BC mobs like ODS and DM die fast enough I doubt there will be serious resistance buildup. Besieged is going to be funny though. Thundaga IV for 50 damage, woo woo!Originally Posted by niwaar
BC mobs like ODS and DM die fast enough I doubt there will be serious resistance buildup. Besieged is going to be funny though. Thundaga IV for 50 damage, woo woo!Originally Posted by niwaar
It does not matter if they included an announcement that the new update will include flying unicorns that fart candy rainbows and scantily clad Galkas that will feed us grapes in our mog houses, the ways that this nerf can completely ruin end game will totally eclipse any good news they may include.Originally Posted by Reynard
I am not saying that it is going to ruin end game, just that looking at their track record it most likely will.
How many times has SE said they were doing X and did Y as a result of trying to do X?Originally Posted by Garret
First Hexa Strike, now Banish III. How about SE just gives stona and cure V to rdm and get rid of the WHM job.Originally Posted by Garret
Hahahaah There is an answer people its just the lower half of the forums now....Originally Posted by Kurokikaze
I'm still going with the theory that FFXI is just one giant beta test for SE on MMO's. Because they are clearly fucking up a once great game.
At least less people will stop levelling BLM so I can get some more fucking AF2.
you're assuming it's somehow time based.Originally Posted by FFXIFlux
as opposed to.
15 Thundaga IIIs in DM.
first 3 ~100% damage.
next 3 ~75% damage.
next 3 ~50% damage.
next 3 ~25% damage.
last 3 ~0% damage.
than you get owned in the face cause nothing is dead.
SE's fix for melee giving a mob more TP than BLMs do was to introduce Monk's roll (subtle blow) and the new subtle blow assault gear. Of course you would have to convince melee to wear subtle blow gear for safer DoT on HNM and switch in high dmg gear for WS or something. Or you could say fuck your healers and go all out DPS and make the HNM spam AOE so you can be a manasponge.
Don't forget Raise III... I think I've used Raise III more than Cure V recently. Give a RDM Raise III and you can say goodbye to WHM Cure V or not -.-Originally Posted by FFXIFlux
Wouldn't it be more efficent to give WHMs Refresh, and BLMs gravity and dispel and just get rid of RDMs?Originally Posted by Dustybrown
(LOL A+ enfeebling skill that actually doesn't do anything.)
I think WHM's should get refresh and then only 2 jobs would exist. WAR and WHM, play the game the way it was mean to be played.
Exactly how I was thinking. You might think because they are synched that one can't effect the other. However, its almost impossible for 15 people with differing degrees of latency to all start casting at the exact same moment. Even if they could, I am guessing that the game doesnt actually process each spell truly simultaneously.Originally Posted by layoneil
On another note, this nerf could also effect some of the more typical "easy" COP mission bc methodology. It effects ALL magic damage, so are the days of 3+ SMN Astral Flowing Promy's, Ouryu, Mithra gone? Which begs the question. What about Snoll Tzar? No more RDM Chainspell burning the exploding ball of ice?[/i]
Maybe they could just merge RDM and WHM together. Kinda like merging RNG and DRG to Rangoon... one decent job to come of the two ... They could bring in "Pink Mage"... Refresh, Convert, Raise III, Cure V... what more could you want?Originally Posted by Septimus
(Ok, need a better name than Pink Mage but you get the idea)
With the way ToAU is going...I bet this nerf hits magic damage really hard. I mean look at Cerberus and Beseiged. Right now, BLM damage is crap on Cerb unless you ESeal it, and then it does like 400. In Beseiged, magic damage is laughable at best...
To never have to play that job.Originally Posted by Dustybrown
So who plays WoW and wants to be my sugar mama?
They didn't mention enfeebling magic...
I'd like t see that nerfed on NMs too because it is really annoying see someone who can't kill a NM just hold it there for 10min+ slepping waiting for people who aren't even in the zone...
I'm talking about Sozu <.<
only 3 blm i know of that camps it solo, but they atleast nuke it and kill it pretty fast
there was this rdm once who kept sleeping it at zone for 10min till i said fuck it here's bonze marberry coming to play with you and sozu....
/cue some faggot (Maxx?) telling Shue he isnt a REAL BLM OMG!!!!!!!Originally Posted by Shuemue
New NMs sounds fantastic, definitely the news I've been waiting for. It sounds like people will have to develop new strategies for several fights with this magic resistance nerf, which isn't a bad thing. Now if only they'd announce those JA merits/job adjustments they promised us!
Isn't Enfeebling Magic nerfed enough on HMN's as it is? Seeing a RDM in full AFv2 unable to silence Kirin is pretty soul destroying.Originally Posted by shihei