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Thread: RDM spell update     submit to reddit submit to twitter

  1. #21
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    Quote Originally Posted by Lylie
    Does anyone know how many times you can upgrade a same merit of Group 2? Could you upgrade a merit 6 times, or is there a mini cap, like the group one caps at 5 upgrade?

    And anyone knows the points needed for each stage? I know tier1 = 3points, tier2 = 4points.
    All the categories cap at Lv3. Merit costs is 3 > 4 > 5 for Lv1 > Lv2 > Lv3, respectively.

  2. #22
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    Quote Originally Posted by Excalin Garisk
    Still wish someone would post the shots of the merit menus for Rdm and drg with each choice.... give me a better feel for what upgrading it suppose to do
    I'm not going to post shots of it, but here's the upgrades as I remember them from checking in my mog an hour ago

    Bio3/Dia3 - each upgrade extends the duration (i think it said by 30 secs, not 100% positive)

    Para2/Slow2/Blind2 - Each upgrade increases magic accuracy by 2

    Phalanx 2 - Each upgrade increases damage absorbed by 2

  3. #23
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Excalin Garisk
    Still wish someone would post the shots of the merit menus for Rdm and drg with each choice.... give me a better feel for what upgrading it suppose to do
    I'm not going to post shots of it, but here's the upgrades as I remember them from checking in my mog an hour ago

    Bio3/Dia3 - each upgrade extends the duration (i think it said by 30 secs, not 100% positive)

    Para2/Slow2/Blind2 - Each upgrade increases magic accuracy by 2

    Phalanx 2 - Each upgrade increases damage absorbed by 2
    Bio3/Dia3 are right.

    Para2/Slow2/Blind2 are as follows: 1 potency 2 accuracy per merit

    Phalanx2: +30sec duration and 3 more damage absorbed

    >_> close

  4. #24
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    How long do Dia II and Bio II usually last?

  5. #25
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    VERY APPROXIMATE CURSORY STUFF:

    Bio3 unmerited lasts 30 seconds (did 134 initial dmg on a death wasp).
    Bio2 lasts 120 seconds (did 67 initial dmg)

    DOT:

    Bio3 took 24 seconds to take 10% off a death wasp (8 ticks)
    Bio2 took 33 seconds (11 ticks)

    From nuking, I determined the wasps to have around 530-550 HP

    54/8 = 7 hp/tick bio3
    55/11 = 5 hp/tick bio2

    That should put you around the truth

  6. #26
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    Seems KI's site broke, anyway here are some tests I did last night:

    Dia II
    239 -> 214 [-10.4%]
    264(ProtectII) -> 237 [-10.2%]

    Dia III
    239 -> 202 [-15.4%]
    264(ProtectII) -> 223 [-15.5%]


    Slow 2 tests (Only AT level 1)

    I could of done more of these but I was lazy. Target's MND was only 49. These percents are going to have a proportional margin of error of about 1-2%.

    Utusemi Ni w/MND
    Slow (65+48 MND)
    45s -> 57s [27% Slow]

    Slow 2 (65+48 MND)
    45s -> 60s [33% Slow]

    Utusemi Ni w/o MND
    Slow (65MND)
    45s -> 52s [15% Slow]

    Slow 2 (65MND)
    45s -> 56s [22% Slow]

  7. #27
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    Quote Originally Posted by Raineer
    Bio3 unmerited lasts 30 seconds (did 134 initial dmg on a death wasp).

    Bio2 lasts 120 seconds (did 67 initial dmg)
    Meh...this catergory wont shine till they up it to 10 IMO. I think Dia III is one that is good to just throw one into just for XPing and special situations. Bio I want to pump up but I think ill leave it at 2 and let paralyze II max out(or make it 2 and pick up phalanx for 1) to rape with my already 5 ice upgrades and 8 enfeebling upgrades. If they expand it to 10 later on drop another into bio and one into phalanx and cap out paralyze II if new cap maybe?

  8. #28
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    Good that Slow2 is confirmed to have a higher potency than Slow1.
    Definitely worth at least 1 merit.

    It seems that Phalanx2 is the only spell whose benefits outweigh the others when it comes to stacking multiple merit combos into the same spell, but hey, there's Noctoshield that lasts for 3 minutes period with a comparable damage reduction. I'll probably be unlocking each spell if only for versatility rather than stack merits into the same spell.

  9. #29
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    We need actual numbers for Paralyze and Phalanx II now :/

  10. #30
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    Quote Originally Posted by Remembrance
    We need actual numbers for Paralyze and Phalanx II now :/
    Did you read what I posted on the top of this page? Do the calculations, that number has also been confirmed on alla.

