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  1. #181
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    In further news, it looks like after this patch I might be able to get into one of the 'good' HNMlses on the server.

  2. #182
    Hydra
    Join Date
    Apr 2006
    Posts
    136
    BG Level
    3

    Quote Originally Posted by Ryko
    It really just sounds like a "lol fuck bahamut v2" patch more than anything.

  3. #183
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    whats a blu gonna do? give the mob so much tp spamming hysteric barrage and disseverment it explodes?

  4. #184
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Ryko
    Ridills: Perfectly unscathed since late 2003 and still trucking ^-^v *knocks on wood*
    Just goes to show that SE wants everyone to crowd the Aery the way they do so that the GMs are amused by the insuing drama.

  5. #185
    Cerberus
    Join Date
    Feb 2006
    Posts
    483
    BG Level
    4

    Yea, if this "nerf" bat doesn't apply to MB'ed spells, there won't be a problem. If MBs get affected too, things will get interesting. By interesting I mean annoying.

  6. #186
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Ancient circle burn ftw.

  7. #187
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Quote Originally Posted by Spungy
    Quote Originally Posted by Delekii
    I was totally thinking about 4 hours ago.... "I wonder if I should buy up some summoning torques incase they change summoning skill this patch".

    God damn procrastination - when I first thought it, I could have got 8. By the time I saw these patch notes, I could only get 3 -_-
    And an Austere Robe too I see! Bwahaha, I love ffxiah!
    lol, that is actually in preparation for my own personal use -_-

  8. #188
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Quote Originally Posted by Rocl
    whats a blu gonna do? give the mob so much tp spamming hysteric barrage and disseverment it explodes?
    Um BLU/THF SA Blue Magic works wonders. One hit, 10 tp is nothing for the damage dealt.

    ~Sendoh

  9. #189
    Galkasaur
    Join Date
    Jan 2006
    Posts
    507
    BG Level
    5
    FFXI Server
    Valefor

    Next July's update.

    Accumulative Physical Resistance
    Currently, a large number of players can team up to overpower the enemy in certain battles by hitting the enemy repeatedly with only physical damage. This tactic has had an unbalancing effect on the game, and we decided a change was needed.

    However, altering the effects of powerful physical attacks would have a negative effect on melees. Rather than altering physical attacks or strengthening monsters, we determined that the adjustment to solve this issue should be as small as possible in scope and affect other gameplay mechanics as little as possible.

    Therefore, for the next update we have decided to implement an accumulative physical resistance effect for all monsters whose strength reads "impossible to gauge."

    We have also made several other adjustments to minimize the effect of this change on melees and other players who do physical damage. For example, a party fighting a notorious monster with one to two melees will probably not notice the difference.

    -Types of Affected Physical Damage
    When a notorious monster is repeatedly hit by the following types of attacks, it will accumulatively build physical resistance:

    Melee attacks(all), physical blood pact abilities, physical blue magic, physical weapon skills (e.g., Steel Cyclone and Shark Bite), and certain job abilities (e.g., Shield Bash and Barrage)

    -Resistance Fluctuation
    When a monster with accumulative physical resistance is hit by a physical attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

    The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

    In addition, the monster's resistance will decrease with time if it is not hit by any repeated physical attacks.

  10. #190
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    SHIELD BASH NOOOOOOOOOOOOOOOOO

    First they take our red lotus blade and now this.

  11. #191
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    WAIT!

    Drain wasn't mentioned

  12. #192
    Galkasaur
    Join Date
    Jan 2006
    Posts
    507
    BG Level
    5
    FFXI Server
    Valefor

    I wonder if they'll classify Souleater as magical? After all, it's HP based much the same way Spirits Within is.

  13. #193
    Relic Shield
    Join Date
    Sep 2004
    Posts
    1,726
    BG Level
    6
    FFXI Server
    Bahamut

    Quote Originally Posted by Garret
    Next July's update.

    Accumulative Physical Resistance
    Currently, a large number of players can team up to overpower the enemy in certain battles by hitting the enemy repeatedly with only physical damage. This tactic has had an unbalancing effect on the game, and we decided a change was needed.

    However, altering the effects of powerful physical attacks would have a negative effect on melees. Rather than altering physical attacks or strengthening monsters, we determined that the adjustment to solve this issue should be as small as possible in scope and affect other gameplay mechanics as little as possible.

    Therefore, for the next update we have decided to implement an accumulative physical resistance effect for all monsters whose strength reads "impossible to gauge."

    We have also made several other adjustments to minimize the effect of this change on melees and other players who do physical damage. For example, a party fighting a notorious monster with one to two melees will probably not notice the difference.

