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  1. #61
    Relic Weapons
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    Quote Originally Posted by Raineer
    I can't see it being more than a 5% MDB bonus each round.
    I was just explaining MDB vs. Resists in LS chat. Unless I read the update notes wrong, I believe its only resistances going up with repeated nuking? If MDB goes up, then the nerf is going to be more serious since even unresisted nukes will be doing less damage. If its just a resistance increase, you still have the chance to do unresisted nukes with enough elemental skill to the point your skill isn't enough to cut through a mob's resistances. Also, if its just resistances, your chance of doing full MB dmg will still be much higher even with a build up in resistances.

  2. #62
    I Am, Who I Am.
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    Trixi Sephyuyx
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    Quote Originally Posted by Bwelch
    BATTLEFIELDS! O_O

    IS = Orb = Good idea
    Yeah, now I have a reason to spend my IS points; hat is pretty pointless to me.

  3. #63
    Fake Numbers
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    Im going to level RNG like I always wanted too.

  4. #64
    Melee Summoner
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    On a sidenote, I really doubt they would put something as massive as Hydra in a normal accessible zone. I am leaning more towards the idea that Hydra will be the new IS/orb battle.

    Otherwise, look at the implications of that thing roaming around among exp spots.

  5. #65
    New Spam Forum
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    Quetzalcoatl

    It's a good thing I actually like leveling SMN. Call me a sado.

  6. #66
    Banned.

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    I hope Hydra's three heads are independantly targetable, that would make things interesting/challenging, combined with the BLM nerf(depending how BLM damage is on Hydra anyways) considering almost all of the content now is easy..

  7. #67
    I Am, Who I Am.
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    Quote Originally Posted by chiz
    Quote Originally Posted by Raineer
    I can't see it being more than a 5% MDB bonus each round.
    I was just explaining MDB vs. Resists in LS chat. Unless I read the update notes wrong, I believe its only resistances going up with repeated nuking? If MDB goes up, then the nerf is going to be more serious since even unresisted nukes will be doing less damage. If its just a resistance increase, you still have the chance to do unresisted nukes with enough elemental skill to the point your skill isn't enough to cut through a mob's resistances. Also, if its just resistances, your chance of doing full MB dmg will still be much higher even with a build up in resistances.
    Actually that brings up a very good point. The two diffrences are, well, very diffrent. If its a MAB decrease rather than resist, it may hurt a bit. But if this patch is just heighting the resist rate a bit at a time, it's not really that bad. There are numerous ELE+ items, however HNMs are pretty resistant in general outside of MBs, wonder how worse it could be. This could be put up to par with sleep resists, how many times anymore do people run into problems with sleep resist?

    I guess it really depends on the rate of the increase I suppose..

  8. #68
    Fake Numbers
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    Isn't there a huge area empty in the thickets accessible from Halvung and somewhere else? I believe one of the Hydra threads speculates that it will spawn there.

    TOAU areas > all other areas now hands down. If you thought they were crowded before this patch, just wait till after >.> Would be nice if you could buy BCNM orbs with conquest points or something that will nudge people to xp in anywhere else again.

  9. #69
    Fake Numbers
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    For screwing up my damage output, they better increase treasure pool, wait nvm.....

  10. #70
    Sea Torques
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    Well, WoW is looking more and more appealing, at least there people can jump and swim and not get banned for it Seriously though, SE is fucking retarded, hope they are happy driving their playerbase out more and more each fucking update they do (or not do), they really are the worst fucking mmo company there is.

  11. #71
    Pandemonium
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    Cho'gall

    Yeah... this blm nerf really depends on how badly SE wanted to gimp the job. Can't really tell how bad it is at this point. If this is on par with say, the ninja "nerf" where they said if you use shadows to absorb attacks it will lower your enmity, it won't be too bad. But if this is on scale with the ranger nerf... gonna be mighty interesting to see how any LS kills Aspi

  12. #72
    D. Ring
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    I bet that Hydra drops all King Abjurations!

  13. #73
    Salvage Bans
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    When a notorious monster is repeatedly hit by the following types of magic, it will accumulatively build magic resistance:

    Black magic (elemental), white magic (divine), ninjutsu, magical blood pact abilities, magical blue magic, magical weapon skills (e.g., Spirits Within and Red Lotus Blade), and certain job abilities (e.g., Chi Blast and Mijin Gakure)
    I'm curious...would that technically mean that regardless of the type of spam, all magic resistance increases? Or would the magic resistance only increase for the type of magic being spammed? It makes sense to be the latter of course, but knowing SE...If it's all magic resistance, would really suck if something like Ninjitsu spamming from a NIN tank increases a mobs resistance to everything else -_-;

  14. #74
    Banned.

