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Thread: 7/24/06 .DAT Information     submit to reddit submit to twitter

  1. #41
    Salvage Bans
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    Quote Originally Posted by aurik
    I hope you guys are kidding about monk merits, those are fucking garbage abilities.
    They seem good to me.

    Mantra your party before Souleater + Blood Weapon + Kraken Club.
    Formless Strikes (+ Hundred Fists for more fun) on mobs that use Invincible and like Jailer of Fortitude, Aspidochelone, or just anything with higher defense than usual.

  2. #42
    Sea Torques
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    BLM AF HAT, BODY, LEGS, HANDs have all still their places in end game =P

  3. #43
    Hydra
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    I had this in the other thread but i'll repost it here for relavance (nice work Taj btw~ i just typed it all up and organized by jobs assuming most hosted pics would go down quickly enough here):

    Warrior

    Warrior's Charge (a) -- Will double your next attack
    Tomahawk (a) -- Expends a throwing Tomahawk to inflict a special def down effect on an enemy
    Savagery (jt) -- Adds TP Bonus to Warcry
    Aggressive Aim (jt) -- Adds RAcc Bonus to Aggressor

    Monk

    Mantra (a) -- Increases Max HP of party members within AoE
    Formless Strikes (a) -- While in effect, melee attacks will not be considered physical dmg. No effect on WSes.
    Invigorate (jt) -- Adds Regen effect when using Chakra
    Panance (jt) -- Adds effect to Chi Blast that inhibits an enemy's TP accumulation

    White Mage

    Martyr (a) -- Sacrifice HP to heal a party member double the effect
    Devotion (a) -- Sacrifice HP to grant a party member the same amount in MP

    Theif

    Assassin's Charge (a) -- Will triple your next attack
    Feint (a) -- Your next attack will greatly reduce an enemy's evasion
    Aura Steal (jt) -- Adds Dispel effect to Steal. Occasionally absorbs dispelled effect
    Ambush (jt) -- Grants an acc bonus to melee and ranged attacks from behind and enemy

    Paladin

    Fealty (a) -- Grants a powerful resistance to enfeebling magic
    Chivalry (a) -- Converts TP to MP
    Iron Will (jt) -- Adds spell interrupt down event to Rampart
    Guardian (jt) -- Reduces enmity loss while using Sentinel

    Dark Knight

    Dark Seal (a) -- Enhances the accuracy of your next dark magic spell
    Diabolic Eye (a) -- Reduces Max HP, increases accuracy
    Muted Soul (jt) -- Reduces enmity while using Soul Eater
    Desparate Blows (jt) -- Reduces delay for 2handed weapons when using Last Resort

    Beastmaster

    Feral Howl (a) -- Terrorizes the target
    Killer Instinct (a) -- Grant's your pet's Killer effect to party members within AoE
    Beast Affinity (jt) -- Increases the level of pets summoned with Call Beast
    Beast Healer (jt) -- Enhances the Regen effect of Reward

    Bard

    Nightingale (a) -- Halves the casting and recasting times of songs
    Troubadour (a) -- Increases the casting times of songs by 1.5 and doubles the effect

    Ranger

    Stealth Shot (a) -- Your next attack will generate less enmity
    Flashy Shot (a) -- Your next attack will generate more enmity and ignore level difference penalties
    Snapshot (jt) -- Reduces the delay for ranged attacks
    Recycle (jt) -- Occasionally allows ranged attacks without consuming ammo

    Samurai

    Shikikoyo (a) -- Share TP above 100 with a party member
    Blade Bash (a) -- Delivers an attack that can stun the target and occaasionally cause plague
    Ikishoten (jt) -- Increases amount of TP gained with a Zanshin attack
    Overwhelm (jt) -- Grants and Att bonus to WSes performed face to face with an enemy

    Ninja

    Sange (a) -- Consumes remaining shadow images to perform a ranged attack
    Ninja Tool Expertise (jt) -- Occasionally allows use of ninjustsu without consuming tools

    Dragoon

    Deep Breathing (a) -- Enhances effect of next wyvern breathe
    Angon (a) -- Expends an angon to lower the enemies defense
    Empathy (jt) -- Copies beneficial effects to wyvern when using Spirit Link
    Strafe (jt) -- Increases accuracy of wyvern's breath

  4. #44
    Honorary Wanglad
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    Well for Pld, pretty much every piece of it can be used till 75 if you wanted. Feet and Body are argueably the best pieces though in that set and the only piece I really see worth using out of the Cor set is the lvl 60 head. If I hadn't gotten Pahluwan body the Cor body would be a good choice too but every piece aside from the head have much better options.