    -Types of Affected Physical Damage
    When a notorious monster is repeatedly hit by the following types of attacks, it will accumulatively build physical resistance:

    Melee attacks(all), physical blood pact abilities, physical blue magic, physical weapon skills (e.g., Steel Cyclone and Shark Bite), and certain job abilities (e.g., Shield Bash and Barrage)

    -Resistance Fluctuation
    When a monster with accumulative physical resistance is hit by a physical attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

    The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

    In addition, the monster's resistance will decrease with time if it is not hit by any repeated physical attacks.
    EPIC WIN

    but Poison and DoTs wasn't mentioned! they can't take THAT away from us!

  14. #194
    Fake Numbers
    Join Date
    Mar 2006
    Posts
    98
    BG Level
    2

    Quote Originally Posted by Bwelch
    BATTLEFIELDS! O_O

    IS = Orb = Good idea

    Hope these new battlefields drop abj's! o.o
    glad they finally realized that

  15. #195
    Old Merits
    Join Date
    Dec 2005
    Posts
    1,125
    BG Level
    6

    Que in Penguin HNM !!!!!!

    Hit for 0, magic for 0, aoe sleep ! Kill-able only by 96 straight hours of dot enfeeble spells.

  16. #196
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by ps2user
    Quote Originally Posted by Bwelch
    BATTLEFIELDS! O_O

    IS = Orb = Good idea

    Hope these new battlefields drop abj's! o.o
    glad they finally realized that
    CP = Orb = Better Idea

  17. #197
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,371
    BG Level
    8

    Quote Originally Posted by layoneil
    Quote Originally Posted by ps2user
    Quote Originally Posted by Bwelch
    BATTLEFIELDS! O_O

    IS = Orb = Good idea

    Hope these new battlefields drop abj's! o.o
    glad they finally realized that
    CP = Orb = Better Idea
    What's conquest?

  18. #198
    I Am, Who I Am.
    Join Date
    Nov 2005
    Posts
    15,657
    BG Level
    9
    FFXIV Character
    Trixi Sephyuyx
    FFXIV Server
    Excalibur
    FFXI Server
    Ragnarok

    Quote Originally Posted by ps2user
    Quote Originally Posted by Bwelch
    BATTLEFIELDS! O_O

    IS = Orb = Good idea

    Hope these new battlefields drop abj's! o.o
    glad they finally realized that
    Good idea meaning any zone out of ToAU is now completly wortless to XP in? But yeah, now I have something to spend my IS on.

  19. #199
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    325
    BG Level
    4
    FFXIV Character
    Justina Suntail
    FFXIV Server
    Cactuar
    FFXI Server
    Bismarck

    http://members.arstechnica.com/x/spungy/blmnerf2.jpg

    you forgot to put a monk in justacorps and every job that can use spirits within.

    The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.
    Random pimped out monk uses Chi blast

    LOL HNM god takes 2000 points of damage

    emo blm casts thundaga 3

    LOL HNM god takes 100 points of damage.

    of course it will probally work both ways,and starting off a mob with like 10 spirits within will probally suck now.

  20. #200
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by Mifaco
    Quote Originally Posted by Garret
    Next July's update.

    Accumulative Physical Resistance
    Currently, a large number of players can team up to overpower the enemy in certain battles by hitting the enemy repeatedly with only physical damage. This tactic has had an unbalancing effect on the game, and we decided a change was needed.

    However, altering the effects of powerful physical attacks would have a negative effect on melees. Rather than altering physical attacks or strengthening monsters, we determined that the adjustment to solve this issue should be as small as possible in scope and affect other gameplay mechanics as little as possible.

    Therefore, for the next update we have decided to implement an accumulative physical resistance effect for all monsters whose strength reads "impossible to gauge."

    We have also made several other adjustments to minimize the effect of this change on melees and other players who do physical damage. For example, a party fighting a notorious monster with one to two melees will probably not notice the difference.

    -Types of Affected Physical Damage
    When a notorious monster is repeatedly hit by the following types of attacks, it will accumulatively build physical resistance:

    Melee attacks(all), physical blood pact abilities, physical blue magic, physical weapon skills (e.g., Steel Cyclone and Shark Bite), and certain job abilities (e.g., Shield Bash and Barrage)

    -Resistance Fluctuation
    When a monster with accumulative physical resistance is hit by a physical attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.

    The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.

    In addition, the monster's resistance will decrease with time if it is not hit by any repeated physical attacks.
    EPIC WIN

    but Poison and DoTs wasn't mentioned! they can't take THAT away from us!
    We can all become Avesta.

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