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Thread: Low number Dynamis     submit to reddit submit to twitter

  1. #1
    Nidhogg
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    Low number Dynamis

    I'm curious as to what people have done so far regarding this. My LS decided to do Dynamis within our linkshell, and so far it's worked out pretty well.
    I figured I'd share what we've found so far, and see if anyone has anything else to add. (Note that this isn't manaburn, although 3-5 BLMs do attend per run)


    Dynamis-Jeuno: (13 people)
    This is the first zone we cleared. Dynamis was just starting out in our LS, so attendance was pretty low. We took a path much like what most LSs do. Worked our way around to the Archduke's palace clockwise, killing everything except the AH. The pull before the Upper Jeuno zone appears hard, but half of the mobs just sit there ranged attacking you when they wake, so resleeping the large links is very easy. The pulls before the AH were a bit tough, but if you have reliable RDMs they should be ok.
    Cleared into the palace, went around to the right side, ignoring the mobs on the left. Killed the trap statue, and worked our way back out.
    This is where we hit a snag, and wiped twice. A BLM Goblin on top of the balcony would aggro while we worked our way out, and train the remainder of the palace. We ended up simply sending a sac THF through the palace to train it while everyone else ran to the MH.
    Sac pulled boss to MH for the win.
    5 AF, 150ish currency.

    Dynamis-Bastok: (17 people)
    Talk about easy. Skipped the stables, cleared everything in front of AH and the AH itself, and went into the alley. Proceeded carefully, killing the time extension and trigger NMs down here.
    Went back up towards Zeruhn mines. Next pull is hard, pull quickly when the stones are far apart. Run away asap to avoid the Constable pops linking everything.
    Pull Constables with Silence.
    Worked to the trigger boss on the right, killed easily.
    Worked to the trigger boss to the top. All the crap on the ramp linked, like 20+ mobs. Took forever to kill with some deaths, but it didn't seem to bad. Quadavs are weak and lack AE, so only the MNKs are fearsome at all.
    Went back to the mega boss, and just killed him where he stood. Killed the Shields afterwards, they were more dangerous than the boss.
    Farmed for an hour, killed all of the AH, mobs near the mega boss, and most of the MH.
    5-6 AF and close to 200 currency.

    Dynamis-San'Doria: (20 people)
    Another easy one. Worked towards the first gate. When we pulled the gate, everything ended up linking. 20 people had no problem cutting through these mobs like a hot knife through butter. The entire link and trigger boss were killed with only a single RDM dying.
    Worked around towards N.San zone. Astral Flow got through due to an error, and we wiped + reraised. Worked towards the next gate, got a massive link again. Killed 3/4 of it, and wiped. After this, we pulled the boss and remaining mobs and killed them.
    Killed the nearby time stone, sac pulled Mega Boss to the mog house for the win.
    Farmed for about an hour.
    3-4 AF, 130-ish currency (TH2 instead of TH4) :(

    Dynamis-Windurst: (22 people)
    The beast itself...

    Jobs (All at 75, of course):
    RDM x4
    BLM x5
    PLD x1
    NIN x3
    BRD x2
    MNK x2
    RNG x1
    WHM x1
    DRK x1
    THF x2


    Started as anyone would. We worked our way towards the auction house, clearing as we go. Mobs took a lot longer to kill than they did in the other cities, and statues take more nukes as well. Just keep pushing foward to the auction house.
    We attempted to clear the top of the AH first (mistake). We ended up with a large link, but cleared 3/4 of the mobs including the extension and wiped. After this, we just moved onwards.
    Headed up to the east, towards the first NM house. Cleared the time extension, and left everything else around the house alive. THF sac pulled the boss, die to the north, while we killed it on the bridge to the south. THF was safe to reraise and walk back, just make sure the statue is facing away before you cross past the house.
    Headed back to the west towards the death house, clearing the stones and the 2 time extensions. We left the bridge alone.
    Avoid the death house, and continue fighting PAST the BLM boss house.
    Fight PAST the SMN house. Sac the +20 minute time stone. To do this, have a THF/PLD/Whatever run all the way to the canal, and have 2 BLMs follow. Nuke the time stone, and die in the water-ish area. Reraise, drop glass, and re-enter.
    Sac pull the SMN boss house. This went wrong as well. The boss took *forever* to get out of the house and into pulling range, and thus the sac puller died, leaving me with a large train of mobs and the boss. We slept the train, zerged boss, and wiped.
    Reraise, and move everyone to the area below the BLM house. Sac pull the BLM boss, and kill easily.
    Everyone pass the death house again, and go near the bridge to the RDM NM. We were low on time (40mins left), so we decided to do a double sac pull. One person runs in and aggros the 6 statues while another goes in and grabs the boss. Die by the Windurst Waters zone.
    Sac went fine, boss went down.
    Camp on the bridge south of this area, sac pull Mega Boss, win.
    Had a decent amount of time left over to farm.