  5. #45
    Old Merits
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    Cast time on :San magic is 2.75 seconds, with 1 min recast. In comparison, Ichi is 4s cast, Ni is 1.5s cast, so this is bang on in between.


    Kard
    Old - DMG 22 Delay 190
    New - DMG 25 Delay 190

    Venom Kukri +1
    Old - DMG 22 Delay 200
    New - DMG 25 Delay 200

    Hoplites Harpe
    Old - DMG 27 Delay 210
    New - DMG 32 Delay 210

    Harpe
    Old - DMG 29 Delay 210
    New - DMG 35 Delay 210

    Valiant Knife
    Old - DMG 21 Delay 195
    New - DMG 24 Delay 195

    Stun Kukri +1
    Old - DMG 24 Delay 206
    New - DMG 27 Delay 206

    Sirocco Kukri
    Old - DMG 21 Delay 150
    New - DMG 26 Delay 150

    Daylight Dagger
    Old - DMG 24 Delay 183
    New - DMG 28 Delay 183

    Taillefer's Dagger
    Old - DMG 23 Delay 187
    New - DMG 27 Delay 187

    Behemoth Knife +1
    Old - DMG 26 Delay 201
    New - DMG 32 Delay 201

    Thief's Knife
    Old - DMG 24 Delay 194
    New - DMG 28 Delay 194

    Khanjar
    Old - DMG 23 Delay 192
    New - DMG 27 Delay 192

    Misericorde +1
    Old - DMG 24 Delay 178
    New - DMG 28 Delay 178

    Stylet
    Old - DMG 24 Delay 195
    New - DMG 31 Delay 195

    Titan's Baselard
    Old - DMG 23 Delay 186
    New - DMG 28 Delay 186

    Blau Dolch
    Old - DMG 22 Latent DMG 28 Delay 178
    New - DMG 26 Latent DMG 33 Delay 178

    Martial Knife
    Old - DMG 23 Delay 186
    New - DMG 27 Delay 186

    Gully +1
    Old - DMG 26 Delay 200
    New - DMG 30 Delay 200

    X's Knife
    Old - DMG 23 Delay 201
    New - DMG 34 Delay 201


    Mighty Knife
    Old - DMG 24 Delay 200
    New - DMG 28 Delay 200

    Heart Snatcher
    Old - DMG 11 Latent DMG 24 Delay 205
    New - DMG 15 Latent DMG 30 Delay 205

    Perseus's Harpe
    Old - DMG 31 Delay 210
    New - DMG 37 Delay 210

    Jambiya +1
    Old - DMG 27 Delay 212
    New - DMG 34 Delay 194

    Thanatos Baselard
    Old - DMG 24 Delay 191
    New - DMG 28 Delay 191

    Mandau
    Old - DMG 32 Delay 176
    New - DMG 39 Delay 176

  6. #46
    Melee Summoner
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    Quote Originally Posted by Dein
    Cor af looks horrible stat wise... wtf is with only getting enhanced Quick Draw? I really hope that these aren't the final stats...
    I thought that was pretty lame myself, only one enhancment



    unless hidden effects....
    "Everybody get your Roll on"
    and
    "Try to catch me rollin Dirty"


    cuz that would be gangster

  7. #47
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    Thank you v.v. much 1/2 Pint. m(_ _)m.

  8. #48
    Bagel
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    Formless strikes is gonna get smacked with the magic nerf.