  11. #31
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    Quote Originally Posted by DrObvious
    Quote Originally Posted by Remembrance
    We need actual numbers for Paralyze and Phalanx II now :/
    Did you read what I posted on the top of this page? Do the calculations, that number has also been confirmed on alla.
    The link doesn't work, Killvoid seems to have had a meltdown. Also a 12 point Phalanx II seems absurd, even at full merit it wouldn't be as strong as Phalanx.

    edit:
    From Alla:

    Quote Originally Posted by sylvrdragon
    Done, and I'm not pleased.

    Level 1 PhalanxII:

    Duration on self: 2:00 Real time
    Duration when cast on a level 63 BRD: 1:30 (May have a level restriction like the higher levels of Protect when cast on a lower level player)

    296 Enhancing Magic Skill: 15 Damage reduction
    256 Enhancing Magic Skill: 14 Damage reduction

    No point in testing any numbers between these since it only varied by one. Can't get lower, and can only get 3 more with the Gear I have available (Glamor Jupon), which probably isn't enough to break a tier. I must assume that since 300 is a Tier for PhalanxI, it is probably a tier for PhalanxII as well.

    Also, for some reason, when I tested it in PT of 4 bodies (3 players and a Wyvern) PhalanxII absorbed 15 as posted, but my own Phalanx (Which when cast by macro is cast at the 296 Enhancing) only absorbed 25... Yet when I tested it again with 3 members (2 players and an NPC) it blocked 27 like it should according to the calculator. I was planning on testing normal Phalanx again solo, but got sidetracked and it got too late to continue the testing.

    PhalanxII however remained at 14/15 (Depending on Enhancing Magic) reduction regardless of how many people were in PT, even solo.

    Assuming that people are correct that you can only get level 3 of the new Spells, that means PhalanxII caps at 21 damage reduction (With 296 Skill), which is about what other Enhancing Magic using jobs can get from normal Phalanx when they sub RDM. Duration will cap at 3:00, which is the Duration of PhalanxI (And haste and enspells and Spikes spells, etc.)

    Each of these conditions were tested multiple times (Usually 2-3X 1000 Needles) to make sure that none were a fluke. I would provide pics, but Windower is broken and I couldn't take Screenshots.

    Edit: PhalanxI overwrites PhalanxII. PhalanxII cast over PhalanxI has no effect. They don't stack. Didn't try stacking or overwriting with Diabolos Phalanx, I'll try that tomorrow night.
    edit edit:
    from alla again
    Quote Originally Posted by Derekloffin
    Well, I did a very small test, 4 casts of each on a rabbit just outside windurst, identical gear for both.

    For para II, # paralyzed attacks: 10, 11, 8, 5 (avg 8.5)
    For para I, # paralyzed attacks: 10, 8, 6, 9 (avg 8.25)

    Now, obviously this is a very small sample, but it does seem to show that if there is a difference, it's a slight one at the cap.

    As well, I did one duration test, 1:28 for para II vs 1:22 for para I so duration is not noticably better with II either, but contrary to some claims, it's not worse. Although I didn't time the other tests, they all seemed about the same.

  12. #32
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by DrObvious
    Quote Originally Posted by Remembrance
    We need actual numbers for Paralyze and Phalanx II now :/
    Did you read what I posted on the top of this page? Do the calculations, that number has also been confirmed on alla.
    The link doesn't work, Killvoid seems to have had a meltdown. Also a 12 point Phalanx II seems absurd, even at full merit it wouldn't be as strong as Phalanx.
    Doubt Phalanx II was ever intended as self use

  13. #33
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    The link doesn't work, Killvoid seems to have had a meltdown. Also a 12 point Phalanx II seems absurd, even at full merit it wouldn't be as strong as Phalanx.
    12 point Phalanx would be about right (could be merited to 21 or 24 anyways). If it was a normal Phalanx (25-30) plus meritable 9-12 more that's fucking beyond broken. PLD/WAR would be an absolute joke on something like fafnir, hell I'd just tank it with WARs all the time at that point.

    Also that would allow a RDM to merit it full and use it on themselves, don't even ask what I could solo as RDM/BLU with a 45ish phalanx effect on, you don't want to know lol

  14. #34
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    Quote Originally Posted by Raineer
    12 point Phalanx would be about right (could be merited to 21 or 24 anyways). If it was a normal Phalanx (25-30) plus meritable 9-12 more that's fucking beyond broken. PLD/WAR would be an absolute joke on something like fafnir, hell I'd just tank it with WARs all the time at that point.
    Fafnir IS a joke, and you can only merit 3 levels so +6, not +9-12.

