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Thread: 7-24-06 Update Details     submit to reddit submit to twitter

  1. #121
    >The Implying
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    Quote Originally Posted by MisterBob
    There's plenty of pics of Tier II AM floating around considering the Jailers and AV can use the spells. And yes, they look a LOT cooler lol
    I personally .dat swapped the Tier 1 spells with the Tier 2 animations.
    With the exception of maybe Quake 2, each spell looks 100x better than its Tier 1 counterpart.

  2. #122
    Ho Mamthra
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    Michaera Khitell
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    Here's a question for everyone pondering the magic resistance thing:

    Do you think, from what SE has given us so far, that the effect is going to be general? Will a mob, say, accumulate a general "Magic Resistance" when any of those things are used against them? Say, a NIN spamming the elemental wheel would affect BLMs throwing Aero IV at Kirin? Or do you think that it'll be seperate, say, a mob has an elemental magic resistance, a WS resistance, a JA resistance, a NIN resistance, etc? Perhaps even a mob will have a wind magic resistance and a thunder magic resistance, etc. I don't want to be gimping BLM/SMN/MNK damage by hitting a mob with my sirroco kukri or holy bolts or my san spell spam or something.

    Ideas?

  3. #123
    Puppetmaster
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    Several new notorious monsters have been added to the Treasures of Aht Urhgan areas.
    WOW, NO SPOILERS PLZ.


    The monster Ullikummi found in the Shrine of Ru'Avitau will now have different conditions for appearing.
    This won the update.


    and i guess para2 and slow2 wins also.

  4. #124
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    Dude, reading comprehension.
    Sorry, I didn't feel that attempting to load the first page 20 times to check a fact that I glaced over was worth the time or effort, and I have no access to playonline at work...

  5. #125
    >The Implying
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    Quote Originally Posted by Michaera
    Here's a question for everyone pondering the magic resistance thing:

    Do you think, from what SE has given us so far, that the effect is going to be general? Will a mob, say, accumulate a general "Magic Resistance" when any of those things are used against them? Say, a NIN spamming the elemental wheel would affect BLMs throwing Aero IV at Kirin? Or do you think that it'll be seperate, say, a mob has an elemental magic resistance, a WS resistance, a JA resistance, a NIN resistance, etc? Perhaps even a mob will have a wind magic resistance and a thunder magic resistance, etc. I don't want to be gimping BLM/SMN/MNK damage by hitting a mob with my sirroco kukri or holy bolts or my san spell spam or something.

    Ideas?
    The update more than likely encompasses all magic damage recieved. It would basically solidify an RDM's role as support/enfeebling, so they don't waste their MP nuking with subpar elemental tiers and skill to build resistance for the magic damage that matters (BLM and maybe SMN's new Bloodpacts).

  6. #126
    Relic Weapons
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    Quote Originally Posted by Illverin
    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by Janice
    The problem I see with WHM stuff.

    If putting more points in Protect and Shell V increases the buffiness of the spell, will linkshell WHM be willing to totally specialise in one or the other?

    I already have full barspells with the +10 mdb along with it, so I call dibbs on full Shell V merits.
    Janice, you're such a hardcore WHM. Everytime I use WHM, I keep seeing the flaws in the jobs.

    edit: I failed to read.
    My guess is that in later updates, they might expand the max points you can put into a category like they did last year. But other than that i have no idea about the WHM merits. If devotion is the MP version of HP -> PT that = lame cuz I would rather see WHMs GET mp than give it away. HP I can kind of understand but taru's don't have HP to give away as is ; ;
    I think the idea with giving away HP isn't that you would give away spare HP, but give it all away. Martyr pretty much means someone who dies for convictions/reglious faith (hi2uWikipedia)... which would kind of make sense. A WHM sacrifices their own HP to keep someone else alive. I wonder if it will just fill up the person's HP that has been taken with the WHM's HP (leaving you with an absolutely minimum of 1) or if it will just take all of the WHM's HP and the WHM will die but like with Mijin ie no exp penalty taken?

    Just speculatiing... it could be something different.

    The MP one (if it is that) would be less useful I would think. Usually if the WHM has no MP left, that's the problem. To give MP to a tank for flash/cures would be ok, and certainly useful in quite a few situations I could think of, but who else would we be giving MP to? BLM's so they can Flood II for 50dmg?

    I'd probably merit both if given the option... but my opinion is HP would be more useful on the whole.

  7. #127
    Bagel
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    Quote Originally Posted by Jeryhn
    Cry me a river. BLMs are still picked over SMN
    (...)
    they don't want the same group of BLMs overpowering everything in the game.
    I've never heard of a Blm zerg killing cop wyrms mister smn lol

    So cry us a river with your BPs that deal damage relative to no stat, or deal (nigh) guaranteed damage like netherblast, and continue tossing them out every 45 seconds without having to coordinate with the skillchain in 6 seconds of lag, or worrying about getting hate.

  8. #128
    >The Implying
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    Martyr could be a secondary Benediction ability maybe, only that it kills the WHM using it? All the WHM has to do is keep his RR3 up.