    Cor AF has massive ranged accuracy+, more than ranger af lol, so that should be some compensation for lack of trait/ability boosts.
    Not all AF is super duper shit, for example, look at the first pld af set, it gives no JA boosts except Holy Circle, just regular stat/hp/magic skill.

    (fuckin taking me 20 minutes to post with this slowdown)

  9. #49
    the whitest knight u' know
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    Quote Originally Posted by Elcura
    What about attachments and frames? =( I'll be really dissapointed if PUPs don't get new ones.

    As for AF, seems ok, for PUP only the feet and hands look good, depending on how strong enhanced manuvers are.
    As a 67 PUP (flame ;D) and from doing a lot of 'my-ex-pt-left-me-@2000-soloing' on high DCs, I can say:

    Weapon = /loltoss

    Hat = resting solo

    Hands = sexy (I'll assume stat boost is at least doubled, and if maneuvers last twice as long, I'll crap my pants. They will probably replace pln. hands or battle gloves due to usefulness>3/4acc)

    Body = sexy (probably replaced by pln. kaz. @ lv. 70 unless mp boost is big enough to significantly increase time the mage frame can spam Thunder II before converting and Cure IVing. Definitely replaced by pln. kaz. if using ranger or tank frame)

    legs = solo (but very awesome for solo. PUP solo is made possibly purely by using the mage frame with attatchments that give MP+, Convert, and Curing priority+, At 66~67 mage frame Cure IVs for 375ish when I'm about 300~350hp down from full, depending on how many light maneuvers are pushing priority up)

    feet = meh (hume RSE2 boots have 3 DEX over these in my case. Enhanced Repair only really good if you're using ranger or tank frame on AoE-heavy mobs, or perhaps if your race gets poo for footgear otherwise)


    And they did mention "Several new automaton attatchments have been added." Although not important to most dataminers due to it being related to lolpup, I'd like to find out the descriptions on those (not just the "fire based automaton attatchment" the actual description when you trade and equip them.)

  10. #50
    Sea Torques
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    The MNK abilities all depend very heavily on what the potency of the effect is.

    If Penance's effect is strong and has a good duration (and even better would be stacking with Subtle Blow to break the 50% cap) it could be very awesome, but if its short and like 10% reduction, it would be useless. Potentially extremely powerful though.

    Invigorate would have to be a very strong regen to be worth it (that stacks with other regens).

    Mantra, if it gives significant HP for a significant duration could be good, its not particularly exciting stuff though.

    Formless Strikes seems like a big question mark to me, does it just mean make melee hits give no TP at all, or ignore physical defense or does it actually turn them into magical damage, which would then depend on the whole resist thing... Could be great but could be total crap.

  11. #51
    Old Merits
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    I know nothing about PUP, this is everything in the DATs, so some of it will probably already be ingame

    Strobe
    Increases Enmity
    Occasionally use "Provoke"

    Tension Spring
    Enhances attack

    Inhibitor
    Store TP
    Improves TP usage efficiency

    Tension Spring II
    Enhances attack

    Attuner
    Enhances attack against strong
    enemies

    Mana Booster
    Increases frequency of spell use

    Loudspeaker
    Enhances magic attack

    Scanner
    Occasionally scans target's
    magic resistances

    Loudspeaker II
    Enhances magic attack

    Tactical Processor
    Decreases decision-making time, but
    increases the tendency to overload

    Accelerator
    Enhances evasion

    Scope
    Enhances ranged accuracy

    Pattern Reader
    Analyzes enemy attack patterns
    and gradually enhances evasion

    Accelerator II
    Enhances evasion

    Drum Magazine
    Sacrifices accuracy for speed in
    ranged attacks

    Shock Absorber
    Use "Stoneskin"

    Armor Plate
    Enhances defense

    Analyzer
    Increases chance of mitigating
    the effects of special attacks
    previously used by the enemy

    Armor Plate II
    Enhances defense

    Equalizer
    Reduces damage received according to
    damage taken

    Stabilizer
    Enhances accuracy

    Volt Gun
    Adds lightning damage to attacks

    Heat Seeker
    Analyzes enemy evasion patterns
    and gradually enhances accuracy

