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Thread: 7-24-06 Update Details     submit to reddit submit to twitter

  1. #161
    Hydra
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    Ok so here's the breakdown of the new abilities and job traits (sorted it and combined from POL site):

    Warrior

    Warrior's Charge (a) -- Will double your next attack
    Tomahawk (a) -- Expends a throwing Tomahawk to inflict a special def down effect on an enemy
    Savagery (jt) -- Adds TP Bonus to Warcry
    Aggressive Aim (jt) -- Adds RAcc Bonus to Aggressor

    Monk

    Mantra (a) -- Increases Max HP of party members within AoE
    Formless Strikes (a) -- While in effect, melee attacks will not be considered physical dmg. No effect on WSes.
    Invigorate (jt) -- Adds Regen effect when using Chakra
    Panance (jt) -- Adds effect to Chi Blast that inhibits an enemy's TP accumulation

    White Mage

    Martyr (a) -- Sacrifice HP to heal a party member double the effect
    Devotion (a) -- Sacrifice HP to grant a party member the same amount in MP

    Theif

    Assassin's Charge (a) -- Will triple your next attack
    Feint (a) -- Your next attack will greatly reduce an enemy's evasion
    Aura Steal (jt) -- Adds Dispel effect to Steal. Occasionally absorbs dispelled effect
    Ambush (jt) -- Grants an acc bonus to melee and ranged attacks from behind and enemy

    Paladin

    Fealty (a) -- Grants a powerful resistance to enfeebling magic
    Chivalry (a) -- Converts TP to MP
    Iron Will (jt) -- Adds spell interrupt down event to Rampart
    Guardian (jt) -- Reduces enmity loss while using Sentinel

    Dark Knight

    Dark Seal (a) -- Enhances the accuracy of your next dark magic spell
    Diabolic Eye (a) -- Reduces Max HP, increases accuracy
    Muted Soul (jt) -- Reduces enmity while using Soul Eater
    Desparate Blows (jt) -- Reduces delay for 2handed weapons when using Last Resort

    Beastmaster

    Feral Howl (a) -- Terrorizes the target
    Killer Instinct (a) -- Grant's your pet's Killer effect to party members within AoE
    Beast Affinity (jt) -- Increases the level of pets summoned with Call Beast
    Beast Healer (jt) -- Enhances the Regen effect of Reward

    Bard

    Nightingale (a) -- Halves the casting and recasting times of songs
    Troubadour (a) -- Increases the casting times of songs by 1.5 and doubles the effect

    Ranger

    Stealth Shot (a) -- Your next attack will generate less enmity
    Flashy Shot (a) -- Your next attack will generate more enmity and ignore level difference penalties
    Snapshot (jt) -- Reduces the delay for ranged attacks
    Recycle (jt) -- Occasionally allows ranged attacks without consuming ammo

    Samurai

    Shikikoyo (a) -- Share TP above 100 with a party member
    Blade Bash (a) -- Delivers an attack that can stun the target and occaasionally cause plague
    Ikishoten (jt) -- Increases amount of TP gained with a Zanshin attack
    Overwhelm (jt) -- Grants and Att bonus to WSes performed face to face with an enemy

    Ninja

    Sange (a) -- Consumes remaining shadow images to perform a ranged attack
    Ninja Tool Expertise (jt) -- Occasionally allows use of ninjustsu without consuming tools

    Dragoon

    Deep Breathing (a) -- Enhances effect of next wyvern breathe
    Angon (a) -- Expends an angon to lower the enemies defense
    Empathy (jt) -- Copies beneficial effects to wyvern when using Spirit Link
    Strafe (jt) -- Increases accuracy of wyvern's breath

  2. #162
    Sea Torques
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    Holy awesomeness, I like everything in this update. The new abilities and traits for monk sound really cool.

    Formless strike sounds awesome... especially considering you could couple it with hundredfists. And it's so unique. Even for simple things like soloing Shadow Lord, or Bugard in the Sky ENM, or Aspi. I guess the details of timer and damage per punch while using it will determine how good this is.

    Penance sounds great for hNMs, damage for no tp AND inhibits tp gain. I hope people can do some test on this in ballista (e.g., against a PLD getting hit vs a SAM using meditate vs a ranger getting tp from arrows, vs a pet getting hit by spells).

