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  1. #221
    Campaign
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    Quote Originally Posted by Ryko
    Quote Originally Posted by Rocl
    Quote Originally Posted by Shuemue
    It's okay, it just means the whinging melee can figure out a way of getting their own shit rather than having us blow shit up for them.
    melee:GUYS THE MONSTER ISNT DYING
    mage:Have you tried hitting it?
    melee:I KEEP MISSING
    melee2: WHERES DA SUSHI AT
    Gimme a bard and I can beat anything to death

    anything.
    Aspid? Jailer of Fortitude?

  2. #222
    RNGesus
    Sweaty Dick Punching Enthusiast

    Join Date
    Jan 2005
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    42,989
    BG Level
    10
    FFXIV Character
    Lenette Valkyr
    FFXIV Server
    Gilgamesh

    Quote Originally Posted by Shuemue
    Quote Originally Posted by Ryko
    Quote Originally Posted by Rocl
    Quote Originally Posted by Shuemue
    It's okay, it just means the whinging melee can figure out a way of getting their own shit rather than having us blow shit up for them.
    melee:GUYS THE MONSTER ISNT DYING
    mage:Have you tried hitting it?
    melee:I KEEP MISSING
    melee2: WHERES DA SUSHI AT
    Gimme a bard and I can beat anything to death

    anything.
    Aspid? Jailer of Fortitude?
    Idk about the jailer...but Aspid is gonna be invincible come monday

  3. #223
    New Merits
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    Nov 2005
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    4

    jailer of fortitude can be killed with 1 rng

  4. #224
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
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    8,371
    BG Level
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    Quote Originally Posted by Rocl
    Alright- I want you, Ryko, to go find Kirin and duo him. You+BRD. GO BEAT IT TO DEATH MAN. If you're lucky- I'll allow outside help (maybe Maxx, and possibly Wafik's THF)
    Any HNMs drop spider webs?

  5. #225
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    Quote Originally Posted by Ddong
    jailer of fortitude can be killed with 1 rng
    Oh he's not immune to ranged attacks? Ok then.

  6. #226
    Predictably Unpredictable
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    Apr 2005
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    6
    FFXI Server
    Lakshmi

    First RNG, now BLM.. man, I hope next July SAM doesn't get the nerf ; ;

  7. #227
    Galkasaur
    Join Date
    Jan 2006
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    507
    BG Level
    5
    FFXI Server
    Valefor

    Quote Originally Posted by further
    Quote Originally Posted by Garret
    Quote Originally Posted by SephirothYuyX
    Didnt SE mention in a earllier statment that when the 'nerf' happens they will add something that will make BLM more efficent when there is fewer BLM in the PT, or something like that? or some sort of new magics
    Yes, 2-3 Blm in the party will be more efficient than the other 5 you thought about putting in who would be doing no damage, that way you can add in more SUMMONERS. Duh.
    A little late, but I am sure this is what you meant right?
    No, I did mean melees, but it's still a fair enough fix. The dead weight that extra Blm's will become being SEs way to make 'fewer Blm's more efficient' was my actual point anyway 8)

  8. #228
    Cerberus
    Join Date
    Feb 2006
    Posts
    483
    BG Level
    4

    You won't hit for full damage on Fortitude w/ ranged attacks, but it's far better than trying to melee it. Anyone that can ranged attack should when fighting it.

  9. #229
    Hydra
    Join Date
    Feb 2006
    Posts
    138
    BG Level
    3

    Drg/drk new king of hnms

  10. #230
    Chram
    Join Date
    Apr 2005
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    2,885
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    7
    FFXI Server
    Ragnarok
    WoW Realm
    Argent Dawn

    One thing I like that I forgot to touch upon on my last post is the IS for BFNM's thing. I was discussing the IS issue with some friends recently about how they're going to depreciate them after the sheer amount people have worked up since ToAU was released till now. This seems a really nice way and, unlike conquest, always gives you something to spend them on if the items they offer for them turn out to be shit.

  11. #231
    Sandworm Swallows
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    Mar 2005
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    Leveling SMN to 75. RMT'ing all my BLM gear, afk.

  12. #232
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    Quote Originally Posted by sekaran
    First RNG, now BLM.. man, I hope next July PUP doesn't get the nerf ; ;
    Easily fits.

