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Thread: Hydra scale.     submit to reddit submit to twitter

  1. #161
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    From a 3d artist's point of view, the only way to make the heads completely fall off is if they were different models attatched together in a group, but seeing how it's the 1 big mesh, impossible to do that, so shrinking heads and hiding them is the next best thing you can do.

    I think the model is complete.

  2. #162
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    When I dat swapped my little Mikan for Hydra for a little fun I noticed the "sealed" neck from inside the model. Because of it's size, I couldn't move out from it. I was always inside of it because of the range your wyvern stays from you.

    The only thing I could imagine would be as the Hydra loses HP the heads dissappear. But like many have said, that wouldn't make sense since the death animation shows him with all three heads.

    My guess would be that as the battle progresses and the Hydra loses HP, first one head then the other is "removed". In this time maybe Hydra would become more powerful(or even weaker?) for a set amount of HP% almost like it's resting the two heads. (Kind of hard to explain my thoughts here.) Say from like 50-25% Hydra is just one headed and then regains both heads for a final all out assault once the outter heads have regained strength?

    All this speculation and we will never know till the mob is added, lol.

  3. #163
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    Quote Originally Posted by Lordwafik
    From a 3d artist's point of view, the only way to make the heads completely fall off is if they were different models attatched together in a group, but seeing how it's the 1 big mesh, impossible to do that, so shrinking heads and hiding them is the next best thing you can do.

    I think the model is complete.
    Actually, wrong. If you upload Hydra into 3D Studio Max (via .MQO) it is 3 parts.

    Part 1: Body with the Middle Head.

    Part 2: The Left Head.

    Part 3: The Right Head.

    I thought I said it earlier, but I could be wrong.
    Here are some pics to prove it to you:
    NOTE: I did not edit the model in any way, all I did was move the body to the side so that you could see.
    NOTE2: The bottom of the 2 detached heads (and where they have been detached) look like they have been cut off (Easier to see in the SSs I have posted on Page 9, at the bottom of the page).

    http://i6.photobucket.com/albums/y20...tachedHead.jpg

    http://i6.photobucket.com/albums/y20...achedHead2.jpg

    EDIT: Accidentally posted that what I originally posted was in page 4, changed to correct page.

  4. #164
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    Quote Originally Posted by Maguspk
    Ah, not a bad idea, this would be especially valid if Hydra turns out to be Cerberus HQ, but I highly doubt it. SE isn't that mean to make a new HNM an HQ of an NM that already pops no more than once every few days.
    They are, however, mean enough to have some monsters as a PH as long as it isn't killed in order to spawn something bigger stronger, and Notorious. Taisaijin and Vilma are good examples of this.

    Once again this is speculation, but perhaps Hydra pops if no one kills Cerberus for a few days, weeks, maybe a month.

    I doubt any server will test this though, simply because it is a long stretch for a server to get together and work together in not killing a HNM that drops a good Great Sword and its Hide for Cerberus Mantle, as well as the claw for Cerberus Bow or even the Cerberus Ring.

    But I believe that this would be an interesting test to conduct.

    Is there any server willing to try such a noble task?

  5. #165
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    Qutrubs don't pull out their knife, the handle shrinks into the holder and they get a new one. But it's typically too fast to see.

    http://i1.tinypic.com/209kspv.jpg
    bye bye knife

  6. #166
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    Quote Originally Posted by Starfire
    Quote Originally Posted by Lordwafik
    From a 3d artist's point of view, the only way to make the heads completely fall off is if they were different models attatched together in a group, but seeing how it's the 1 big mesh, impossible to do that, so shrinking heads and hiding them is the next best thing you can do.

    I think the model is complete.
    Actually, wrong. If you upload Hydra into 3D Studio Max (via .MQO) it is 3 parts.

    Part 1: Body with the Middle Head.

    Part 2: The Left Head.

    Part 3: The Right Head.

    I thought I said it earlier, but I could be wrong.
    Here are some pics to prove it to you:
    NOTE: I did not edit the model in any way, all I did was move the body to the side so that you could see.
    NOTE2: The bottom of the 2 detached heads (and where they have been detached) look like they have been cut off (Easier to see in the SSs I have posted on Page 9, at the bottom of the page).

    http://i6.photobucket.com/albums/y20...tachedHead.jpg

    http://i6.photobucket.com/albums/y20...achedHead2.jpg

    EDIT: Accidentally posted that what I originally posted was in page 4, changed to correct page.
    Oh nice, good to see I was wrong about it being 1 big mesh, and it's grouped.