    Invigorate sounds ok, regen after chakra doesn't hurt, it can help a bit soloing but not a huge deal, unless the regen is more than the usual 1hp/3sec.

    Mantra, meh, I guess it's useful on hNMs too.

    But... maintenance until 8pm though.... Let me in!!!

    P.S. I hope the new items from IM points for lance corporal and corporal are even more cool for monk than trollbane, although it would be hard to believe. Someone hurry and start datamining new rare ex items etc.

  3. #163
    Fake Numbers
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    Quote Originally Posted by Illverin
    I'm not sure if anyone mentioned this and the site is too laggy atm to go back and fish through all the pages but does SoulFlayer = Davy Jones of FFXI.....kind of
    Bears somewhat of a resemblance to Chaos Sorcerer from PSO too.

    http://www.playonline.com/pcd/update...5vNusN1/03.jpg

    http://pscave.com/pso/images/chaos-sorcerer.gif

  4. #164
    Hydra
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    Have a SAM on the side of a tank team Med/Tp build to 300 >> sub into tank team >> Shikikoyo = +200 TP to PLD >> Chivalry

    o.O

    Lots of fun creative possibilites... and /drool at Troubadour+Balladx2 = 6mp/tick

  5. #165
    Ridill
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    Quote Originally Posted by Illverin
    I'm not sure if anyone mentioned this and the site is too laggy atm to go back and fish through all the pages but does SoulFlayer = Davy Jones of FFXI.....kind of
    The SoulFlayer (Mind Flayer in previous FFs) were in FF5 in the Void, and FF1 in the Marsh Cave.

    So maybe the director of Dead Man's Chest was a FF fan. Either that, or there is a deeper mythological source from which Squaresoft got the idea.

    If they're anything like they were in previous FFs, they'll suck to fight. Aside from damaging moves, they had a habit of AoE sucking your brains out and leaving you immobilized with a bad DoT effect.

    I wouldn't be surprised if the FFXI version gave you Paralyze, Bind, Terror, or Amnesia. Or hell, even Nightmare for sleep + DoT.

  6. #166
    Puppetmaster
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  7. #167
    Bagel
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    update's available for download

  8. #168
    Tom Wilson will never be good.
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    Quote Originally Posted by Hige
    Quote Originally Posted by Illverin
    I'm not sure if anyone mentioned this and the site is too laggy atm to go back and fish through all the pages but does SoulFlayer = Davy Jones of FFXI.....kind of
    Bears somewhat of a resemblance to Chaos Sorcerer from PSO too.

    http://www.playonline.com/pcd/update...5vNusN1/03.jpg

    http://pscave.com/pso/images/chaos-sorcerer.gif
    jacked this from a friend.

    Quote Originally Posted by Taera
    The following new monsters have been added to the Treasures of Aht Urhgan areas:
    Soulflayer
    Wamoura

    http://www.playonline.com/pcd/update...5vNusN1/03.jpg
    ^
    |
    |
    |
    http://img19.photobucket.com/albums/...s/702e243d.jpg


    Orly.

  9. #169
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    My arse is sore SE, try to fuck me less hard next time please?

  10. #170
    BRP
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    To Organize.

    Warrior
    Warrior's Charge(Ability) - Double Attack Proc on next attack
    Tomahawk(Ability) - Throws a tomahawk that gives defense down
    Savagery(Trait) - Adds TP Bonus effect to Warcry
    Aggressive Aim(Trait) - Adds Range Accuracy Bonus to Aggressor

    Monk
    Mantra(Ability) - AoE +Max HP to Party
    Formless Strikes(Ability) - Turns normal attacks unphysical
    Invigorate(Trait) - Adds Regen effect to Chakra
    Penance(Trait) - Chi Blast inhibits the target's TP gain

    White Mage
    Martyr(Ability) - Pay HP and give double amount HP to party member
    Devotion(Ability) - Pay HP and give same amount MP to party member
    Protectra V
    Shellra V

    Black Mage
    Flare II
    Freeze II
    Tornado II
    Quake II
    Burst II
    Flood II

    Red Mage
    Dia III
    Slow II
    Paralyze II
    Phalanx II
    Bio III
    Blind II

    Thief
    Assassin's Charge(Ability) - Triple Attack Proc on next attack
    Feint(Ability) - Next attack greatly lowers monster's evasion
    Aura Steal(Trait) - Adds dispel to Steal, sometimes absorbs the buff
    Ambush(Trait) - Grants Accuracy and Range Accuracy bonus from behind

