http://img139.imageshack.us/img139/7/promybugur9.jpg
OMG FIX YOUR BUGS SQUARE
http://img139.imageshack.us/img139/7/promybugur9.jpg
OMG FIX YOUR BUGS SQUARE
i dont get it >_>
what are you showing?
bitter memory = ice anima, dropping from a water mob
somber memory = water anima, dropping from an ice mob
I'll make a SS log of our Tree fight the next time that we go. We're repeating all 3 CoP dynamis zones soon starting with Bubu this Wednesday.As for which NM is tied to which TP move it should be easy to determine. Fairy Ring uses Miasmic Breath, Nant'ina uses Fragrant Breath. So I'm pretty sure each of those NMs should use one or the other of Putrid Breath and Vampiric Lash, no?
Originally Posted by aurik
Problem is they might actually fix something like this...instead of let's say, everything else that really need to be fixed.
At the following time we have performed a version update of FINAL FANTASY XI.
[Affected Period]
Jul 27, 2006 6:30 (PDT)
[Affected Services]
FINAL FANTASY XI
[Important Update Details]
- An issue wherein 'Weeper' type monsters were giving incorrect items has been addressed.
Fixed for accuracyOriginally Posted by Mifaco
Fixed for further accuracy.Originally Posted by Illverin
You don't know how steam cleaner works? :/Originally Posted by Lordwafik
I'm pretty sure he was referring to... ah, fuck it. I'm not going to bother.Originally Posted by Jooeetheplatypus
The month sky stood still..
Its been a longer than how long steam cleaner was broken since DynaValk was added...
But yeah I do remember that now...
Oh god, it was much longer than a month lol.Originally Posted by Devek
http://tinypic.com/20z7mkh.jpgOriginally Posted by Kaylia
...
Hehe... As always. BG, giving ideas to SE since 2005.
Well, we finally went back to Dynamis-Valkurm. I took a SS log of our Tree fight and didn't notice anything other than the usual Big Tree moves (like the trees outside of Tavnazia or outside Al Zahbi). I'll post the log once I edit and upload all the SSs.
I've made a post on my LJ on this complete with screenshot logs from the Tree, Nant'ina, and CC fights.
http://wunjo-on-ramuh.livejournal.com/27799.html
Here is a rar of the original screenshots that I used to make the ss logs in that entry:
http://files.filefront.com//;6135662;;/
Re-posting the specials used by CC here:
#1 (June 07, 2006; Lost):
VL VL MB VL MB MB FB VL VL MB MB VL MB MB MB VL MB VL MB VL MB MB
#2 (June 28, 2006; Lost):
VL MB MB VL MB VL PB VL EBB VL FB MB VL VL MB MB EBB VL PB VL FB MB VL VL VL VL MB VL VL FB MB VL VL MB
#3 (July 19, 2006; Won):
MB VL FB MB VL VL VL VL MB VL PB VL PB MB FB VL MB
#4 (November 1, 2006; Won):
MB PB VL PB VL VL PB VL PB VL VL VL MB VL FB MB VL VL
Went to Valkurm with another Dynamis LS that had never been there before.
# Analysis
Killed Tree and Nant'ina.
(1) Tree Fight
Drill Branch, Pinecone Bomb, Pinecone Bomb, Leafstorm
(2) CC Fight
Dynamis-Valkurm CC Fight #5 (December 23, 2006; Lost @ CC 50%):
VL, MB, VL, FB, VL, VL, VL, FB, VL, VL, MB, MB, VL, VL, PB, VL, VL, EBB, VL, MB, MB, VL, MB, VL
We've tried the zone 4 times, first time we didn't know what we were doing. Last 3 times we have killed CC with ease. There is a theory I came across one day that no one really talks about but I think it is a HUGE factor in determining whether or not you can kill CC.
As long as CC has hate on someone within melee range, he will be timid and won't use the abilities of the NMs that you killed. However once he gets hate on someone (like a BLM) outside of melee range, all bets are off and he will spam.
In our runs we kill Fairy Ring and Nantina. In our last three victories he has not used his main poison attack or charmed us. We stick everyone within melee range, just keep the mages on his back.
Try this out, I really think it works.