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  1. #201
    Relic Shield
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    Quote Originally Posted by Slott
    hmm, lol dont want to derail too much, however with maxed attack (and i swap in af2 boots for atk on pacts) i notice myself consistently outdmging other smns on pacts. With 2 acc and both the af+1 legs and af2 gloves (and only 2 merits), I rarely miss (on tiamat yesterday, I didnt have a single miss on a pact)

    But i mean what else is there to wear in legs slot anyway, af2? doesnt really help much in my opinion.
    We have had a COR in the smn party for about a month now @wyrms, and pet attack up makes a very noticable diffrence.

  2. #202
    Cerberus
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    A friend was telling me back when they were about to test ToAU that Rdm was going to get something along the lines of tier II enspells that in addition to causing damage would add status effects (likely the elemental debuffs as mentioned to me). As it seems unlikely they would do this I would like it to be a Job trait verses a JA or Spell to boost the already existing spells effects....of course this is all heresay anyway, but a boost to enspells wouldnt be to bad, but I know I rather have some other killer treats.

  3. #203
    Relic Weapons
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    Quote Originally Posted by Sudai
    I'm willing to bet SE wants each SMN to fully upgrade a different final BP. IF you think about it it'd work. Not often do you have more than 6 SMN on an HNM (unless your shell is just full of them *sadface*) so they could just be sadistic and make them all use the exact same formula effectively making the best way to do it is to have each SMN using a different one.
    Everyone is assuming the resistance will be independant for each element, like casting Thunder would only raise Lightning resistance, but i don't recall to have read anything implying this.

    It could be like that, it could be only one magic resistance stat (that would even gimp Chi Blast with Elemental spamming or such), that could be one resistance stat for each type of different magic (Elemental, Divine, Blood Pacts...), and unless we test it we cannot assume using Heavenly Strike wouldn't gimp Grand Fall.

    I personnally think independant resistance wouldn't change much and thus it wouldn't be like that. They spicified they want this to nerf manaburns especially on fights like Diabolos and with independant elemental resistance you still could kill Diabolos with 2 volleys of nukes if your BLMs each cast a specific spell.

    Speculation by me only, though, of course...

  4. #204
    Ridill
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    Quote Originally Posted by Kuropiko
    Everyone is assuming the resistance will be independant for each element, like casting Thunder would only raise Lightning resistance, but i don't recall to have read anything implying this.
    On the contrary, everyone I talk to thinks just the opposite.

  5. #205
    Relic Shield
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    Quote Originally Posted by aurik
    Quote Originally Posted by Kuropiko
    Everyone is assuming the resistance will be independant for each element, like casting Thunder would only raise Lightning resistance, but i don't recall to have read anything implying this.
    On the contrary, everyone I talk to thinks just the opposite.
    I'm with Aurik, if this was a sophisticated patch at all Chi Blast and Spirits would not have been included.

  6. #206
    Puppetmaster
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    Quote Originally Posted by aurik
    Quote Originally Posted by Kuropiko
    Everyone is assuming the resistance will be independant for each element, like casting Thunder would only raise Lightning resistance, but i don't recall to have read anything implying this.
    On the contrary, everyone I talk to thinks just the opposite.
    Was under impression it was a general resistance and not a single element so using any spell increased its resistance. Also it IS SE, they have to fuck you up where it hurts most, so single element is too easy.

    A friend was telling me back when they were about to test ToAU that Rdm was going to get something along the lines of tier II enspells that in addition to causing damage would add status effects (likely the elemental debuffs as mentioned to me). As it seems unlikely they would do this I would like it to be a Job trait verses a JA or Spell to boost the already existing spells effects....of course this is all heresay anyway, but a boost to enspells wouldnt be to bad, but I know I rather have some other killer treats.
    Some of the /recasts seem to recognize some spells posted previously (not sure if it was mentioned, to tired too scroll back 8 pages lol), but /recast "Utsusemi: San" is doable atm. Recasts for the debuffs I've tried are a nogo I'll probably screw around more with them just to see what stuff I can /recast for other jobs (and I tried /recast "Refresh II" and that didn't work , would have been awesome though if it did lol)!

  7. #207
    Cerberus
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    Quote Originally Posted by gemini~cusp
    Some of the /recasts seem to recognize some spells posted previously (not sure if it was mentioned, to tired too scroll back 8 pages lol), but /recast "Utsusemi: San" is doable atm. Recasts for the debuffs I've tried are a nogo I'll probably screw around more with them just to see what stuff I can /recast for other jobs (and I tried /recast "Refresh II" and that didn't work , would have been awesome though if it did lol)!
    Keep in mind some of those spells are already in game for Mobs. Utsusemi san is used my ninja mobs in Dynamis I believe.

  8. #208
    the whitest knight u' know
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    Quote Originally Posted by Excalin Garisk
    Utsusemi san is used my ninja mobs in Dynamis I believe.
    People still think that? >_<

    If I'm not mistaken, the only use of Utsusemi: San at the moment is the Promyvion mobs "Seethers" for their TP move Winds of Promyvion, or some name similar to that, which gives them like 15 utsusemi shadows... it also uses an animation which is a bigger, more obnoxious Utsusemi animation... Maybe Puks' "Zephyr Mantle" is the same animation? I don't recall, but definitely not 15 shadows.

