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  1. #181
    Sea Torques
    Join Date
    Feb 2006
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    701
    BG Level
    5

    Quote Originally Posted by aurik
    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by aurik
    Yea that smn is going to be doing really nice melee damage wearing YYR or Penance and full -perp gear.
    Its not about you by yourself (same concept as with PUP except this probably works better /sigh @ pup Your not-so-hot (45-60/hit on early dynamis sand/bas mobs and EXP party mobs in ToUA) melee damage + (in my case) avatar's melee damage + avatar's blood pact + your spirit taker (or maybe gate of tartarus if you have it) = Not all that bad. Outdamage heavy melee DD? no way. Do damage on SMN that's not the total joke most see it as? yes.
    k i'll put melee smn on my "to-invite" list, right under melee rdm.
    Melee RDMs dont have high damage blood pacts or a pet doing melee damage in addition to himself

    That about sums it up. You're decreasing the potential of 3 frontliners just so you can get ballad and benefit yourself.
    This doesnt make any sense at all. How am I decreasing the potential of the frontliners? Just like a PLD, you can still get ballad if you want it if you stand on the opposite side of the mob.... seriously....

  2. #182
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    You didnt get the memo? PLD dont exist.

  3. #183
    Sea Torques
    Join Date
    Feb 2006
    Posts
    701
    BG Level
    5

    Quote Originally Posted by Lordwafik
    You didnt get the memo? PLD dont exist.
    lol

  4. #184
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by aurik
    Quote Originally Posted by Tahngarthor
    Quote Originally Posted by aurik
    Yea that smn is going to be doing really nice melee damage wearing YYR or Penance and full -perp gear.
    Its not about you by yourself (same concept as with PUP except this probably works better /sigh @ pup Your not-so-hot (45-60/hit on early dynamis sand/bas mobs and EXP party mobs in ToUA) melee damage + (in my case) avatar's melee damage + avatar's blood pact + your spirit taker (or maybe gate of tartarus if you have it) = Not all that bad. Outdamage heavy melee DD? no way. Do damage on SMN that's not the total joke most see it as? yes.
    k i'll put melee smn on my "to-invite" list, right under melee rdm.
    Melee RDMs dont have high damage blood pacts or a pet doing melee damage in addition to himself

    That about sums it up. You're decreasing the potential of 3 frontliners just so you can get ballad and benefit yourself.
    This doesnt make any sense at all. How am I decreasing the potential of the frontliners? Just like a PLD, you can still get ballad if you want it if you stand on the opposite side of the mob.... seriously....
    You can't do BPs because you're out of mana from leaving your avatar out whiffing instead of dismissing it and resting. Your fabulous 1.0 fTP spirit taker along with your amazing melee gear isn't going to keep up that mp.

  5. #185
    Sea Torques
    Join Date
    Oct 2005
    Posts
    631
    BG Level
    5

    Quote Originally Posted by Tahngarthor
    This doesnt make any sense at all. How am I decreasing the potential of the frontliners? Just like a PLD, you can still get ballad if you want it if you stand on the opposite side of the mob.... seriously....
    Most bards seem to have problems pulling and keeping songs up. Most melees don't want to position themselves and like to move around the mob so that the next will be autoengaged. Most mages seem to have problems in a roaming party and don't move even when the mob is slept on top of them and engaged. And that doesn't work too well when you have a thf in the pt.

    If it works for you that's great I guess.

  6. #186
    Very Sexy Nerd
    Join Date
    Oct 2005
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    8,742
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    8
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    Carbuncle

    You, Melee-SMN sir, are a retard.

    gtfo to ZAM or KI.

  7. #187
    Old Merits
    Join Date
    Sep 2005
    Posts
    1,030
    BG Level
    6

    Quote Originally Posted by Kitha
    Quote Originally Posted by Lockecole
    Quote Originally Posted by elphaba
    is this the giveaway by SE for the modifiers for some of the relic weapons? Anyone know? >.> (being that whatever +skill is on the sea torque is the modifier for it)...
    Yes, they put CHR on Temperance Torque for the 2 people game wide who own Claustrum.
    Sadly thats probably closer to how the decision process that goes on at SE actually happens than we'd like to acknowledge...
    It has chr to go with hope staff I'm thinking.

  8. #188
    Banned.

    Join Date
    Nov 2005
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    6,903
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    Shiva
    WoW Realm
    Cho'gall

    So Tahn...you prefer to melee in full smn gear with -perp and +avatar strengths and just use sushi? Where is your attack? And you're /thf? Zomg uber melee power!

  9. #189
    Chram
    Join Date
    Jun 2006
    Posts
    2,539
    BG Level
    7

    Sub nin and offhand a kraken club!

  10. #190
    Old Merits
    Join Date
    Apr 2005
    Posts
    1,005
    BG Level
    6

    I am shocked to silence at this melee SMN. Absolutely unbelievable.

  11. #191
    LazyShell
    Join Date
    Oct 2004
    Posts
    1,903
    BG Level
    6

    (Come on now, you telling me your LS is gonna let you melee Wyrms/Sea shit/Kings just so you can Spirit Taker? lawl)
    I really wish I had the picture so I wouldn't have to type anything but I'm sure you can imagine what a galka SMN meleeing Aspidochelone looks like.