    Paladin
    Fealty(Ability) - Powerful resistance vs Enfeebaling magic
    Chivalry(Ability) - Converts TP to MP
    Iron Will(Trait) - Adds spell interuption rate down while Rampart is on
    Guardian(Trait) - Reduce enmity loss while Sentinal is on

    Dark Knight
    Dark Seal(Ability) - Elemental Seal for Dark Magic
    Diabolic Eye(Ability) - Reduce Max HP, increase accuracy
    Mutded Soul(Trait) - Lowers Enmity on Soul Eater
    Desperate Blows(Trait) - Lowers 2-handed weapon delay on Last Resort

    Beastmaster
    Feral Howl(Ability) - Terror on target
    Killer Instinct(Ability) - Adds pet's killer effects to party
    Beast Affinity(Trait) - Raises level of Jug Pets
    Beast Healer(Trait) - Enhances Regen on Pet Food

    Bard
    Nightingale(Ability) - Lowers time on casting time / recast time on songs
    Troubadour(Ability) - Increases song casting time by 1.5 and doubles the effect
    Foe Sirvente - ??? song
    Adventurer's Dirge - ??? song

    Ranger
    Stealth Shot(Ability) - Next (range?) attack is for less enmity
    Flashy Shot(Ability) - Next (range?) attack is for more enmity, but ignore target's level
    Snapshot(Trait) - Reduces the delay for range attacks
    Recycle(Trait) - Like the Relic piece, sometimes doesn't spend ammo

    Samurai
    Shikikoyo(Ability) - Give TP above 100 to a party member
    Blade Bash(Ability) - An attack that stuns and can Plague
    Ikishoten(Trait) - More TP from Zanshin attacks
    Overwhelm(Trait) - Attack Bonus for Weapon Skills preformed in front of target

    Ninja
    Katon: San
    Hyton: San
    Doton: San
    Raiton: San
    Suiton: San
    Sange(Ability) - Uses shadows for a range attack
    Ninja Tool Expertise(Trait) - Like the Relic piece, sometimes doesn't spend ninja tools

    Dragoon
    Deep Breathing(Ability) - Enhances next Wyvern breath
    Angon(Ability) - Throws an angon that lowers defense
    Empathy(Trait) - Gives good status effects to Wyvern with Spirit Link
    Strafe(Trait) - Increase accuracy of Wyvern breath

    Summoner
    Meteor Strike
    Heavenly Strike
    Wind Blade
    Geocrush
    Thunderstorm
    Grand Fall

    EDIT: Someone beat me to it, damn... Anyway

    My arse is sore SE, try to fuck me less hard next time please?
    Your vagina must feel even worse.

  11. #171
    Sea Torques
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    Quote Originally Posted by DeadLegend
    Hey

    Nightingale(halves cast/recast of songs)
    +
    Troubador(song cast x1.5, DOUBLE EFFECT of song)
    =
    Broken FFXI


    Ballad stack for 6 mp? Minne stack for 180 defense? Holy fuck
    hi2uSuperElegy

  12. #172
    Hydra
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    Quote Originally Posted by Judai
    Quote Originally Posted by Hige
    Quote Originally Posted by Illverin
    I'm not sure if anyone mentioned this and the site is too laggy atm to go back and fish through all the pages but does SoulFlayer = Davy Jones of FFXI.....kind of
    Bears somewhat of a resemblance to Chaos Sorcerer from PSO too.

    http://www.playonline.com/pcd/update...5vNusN1/03.jpg

    http://pscave.com/pso/images/chaos-sorcerer.gif

    http://ftp.vbfx.com/mirrors/www.plan...ers/wizard.gif http://www.ffcompendium.com/EspMon/wizard1w.jpg

    Circa FF1

  13. #173
    Sea Torques
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    I don't know if this has been posted already but....

