YOUR BUGS SQUARE

    Problem is they might actually fix something like this...instead of let's say, everything else that really need to be fixed.
    http://tinypic.com/20z7mkh.jpg


    ...

  15. #75
    Relic Weapons
    Join Date
    Dec 2005
    Posts
    353
    BG Level
    4

    Hehe... As always. BG, giving ideas to SE since 2005.

  16. #76
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    69
    BG Level
    2
    FFXI Server
    Ramuh

    Well, we finally went back to Dynamis-Valkurm. I took a SS log of our Tree fight and didn't notice anything other than the usual Big Tree moves (like the trees outside of Tavnazia or outside Al Zahbi). I'll post the log once I edit and upload all the SSs.

  17. #77
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    69
    BG Level
    2
    FFXI Server
    Ramuh

    I've made a post on my LJ on this complete with screenshot logs from the Tree, Nant'ina, and CC fights.

    http://wunjo-on-ramuh.livejournal.com/27799.html

    Here is a rar of the original screenshots that I used to make the ss logs in that entry:
    http://files.filefront.com//;6135662;;/

    Re-posting the specials used by CC here:

    #1 (June 07, 2006; Lost):
    VL VL MB VL MB MB FB VL VL MB MB VL MB MB MB VL MB VL MB VL MB MB

    #2 (June 28, 2006; Lost):
    VL MB MB VL MB VL PB VL EBB VL FB MB VL VL MB MB EBB VL PB VL FB MB VL VL VL VL MB VL VL FB MB VL VL MB

    #3 (July 19, 2006; Won):
    MB VL FB MB VL VL VL VL MB VL PB VL PB MB FB VL MB

    #4 (November 1, 2006; Won):
    MB PB VL PB VL VL PB VL PB VL VL VL MB VL FB MB VL VL

  18. #78
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    69
    BG Level
    2
    FFXI Server
    Ramuh

    Went to Valkurm with another Dynamis LS that had never been there before.

    # Analysis

    Killed Tree and Nant'ina.

    (1) Tree Fight
    Drill Branch, Pinecone Bomb, Pinecone Bomb, Leafstorm

    (2) CC Fight

    Dynamis-Valkurm CC Fight #5 (December 23, 2006; Lost @ CC 50%):
    VL, MB, VL, FB, VL, VL, VL, FB, VL, VL, MB, MB, VL, VL, PB, VL, VL, EBB, VL, MB, MB, VL, MB, VL

  19. #79
    Fake Numbers
    Join Date
    Apr 2006
    Posts
    82
    BG Level
    2

    We've tried the zone 4 times, first time we didn't know what we were doing. Last 3 times we have killed CC with ease. There is a theory I came across one day that no one really talks about but I think it is a HUGE factor in determining whether or not you can kill CC.

    As long as CC has hate on someone within melee range, he will be timid and won't use the abilities of the NMs that you killed. However once he gets hate on someone (like a BLM) outside of melee range, all bets are off and he will spam.

    In our runs we kill Fairy Ring and Nantina. In our last three victories he has not used his main poison attack or charmed us. We stick everyone within melee range, just keep the mages on his back.

    Try this out, I really think it works.

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