It's rough, but better quality than the RNG > BLM school.
http://members.arstechnica.com/x/spungy/blmnerf.jpg
It's rough, but better quality than the RNG > BLM school.
http://members.arstechnica.com/x/spungy/blmnerf.jpg
i knew...the day Aht Urgan came out i stumbled on the huge open area in bhaflau thickets that you had to get from Aydewwa that a huge NM was spawning there and my buddy called me a moron..........well looks whose right now
flaws in your photo:
http://i6.photobucket.com/albums/y250/Rocl/nerfbat.jpg
I like this nerf. I don't think it'll be as strong as the rng one (we can hope) but at least se is trying to get away from lses manaburning everything. Now let's hope they do the adjustments to the melee jobs and make them more effective on certain hnms.
RDM AF2 looks like RDM AF1, and the "WTF shoes" are AF2.
ROCL >: you have the shoes and i dont, you should know!
I think those are AF1, iirc AF2 has the gay red body of the shoe and the rest black-ish.
Oops! Ok, me fixy.flaws in your photo:
I just checked in modelviewer and they're all wearing RDM AF1 shoes! :E
I never noticed Warlock's Boots had a redish shine on the bottom of the shoe probably cause I never use them >_>
RDM AF2 boots have a grey shin area and a red shoe area (the inverse of AF1) :E and trust me, I'd be able to reconizge them in a corpse position Wafik D:
er i was gonna say something else but my PT got a link and i forgot now
Wafik I demand a Valor Body, stat!
On an actual note yeah the nerf could be bad, but it could be comparable to the Nin one in terms of severity as well.
The truly sad thing about SE is that we have no idea which one it will be. It's like they flip a coin to decide who develops which content which day.
I think the IS BCNM will be a nice addition if they are in line with other ToA content.
The HNMs could be really hit or miss depending on the size of their loot pools, the quality of them and their difficulty.
On a side note I am a moron and can not figure out how to make my images display on this bulletin style at all. /cry
What SE says: Don't worry, we wont nerf blm!
What SE does: We don't like our players enjoying the game so we're nerfing blm anyway!
what the fuck are you talking about, i enjoy getting resisted, it adds strategy to thingsOriginally Posted by Not Kuno
I'm going to reserve judgement and wait to see how it is implemented. If implemented right, I really like the idea ... strategy > BLM zerg ... though I have a feeling that SMN zerg will just be the new thing. That said, I am fairly confident that SE will screw it up.
lmfao @ "elburste"
They should make resist rates proportional to nation rank and the number of unique quests completed :/
Good thing I finally got off my ass and did Rank10 the other day >_>Originally Posted by epigram
Ok, refresh the page and they should be Wizards and not Warlocks. It's early damnit!
Sincere thanks,Originally Posted by Spungy
-Rocl
Nah... it just means weaponskill/skillchain strategy is relevant again. Make your Fragmentation or Distortion and have mages burst. Shouldn't be any worse than it is now if what they say is true.Originally Posted by Not Kuno
Also, lol @ Dynamis Lord. Spirits = nerfed, nukes without ele seal = nerfed. Kraken DRK FTW.
4 pages late because I had to drive to work...Originally Posted by chiz
I don't think SE is smart enough to write notes where we can infer if it's:
A) Elemental magic weakness overall
B) Specific element weakness, like you can't spam Thunder repeatedly
C) Straight MDB
You have to really think about which you prefer... Myself I would pick MDB. Yes it's true that it means your unresisted nukes would do less but at least they wouldn't do nothing (effect on BahamutV2 remains to be seen).
Nice to see enfeebling magic wasn't in the patch notes, GOGO ES SLEEP RAPEGA.
I really hope this nerf is pretty light, and just intended to stop the super fast kill manaburns.
I don't even want to know what the following fights would be like if magic starts resisting early...
King Behemoth: lol @ 45min+ KBs.
Aspidochelone: How would you even kill this, honestly? In his shell he's pretty much immune to all physical damage, and out of his shell he's pretty damn defensive as well.
Dynamis Lord: Depends if stuns start resisting, if they do, this fight will become a big fat "LOL"
Jailer of Love: This fight was already incredibly long. Now it's going to take like 6 hours.
Ouryu Cometh: PLD mob that takes minimal damage from most melee attacks. I guess you get to SAM zerg him
Bahamut 2: "LOL"
KS99 Fafnir/Aspi: Good luck clearing this in the time limit
King Vinegaroon: I guess you can zerg this with MNK/DRK and such
Carbuncle Limbus: Hah.
Proto-Ultima: Thought killing it in 20min and dealing with 4-5 Armor Busters and 5-6 Citadel Buster was bad? Double it.