
Originally Posted by
Faranim
I'm reasonably sure this is a "MDB" type of resistance.
Take, for example, the changes made to Sleep/Lullaby in Ballista. They said that players gradually increase resistance. What actually happened was you could always land Sleep/Lullaby, but the duration got shorter and shorter each time, until it would last for like 2 seconds.
The Update seems to specify that it effects only spells that deal damage. Nukes, Banish, Holy, Elemental Ninjutsu, Magical Bloodpacts (lol), Magical WS. I don't think that Sleep, Stun, or Debuffs would be affected.
The CoP Wyrms and other NMs already have an innate 50% resistance rate. Chi Blast and Nukes deal 50% of their "usual" damage to these mobs. It's possible that, through continuous nuking, this can drop even lower down to 25%. Fafnir would still be a joke even if all BLM nukes did 50% of their current damage, but it certainly would make melee damage look a lot more viable.
I think this is a great change because it will (hopefully) thwart the BLM Manaburn Armies but still allow HNMLS with half a brain to make a Skillchain + MB strategy that works well.
Making KB, Aspid, and Faf/Nid stronger is a good thing, because if people can't kill them they'll stop camping. I kind of wish they'd make Faf/Nid Unsleepable, because then 95% of the people who try to fight him would wipe (at least on Seraph, lol)