FFXI Community: Besieged is too laggy, fix plz.
FFXI Dev Team: Oh, what you must mean is that you want Besieged to be harder.
Makes perfect sense.
FFXI Community: Besieged is too laggy, fix plz.
FFXI Dev Team: Oh, what you must mean is that you want Besieged to be harder.
Makes perfect sense.
So there's like 300-400 people in the zone for Besieged on average (during NA primetime, at least), tons of servers are losing... and people are still bitching about the underleveled players who do nothing but cure the high levels and the generals?
Hint: The reason (NA) players don't come to Besieged isn't because of the lag from too many people - it's because they don't care enough to show anymore.
The only thing funnier than a Mamool Ja ninja using mijin is a blue mage using radiant breath for 17000+ damage. As if we had a chance to survive a mijin capped at 4000 damage...Originally Posted by Priran
Is it just me or are SE, once again, acknowledging there is a problem with something within FFXI and yet failing to take absolutely any steps to improve the gameplay and introduce something the gamers themselves want (ie: less lag)? Although I have to say I think it's good that they are constantly looking at Besieged and saying, "This is popular, let's try and introduce changes so it doesn't stagnate" they fail to address the biggest problem which makes Beseiged a chore to attend.Originally Posted by POL.com
Since the last patch, every time I go into Besieged I see a ton of people d/cing and SE's only answer to this is that it's our fault, because our computer's aren't up to scratch. Yet, pre-patch, I know I never d/ced from Besieged. This includes the time before there were limit's of the number of people in the zone and there were 850+ PC's packed into the lagfest. Now 1/3 times I will d/c from Besieged within 5 minutes before retreat.
There have been suggestions made all over the internet, such as making Besieged for lvl 50+ and kicking out all people AFK, spreading Besieged out to other areas so it isn't completely crammed with people, which makes you think SE could themselves come up with a workable solution. I cannot wait to see how we are meant to "co-operate" to bring down the beastmen hordes when 99% of the time I don't even see if my spell has gone off on the player I'm targetting or not.
Sums it up perfectly...
Originally Posted by Mahoney
These new additions would be cool if it was possible to "strategize" with 700 people running around, but as it stands on Ifrit, most players in besieged don't even grasp the main concept(protecting the 5 generals) and either come as low level jobs or just dick around (75whm spamming cure1). All that aside though, we did win a really hard fight recently, undead vs 250 in the early afternoon est, so maybe these additions aren't so uncalled for.
Anyway, I've liked besieged from the start and still like it now, I play every time it happens, so whatever new crap they bring to it is fine, even if it only makes it 10x as hard. They won't solve the lag problems, 700 people+100 monsters will cause slowdown, you have to accept it lol. (I just wish they'd lower the gahdamn aoe damage ><)
what if new besieged bosses drop blu/cor/pup af2 omg
So... what? They're blaming it on us now? How could it possibly "overwhelm the processing power" of a modern $5000 computer when it's a 4 year old game? Is the software really that badly written? (which definitely isn't the client's fault)We are aware that the crowding that accompanies the Besieged event overwhelms the processing power of many clients, and prevents a smooth gaming experience...
And I can see a computer with everything turned up to max getting lagged out, but PS2? Or hell, Xbox 360? They're fixed resolutions etc.
Yay for passing the buck SE.
The explanation is simple: Square wrote "overwhelms the processing power of many clients" when they meant to write "overwhelms the programming of the client".
Why does a level 50 dragoon get as much IP by simply staying engaged the whole time as opposed to a level 85mnk who tanks all the generals with damage alone?
Beseiged would be more fun if they upped the cap on IP or maybe made a MVP System. It sure would be nice to see who the top 5 DDs were without running a parser against 700 people. =)
I wish I was level 85 :(Originally Posted by Devek
700IS is enough. I mean we are all sitting on a big pile atm, and they need to prevent them to deflate to a point where they worth nothing.
I would like however to see people get 2000-5000xp for their effort. Fight last ~30min almost, and getting as much as a xp pt could give you is the least you could get.
Personally I accept it has to be laggy, and that is normal.Originally Posted by DeadLegend
But, you could lower the lag, just a bit, by kicking every players that has nothing to do here: AFK players / Mules and underleveled players (aka 1 - 60).
An MVP system where at the end of the week/month certain players were given Lieutenant status would be sick. Give them abilities to pump up everyone fighting around them, improve their JAs/spells to full aoe, or give them some nice "In besieged" latent crap. It'd make them the way the generals should have been, strong rallying points for the fight.Beseiged would be more fun if they upped the cap on IP or maybe made a MVP System
Also, yeah kicking out everyone below 60, or booting afk players would be nice :wink: I hate running over to help the stupid melee blm general and seeing a gang of afkers lounging at the spawn point.
All I can think of when reading this is "Wait... fucking what?" I mean... as it stands, Besieged is pretty much just 300-500 individual level 65+ running around hitting stuff like idiots, while 100-300 individual level 1-65 run either as WHM or /WHM casting cure and dia on random things, like idiots, while the remaining 100~ stand afk. I would like to point out that I have referred to them as individuals, because from what I've seen there is very little strategy involved, some of this due to the only way to communicated between groups is by shouting, but (IMO) mostly due to the fact that everyone wants to do their own thing. I can already see it now...Originally Posted by nivlakian
(this is all over shout)
Random Guy: ZOMG Target (new NM besieged monster).
Random Guy2: wat?
Random Guy3: no wai u not bos of me1
Random Guy4: Everyone should listen to Random Guy and target (NM first mentioned)
Random Guy5: No, target (other NM)!
Random Guy3: screw u!
Random Guy6: no, target (non-NM) hes a boss!
Random Guy2: wat?
Yeah... great... more strategy. The... what? 15 servers that haven't already lost in besieged are now toast.
That is definetly part of it, FFXI is obviously very innefficient on PCs. But what they're also saying is that because they have capped network bandwidth so low your computer doesn't GET the information to properly process anything either. They're rearranging deck chairs on the fucking titanic, patch the fucking whole in the side retards.Originally Posted by rahskala
lolOriginally Posted by FFXIFlux
I think I'm going to iron a sandwich.Originally Posted by Siatdiat
http://i105.photobucket.com/albums/m...sandwiches.jpgOriginally Posted by MisterBob
lol.
I've ironed a sandwich before. It's actually just about the same as a toaster if you know how to do it.
OMG a spelling mistake, 20 pages, GO!
I would like to take this opportunity to commend Square-Enix on their foresight, excellent programming, and their unparalleled ability to judge the opinions and needs of their playerbase. It pains me to think of the difficulty which many players would encounter should SE fail to address matters in as prompt and appropriate a manner as they have on this occasion.
After all, most games have poor content that players can only utilize for several months on end. Not SE! Their masterful systems have created content which has lasted players not one, not two, but in excess of three years! Such enduring content is surely a sign of a stable community compared to those which require 'new content' every 1-2 months to keep the players happy; and it also ensures that new conflicts and itemization will 'never' be necessary to maintain a healthy playerbase.
Now if you'll excuse me I'm headed to get a better computer as their resoundingly impressive game design is far too intricate for my computer which meets their minimum standards, such as a CD-rom Drive.