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Thread: Low number Dynamis     submit to reddit submit to twitter

  1. #21
    Physicist
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    Quote Originally Posted by MisterBob
    My only real worry for Beaucadine is killing Angra before the Pukis path their way back to us. Approximately how much time does it take them to cross the zone?

    I'm assuming saving TP on the pull prior to Angra and bringing Icarus Wings is recommended as well, since in my experience you have very little time to actually melee Angra.
    You basically get as much time as you allow before you engage Angra, the more patient you are the more time you'll have.

  2. #22
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Raineer
    Quote Originally Posted by MisterBob
    My only real worry for Beaucadine is killing Angra before the Pukis path their way back to us. Approximately how much time does it take them to cross the zone?

    I'm assuming saving TP on the pull prior to Angra and bringing Icarus Wings is recommended as well, since in my experience you have very little time to actually melee Angra.
    You basically get as much time as you allow before you engage Angra, the more patient you are the more time you'll have.
    I think a THF running all the way to Ranguemont gives you 10-12 minutes to kill Angra, but I don't remember exact time, I usually voke Angra off the THF then just go afk eating his debuffs until everyone is told to engage

  3. #23
    New Merits
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    I do dynamis-beau farming on tuesday nights because so many people love that af2 :D

    BLMx5 (one is 2boxed)
    Brd
    ThfX2
    RdmX2
    Ninx2
    Pld/nin

    Easily hit every time extension, wonder if we could manage a win though?

  4. #24
    Cerberus
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    While doing Glacier for Hydras, we split to 2 groups, 1 for timers, 1 for Hydras.

    The timer group was about 14 people, we split at the Yag NM spot with the goblin ramp up to the north. After that we managed to push our way through all the way to NM pond and still have over an hour.

    I think a group of 15ish could win easily if they pull the Mega properly

  5. #25
    Hydra
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    Small Number Dynamis imo is much more rewarding. I wish I would of done private ls dynamis insted of opened, but too late now seeing we already have point system set up etc.

    Anyways if nora is smart about it they will become a much stronger shell, no reason to go in much detail here though.

    Nora has a lot of members with dynamis lord title / even raka that was 1 time trutle sack I am pretty sure. So nora should have np with ice dynamis through all the past experince the majority of nora members have.

    Either way bob you should have nothing to worry about. My dynamis ls has been latelly doing 20-30 member dynamis and normally enter with like 24ish and get to 30 by flag time. I enjoy it much more and imo things can even go smoother. Dynamis lord can be won with as few as 25 accounts of well equiped members / smart people.

    Point is smart move doing Private ls dynamis if done right can be huge rewards for ls, and imo this thread seems to be more to brag than really ask for help since theres much evidence nora shouldn't need help but that's my take on it.

    Closing with good luck on ice etc.

  6. #26
    Chram
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    What I wanna see is strats for being DL with 18 people.

  7. #27
    Fake Numbers
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    x3rdm/drk x15drk w/kraken?

  8. #28
    E. Body
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    we had a drk with kraken get soul voice songs, etc. and engage angra mainyu solo once just to see what it would do. i beleive his first combat round did 9% of it's HP >_>

    I don't know what the lowest my ls has cleared windurst with but we dont use sac pulls in that zone (or any zone except.. jeuno i think) and just pull everything, 7 smns at once is fun and so is the death house.

  9. #29
    Been Here Longer Than you
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    DL with 18 wouldn't be that bad. Now my linkshell has almost 15 Kraken club, and we got 6 people with DRK75. Go take 6 DRK to Cerberus with Kraken and kill it in 45 seconds, lol.

  10. #30
    mdn
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    we killed DL with like 35 and a bunch of those were duel boxed

    zerg linkshell ;l

  11. #31
    Sea Torques
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    You can kill Dynamis Lord using a Kite and Bio/Nuke strategy which, when done properly, completely removes any chance of wiping. It just takes a really long time.

    We've never tried it but I recall reading this on a forum somewhere. It seems pretty doable IMO. The terrain over there likely has some pretty exploitable Mob Pathing, with plenty of ledges for BLMs to nuke from unharmed.

  12. #32
    Ridill
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    Quote Originally Posted by Faranim
    You can kill Dynamis Lord using a Kite and Bio/Nuke strategy which, when done properly, completely removes any chance of wiping. It just takes a really long time.

    We've never tried it but I recall reading this on a forum somewhere. It seems pretty doable IMO. The terrain over there likely has some pretty exploitable Mob Pathing, with plenty of ledges for BLMs to nuke from unharmed.
    Using terrain was probably the original intention of the design crew. However, since they made him stunnable, it's a lot safer to just kill him in 60 seconds and chainspell stun.

  13. #33
    Sea Torques
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    Quote Originally Posted by Faranim
    You can kill Dynamis Lord using a Kite and Bio/Nuke strategy which, when done properly, completely removes any chance of wiping. It just takes a really long time.

    We've never tried it but I recall reading this on a forum somewhere. It seems pretty doable IMO. The terrain over there likely has some pretty exploitable Mob Pathing, with plenty of ledges for BLMs to nuke from unharmed.
    He can walk up cliffs.

  14. #34
    Relic Horn
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    Quote Originally Posted by DrObvious
    Quote Originally Posted by Faranim
    You can kill Dynamis Lord using a Kite and Bio/Nuke strategy which, when done properly, completely removes any chance of wiping. It just takes a really long time.

    We've never tried it but I recall reading this on a forum somewhere. It seems pretty doable IMO. The terrain over there likely has some pretty exploitable Mob Pathing, with plenty of ledges for BLMs to nuke from unharmed.
    He can walk up cliffs.
    but not over those chasms by where he pops.

  15. #35
    Nidhogg
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    Too bad he's going to build magic resistance now!

    I can see it now, halfway through chainspell stun, it just stops working...

  16. #36
    Sea Torques
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    Quote Originally Posted by Dezzimal
    but not over those chasms by where he pops.
    His mirror images can appear on the other side though.

    I think kiting is doable, but nowhere near "completely removes any chance of wiping."

  17. #37
    HABS SUCK!!!!!
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    if you can kite Fafnir, you can kite DL.

  18. #38
    ٩๏̯͡๏)۶

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    I'd say he's more like Vrtra than Fafnir.

    - Summons pets with linked hate
    - Casts spells
    - Has dangerous TP moves that inflict Status Downs
    - Nobody can really report if Smash is a flail type of move from many directions.

  19. #39
    Nidhogg
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    Managed to pull of Beauca easily with 19, thanks for the Angra tips. Pukis took over 15min to come back, we were long gone by the time they returned, except for one NIN who was curious as to how long it took :P

    45min after to farm as well, got MNK, RDM, and NIN bodies too :P

  20. #40
    Asy
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    Lacked Bard. I wanted to drop it for storage for the third time.


    I'm more itnrigued about this 18 man DL strategies, are there any videos, or documentation about shells which have done this floating around? Would be nice to read farther into it.

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