    A couple AF, around 130 shells.


    I know some people bash the idea of going in with low numbers, but I think it works out pretty well. Sure, you might only get 6 AF, but that's still a pretty good ratio of members attended:AF obtained.

    We're planning on doing Beaucadine on Weds, if anyone had some advice for it, we'd much appreciate it.

  2. #2
    I Am, Who I Am.
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    It's really not any sort of feat now a days to defeat the old dynamis' with a lower # of people, it's fairly common.

    Youll prob have an easier time in Beu than windy, as long as you have smart people (and a lucky thf) there should be no prob killing the NM.

  3. #3
    Salvage Bans
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    Beauc cleared with 19 people. 3 BLM, 1 PLD, 1 NIN. 8)

  4. #4
    Pandemonium
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    Glacier is pretty easy with a low amount of people, spots to watch for are the 3 yagudo stats near the slope to Quads. They link very easily and give 15-16 yags with a couple NMs in there. Careful of the orc NMs at the end that charmga also. You can snipe the TK by the orc pond from above, near the SMN Quads, that helps a little on time. Its all going to boil down to how far your death puller can get the dragons and how quickly you can take down the boss. Airy and magic shield suck ass so your melees are gonna hafta be on the ball. Maybe drk/nin with kraken would work well.

    Also, this zone sucks ass for af2 drops. We went with a little more than an alliance the last few times and got not a single AF2 drop in about 7 hours total of dynamis time. Currency blew too, about 90 each in both runs. I dunno if we were just unlucky or what, but we always tend to roll with low numbers and glacier has never put out for us well. It seems to be the worst zone to farm with low numbers, but hopefully your luck is better than ours.

  5. #5
    Sea Torques
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    Not meaning to rain on your parade, but linkshells run cities with those kind of numbers (and smaller) on a fairly regular basis.

    We've seen people do Windurst with 6 people and walk out with 1-2 AF2 and 150 coins.

    As long as you have an experienced puller, the cities are easy since you only have to deal with 1-2 stones and 2-4 mobs per pull. Any reasonably intelligent BLM can solo a stone, and any BRD or RDM can manage to keep 2-3 mobs asleep. The rest just comes down to having a tank and somebody to kill stuff.

    For Beaucedine, if all you want to do is clear there shouldn't be any problems. We've done runs where a group of 18 people clears the way to the boss (Yag + Quad + Orc) while another group with everyone else kills Goblins and then farms mobs in the Hydra area.

    Honestly for Cities, all you need is 1 Tank, 1 Puller (can be any job), 1 Healer, 1 Sleeper, 1 BLM to kill stones, and 1 Melee/DD. Anything beyond that is just extra firepower (or dead weight/lag, if you choose to look at it that way, sometimes less is more).

  6. #6
    Chram
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    Its really not suprising when you consider your average dynamis run..

    You have a monk and a war sitting there throwing out all the damage with a bunch of deadweight melee doing nothing. You have that one black mage who can solo a few statues while the other black/white mages are standing around with full mp..

    We can clear cities and outlands(minus DL) with 18 or less.

    I'm getting kind of disenchanted with the whole dynamis thing though... nothing like years of seeing smn/pld/rdm/rdm/mnk/whm etc go free lot because no one needs it and never seeing thf or blm drop once. Its almost like your linkshell is programmed to only get one sort of drop and never any of the others. TH4? Total pipe dream...

  7. #7
    Banned.

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    My latest LS has won Windy with 19 total. I totally forget setup, though. We sac'd smn NM + extension statue in one move with 2 sac pullers and then Heavens Tower NM was one huge sac pull.

  8. #8
    St. Fiat
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    I remember nearly clearing Windurst with 17, that was good stuff.

  9. #9
    Tonko
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    I've been the solo puller for the 4 Beauc Dragons a # of times.

    I can always make it back to the Ranguemont Pass zone now that I know what to expect.

    I go BRD/NIN, it's really simple.

    Cast Mazurka, wait untill your recast is almost up, then run infront of Angra, get sight aggro, and take off east and south.

    You should easily outrun all 4. If you happen to get hit with a breath move that cancells Mazurka, recast it and keep going.

    Bring Antidotes, as the Poison Pukis likes to Poison Breath you from bellow at about H-9, and if you don't get rid of it quickly, you'll die to it, garunteed. (Soul Voiced Paeon x2 didn't save me)

  10. #10
    Relic Horn
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    why the /nin? does a shadow eating an attack not strip mazurka? (nin level 1 lawl)

    And we now have a TH4 and another thf with AF2 hands and no knife, 2 blm hats, 2 rdm hats, and either 1 or 2 blm bodies. One of our regulars has rdm body but he joined with it. Oh, 2 pld bodies too.

