They need to give DRK scythe mastery, and Drain2!
I have a feeling though it'll be something shitty like absorb effect enhancement or something useless.
Can't wait for the update.
They need to give DRK scythe mastery, and Drain2!
I have a feeling though it'll be something shitty like absorb effect enhancement or something useless.
Can't wait for the update.
they never announced they're nerfing avatar abilities. the only mention is if you spam bloodpact magic non stop such as 3 smn in a pt doing it. But hey you could always you know..mix it up? some smn do physical some do magic...
The only avatar BPs that build resistance will be the magical ones, so say goodbye to Nether Blast spam!Originally Posted by Slott
You're going along the right thought-process, but the magic abilities of avatars that are single-target pass through shadows (as if they are job abilities). AoE Bloodpacts wipe them and do damage.Originally Posted by Deejay
We still do not know if all magic will be lumped together toward building the resistance rate (Knowing SE though...) It is very possible that these new BPs will not be gimped at all. I just hope that each hit for at least 800-1k.
HAHHAA <3 Phoenix WrightOriginally Posted by ValoursLOLDRG
Com'on song spellcasting decrease!
Opereta IIOriginally Posted by Bwelch
/droolOriginally Posted by Janice
Don't wanna go back and look... but Mass elegy would be a very good guess lol but seriously if i don't get pastoral II i'm killing myselfOriginally Posted by Bwelch
RDM will get "Enthunder damage+" "Enwater damage+" etc![]()
There's already a second Operetta isn't there? =XOriginally Posted by Janice
If RDMs get any spells it'll probably be Phalanx II (which looks AoE) or Confuse/Break/Virus/Grav II (most likely).
Refresh II/Refreshga aren't in the dats right now and probably won't be added so don't fool yourself thinking they'll add it.
Hoping to get Dia III as well... as for non-spells, the only thing I think that could make up for no Refresh II/Refreshga is having Refreshes duration go up...to like 5mins (wishful thinking LOL) and Haste's duration as well (maybe WHMs will get Haste potency too lol).
In anycase, RDMs will get for sure, 3-4 spells that we can't land on any existing HNM.
QFTOriginally Posted by Dezzimal
a paladin provoke-like ability would be nice too ._.
This is nice of SE, adding new merits a few days after I finish my relic. I was gonna merit anyway, but with every category capped except Barspell merits for WHM it was getting sorta pointless.
Huge boo for only letting summoners know what's coming though, admittedly those BPs were the most obvious thing coming, but damn I want to know what they'll give MNK, and right now. How about making Boost temporarily increase your VIT as well as your attack? That would be just a little too much fun![]()
They want drks to use scythe more, so id bet on something like Scythe Mastery as well.
Utsusemi: San anyone?
Needless to say I'm extremely curious to see what all the melee jobs get (bet ryko is too). If SE is listening: it'd be really nice if you could cap each weapon merit category, seriously.
Job abilities that make everything really easy would be nice, Im tired of this game taking effort ._.Originally Posted by Merona