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  1. #261
    Bagel
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    Quote Originally Posted by niwaar
    The thing to think of in this nerf is what exactly SE is trying to stop. We all know there are several issues with BLM being able to easily do certain fights/missions/bcnm/ksnm through the use of synched -ga's. Obviously, this is a real attempt to remove some of these.

    All BLM vs:
    Ullikumi
    Divine Might
    Bahamut v1
    Diabolos Uncapped
    Operation Desert Swarm
    BC mobs like ODS and DM die fast enough I doubt there will be serious resistance buildup. Besieged is going to be funny though. Thundaga IV for 50 damage, woo woo!

  2. #262
    Ridill
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    Quote Originally Posted by Reynard
    i wish the update post had been broken into 2 distinct parts, as this thread is all BLM fear and very little discussion about new hnm, nm, and battlefield content, which is , you know, what pretty much everyone on this board has been whining about a distinct lack of since expansion release. so, less nerf talk, more yay new nms talk please

    ps: looking forward to merit adjustment and new PUP attachments update note
    It does not matter if they included an announcement that the new update will include flying unicorns that fart candy rainbows and scantily clad Galkas that will feed us grapes in our mog houses, the ways that this nerf can completely ruin end game will totally eclipse any good news they may include.

    I am not saying that it is going to ruin end game, just that looking at their track record it most likely will.

  3. #263
    F5 Like A Boss.
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    Quote Originally Posted by Garret
    I don't understand why people seem to think flash is going to build an NM's resistance to magic damage when it is specifically refer to NM's building resistance when damage is done to them. The only damaging divine magic is Holy & Banish, guess no more Banishburns on Fafnir.
    How many times has SE said they were doing X and did Y as a result of trying to do X?

  4. #264
    Bagel
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    Quote Originally Posted by Garret
    I don't understand why people seem to think flash is going to build an NM's resistance to magic damage when it is specifically refer to NM's building resistance when damage is done to them. The only damaging divine magic is Holy & Banish, guess no more Banishburns on Fafnir.
    First Hexa Strike, now Banish III. How about SE just gives stona and cure V to rdm and get rid of the WHM job.

  5. #265
    Relic Horn
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    Quote Originally Posted by Kurokikaze
    Quote Originally Posted by Garret
    I don't understand why people seem to think flash is going to build an NM's resistance to magic damage when it is specifically refer to NM's building resistance when damage is done to them. The only damaging divine magic is Holy & Banish, guess no more Banishburns on Fafnir.
    How many times has SE said they were doing X and did Y?
    Hahahaah There is an answer people its just the lower half of the forums now....

    I'm still going with the theory that FFXI is just one giant beta test for SE on MMO's. Because they are clearly fucking up a once great game.

  6. #266
    A Magic Ham Sandwich
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    At least less people will stop levelling BLM so I can get some more fucking AF2.

  7. #267
    Black Belt
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    Quote Originally Posted by FFXIFlux
    BC mobs like ODS and DM die fast enough I doubt there will be serious resistance buildup. Besieged is going to be funny though. Thundaga IV for 50 damage, woo woo!
    you're assuming it's somehow time based.

    as opposed to.

    15 Thundaga IIIs in DM.

    first 3 ~100% damage.
    next 3 ~75% damage.
    next 3 ~50% damage.
    next 3 ~25% damage.
    last 3 ~0% damage.

    than you get owned in the face cause nothing is dead.

  8. #268
    Old Merits
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    SE's fix for melee giving a mob more TP than BLMs do was to introduce Monk's roll (subtle blow) and the new subtle blow assault gear. Of course you would have to convince melee to wear subtle blow gear for safer DoT on HNM and switch in high dmg gear for WS or something. Or you could say fuck your healers and go all out DPS and make the HNM spam AOE so you can be a manasponge.

  9. #269
    Relic Weapons
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Garret
    I don't understand why people seem to think flash is going to build an NM's resistance to magic damage when it is specifically refer to NM's building resistance when damage is done to them. The only damaging divine magic is Holy & Banish, guess no more Banishburns on Fafnir.
    First Hexa Strike, now Banish III. How about SE just gives stona and cure V to rdm and get rid of the WHM job.
    Don't forget Raise III... I think I've used Raise III more than Cure V recently. Give a RDM Raise III and you can say goodbye to WHM Cure V or not -.-

  10. #270
    Ridill
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    Quote Originally Posted by Dustybrown
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Garret
    I don't understand why people seem to think flash is going to build an NM's resistance to magic damage when it is specifically refer to NM's building resistance when damage is done to them. The only damaging divine magic is Holy & Banish, guess no more Banishburns on Fafnir.
    First Hexa Strike, now Banish III. How about SE just gives stona and cure V to rdm and get rid of the WHM job.
    Don't forget Raise III... I think I've used Raise III more than Cure V recently. Give a RDM Raise III and you can say goodbye to WHM Cure V or not -.-
    Wouldn't it be more efficent to give WHMs Refresh, and BLMs gravity and dispel and just get rid of RDMs?

