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  1. #301
    Banned.

    Join Date
    Sep 2005
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    this will sound stupid.....
    mnk + nin should sub blm, maybe, for when they only going to chi-blast,Spirits,mijin <.<
    elemental seal, magic atk bonus ftw <.<
    i know its stupid, ill shut up lol

  2. #302
    Weaboo of the House of Weave
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    FFXIV Character
    Arthur Pendragon
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    Gilgamesh

    Quote Originally Posted by Nystul
    I would assume, since this is the only way that really makes sense to me- though obviously SE likes to do things in 'interesting' ways- that the defense bonus would increase as a function of:


    % hp reduced by magic damage/time

    So therefore, if you manaburn ODS, I'd assume since you've taken off 80% of it's life in the first round of nukes or so, that it would be at max resist cap (which I again would assume is something like 90% and no mob will gain a 100% resistance through this method).

    I'd guess that manaburning ODS would still be possible, perhaps- by sleeping repeatedly, putting a 3-4 minute wait between the first and second rounds of nukes perhaps.
    it's easier to just stick 6 melee/nin on the scorps in the first place

  3. #303
    Nidhogg
    Join Date
    Oct 2005
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    Glick Wick
    FFXIV Server
    Ultros
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Suiram
    Quote Originally Posted by Square-Enix
    In addition, the monster's resistance will decrease with time if it is not hit by any repeated magic attacks.
    The same was said of the enfeebling nerf. Resistance to sleep and other enfeebles does not wear off noticeably with time unless the mob goes unclaimed at full HP. I don't expect any better with this.
    Actually that's not true, but it works very weirdly. The whole resistance system is very glitchy.

    Take our last Jorm fight...
    100 -> 48%, about 45 minutes, no sleeps. Slept at 48%.
    Take it down to 30%, sleep again to prepare for Triple Roar spam mode.
    Down to 25%, oh noes, Triple Roar! Slept.
    Down to 20%, Triple Roar again, Slept. Wakes up in 30s (Why did it build so early?).
    We try to resleep, same thing, 30s wakes up.
    We fight it down to 13%, Triple Roar again. Slept, this time it stuck. It seems the 7% was enough for the resist to wear down.

    Same thing on Jailer of Temperance. It was totally ignoring Gravity by 50%. By 30% it was taking Gravity just fine.

  4. #304
    Chram
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    Jun 2006
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    I'm really excited about this.

    I'm tired of noobs manaburning shit and braging about how good they are.

  5. #305
    Chram
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    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by niwaar
    I'm still not quite sure that the change will completely nerf solo/duo/trio of Apollyon. The only thing I can think of is the simple fact that you wouldn't be able to defeat Faf and KB. Hell, I am still scratching my head trying to figure out how in hell you are going to kill the Kaiser at all if this effects Apollyon as well.
    It depends on how the resistance kicks in or how bad it is, but I do kind of agree with you. If it's something like mobs start to get resistant around 6 or so casts, then it's still doable. If it's the mobs get totally resistant after 3 casts, then everything has gone to shit.

    Also, Pluto would probably give problems too since he has a ton of HP, but he only drops 2 coins so it's not a big deal skipping him. =P

  6. #306
    Black Belt
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    Aug 2004
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    7

    Quote Originally Posted by Nystul
    I'd guess that manaburning ODS would still be possible, perhaps- by sleeping repeatedly, putting a 3-4 minute wait between the first and second rounds of nukes perhaps.
    again, if they do it right, the time you have to wait between would be long enough such that you'll end up timing out before the mobs are dead.

  7. #307
    Chram
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    Ragnarok
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    Argent Dawn

    Quote Originally Posted by Devek
    I'm really excited about this.

    I'm tired of noobs manaburning shit and braging about how good they are.
    I took this same naive opinion when Ranger was nerfed.

    Come back and review this post after your next Kirin please.

  8. #308
    Nidhogg
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    Glick Wick
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    Quote Originally Posted by Devek
    I'm really excited about this.

    I'm tired of noobs manaburning shit and braging about how good they are.
    You Zam!-ites are the reason we stand to lose yet another job to the nerf bat of SE.

  9. #309
    Hydra
    Join Date
    Feb 2006
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    119
    BG Level
    3

    Quote Originally Posted by Septimus
    Quote Originally Posted by Reynard
    i wish the update post had been broken into 2 distinct parts, as this thread is all BLM fear and very little discussion about new hnm, nm, and battlefield content, which is , you know, what pretty much everyone on this board has been whining about a distinct lack of since expansion release.
    It does not matter if they included an announcement that the new update will include flying unicorns that fart candy rainbows and scantily clad Galkas that will feed us grapes in our mog houses, the ways that this nerf can completely ruin end game will totally eclipse any good news they may include.
    i just mean, that way we'd have 2 different focused threads on this forum instead of a potentially good topic eclipsed by a nerf since they were released simultaneously. We all know this forum is often more fun than the game itself, and the patch note was worthy of 2 threads

    and Septimus, we all know you .DAT swapped your moogle to a subligar wearing Galka long ago. But those farting unicorns, you might be onto something....

