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  1. #121
    E. Body
    Join Date
    Aug 2004
    Posts
    2,256
    BG Level
    7

    They need to give DRK scythe mastery, and Drain2!

    I have a feeling though it'll be something shitty like absorb effect enhancement or something useless.

    Can't wait for the update.

  2. #122
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,960
    BG Level
    6
    WoW Realm
    Akama

    they never announced they're nerfing avatar abilities. the only mention is if you spam bloodpact magic non stop such as 3 smn in a pt doing it. But hey you could always you know..mix it up? some smn do physical some do magic...

  3. #123
    E. Body
    Join Date
    Aug 2004
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    2,256
    BG Level
    7

    Quote Originally Posted by Slott
    they never announced they're nerfing avatar abilities. Only if you spam them non stop like 3 smn in a pt doing it. But hey you could always you know..mix it up? some smn do physical some do magic...
    The only avatar BPs that build resistance will be the magical ones, so say goodbye to Nether Blast spam!

  4. #124
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Quote Originally Posted by Deejay
    Quote Originally Posted by Slott
    For the summons, my bet is on heavenly strike and thunderstorm. Those always seemed to be the strongest of the pacts we could never get, plus they went through blink Razz
    I think all avatar abilities go through blink when you fight them inside BCs. When a prime SMN uses blizzagaII, hes not using it as a spell, its his own "Job ability."

    So the game doesnt whipe all of your shadows or w/e, it just goes straight though blink like most other JA's would.

    If they changed any of this then you can feel free to flame me lol, but thats how it was last time i fought avatar primes.

    [/b]
    You're going along the right thought-process, but the magic abilities of avatars that are single-target pass through shadows (as if they are job abilities). AoE Bloodpacts wipe them and do damage.

  5. #125
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    We still do not know if all magic will be lumped together toward building the resistance rate (Knowing SE though...) It is very possible that these new BPs will not be gimped at all. I just hope that each hit for at least 800-1k.

  6. #126
    Old Merits
    Join Date
    May 2005
    Posts
    1,210
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by ValoursLOLDRG
    Quote Originally Posted by BRP
    Quote Originally Posted by ValoursLOLDRG
    DRG will rise again after this update /sarcasm off. Seriously one can hope right?
    http://objection.4camp.net/go.php?n=95216
    I am defeated
    HAHHAA <3 Phoenix Wright

  7. #127
    Bagel
    Join Date
    Aug 2005
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    1,435
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    6
    FFXI Server
    Sylph
    WoW Realm
    Frostmane

    Com'on song spellcasting decrease!

  8. #128
    Relic Shield
    Join Date
    Apr 2005
    Posts
    1,554
    BG Level
    6

    Quote Originally Posted by Bwelch
    Com'on song spellcasting decrease!
    Opereta II

  9. #129
    Bagel
    Join Date
    Aug 2005
    Posts
    1,435
    BG Level
    6
    FFXI Server
    Sylph
    WoW Realm
    Frostmane

    Quote Originally Posted by Janice
    Quote Originally Posted by Bwelch
    Com'on song spellcasting decrease!
    Opereta II
    /drool

  10. #130
    Cerberus
    Join Date
    Mar 2006
    Posts
    488
    BG Level
    4

    Quote Originally Posted by Bwelch
    Quote Originally Posted by Janice
    Quote Originally Posted by Bwelch
    Com'on song spellcasting decrease!
    Opereta II
    /drool
    Don't wanna go back and look... but Mass elegy would be a very good guess lol but seriously if i don't get pastoral II i'm killing myself

  11. #131
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    RDM will get "Enthunder damage+" "Enwater damage+" etc

  12. #132
    Salvage Bans
    Join Date
    Nov 2005
    Posts
    953
    BG Level
    5
    FFXIV Character
    Oro Oro
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Janice
    Quote Originally Posted by Bwelch
    Com'on song spellcasting decrease!
    Opereta II
    There's already a second Operetta isn't there? =X

  13. #133
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    If RDMs get any spells it'll probably be Phalanx II (which looks AoE) or Confuse/Break/Virus/Grav II (most likely).

    Refresh II/Refreshga aren't in the dats right now and probably won't be added so don't fool yourself thinking they'll add it.

    Hoping to get Dia III as well... as for non-spells, the only thing I think that could make up for no Refresh II/Refreshga is having Refreshes duration go up...to like 5mins (wishful thinking LOL) and Haste's duration as well (maybe WHMs will get Haste potency too lol).

    In anycase, RDMs will get for sure, 3-4 spells that we can't land on any existing HNM.

  14. #134
    Sea Torques
    Join Date
    Jul 2005
    Posts
    732
    BG Level
    5

    Quote Originally Posted by Dezzimal
    I'd settle for being allowed to cap h2h, evasion, katana, enfeebling, elemental, dark and ninjutsu all at the same time.
    QFT

  15. #135
    D. Ring
    Join Date
    Jul 2006
    Posts
    4,945
    BG Level
    7
    FFXIV Character
    Grey Jorildyn
    FFXIV Server
    Hyperion

    a paladin provoke-like ability would be nice too ._.

  16. #136
    Sea Torques
    Join Date
    Aug 2005
    Posts
    499
    BG Level
    4

    This is nice of SE, adding new merits a few days after I finish my relic. I was gonna merit anyway, but with every category capped except Barspell merits for WHM it was getting sorta pointless.

    Huge boo for only letting summoners know what's coming though, admittedly those BPs were the most obvious thing coming, but damn I want to know what they'll give MNK, and right now. How about making Boost temporarily increase your VIT as well as your attack? That would be just a little too much fun

  17. #137

    Sweaty Dick Punching Enthusiast

    Join Date
    Mar 2006
    Posts
    7,994
    BG Level
    8
    FFXI Server
    Ragnarok

    They want drks to use scythe more, so id bet on something like Scythe Mastery as well.

  18. #138
    Banned.

    Join Date
    Oct 2005
    Posts
    3,893
    BG Level
    7

    Utsusemi: San anyone?

  19. #139
    Sea Torques
    Join Date
    Jul 2005
    Posts
    732
    BG Level
    5

    Needless to say I'm extremely curious to see what all the melee jobs get (bet ryko is too ). If SE is listening: it'd be really nice if you could cap each weapon merit category, seriously.

  20. #140
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Merona
    a paladin provoke-like ability would be nice too ._.
    Job abilities that make everything really easy would be nice, Im tired of this game taking effort ._.

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