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Thread: MOB Def & VIT Data     submit to reddit submit to twitter

  1. #21
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    mob def = your attack the moment that the "high defense" con disappears.


    atk < def -> "high defense"
    atk < def * 1.25 -> no comment
    atk >= def * 1.25 -> "low defense"

    (not exactly sure about <= or <...its +/- 1 if my guess above is wrong)

    For reference, dweaps have a base def around 340~ (varies on the level they spawn as)

  2. #22
    Relic Weapons
    Join Date
    Jan 2006
    Posts
    373
    BG Level
    4

    Ah, thanks for the article. I don't quite understand all the connections there (A couple variables I couldn't derive myself) but I was able to figure out a lot of it and it makes more sense to me (Especially those tests for Relic WS now). ^^;

  3. #23
    Melee Summoner
    Join Date
    May 2006
    Posts
    36
    BG Level
    1
    FFXI Server
    Lakshmi

    If you understand japanese, Studio Gobli have a listing, the other link posted was the calculator.

    I did have a small discussion with VXZ regarding the PDIF function on zam.

    For PDIF wise, it should be the same, fStr is obviously calculated differently from fStr2 but it does not matter in calculation for normal hits.

    To calculate PDIF, you will need:
    FLvl = -0.025*(Mob Level - Your Level) *Note: FLvl will not be more than 0.
    Lvl Correct Atk/Def Ratio (ADR) = Your Atk/Mob Def + Flvl

    If ADR <0.9 :
    Min PDif = 0.9 * ADR
    Max PDif = ADR

    If 0.9 <= ADR <= 1.1 :
    Min PDif = 1
    Max PDif = 1

    ADR > 1.1 :
    Min PDif = 1+(2/1.9)*(ADR-1.1)
    Max PDif = 1.1+(ADR-1.1)

    Edit: SP.

  4. #24
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    Quote Originally Posted by Uris
    If you understand japanese, Studio Gobli have a listing, the other link posted was the calculator.

    I did have a small discussion with VXZ regarding the PDIF function on zam.

    For PDIF wise, it should be the same, fStr is obviously calculated differently from fStr2 but it does not matter in calculation for normal hits.

    To calculate PDIF, you will need:
    FLvl = -0.025*(Mob Level - Your Level) *Note: FLvl will not be more than 0.
    Lvl Correct Atk/Def Ratio (ADR) = Your Atk/Mob Def + Flvl

    If ADR <0.9 :
    Min PDif = 0.9 * ADR
    Max PDif = ADR

    If 0.9 <= ADR <= 1.1 :
    Min PDif = 1
    Max PDif = 1

    ADR > 1.1 :
    Min PDif = 1+(2/1.9)*(ADR-1.1)
    Max PDif = 1.1+(ADR-1.1)

    Edit: SP.
    I'm not so sure about those ranges. I will go into more detail tomorrow, I'm tired.

  5. #25
    CoP Dynamis
    Join Date
    Mar 2006
    Posts
    252
    BG Level
    4
    FFXI Server
    Phoenix

    The latest studio gobli info as translated by VXZ for the low/high def/evasion boundaries is:

    Let AttackDefense Ratio = Your attack / monster defense.

    /check will display the ratio without taking into account Level Correction function
    If AttackDefenseRatio < 1.00 → High Defense
    If AttackDefenseRatio > 1.25 → Low Defense
    Other ratio range → No defense info displayed

    Notes:
    Attack/defense ratio will be calculated using 2 digit rounding.

    Accuracy Information
    Accuracy /check is based on the accuracy of weapon held in your Main slot

    If your accuracy < Monster evasion-30 → High Evasion
    If your accuracy ≥ Monster evasion+10 → Low evasion
    Others → No evasion info displayed
    Source: http://www.freewebs.com/vzx-01/index.htm

    I found this stuff on the Gobli website once too but it was a lot harder to read due to the language barrier.

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