  10. #310
    Sea Torques
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    Does this make AV Invincible?

  11. #311
    Sea Torques
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    Quote Originally Posted by Kuponut
    Does this make AV Invincible?
    Yes, because he will never pop because the blm army can't kill JoL anymore. AV all fixed.

  12. #312
    Bagel
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    So the dev team kills Kirin, Nidhogg, jailers, etc with just 2 blm?

    My ls never seems to have more than 4 in a fight, and it works fine with sc+mb on whatever it is, but 2? Lowest number I've been part of on a king kill were a 3blm nid and a 3 blm aspi.

    They say the difference won't be as noticable with 2 blm, can we infer from this that the reistance built up from 2000-4000 damage will wear off in the time it'll take the SCers to get tp? What happens if that damage window is increased to 4000-8000?

  13. #313
    Sea Torques
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    Quote Originally Posted by DeadLegend
    So the dev team kills Kirin, Nidhogg, jailers, etc with just 2 blm?
    Honestly, I'm pretty sure that whenever the Dev Team kills mobs they do it with their "invincible" mode on.

    Hay, we can kill it even thought it's impossible for us to die. I guess that means normal players can kill it too if they try hard enough.

  14. #314
    Sea Torques
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    Bahamut
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    Dawnbringer

    Quote Originally Posted by Russta
    Quote Originally Posted by Devek
    I'm really excited about this.

    I'm tired of noobs manaburning shit and braging about how good they are.
    I took this same naive opinion when Ranger was nerfed.

    Come back and review this post after your next Kirin please.
    ^^^^^^^^^^ Summarizes my thoughts exactly. Don't nerf BLM (or RNG for that matter, but it's a bit late), buff melees.

    What will we do once SMN gets nerfed? Serious question. Will melee jobs finally be on equal footing? Will we be able to kill anything anymore?

    Strangely enough, this could be some twisted method of adding progression through more difficult content by making the existing stuff harder rather than creating new content. It's probably a hell of a lot cheaper, too.

    The thing is, I'd be a lot more pissed off about this a few weeks ago. The realization that FFXI now has an expiration date and that SE plans to EOL it eventually has really taken the wind out of my sails. I'm a freaking career black mage that doesn't even have any other jobs leveled. I should be furious, but all I can do now is look at this news and think "LOL".

  15. #315
    New Spam Forum
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    Quetzalcoatl

    Well, looking at Weskits nobody has gone emo yet and quit the job. None up and the last 3 yesterday sold higher than normal. Maybe the shock hasn't worn off yet.

  16. #316
    Cerberus
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    Nov 2005
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    I remember hearing how fucked we all were because RNGs were getting nerfed...pretty much the same thing. Also, this game is full of people who claim everything is so fucking easy. "I do Tiamat with two parties!" "I farm Dynamis-Bastok with a small group of friends!" "This shit is so easy, I'm alot better than anyone who posts at Allahkazam!"

    Then the game gets harder and everyone freaks the fuck out. I'm sure these video game monsters can still be killed, don't worry.

  17. #317
    Sea Torques
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    Quote Originally Posted by Spungy
    Well, looking at Weskits nobody has gone emo yet and quit the job. None up and the last 3 yesterday sold higher than normal. Maybe the shock hasn't worn off yet.
    Thats because most who are aware of it are those like me who are stuck-at-work-and-can't-get-home-to-list-all-the-blm-gear-they-have-for-sale-now before everyone else does too

  18. #318
    Old Merits
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    I'm sure these video game monsters
    Sure easy for you to say, have you ever just gone down the street and been attacked by a dragon? Well it fucking sucks when you try to cast Thunder IV for the fourth time and do 25% dmg...

  19. #319
    Bagel
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    Quote Originally Posted by Tom Chambers
    Then the game gets harder and everyone freaks the fuck out. I'm sure these video game monsters can still be killed, don't worry.
    It's too bad making the game harder for SE means making you do all the content again only with a different job instead of introducing NEW mobs that are oh... harder? How about an NM mob that doesn't have EXACTLY the same AI as a Tiny Mandragora? How about some new AEs that are survivable and don't require stun?

  20. #320
    Sea Torques
    Join Date
    May 2005
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    Quote Originally Posted by epigram
    I'm sure these video game monsters
    Sure easy for you to say, have you ever just gone down the street and been attacked by a dragon? Well it fucking sucks when you try to cast Thunder IV for the fourth time and do 25% dmg...
    Just be like me, Stun it and warp out!

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