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  1. #21
    Sea Torques
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    Who was it that said the "Sweet spot" was the job change option at a moogle?

  2. #22
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    I think Mifaco was responsible for that gem.

  3. #23
    Sea Torques
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    Rng is still practical job regardless of nerf. Thanks for the Nerf SE, you gave war that extra boost.

  4. #24
    Black Belt
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    Quote Originally Posted by SassiAsura
    Rng is still practical job regardless of nerf.
    practical to have in a group setting, but not really practical to spend gil to do similar damage to other jobs.

  5. #25
    Banned.

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    Shiva
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    Quote Originally Posted by layoneil
    Quote Originally Posted by SassiAsura
    Rng is still practical job regardless of nerf.
    practical to have in a group setting, but not really practical to spend gil to do similar damage to other jobs.
    Yeah, still need Wide Scan for MG/Zipacna.

  6. #26
    Sea Torques
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    Don't forget Shadowbinds!

    Post Rng nerf Nk's used Rng parties for Kirin and Chev still. Not that it can't be done with anything else, but it did make things simple.

  7. #27
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    RNG is still one of the best damage options for kited fights, but it's just about impossible for a RNG to keep up with other melee jobs in non-kited fights (at least until SE adds a HNM Puk into the game, even then a DRG will probably beat them out ).

  8. #28
    Sea Torques
    Join Date
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    Quote Originally Posted by SassiAsura
    Don't forget Shadowbinds!

    Post Rng nerf Nk's used Rng parties for Kirin and Chev still. Not that it can't be done with anything else, but it did make things simple.

    Even bettter:

    Sams, wars, and mnks for Chev.

    Sam and wars melee vs Kirin.

    Should not be difficult, since everyone has war leveled (well, I don't but fuck rng, tired of spending gil to try to play catch up to wars or sams on hnms that cannot be manaburned, lolz)

  9. #29
    Bagel
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    6

    True rangers already had all merits capped.

  10. #30
    Salvage Bans
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    Quote Originally Posted by Krandor
    RNG is still one of the best damage options for kited fights, but it's just about impossible for a RNG to keep up with other melee jobs in non-kited fights (at least until SE adds a HNM Puk into the game, even then a DRG will probably beat them out ).
    Xxuberrangerxx readies Slugshot
    the Tiny Mandragora is out of range


  11. #31
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Excalibur
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    Ragnarok

    Quote Originally Posted by levish
    Quote Originally Posted by Krandor
    RNG is still one of the best damage options for kited fights, but it's just about impossible for a RNG to keep up with other melee jobs in non-kited fights (at least until SE adds a HNM Puk into the game, even then a DRG will probably beat them out ).
    Xxuberrangerxx readies Slugshot
    the Tiny Mandragora is out of range

    Slugshots acc is so good, it wouldnt miss even if it was out of range.

  12. #32
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by levish
    Quote Originally Posted by Krandor
    RNG is still one of the best damage options for kited fights, but it's just about impossible for a RNG to keep up with other melee jobs in non-kited fights (at least until SE adds a HNM Puk into the game, even then a DRG will probably beat them out ).
    Xxuberrangerxx readies Slugshot
    the Tiny Mandragora is out of range

    Slugshots acc is so good, it wouldnt miss even if it was out of range.
    I die a little inside everytime a RNG complains about missing an un-sneak attackable WS defined as low accuracy.

  13. #33
    New Spam Forum
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    I lvled RNG completely post-Nerf

    It was one of the funnest jobs I've lvled, and my parses were always higher than any other job until around the 70's where we stopped exping off of IT and MA/DW traits and haste gear over took me.

    Now that it's 75, I'll probably never use it at events... mebbie at a freak merit party if all the other RNG's feel like doing it for the nostalgia. >_>;;

  14. #34
    Ridill
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    I was so glad when RNGs got nerfed, it meant my MNK could actually merit more often.

    If you've ever leveled another melee job during the RNG craze you'd hate them too.

    Fucking RNGs.

  15. #35
    Salvage Bans
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    Quote Originally Posted by Krandor
    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by levish
    Quote Originally Posted by Krandor
    RNG is still one of the best damage options for kited fights, but it's just about impossible for a RNG to keep up with other melee jobs in non-kited fights (at least until SE adds a HNM Puk into the game, even then a DRG will probably beat them out ).
    Xxuberrangerxx readies Slugshot
    the Tiny Mandragora is out of range

    Slugshots acc is so good, it wouldnt miss even if it was out of range.
    I die a little inside everytime a RNG complains about missing an un-sneak attackable WS defined as low accuracy.
    rng/thf 4tw?

    has there been some hidden change that lets SA stack with Ranged attacks?

    are moggles really stealing all my silent oils and selling them on the black market now that i can't sell arrows anymore? (like i used to)

  16. #36
    Hydra
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    Quote Originally Posted by Krandor
    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by levish
    Quote Originally Posted by Krandor
    RNG is still one of the best damage options for kited fights, but it's just about impossible for a RNG to keep up with other melee jobs in non-kited fights (at least until SE adds a HNM Puk into the game, even then a DRG will probably beat them out ).
    Xxuberrangerxx readies Slugshot
    the Tiny Mandragora is out of range

    Slugshots acc is so good, it wouldnt miss even if it was out of range.
    I die a little inside everytime a RNG complains about missing an un-sneak attackable WS defined as low accuracy.
    Playing devil's advocate for a sec....

    I'm sure RNGs die a little inside when their WS frequently miss, do less overall damage, and gain TP slower than a lesser equipped DD. While paying for it.

    The nerf was expected but it didn't have to be so crippling...

    They should undo all the job related nerfs and bring back TP spam, yokodama and arrowburns again.

  17. #37
    Fake Numbers
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    Apr 2006
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    90
    BG Level
    2

    Quote Originally Posted by Dalek
    Quote Originally Posted by Krandor
    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by levish
    Quote Originally Posted by Krandor
    RNG is still one of the best damage options for kited fights, but it's just about impossible for a RNG to keep up with other melee jobs in non-kited fights (at least until SE adds a HNM Puk into the game, even then a DRG will probably beat them out ).
    Xxuberrangerxx readies Slugshot
    the Tiny Mandragora is out of range

    Slugshots acc is so good, it wouldnt miss even if it was out of range.
    I die a little inside everytime a RNG complains about missing an un-sneak attackable WS defined as low accuracy.
    Playing devil's advocate for a sec....

    I'm sure RNGs die a little inside when their WS frequently miss, do less overall damage, and gain TP slower than a lesser equipped DD. While paying for it.

    The nerf was expected but it didn't have to be so crippling...

    They should undo all the job related nerfs and bring back TP spam, yokodama and arrowburns again.
    No, that would make the game fun.

  18. #38
    Melee Summoner
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    1

    The Dev team beat AV pre-RNG nerf.

  19. #39
    Relic Weapons
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    I only play nerfed jobs :/

  20. #40
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Ragnarok

    Quote Originally Posted by Jaffar
    I only play nerfed jobs :/
    Level my BST, Jaf.

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