  15. #35
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Raineer
    12 point Phalanx would be about right (could be merited to 21 or 24 anyways). If it was a normal Phalanx (25-30) plus meritable 9-12 more that's fucking beyond broken. PLD/WAR would be an absolute joke on something like fafnir, hell I'd just tank it with WARs all the time at that point.
    Fafnir IS a joke, and you can only merit 3 levels so +6, not +9-12.
    I'm aware, but a 30 point Phalanx plus 9 (rocl corrected me i think, it's 3 each), is overpowered. You can't reduce the dmg curve by 39, it makes sucky tanks perform like full koenig and REAL tanks walk on water.

  16. #36
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Raineer
    12 point Phalanx would be about right (could be merited to 21 or 24 anyways). If it was a normal Phalanx (25-30) plus meritable 9-12 more that's fucking beyond broken. PLD/WAR would be an absolute joke on something like fafnir, hell I'd just tank it with WARs all the time at that point.
    Fafnir IS a joke, and you can only merit 3 levels so +6, not +9-12.
    Reading Comprehension 4tw. He said it would make PLD/WAR a joke on Fafnir. PLD/WAR being probably the worst tank on Faf in comparison to a WAR/NIN, PLD/NIN or NIN/WAR, just because of the TP added by taking so many hits, and the lower hate threshold. Of all people, Raineer knows how much of a joke Fafnir is. :wink:

  17. #37
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    Quote Originally Posted by Lockecole
    Reading Comprehension 4tw. He said it would make PLD/WAR a joke on Fafnir. PLD/WAR being probably the worst tank on Faf in comparison to a WAR/NIN, PLD/NIN or NIN/WAR, just because of the TP added by taking so many hits, and the lower hate threshold. Of all people, Raineer knows how much of a joke Fafnir is. :wink:
    We've killed lots and lots of Fafs with PLD/WAR. I'll repeat... Fafnir IS a joke. Sorry if you guys have trouble with it. Speaking of reading comprehension, Raineer, 3 + 3 = 6, not 9.

  18. #38
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Lockecole
    Reading Comprehension 4tw. He said it would make PLD/WAR a joke on Fafnir. PLD/WAR being probably the worst tank on Faf in comparison to a WAR/NIN, PLD/NIN or NIN/WAR, just because of the TP added by taking so many hits, and the lower hate threshold. Of all people, Raineer knows how much of a joke Fafnir is. :wink:
    We've killed lots and lots of Fafs with PLD/WAR. I'll repeat... Fafnir IS a joke. Sorry if you guys have trouble with it. Speaking of reading comprehension, Raineer, 3 + 3 = 6, not 9.
    Lol...I said PLD/WAR sucks, I never said anything about Fafnir.

  19. #39
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    Quote Originally Posted by Lockecole
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Lockecole
    Reading Comprehension 4tw. He said it would make PLD/WAR a joke on Fafnir. PLD/WAR being probably the worst tank on Faf in comparison to a WAR/NIN, PLD/NIN or NIN/WAR, just because of the TP added by taking so many hits, and the lower hate threshold. Of all people, Raineer knows how much of a joke Fafnir is. :wink:
    We've killed lots and lots of Fafs with PLD/WAR. I'll repeat... Fafnir IS a joke. Sorry if you guys have trouble with it. Speaking of reading comprehension, Raineer, 3 + 3 = 6, not 9.
    Lol...I said PLD/WAR sucks, I never said anything about Fafnir.
    In 4 sentences you mention Fafnir 3 times. I'll have to disagree.

  20. #40
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Lockecole
    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by Lockecole
    Reading Comprehension 4tw. He said it would make PLD/WAR a joke on Fafnir. PLD/WAR being probably the worst tank on Faf in comparison to a WAR/NIN, PLD/NIN or NIN/WAR, just because of the TP added by taking so many hits, and the lower hate threshold. Of all people, Raineer knows how much of a joke Fafnir is. :wink:
    We've killed lots and lots of Fafs with PLD/WAR. I'll repeat... Fafnir IS a joke. Sorry if you guys have trouble with it. Speaking of reading comprehension, Raineer, 3 + 3 = 6, not 9.
    Lol...I said PLD/WAR sucks, I never said anything about Fafnir.
    In 4 sentences you mention Fafnir 3 times. I'll have to disagree.
    PLD/WAR on Fafnir, sucks in comparison. Saying that in no way relates to the difficulty of a mob. WHM/DRK is a shitty tank on Faf too, does that mean I'm saying Faf is difficult?

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