  9. #209
    Sea Torques
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    [quote=Excalin Garisk]
    Quote Originally Posted by "gemini~cusp":f3910
    Some of the /recasts seem to recognize some spells posted previously (not sure if it was mentioned, to tired too scroll back 8 pages lol), but /recast "Utsusemi: San" is doable atm. Recasts for the debuffs I've tried are a nogo I'll probably screw around more with them just to see what stuff I can /recast for other jobs (and I tried /recast "Refresh II" and that didn't work , would have been awesome though if it did lol)!
    Keep in mind some of those spells are already in game for Mobs. Utsusemi san is used my ninja mobs in Dynamis I believe.[/quote:f3910]
    no they dont

  10. #210
    Banned.
    Account locked at request of user.

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    [quote=Excalin Garisk]
    Quote Originally Posted by "gemini~cusp":e8095
    Some of the /recasts seem to recognize some spells posted previously (not sure if it was mentioned, to tired too scroll back 8 pages lol), but /recast "Utsusemi: San" is doable atm. Recasts for the debuffs I've tried are a nogo I'll probably screw around more with them just to see what stuff I can /recast for other jobs (and I tried /recast "Refresh II" and that didn't work , would have been awesome though if it did lol)!
    Keep in mind some of those spells are already in game for Mobs. Utsusemi san is used my ninja mobs in Dynamis I believe.[/quote:e8095]I got Jubaku:San'd in Qufim once D:

  11. #211
    Black Belt
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    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by aurik
    Quote Originally Posted by Kuropiko
    Everyone is assuming the resistance will be independant for each element, like casting Thunder would only raise Lightning resistance, but i don't recall to have read anything implying this.
    On the contrary, everyone I talk to thinks just the opposite.
    I'm with Aurik, if this was a sophisticated patch at all Chi Blast and Spirits would not have been included.
    Chi Blasts maybe, but freaking Red Lotus Blade and Mijin Gakure, it's like stitching up a wound with a jack hammer.

  12. #212
    23 years old
    Rating: total douchebag

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    RED LOTUS NOOOOOOOOO

  13. #213
    Ridill
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    Quote Originally Posted by miokomioko
    Quote Originally Posted by Excalin Garisk
    Utsusemi san is used my ninja mobs in Dynamis I believe.
    People still think that? >_<

    If I'm not mistaken, the only use of Utsusemi: San at the moment is the Promyvion mobs "Seethers" for their TP move Winds of Promyvion, or some name similar to that, which gives them like 15 utsusemi shadows... it also uses an animation which is a bigger, more obnoxious Utsusemi animation... Maybe Puks' "Zephyr Mantle" is the same animation? I don't recall, but definitely not 15 shadows.
    Seethers use Occultation, not Utsusemi: San.

    Ninja edit

  14. #214
    D. Ring
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    All I know is utsu:san in the dat is a 12 second cast time.

  15. #215
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    Quote Originally Posted by Khamsin
    Quote Originally Posted by miokomioko
    Quote Originally Posted by Excalin Garisk
    Utsusemi san is used my ninja mobs in Dynamis I believe.
    People still think that? >_<

    If I'm not mistaken, the only use of Utsusemi: San at the moment is the Promyvion mobs "Seethers" for their TP move Winds of Promyvion, or some name similar to that, which gives them like 15 utsusemi shadows... it also uses an animation which is a bigger, more obnoxious Utsusemi animation... Maybe Puks' "Zephyr Mantle" is the same animation? I don't recall, but definitely not 15 shadows.
    Seethers use Winds of Promyvion as you say, not Utsusemi: San.
    It's called Occultation.

  16. #216
    Ridill
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    Quote Originally Posted by Priran
    Quote Originally Posted by Khamsin
    Quote Originally Posted by miokomioko
    Quote Originally Posted by Excalin Garisk
    Utsusemi san is used my ninja mobs in Dynamis I believe.
    People still think that? >_<

    If I'm not mistaken, the only use of Utsusemi: San at the moment is the Promyvion mobs "Seethers" for their TP move Winds of Promyvion, or some name similar to that, which gives them like 15 utsusemi shadows... it also uses an animation which is a bigger, more obnoxious Utsusemi animation... Maybe Puks' "Zephyr Mantle" is the same animation? I don't recall, but definitely not 15 shadows.
    Seethers use Occultation, not Utsusemi: San.
    It's called Occultation.

    Ninja edit
    Thanks.

  17. #217
    Mithra Ero-Sensei
    Sex Manthra

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    Erosensei Gulkeeva
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    Closest utsumei-san animation I seen is from puk, too bad thats not it though

    Too bad they don't because the ninjutsu version sounds alot different from what puks use.

    Things in limbus don't use this either or CoP dynamis

    http://www.neko-sentai.com/images/san1.jpg
    http://www.neko-sentai.com/images/san2.jpg
    http://www.neko-sentai.com/images/san3.jpg

  18. #218
    the whitest knight u' know
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    I was referring to the Utsusemi: San .dat animation being used by Seethers and Puks, and nothing else in the game, since no mob in the game casts the spell, as far as I know.

  19. #219
    Black Belt
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    Gulkeeva is like the ultimate hacker XD lol

  20. #220
    Hayleystrator
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    Quote Originally Posted by Koyangi
    Gulkeeva is like the ultimate hacker XD lol
    lololomgspellswapperprogramultimatehackerlolol


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