  9. #129
    E. Body
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    I regret de-levelling my DRK and putting him 10K away from levelling to 75 now

    Absorb-TP does sound nice, though I wonder how potent it'll be.

    I expect a post detailing what each job ability and job trait has a description of doing as soon as the patch comes out.

  10. #130
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    Quote Originally Posted by DeadLegend


    Does anyone have videos of what these spells look like since they've been buried in the game? I hope they're cooler than the regular AM
    kay found some

    Burst II:
    http://www.sendspace.com/file/8uk239


    Flare II:
    http://www.sendspace.com/file/6c9mlr

    Quake II:
    http://www.sendspace.com/file/f8yll3

    Tornado II:
    http://www.sendspace.com/file/05605e



    I hope I can find the rst

  11. #131
    A Magic Ham Sandwich
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    I wonder how long itll be before they announce the maintenance extension. It seems like they always happen on big updates.

  12. #132
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    Quote Originally Posted by DnightX
    http://www.ffxionline.com/forums/festiv ... ht=Fanfest

    This might help everyone figure out some of those new JAs. :D
    From the Dev Panel at the fan fest in reference to BLMs:
    "but giving them more spells to "compensate" so it doesn't seem they are picking on blm."

    Hmmm, nerf the job with NM/HNM resistance, but give them useless spells so BLM don't feel discouraged, LOL!

  13. #133
    >The Implying
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    Quote Originally Posted by DeadLegend
    Quote Originally Posted by Jeryhn
    Cry me a river. BLMs are still picked over SMN
    (...)
    they don't want the same group of BLMs overpowering everything in the game.
    I've never heard of a Blm zerg killing cop wyrms mister smn lol
    People sure did try. Some succeeded too, and later realized that physical damage isn't nerfed the same way magic damage is on CoP Wyrms.

    The reason summoners are used primarily for CoP Wyrm is because of their automatic 50% reduction to magic damage recieved, and their resistance to piercing (lolrng), not because of the hateless aspect of the damage. The hateless aspect of the damage is just a bonus so you don't get Spike Flailed anytime a SA melee lands a hit bigger than the tank party can compensate for.

    What do you care that summoners are good on CoP wyrms anyway? Only one of them drops anything remotely worthwhile, and another is fought for an item drop to another BC, not for the rewards of fighting it itself.

    Quote Originally Posted by DeadLegend
    So cry us a river with your BPs that deal damage relative to no stat, or deal (nigh) guaranteed damage like netherblast, and continue tossing them out every 45 seconds without having to coordinate with the skillchain in 6 seconds of lag, or worrying about getting hate.
    The fact that Bloodpacts are not linked to a stat that we can improve upon is more of a liability than a plus, I assure you. Even a fully merited, fully relic'd summoner can miss Spinning Dive 3 times in a row because the calculations for avatar damage and accuracy is so random.

  14. #134
    Relic Weapons
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    woooooooooooo Abs-TP

  15. #135
    BRP
    BRP is offline
    Banned.

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    I got kicked out of a gay POL chatroom for spamming Cosby quotes.

  16. #136
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    Quote Originally Posted by draxyl
    Quote Originally Posted by epigram
    Resistance is probably caused by the number of spells, not the dmg
    The monster's resistance will increase in accordance with the amount of damage incurred, but each monster has a maximum resistance level.
    Dude, reading comprehension.
    Not his fault for not reading.

    The following magic types will trigger the accumulative magic resistance effect when used repeatedly on monsters whose strength is "impossible to gauge
    So, which one is it going to be? # of nukes, amount of damage, or both?

  17. #137
    Bagel
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    It sounds like where you come from, smn zerg is different from where I come from. I don't mean smn dd, I mean 18 dickheads with avatars spam summoning for 5 hours while melees/tanks/etc just sit around in the zone so /sea attohwacsm doesn't look like a pathetic tankless, DDless, mageless 20 smn zerg lol. This type of zerg involves 18 retards (ranging in level from 60-75 wtf) throwing their avatars at [x Wyrm] and running away.


    and wow Burst2 looks great, I've always wanted a real wrath of god thunderbolt spell.

  18. #138
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    Quote Originally Posted by DeadLegend
    If it's 3k a shot we'll all be 74 by tomorrow lol


    Does anyone have videos of what these spells look like since they've been buried in the game? I hope they're cooler than the regular AM
    Have you fought Jailer of Hope before (Burst II) or Jailer of Faith (Quake II).. AM2 looks pretty damn awesome imo. I have been hit for 3.4k dmg from Quake II (stole hate fucking around with mazurka). Burst II is near insta cast from Hope due to the mobs fast cast. I doubt these spells will suck when MBd.

  19. #139
    Bagel
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    I once heard that Meteor is 1 mp in dats, so eh, maybe these Tier2 ancients have strange properties. Someone earlier mentioned Burst2 having a cast time of only 8.5 seconds, that is sick if it's true for players.

  20. #140
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    So did DRK just get the ability to self chain with gsword using /sam meditate and ABS-TP ?

    meditate start->Spinslash->Abs-TP->hit->Groundstrike?

    And if lolpup gets howling fist and dragon kick, i wonder if they improved their skill cap on h2h, otherwise they'll be waiting until like level 73 to get idragonkick.

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