  11. #11
    Sea Torques
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    Quote Originally Posted by Cephius
    Glacier is pretty easy with a low amount of people, spots to watch for are the 3 yagudo stats near the slope to Quads. They link very easily and give 15-16 yags with a couple NMs in there. Careful of the orc NMs at the end that charmga also. You can snipe the TK by the orc pond from above, near the SMN Quads, that helps a little on time. Its all going to boil down to how far your death puller can get the dragons and how quickly you can take down the boss. Airy and magic shield suck ass so your melees are gonna hafta be on the ball. Maybe drk/nin with kraken would work well.

    Also, this zone sucks ass for af2 drops. We went with a little more than an alliance the last few times and got not a single AF2 drop in about 7 hours total of dynamis time. Currency blew too, about 90 each in both runs. I dunno if we were just unlucky or what, but we always tend to roll with low numbers and glacier has never put out for us well. It seems to be the worst zone to farm with low numbers, but hopefully your luck is better than ours.
    i tried this and it sucked. by the time u catch up to it after it warps yur se/bw is pretty much wasted. U get about 10secs if that worth of melee hits in ;_;[/b]

  12. #12
    Tonko
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    Quote Originally Posted by Charla
    why the /nin? does a shadow eating an attack not strip mazurka? (nin level 1 lawl)
    The /NIN isn't for the dragons, it's for the trip there. I'm an agressive sleep tanker, and /NIN lets me survive longer than /WHM does.

    If you were going on BRD JUST for the dragons, BRD/THF would be ideal. Would garuntee you wouldn't get hit.

  13. #13
    Relic Horn
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    Quote Originally Posted by Tonko
    Quote Originally Posted by Charla
    why the /nin? does a shadow eating an attack not strip mazurka? (nin level 1 lawl)
    The /NIN isn't for the dragons, it's for the trip there. I'm an agressive sleep tanker, and /NIN lets me survive longer than /WHM does.

    If you were going on BRD JUST for the dragons, BRD/THF would be ideal. Would garuntee you wouldn't get hit.
    Hmm, good point. Or even take a powder boots for the first few seconds "just in case"

  14. #14
    Saint Daahan Von Quitter the 1st
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    Quote Originally Posted by Alleya
    I remember nearly clearing Windurst with 17, that was good stuff.
    and I came drg/brd 8)

  15. #15
    CoP Dynamis
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    Its all going to boil down to how far your death puller can get the dragons and how quickly you can take down the boss.
    Yeah, anyone with Flee really shouldn't have that much trouble.

    I have a habit of hanging around a couple of seconds too long, so we can figure out who the hate is on for sure (we do it in a rather screwy manner), and the only time I've died was, as mentioned above, when I ate a Poison Breath from below with no antidotes (yay for getting cocky...).

    It has a ridiculous range too. Didn't even see the Poison Pukis use it, just suddenly had a poison icon appear at the top of the screen, and my HP started disappearing in chunks.

    You don't even need to die, just let the alliance know when you're nearing Ranguemont Pass, and when they attack Angra all the dragons will turn around and forget about you completely.

  16. #16
    Viq
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    Quote Originally Posted by Charla
    And we now have a TH4 and another thf with AF2 hands and no knife, 2 blm hats, 2 rdm hats, and either 1 or 2 blm bodies. One of our regulars has rdm body but he joined with it. Oh, 2 pld bodies too.
    Way to catch up to where others were a year ago on Sylph.

  17. #17
    Cerberus
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    Have done Bubu with 23ish. Was about 25, but 2 people 2-boxing I believe.

    War/nin main tank
    2 rdm, 2 whm, 2 blm, 1 brd, 3 war, 2 NIN (1 was me, pulling) and like 3 SAMs were of note for the jobs.

    It's really simple. THf or NIN at night zone in first, get SJ.

    Sac pull the whm Quad
    Pull 3-4 dragons, kill em
    pull mega

    Honestly Bubu is probably the easiest zone I've done.

    if you pull smart, you have about 1 hour and 25min of farming after, Tons of time to clear all the crabs/Dhalmel and naything else you may want to kill.

  18. #18
    ٩๏̯͡๏)۶

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    Nearly won dynamis jeuno with 8 people.

    BLM x4
    RDM x2
    BRD x1
    WHM x1


    Popped all time extensions, cleared the whole top floor excluding AH, cleared the palace except for Maat area. I'm sure with a bit more experience we would have cleared beat the zone, but it was kinda rought doing it smallscale.

  19. #19
    Nidhogg
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    My only real worry for Beaucadine is killing Angra before the Pukis path their way back to us. Approximately how much time does it take them to cross the zone?

    I'm assuming saving TP on the pull prior to Angra and bringing Icarus Wings is recommended as well, since in my experience you have very little time to actually melee Angra.

  20. #20
    Cerberus
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    Save TP on the last few NMs at NM pond, yeah.

    If your THF is good and takes them the entire way away, you get a good 5-8min, or at least long enough for 20 people to easily kill him.

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