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    Really to be honest, blm nerf is nothing more then ninjas losing hate w/shadows. All this is gonna do is kill manaburns for linkshells that can't do things the way they were intended. LS's using Sleep>Bloodpact nuke volleys, manaburning missions (DM), etc etc was out of hand by all means, so i think those were their targets.

    Also, resist rate isn't shit. I think this definitlely tones down blms for the hnm scene, but for all other purposes it keeps things clean. We'll see when nerf comes out.

    But if im wrong, and SE RNG'd us, then i really think this will be the last blow that ffxi can stand. Too many people would just drop out of ffxi believing that SE will just keep nerfing until ffxi is over.

    Really really don't understand why SE hasn't done something about mob TP. This single-handedly is cockblocking melees to no end. Nobody wants a NM spamming AOE for 400 damage you cockshits, there is no strategy involved in a fight like that. You HAVE to minimize the use of these.

    But to be honest, right now i trust SE to not overdo it.
    but im still knocking on wood you flateye loving useless bags of shit

  15. #75
    HABS SUCK!!!!!
    Sepukku is my Hero
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    Maybe the magic resistance builds up as fast as fishing fatigue...maybe :D

  16. #76
    Relic Shield
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    Asura

    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by chiz
    Quote Originally Posted by Raineer
    I can't see it being more than a 5% MDB bonus each round.
    I was just explaining MDB vs. Resists in LS chat. Unless I read the update notes wrong, I believe its only resistances going up with repeated nuking? If MDB goes up, then the nerf is going to be more serious since even unresisted nukes will be doing less damage. If its just a resistance increase, you still have the chance to do unresisted nukes with enough elemental skill to the point your skill isn't enough to cut through a mob's resistances. Also, if its just resistances, your chance of doing full MB dmg will still be much higher even with a build up in resistances.
    Actually that brings up a very good point. The two diffrences are, well, very diffrent. If its a MAB decrease rather than resist, it may hurt a bit. But if this patch is just heighting the resist rate a bit at a time, it's not really that bad. There are numerous ELE+ items, however HNMs are pretty resistant in general outside of MBs, wonder how worse it could be. This could be put up to par with sleep resists, how many times anymore do people run into problems with sleep resist?

    I guess it really depends on the rate of the increase I suppose..

    Looking at the portion about "Resistance Fluctuation", it appears as if both happen.

    When a monster with accumulative magic resistance is hit by a magic attack, the amount of damage it receives will decrease in accordance with that monster's resistance. At the same time, its resistance will increase.
    It appears to suggest that you will be able to gauge the current level of resistance based on the decreased max (unresisted) damage.

  17. #77
    Septislut Sexy Brigade
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    Quote Originally Posted by Suikoden
    On a sidenote, I really doubt they would put something as massive as Hydra in a normal accessible zone. I am leaning more towards the idea that Hydra will be the new IS/orb battle.

    Otherwise, look at the implications of that thing roaming around among exp spots.
    same a guivre roaming around kuftal....just have to avoid it

  18. #78
    Nidhogg
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    Quote Originally Posted by Janice
    Oh BTW, secret PLD nerf? Wonder if NM's will start to resist flash since its divine.
    I don't think you guys are quite understanding this. They said if two BLM are fighting a mob then the resistance would be miniscule. I don't see alot of divine magic being casted on a mob other than Dia and Flash, so I highly doubt it will ever get to the point a mob will resist a PLD's flash.

    I also don't understand how this "nerf" will help RMT manaburn play right alongside normal manaburn groups. This is an equal opportunity change, so it will effect them too. I'm actually LOL @ at them wasting all their time now leveling BLM.

    I think this is a good change. It balances out the game so everyone can play, melees and mages. Be on the look out for nerfs to tp burn parties. Give it a chance before you decide it sucks. Everyone freaks out every update without having experienced it firsthand.

  19. #79
    Bagel
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    I would _MUCH_ prefer it to be an MDB build up than a resistance build up. By a long, long, long way.


    Doing considerably less damage but still being unresisted >>>>>>>> being more consistantly resisted.

  20. #80
    Fake Numbers
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    A definate upside, RMT wont be able to take down Ulli with all BLMs.

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