    Stabilizer II
    Enhances accuracy

    Target Marker
    Enhances accuracy against strong
    enemies

    Mana Jammer
    Enhances magic defense

    Heatsink
    Reduces the rate of
    "Fire Maneuver" overload

    Stealth Screen
    Reduces enmity

    Mana Jammer II
    Enhances magic defense

    Mana Channeler
    Increases magic recast time in
    exchange for increased magic attack

    Auto-Repair Kit
    Increases HP
    Adds "Regen" effect to Light Maneuver

    Flashbulb
    Use "Flash"

    Damage Gauge
    Prioritizes curing

    Auto-Repair Kit II
    Increases HP
    Adds "Regen" effect to Light Maneuver

    Eraser
    Erase enfeebling and maneuver effects

    Mana Tank
    Increases MP
    Adds "Refresh" effect
    to Dark Maneuver

    Mana Converter
    Consumes HP to gradually restore MP

    Mana Conserver
    Conserve MP

    Mana Tank II
    Increases MP
    Adds "Refresh" effect
    to Dark Maneuver

    Smoke Screen
    Decreases accuracy, increases evasion

  12. #52
    RIDE ARMOR
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    Quote Originally Posted by Pampei
    Quote Originally Posted by Dein
    Cor af looks horrible stat wise... wtf is with only getting enhanced Quick Draw? I really hope that these aren't the final stats...
    I thought that was pretty lame myself, only one enhancment



    unless hidden effects....
    "Everybody get your Roll on"
    and
    "Try to catch me rollin Dirty"


    cuz that would be gangster
    As for COR, overall its good but there are a few meaningless stats. The R.Acc is nice, but where is the R.att?!

    Body:
    R.Acc, Dex, & Agi - all are very nice

    Hands
    Dex is good, MND if you sub /whm, parry = meh

    Head
    This is the most sexy piece of the set; Str, R.acc, & enhances QD..very nice^^.

    Legs
    HP is nice, INT is useless, and negative enmity is a mood point.

    Feet
    Again more Str, R.acc, & Agi so nice aswell.

    I haven't seen the AF weapon and its stats yet though, but I hope its a gun

  13. #53
    the whitest knight u' know
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    Quote Originally Posted by ½pint

    Tension Spring II
    Enhances attack

    Attuner
    Enhances attack against strong
    enemies

    Loudspeaker II
    Enhances magic attack

    Tactical Processor
    Decreases decision-making time, but
    increases the tendency to overload

    Accelerator II
    Enhances evasion

    Drum Magazine
    Sacrifices accuracy for speed in
    ranged attacks

    Armor Plate II
    Enhances defense

    Equalizer
    Reduces damage received according to
    damage taken

    Stabilizer II
    Enhances accuracy

    Target Marker
    Enhances accuracy against strong
    enemies

    Mana Jammer II
    Enhances magic defense

    Mana Channeler
    Increases magic recast time in
    exchange for increased magic attack

    Auto-Repair Kit II
    Increases HP
    Adds "Regen" effect to Light Maneuver

    Eraser
    Erase enfeebling and maneuver effects

    Mana Tank II
    Increases MP
    Adds "Refresh" effect
    to Dark Maneuver

    Smoke Screen
    Decreases accuracy, increases evasion
    These are the new attatchments, to which I say 'holy crap.' Many thanks, 1/2 pint. Many. Looks like 2 new attatchments per element, which finally makes for enough good attatchments for a PUP to actually have to pick and choose what might be best in each situation. Looks like the job finally might find its niche.

  14. #54
    Salvage Bans
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    Quote Originally Posted by DeadLegend
    Formless strikes is gonna get smacked with the magic nerf.
    Maybe, but it didn't say it was magic damage.

  15. #55
    Bagel
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    Is there a way for taj and any other dataminers to find out about the Max merit combo for Group 2 upgrades?

  16. #56
    Sea Torques
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    any info on the most likely useless AF weapons?