    Kard
    Old - DMG 22 Delay 190
    New - DMG 25 Delay 190

    Venom Kukri +1
    Old - DMG 22 Delay 200
    New - DMG 25 Delay 200

    Hoplites Harpe
    Old - DMG 27 Delay 210
    New - DMG 32 Delay 210

    Harpe
    Old - DMG 29 Delay 210
    New - DMG 35 Delay 210

    Valiant Knife
    Old - DMG 21 Delay 195
    New - DMG 24 Delay 195

    Stun Kukri +1
    Old - DMG 24 Delay 206
    New - DMG 27 Delay 206

    Sirocco Kukri
    Old - DMG 21 Delay 150
    New - DMG 26 Delay 150

    Daylight Dagger
    Old - DMG 24 Delay 183
    New - DMG 28 Delay 183

    Taillefer's Dagger
    Old - DMG 23 Delay 187
    New - DMG 27 Delay 187

    Behemoth Knife +1
    Old - DMG 26 Delay 201
    New - DMG 32 Delay 201

    Thief's Knife
    Old - DMG 24 Delay 194
    New - DMG 28 Delay 194

    Khanjar
    Old - DMG 23 Delay 192
    New - DMG 27 Delay 192

    Misericorde +1
    Old - DMG 24 Delay 178
    New - DMG 28 Delay 178

    Stylet
    Old - DMG 24 Delay 195
    New - DMG 31 Delay 195

    Titan's Baselard
    Old - DMG 23 Delay 186
    New - DMG 28 Delay 186

    Blau Dolch
    Old - DMG 22 Latent DMG 28 Delay 178
    New - DMG 26 Latent DMG 33 Delay 178

    Martial Knife
    Old - DMG 23 Delay 186
    New - DMG 27 Delay 186

    Gully +1
    Old - DMG 26 Delay 200
    New - DMG 30 Delay 200

    X's Knife
    Old - DMG 23 Delay 201
    New - DMG 34 Delay 201

    Mighty Knife
    Old - DMG 24 Delay 200
    New - DMG 28 Delay 200

    Heart Snatcher
    Old - DMG 11 Latent DMG 24 Delay 205
    New - DMG 15 Latent DMG 30 Delay 205

    Perseus's Harpe
    Old - DMG 31 Delay 210
    New - DMG 37 Delay 210

    Jambiya +1
    Old - DMG 27 Delay 212
    New - DMG 34 Delay 194

    Thanatos Baselard
    Old - DMG 24 Delay 191
    New - DMG 28 Delay 191

    Mandau
    Old - DMG 32 Delay 176
    New - DMG 39 Delay 176



    I expect a quadruple post from this ><;

  14. #174
    New Spam Forum
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    I have a question
    I read all these 12pages but you guys.. how many New Traits/Abilities/Spells can you upgrade using merit points?

    I mean whats the limit? Its probably on Playonline somehwere but i missed it lol But plz im curious..

    Cuz the hardest choice ever is going to be choosing between 2or3 spells from RDM Merit list..
    help ty

  15. #175
    Chram
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    Quote Originally Posted by Shuemue
    My arse is sore SE, try to fuck me less hard next time please?
    Tons of other jobs have been buffed and can be useful "end game" now and you're busy crying about yourself when you haven't even been nerfed.

    Unless you're in a shitty linkshell, this will be an amazing update for everybody =)

  16. #176
    Ridill
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    Quote Originally Posted by Devek
    Quote Originally Posted by Shuemue
    My arse is sore SE, try to fuck me less hard next time please?
    Tons of other jobs have been buffed and can be useful "end game" now and you're busy crying about yourself when you haven't even been nerfed .

    Unless you're in a shitty linkshell, this will be an amazing update for everybody =)
    You might not have noticed, but he is a BLM, you know.

    Btw, any sign in the dat files of how long Troubedor and Nightingale last? Is it 3 min duration with 5 min recast, or more like Defender or Counterstance where their duration = their recast?

  17. #177
    BRP
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    Guys, this is just a gut feeling, but I think Mind Flayers are based on...






    http://www.wizards.com/dnd/images/MM...MM35_PG187.jpg

    Mind Flayers

  18. #178
    Chram
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    Argent Dawn

    Did anyone notice music188 slipped into the original sound folder? Naturally it's encoded in ATRAC3 so someone get cracking on it please!

  19. #179
    The Tower
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    Quite right, BRP.

    I agree with what's said about Guardian, despite its goofy wording, enhanced in hilarity by its proximity to Muted Soul, might provide a real reason to merit Sentinel if it cuts effective enmity loss on 300 damage hits to an effective 100, or even anything near that.

  20. #180
    Melee Summoner
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    Now if only they'd rename the dumb level 55ish papyrus skeletons so they can call Corses Liches like they're supposed to be, all the d&d nerds can be happy.

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