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  1. #21
    E. Body
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    Quote Originally Posted by Celeras
    Quote Originally Posted by Airshort7
    Someone said AF isn't going to change the new jobs endgame?

    LOL WHAT?!

    Some piece of blue mage AF is going to be "Blue magic skill +15"

    You know how much that will change blue mage... It means they'll actually be able to do dmg to shit higher than T-VT at 75 and stick spells on stuff.
    And give the mob 50% tp in the process. Blu is about skillchains and healing, not damage. Anything worth being landed can be landed already.

    Not to mention, Physical spell accuracy is determined by the accuracy of your main weapon. Unless they chose to make magical spells vastly improved, Blue Magic Skill is the equivilant of Summoning Skill.
    Actually, stuff like Lowing I can't land for shit even with my merits, so if the AFs allow me to land it then I'm all for it.

    I'm hoping the AFs enhance breath, enfeebling and physical spells. My heat breath does 1k already but with the AFs I'm hoping it can do that on the endgame mobs too.

  2. #22

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Razz
    Quote Originally Posted by Celeras
    Quote Originally Posted by Airshort7
    Someone said AF isn't going to change the new jobs endgame?

    LOL WHAT?!

    Some piece of blue mage AF is going to be "Blue magic skill +15"

    You know how much that will change blue mage... It means they'll actually be able to do dmg to shit higher than T-VT at 75 and stick spells on stuff.
    And give the mob 50% tp in the process. Blu is about skillchains and healing, not damage. Anything worth being landed can be landed already.

    Not to mention, Physical spell accuracy is determined by the accuracy of your main weapon. Unless they chose to make magical spells vastly improved, Blue Magic Skill is the equivilant of Summoning Skill.
    Actually, stuff like Lowing I can't land for shit even with my merits, so if the AFs allow me to land it then I'm all for it.

    I'm hoping the AFs enhance breath, enfeebling and physical spells. My heat breath does 1k already but with the AFs I'm hoping it can do that on the endgame mobs too.
    Breath damage would be great, though I suspect lowing is probably worthless.

  3. #23
    D. Ring
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    Nazjatar

    i still think they need to add blue magic skill on elite beret >_>

  4. #24
    Puppetmaster
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    blu hat looks cool so this > w/e stats :E

  5. #25
    Sea Torques
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    Sylph

    does anyone know if i have a previously opened AF quest for one job, can i start on the AF quests of another job?

    i still have not bothered to finish my SMN AF3 for the horn (penance hat ftw) so im wondering with the current job AF quests...... does that stop me from starting those quests? -- if so im sure the same would apply to starting these new AF quests

  6. #26
    E. Body
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    Quote Originally Posted by safer
    does anyone know if i have a previously opened AF quest for one job, can i start on the AF quests of another job?

    i still have not bothered to finish my SMN AF3 for the horn (penance hat ftw) so im wondering with the current job AF quests...... does that stop me from starting those quests? -- if so im sure the same would apply to starting these new AF quests
    You can open other AF quests too.

  7. #27
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Would be interesting to see how SE handles the AF NPC, i'd pretty much be cheating and unkillable if it its doin 1K+ damage breaths that are instant cast O_o

    You must complete the three artifact quests for each job before attempting its limit break quest.
    That either is saying... you better have decent help to do it with Lv75(s) or your not getting anymore.

    Or its so easy anyone that just started the game and started blu ca do it easy O_o

    and randomly, I wonder if this will increase blu/cor af .DAT mods

  8. #28
    Chram
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    So I guess I am never getting a Maat's cap.

    When the new jobs came out, the first thing that poped in my head was that maybe I could level BLU instead of DRG and still get my cap. Since the new jobs won't have a Maat quest I guess I am SOL.

  9. #29
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Quote Originally Posted by Devek
    So I guess I am never getting a Maat's cap.

    When the new jobs came out, the first thing that poped in my head was that maybe I could level BLU instead of DRG and still get my cap. Since the new jobs won't have a Maat quest I guess I am SOL.
    I think most people were aware, or atleast had the idea, that the ToAU jobs would have no impact on Maat's Cap...

  10. #30
    Chram
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Devek
    So I guess I am never getting a Maat's cap.