    I still havent updated my lists yet on the modelviewer and i'm at work, so no place to toy around here >_>.

    When I get home i'll check it out more.

  7. #167
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    it's going to be awesome when linkshells are claiming the other heads from each other

  8. #168
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    I forget were and the thread, I think it was the "What did you do taj" thread but Its totaly slipping my mind, someone posted some pictures of an HUGE room it was like big as friggin windy, it was like a big dungeon or something, see if someone can dig up the pictures, I can almost garentee you it has something to do with that huge area.

    8)

  9. #169
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    If you're talking about Hazhalm Testing Grounds (that grotto-like thingy with spiralish corridors connecting different room levels), I think the rooms would be too small for this.

    As a side note, i'd rather see this monster outside than in a dark cavern, just my opinion.

    For the death animation including all 3 heads, it's just a script animating the whole thing after all, I think the animation will stay the same if a head or two are cut and the game just won't display them.

  10. #170
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    Does anyone have a pic or a vid of a wyrm dying in flight. I can't count the number we've fought, including Ouryu's being nuked at low percentage in air and have yet to ever see a wyrm die until it hits the ground..

  11. #171
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    It looks like a micro-baby Quarm thats short a head and probably doesn't have trials and eight tough god fights with amazing loot before you get to it.

  12. #172
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    Quote Originally Posted by Stellar
    Does anyone have a pic or a vid of a wyrm dying in flight. I can't count the number we've fought, including Ouryu's being nuked at low percentage in air and have yet to ever see a wyrm die until it hits the ground..
    I know for a fact we've killed Tiamat in the air with a couple ES Thundaga III's. It's possible.

  13. #173

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    Quote Originally Posted by Stellar
    Does anyone have a pic or a vid of a wyrm dying in flight. I can't count the number we've fought, including Ouryu's being nuked at low percentage in air and have yet to ever see a wyrm die until it hits the ground..
    We've done it before Stellar, nothing special. If you were hoping to see some cool 'crash to the ground' death animation, no such luck. He just instantly drops to the ground on his feet and does the same death animation as he normally does.

  14. #174
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    Yep, it's just Touchdown > Death.

  15. #175
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    what about talaca cove?
    big area empty, ok a single ???, but yet this zone has no real use and look like a huge battlefield...just an other guess ...

  16. #176
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    Quote Originally Posted by Iskra
    what about talaca cove?
    big area empty, ok a single ???, but yet this zone has no real use and look like a huge battlefield...just an other guess ...
    Haven't been there in a while but isn't that terrain really rocky (IE getting stuck all the time on a 2 inch high mound). That should be fun.

  17. #177
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    Talacca Cove is the place for the final series of CS's for the Cor flag quest. The terrain is also too cramped for something like the Hydra to move around in, not to mention it would be a bitch for anyone to even try to get Cor unlocked if something like that patrolled there.

  18. #178
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    I know where this guy will pop. Considering he is the Hydra in mythology the son of Echinda and Typhon, if my memory servers me right. Typhon was buried under a mountain, called Mt Aetna or Mt Etna. Anyway... Typhon is under the mountain or w/e and so the son of Typhon would logically be living near a mountain right? Well I remember visiting a large~ expansive grassy area just outside a zone from Mount Zhalohm or w/e it's called. It's at the end of this video I made, and I named it "New HNM Zone" because it's obviously going to be used for a new HNM. Check it out:

    http://video.google.com/videoplay?docid ... &q=maguspk

    The Scene with the New HNM Zone is at 1:55.

  19. #179
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    What we learn of this?


    CLAIM THE FUCKING MIDDLE HEAD! Let other idiots claim left n right www

  20. #180
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    Quote Originally Posted by Maguspk
    I know where this guy will pop. Considering he is the Hydra in mythology the son of Echinda and Typhon, if my memory servers me right. Typhon was buried under a mountain, called Mt Aetna or Mt Etna. Anyway... Typhon is under the mountain or w/e and so the son of Typhon would logically be living near a mountain right? Well I remember visiting a large~ expansive grassy area just outside a zone from Mount Zhalohm or w/e it's called. It's at the end of this video I made, and I named it "New HNM Zone" because it's obviously going to be used for a new HNM. Check it out:

    http://video.google.com/videoplay?docid ... &q=maguspk

    The Scene with the New HNM Zone is at 1:55.
    I still have your graphic show / distance plugin vids on my HDD. Very nice work on those and on this.

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