  17. #57
    Puppetmaster
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    Quote Originally Posted by nekoshoonen
    any info on the most likely useless AF weapons?
    Immortal's Scimitar
    DMG:26, Delay:236, MP+10, STR+1, INT+1

    Trump Gun
    DMG:28, Delay: 480, AGI+2, Ranged Accuracy+2

    Turbo Animator
    An improved version of the animator. Transmits commands at a faster rate than the standard model.

  18. #58
    Sea Torques
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    Quote Originally Posted by Ichthyos
    Quote Originally Posted by DeadLegend
    Formless strikes is gonna get smacked with the magic nerf.
    Maybe, but it didn't say it was magic damage.
    What other damage types are there?? I can only think of physcial damage and magical damage.

  19. #59
    New Spam Forum
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    Quote Originally Posted by ½pint
    I know nothing about PUP, this is everything in the DATs, so some of it will probably already be ingame

    Strobe
    Increases Enmity
    Occasionally use "Provoke"

    Tension Spring
    Enhances attack

    Inhibitor
    Store TP
    Improves TP usage efficiency

    Tension Spring II
    Enhances attack

    Attuner
    Enhances attack against strong
    enemies


    Mana Booster
    Increases frequency of spell use

    Loudspeaker
    Enhances magic attack

    Scanner
    Occasionally scans target's
    magic resistances

    Loudspeaker II
    Enhances magic attack

    Tactical Processor
    Decreases decision-making time, but
    increases the tendency to overload


    Accelerator
    Enhances evasion

    Scope
    Enhances ranged accuracy

    Pattern Reader
    Analyzes enemy attack patterns
    and gradually enhances evasion

    Accelerator II
    Enhances evasion

    Drum Magazine
    Sacrifices accuracy for speed in
    ranged attacks


    Shock Absorber
    Use "Stoneskin"

    Armor Plate
    Enhances defense

    Analyzer
    Increases chance of mitigating
    the effects of special attacks
    previously used by the enemy

    Armor Plate II
    Enhances defense

    Equalizer
    Reduces damage received according to
    damage taken


    Stabilizer
    Enhances accuracy

    Volt Gun
    Adds lightning damage to attacks

    Heat Seeker
    Analyzes enemy evasion patterns
    and gradually enhances accuracy

    Stabilizer II
    Enhances accuracy

    Target Marker
    Enhances accuracy against strong
    enemies


    Mana Jammer
    Enhances magic defense

    Heatsink
    Reduces the rate of
    "Fire Maneuver" overload


    Stealth Screen
    Reduces enmity

    Mana Jammer II
    Enhances magic defense

    Mana Channeler
    Increases magic recast time in
    exchange for increased magic attack


    Auto-Repair Kit
    Increases HP
    Adds "Regen" effect to Light Maneuver

    Flashbulb
    Use "Flash"

    Damage Gauge
    Prioritizes curing

    Auto-Repair Kit II
    Increases HP
    Adds "Regen" effect to Light Maneuver

    Eraser
    Erase enfeebling and maneuver effects


    Mana Tank
    Increases MP
    Adds "Refresh" effect
    to Dark Maneuver

    Mana Converter
    Consumes HP to gradually restore MP

    Mana Conserver
    Conserve MP

    Mana Tank II
    Increases MP
    Adds "Refresh" effect
    to Dark Maneuver

    Smoke Screen
    Decreases accuracy, increases evasion
    I bolded the ones that are new so you all can see easyer.

  20. #60
    RIDE ARMOR
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    Regardless of how the version update worded it, HNMs have crazy high physical defense and SE was sick of players circumventing that by:

    1) "arrow-burning" HNMs because ranged attacks took physical defense into account differently.
    2) "mana-burning" and Chi-Blasting HNMs because magic attacks and Chi Blast ignore physical defense.

    So in this update they swatted at anything that ignores physical defense. That includes nukes, Chi Blast, ninjutsu, Dinive Magic like Banish or Holy, elemental WSs, and non-physical WSs like Spirits Within.

    I fear for Formless Strikes.

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