    (LOL A+ enfeebling skill that actually doesn't do anything.)

  11. #271
    Physicist
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    I think WHM's should get refresh and then only 2 jobs would exist. WAR and WHM, play the game the way it was mean to be played.

  12. #272
    I'd Rather Be in Zi'Tah
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    Quote Originally Posted by layoneil
    Quote Originally Posted by FFXIFlux
    BC mobs like ODS and DM die fast enough I doubt there will be serious resistance buildup. Besieged is going to be funny though. Thundaga IV for 50 damage, woo woo!
    you're assuming it's somehow time based.

    as opposed to.

    15 Thundaga IIIs in DM.

    first 3 ~100% damage.
    next 3 ~75% damage.
    next 3 ~50% damage.
    next 3 ~25% damage.
    last 3 ~0% damage.

    than you get owned in the face cause nothing is dead.
    Exactly how I was thinking. You might think because they are synched that one can't effect the other. However, its almost impossible for 15 people with differing degrees of latency to all start casting at the exact same moment. Even if they could, I am guessing that the game doesnt actually process each spell truly simultaneously.

    On another note, this nerf could also effect some of the more typical "easy" COP mission bc methodology. It effects ALL magic damage, so are the days of 3+ SMN Astral Flowing Promy's, Ouryu, Mithra gone? Which begs the question. What about Snoll Tzar? No more RDM Chainspell burning the exploding ball of ice?[/i]

  13. #273
    Relic Weapons
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Dustybrown
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Garret
    I don't understand why people seem to think flash is going to build an NM's resistance to magic damage when it is specifically refer to NM's building resistance when damage is done to them. The only damaging divine magic is Holy & Banish, guess no more Banishburns on Fafnir.
    First Hexa Strike, now Banish III. How about SE just gives stona and cure V to rdm and get rid of the WHM job.
    Don't forget Raise III... I think I've used Raise III more than Cure V recently. Give a RDM Raise III and you can say goodbye to WHM Cure V or not -.-
    Wouldn't it be more efficent to give WHMs Refresh, and BLMs gravity and dispel and just get rid of RDMs?

    (LOL A+ enfeebling skill that actually doesn't do anything.)
    Maybe they could just merge RDM and WHM together. Kinda like merging RNG and DRG to Rangoon... one decent job to come of the two ... They could bring in "Pink Mage"... Refresh, Convert, Raise III, Cure V... what more could you want?

    (Ok, need a better name than Pink Mage but you get the idea)

  14. #274
    Nidhogg
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    Glick Wick
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    With the way ToAU is going...I bet this nerf hits magic damage really hard. I mean look at Cerberus and Beseiged. Right now, BLM damage is crap on Cerb unless you ESeal it, and then it does like 400. In Beseiged, magic damage is laughable at best...

  15. #275
    Ridill
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    Quote Originally Posted by Dustybrown
    Maybe they could just merge RDM and WHM together. Kinda like merging RNG and DRG to Rangoon... one decent job to come of the two ... They could bring in "Pink Mage"... Refresh, Convert, Raise III, Cure V... what more could you want?

    (Ok, need a better name than Pink Mage but you get the idea)
    To never have to play that job.

  16. #276
    Campaign
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    So who plays WoW and wants to be my sugar mama?

  17. #277
    Banned.

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    They didn't mention enfeebling magic...
    I'd like t see that nerfed on NMs too because it is really annoying see someone who can't kill a NM just hold it there for 10min+ slepping waiting for people who aren't even in the zone...
    I'm talking about Sozu <.<
    only 3 blm i know of that camps it solo, but they atleast nuke it and kill it pretty fast
    there was this rdm once who kept sleeping it at zone for 10min till i said fuck it here's bonze marberry coming to play with you and sozu....

  18. #278
    Relic Shield
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    Quote Originally Posted by Shuemue
    So who plays WoW and wants to be my sugar mama?
    /cue some faggot (Maxx?) telling Shue he isnt a REAL BLM OMG!!!!!!!

  19. #279
    Hydra
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    New NMs sounds fantastic, definitely the news I've been waiting for. It sounds like people will have to develop new strategies for several fights with this magic resistance nerf, which isn't a bad thing. Now if only they'd announce those JA merits/job adjustments they promised us!

  20. #280
    Relic Weapons
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    Quote Originally Posted by shihei
    They didn't mention enfeebling magic...
    I'd like t see that nerfed on NMs too because it is really annoying see someone who can't kill a NM just hold it there for 10min+ slepping waiting for people who aren't even in the zone...
    I'm talking about Sozu <.<
    only 3 blm i know of that camps it solo, but they atleast nuke it and kill it pretty fast
    there was this rdm once who kept sleeping it at zone for 10min till i said fuck it here's bonze marberry coming to play with you and sozu....
    Isn't Enfeebling Magic nerfed enough on HMN's as it is? Seeing a RDM in full AFv2 unable to silence Kirin is pretty soul destroying.

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