  12. #192
    Old Merits
    Join Date
    Dec 2005
    Posts
    1,125
    BG Level
    6

    is this the giveaway by SE for the modifiers for some of the relic weapons? Anyone know? >.> (being that whatever +skill is on the sea torque is the modifier for it)...
    I'm not seeing in anyway that the torques are modifier hints, I think a few just got lucky. Dagger/GA/GS/Scythe/H2H/Gun don't match up ,I'm not sure about Katana/Bow/Club/Sword though. If anything is telling it's the +5 on the torque matches up with the +7 on the axe, and BST happens to have a use for chr.

  13. #193
    Banned.

    Join Date
    Nov 2005
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    FFXI Server
    Shiva
    WoW Realm
    Cho'gall

    Quote Originally Posted by elphaba
    Quote Originally Posted by epigram
    is this the giveaway by SE for the modifiers for some of the relic weapons? Anyone know? >.> (being that whatever +skill is on the sea torque is the modifier for it)...
    I'm not seeing in anyway that the torques are modifier hints, I think a few just got lucky. Dagger/GA/GS/Scythe/H2H/Gun don't match up ,I'm not sure about Katana/Bow/Club/Sword though. If anything is telling it's the +5 on the torque matches up with the +7 on the axe, and BST happens to have a use for chr.
    I still find it very odd that it does work for one at least. lol.
    7 stats, 14 weapons. Do a little statistics and it's not hard for random chance to peg one of them as a match.

  14. #194
    Relic Shield
    Join Date
    Sep 2004
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    1,726
    BG Level
    6
    FFXI Server
    Bahamut

    Tahngarthor (Shiva)
    Galka, Bastok
    75 SMN 60 PUP 51 WAR (quit the day I got fenrir sooo long ago) and downhill from there
    Full SMN AF2
    1071 HP
    1001 MP as SMN/WHM (I dare anyone other than GAL SMN to have more than over 1k of both Very Happy )
    5x MP Max up
    3x Staff skill +
    3x Summon Magic Skill + (Summon skill 309 with gear)
    4x Avatar Physical Accuracy
    1x Avatar Physical Attack
    1x Avatar Magic Accuracy (going to get rid of it)
    3x Avatar Magic Attack (raises Nether Blast damage)
    LOL@STAFF MERITS FOR MELEE SMN

    and smn magic skill means shit

  15. #195
    Very Sexy Nerd
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    Carbuncle

    I have staff merits ^_^ My PLD got Spirit Taker at lv60!

    But other then that, they're pretty useless. Probably gonna merit H2H when I finish MNK.

  16. #196
    Puppetmaster
    Join Date
    Jul 2006
    Posts
    57
    BG Level
    2

    I was just talking to drk with apo and in a mnk pt in mire he did 35-36% of the total dmg, 3mnk drk brd healer i think, plus he said 46 tp back after using cato and the swings
    That's alot of damage there. So 100-36 = 64%/3 more people = 21% of damage per monk. Not to bad.

    So goes like

    Monk 21.3%
    Monk 21.3%
    Monk 21.3%
    Dark 36%

  17. #197
    Relic Shield
    Join Date
    Sep 2004
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    1,726
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    6
    FFXI Server
    Bahamut

    Quote Originally Posted by elphaba
    Quote Originally Posted by Mifaco
    LOL@STAFF MERITS FOR MELEE SMN
    fwiw i'm meriting str and crit hit before staff, but I'll fully merit staff before I get the Claustrum. Since the other jobs i have are BLM and WHM is next to 75, don't see much else to merit there.
    clue phone: save your combat merits for a melee job. Your turning a B- rating into a B+ rating will amount to nothing.

    I guess you're the kind of person who merits Divine Magic, amirite?

  18. #198
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,360
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    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    I like to hit stuff with my staff on boring smn soloing as much as the next person. I briefly considering meriting staff, but I kinda got the hint SE doesn't want us meleeing when we sort of dont get any attack+ gear. Minor problem.

  19. #199
    Salvage Bans
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    Nov 2005
    Posts
    953
    BG Level
    5
    FFXIV Character
    Oro Oro
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    If someone has or is on their way to having a Claustrum, I don't think meriting staff would be such a bad idea. SMN's staff skill caps at 250, so full merits bring it to 266, just 3 points short of A-. Throw in an Optical Hat, Life Belt, sushi, and maybe a Temperance Torque, and you'll be doing ok melee damage in merit PTs while being able to keep your avatar out full time.

  20. #200
    Sea Torques
    Join Date
    Feb 2006
    Posts
    701
    BG Level
    5

    Quote Originally Posted by Mifaco
    Quote Originally Posted by elphaba
    Quote Originally Posted by Mifaco
    LOL@STAFF MERITS FOR MELEE SMN
    fwiw i'm meriting str and crit hit before staff, but I'll fully merit staff before I get the Claustrum. Since the other jobs i have are BLM and WHM is next to 75, don't see much else to merit there.
    clue phone: save your combat merits for a melee job. Your turning a B- rating into a B+ rating will amount to nothing.

    I guess you're the kind of person who merits Divine Magic, amirite?
    For aj ob I will never play? ok.
    Summon skill reduces interrupt chance like all magic skills... and they've said theyre going to make it more meaningful at some point. So i'll be ready.

    To be clear, this isnt any good just anywhere Yay solo, Yay certain exp places, yay some other things. Other cases, i'd just be like any other.

    Quote Originally Posted by Ichthyos
    If someone has or is on their way to having a Claustrum, I don't think meriting staff would be such a bad idea. SMN's staff skill caps at 250, so full merits bring it to 266, just 3 points short of A-. Throw in an Optical Hat, Life Belt, sushi, and maybe a Temperance Torque, and you'll be doing ok melee damage in merit PTs while being able to keep your avatar out full time.
    That's pretty much the idea.

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