  13. #233
    Relic Weapons
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    Jul 2006
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    295
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    Quote Originally Posted by 75% off the FFXI community
    Leveling SMN to 75. RMT'ing all my BLM gear, afk.
    Minor Fix.

  14. #234
    Bagel
    Join Date
    Oct 2005
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    1,302
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    6

    So... Lets see, meleer hits for 50 damage, gives the mob 5-10 TP and has to stand beside the mob and get raped in the face by the resulting AE. BLM hits the mob for 1000 damage and gives the mob 10 TP and stands outside of AE.

    Yes, the obvious solution isn't to fix meleers giving the mob 15 TIMES AS MUCH TP to the mob as BLM, but to lower BLM damage. I know lots of people that would rather bring war and mnk and nin and other melee jobs to something like Fafnir, but stick 10 meleers on it and you're going to get your ass winged every 10 seconds. Even something like Proto Omega goes from a joke with 4 melee on it to a nightmare with 8. I don't want to think about Ouryu.

    Here's an idea SE, how about you fix the TP system and get creative with the NM encounters. Hey, AE aspir maybe? AEs that BLM can't stand outside? AEs where oh, say DEF matters maybe? DOT that blocks stoneskin and can't be erased so you can't sit? There are lots of ways to make the game not be slanted 100% towards BLM, but the lynch pin of the problem is melee giving TP and having to suck the resulting AE making them suck ass.

    Anyway, my guess would be that damage done will be another modifier that increases by 1% per hit to some sort of cap, maybe 25%. So take a wyrm for example, BLM hits it for 1000, take off 500 for wyrm resist, then take off another 250 because it's been nuked 25 times already and has 25% blm nerf damage, so resulting nuke is for 250. If the wyrm has shell IV on then take off another 20%.

    Whats interesting is they said Spirits Within would be nerfed too. I thought that was physical damage, but apparantly not. Mijn and Spirits aren't reduced by MDB and I didn't think wyrm resistance stopped them either... I wonder if relic weapon damage like the 10% HP or whatever Excalibur does will get nerfed by this as well...

  15. #235
    Relic Weapons
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    Apr 2005
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    Quote Originally Posted by sekaran
    First RNG, now BLM.. man, I hope next July SAM doesn't get the nerf ; ;
    DONT EVEN JOKE LIKE THAT

  16. #236
    23 years old
    Rating: total douchebag

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    May 2005
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    8,371
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    oh noe the weskit and int ring market

    Not like a bunch of would be defectors have bahamut's staves lying around <_<

  17. #237
    Bagel
    Join Date
    Oct 2005
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    6

    Quote Originally Posted by Rawk
    Quote Originally Posted by sekaran
    First RNG, now BLM.. man, I hope next July SAM doesn't get the nerf ; ;
    DONT EVEN JOKE LIKE THAT
    This is PUP backlash. SE is convinced they're balanced so they're going to nerf everything else down to fit them.

  18. #238
    Relic Weapons
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    Mar 2006
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    FFXIV Character
    Justina Suntail
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    Cactuar
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    Bismarck

    i posted this on KI too but heres what im worried about

    my main concern is this scenario:

    pop god 10 players use spirits within magic resistance goes through the roof

    then you get a conflict between black mages and monks since they will both be contributing to further resistance build up.

  19. #239
    Relic Weapons
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    Apr 2005
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    Quote Originally Posted by Alisha
    i posted this on KI too but heres what im worried about

    my main concern is this scenario:

    pop god 10 players use spirits within magic resistance goes through the roof

    then you get a conflict between black mages and monks since they will both be contributing to further resistance build up.
    Wait wait, all the different kinds of magic damage get lumped into one resistance category? I was thinking that the methods listed suggested that each kind of magic damage (i.e: ele ws vs ele magic) were independent of each other.

    Crap

  20. #240
    F5 Like A Boss.
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    Kuroki Kaze
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    Sargatanas
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    Quetzalcoatl
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    Twisting Nether

    Whats interesting is they said Spirits Within would be nerfed too. I thought that was physical damage, but apparantly not. Mijn and Spirits aren't reduced by MDB and I didn't think wyrm resistance stopped them either...
    Yeah, they've always been considered Magical damage. My Spirits Within do like 350 dmg at 300% w/ Full HP on Tiamat/Vrtra/Ouryu/lolJorm. Not sure why MDB doesn't effect it though.

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