    When the new jobs came out, the first thing that poped in my head was that maybe I could level BLU instead of DRG and still get my cap. Since the new jobs won't have a Maat quest I guess I am SOL.
    I think most people were aware, or atleast had the idea, that the ToAU jobs would have no impact on Maat's Cap...
    No one was for certain...

    But the reason I posted that had nothing to do with Maat's cap.

  11. #31
    PUP Power!
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    Sylph

    This news made my day. I just dinged PUP 55 last night and I was getting worried the AF would not be implemented. I just hope the wait and pieces will be worth it. Thank you SE for not making them coffers. All the 50+ BLU (tons on Fairy) would never let any of the 50+ PUPs (like...5? lol) open one in peace. I do hope that they are acquired through a special assault and that the said assaults are not too tricky.

    BTW Wouldnt it had been funny if you had to fight Maat as a lolPUP? It would be like a bad episode of Battle Bots (plus 45 mins long).

    Serenade misses...Serenade misses...Maat misses...Maat misses...Toth misses...Toth misses..Maat's Maton uses Overdrive...Maat's Maton is Overloaded (lol)

  12. #32
    Ridill
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    Quote Originally Posted by Devek
    Quote Originally Posted by NynJa
    Quote Originally Posted by Devek
    So I guess I am never getting a Maat's cap.

    When the new jobs came out, the first thing that poped in my head was that maybe I could level BLU instead of DRG and still get my cap. Since the new jobs won't have a Maat quest I guess I am SOL.
    I think most people were aware, or atleast had the idea, that the ToAU jobs would have no impact on Maat's Cap...
    No one was for certain...

    But the reason I posted that had nothing to do with Maat's cap.
    Que?

  13. #33
    Old Merits
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    Quote Originally Posted by Devek
    I make up loads of shit about how I invented voke-bots when in actual fact it was MrArgus all along ^_____^

  14. #34
    Black Belt
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by Devek
    Quote Originally Posted by NynJa
    Quote Originally Posted by Devek
    So I guess I am never getting a Maat's cap.

    When the new jobs came out, the first thing that poped in my head was that maybe I could level BLU instead of DRG and still get my cap. Since the new jobs won't have a Maat quest I guess I am SOL.
    I think most people were aware, or atleast had the idea, that the ToAU jobs would have no impact on Maat's Cap...
    No one was for certain...

    But the reason I posted that had nothing to do with Maat's cap.
    Que?
    it was a very very poorly written LOLDRG joke.

  15. #35
    Chram
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    Glad to see the AF is finally coming. Speaking from a Corsair point of view, I'm curious what the stats are going to be though I'm not sure if it can win either way. If the stats are bad, we'll all complain, if the stats are good, we'll complain (or at least I will) about the wasted time and points used on Pahluwan gear. As long as they make the hat a genuine alternative to the fugly Optical Hat, all is well.

  16. #36
    Cerberus
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    Diabolos

    Could also be macro-able pieces. I could see a piece that "Enhances Quick Draw" that would maybe lessen resists and boost damage. Could maybe make a similar item to enhance Phantom Roll potency, too.

    But I think everyone was hoping to wander about looking like a pirate, so macro'd items are probably not what the people want. I just don't see them adding pieces with nothing but R. Acc. to replace the Pahluwan and such. And a +10 R. acc hat? In our dreams... or maybe just in Diabolos' dreams some day?

  17. #37
    Sea Torques
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    Sylph

    here's hoping our weapon is a hexagun, though i doubt it and we'll prolly just get a knife

    even if it was a hexagun, i'm most likely way beyond the level to use it unless SE actually makes hexaguns different than normal guns somehow

    they hyped up hexaguns alot but have yet to deliver in that field

  18. #38
    Cerberus
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    I could see the AF1 piece being a gun, seeing how there's no other guns from 30->46. A bit of a big stretch to go without a new weapon. And yes, very disappointed in the lack of Hexagun options.

  19. #39
    BRP
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    If I'm correct a Hexagun has no use at all? It's just a pretty looking gun? I haven't looked into new jobs at all.

  20. #40
    Pandemonium
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    Hexagun+1 is pretty much the best COR-usable gun until coffinmaker, as I recall.

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