
Originally Posted by
MisterBob
I'm annoyed that SE gave us PRO and SHELL V instead of Regen.
Bashing Shell V as a WHM = LOL. Most deadly AEs in this game = magic based.
Spike Flail?
Anyway, this update is made of awesome.
Paladin stuff sounds cool, but will it be? I can't really think of what each ability will do, so gogo datamining.
Dark Seal sounds like an ES for DRKs so they can actually land their new Absorb-TP spell, while Desperate Blows seems like an increased critical hit rate as your HP gets lower.
RDM Tier 2 enfeebles and Tier 3 Dia and Bio sound great... but I'll still be pouring my merits into Bloodpacts first.
Warrior's Charge, Assassin's Charge and Blade Bash all seem like they'll be Stun JAs (think Shield/Weapon Bash).
Aura Steal, maybe a Steal HP or Steal Buffs move?
Troubadour definitely sounds like singing Bards on the move.
Stealth Shot sounds like a Sneak Attack for ranged attacks.
Empathy will probably just improve Spirit Link. (loldrg)
If Beast Healer doesn't suck, BST might have a shot at redemption. More than likely, it'll just improve pet food effects though.
San ninjutsu... kinda disappointing but not surprising, considering SE wants to bring Paladins up to Ninja's current level.
All-in-all, great update.