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Thread: Drain TP o_o     submit to reddit submit to twitter

  1. #41
    Cerberus
    Join Date
    Oct 2005
    Posts
    406
    BG Level
    4

    Quote Originally Posted by BlackSkye
    Hmm lets see the max Dark skill possible.

    269 Cap
    16 Merits
    5 AF1+1 helm
    5 Demon Harness
    5 AF2 gloves
    7 Dark Torque
    3 Dark earring
    5 Abyssal Earring (some wont have)

    I think thats the max DRK can get unless I glanced over something with dark skill, soooo 310 w/o abyssal, 315 with.

    I think a good PT for Fafnir DRK would be DRK, 3x BLM, RDM, COR with Refresh and Magic Acc rolls, with as much Dark magic skill as possible. With 310 and Magic Acc roll I assume DRK should be able to land it near every time on Fafnir? D:
    I have 347 Dark Magic skill gear at max.
    269 Cap
    16 Merits
    5 AF1 helm
    5 Demon Harness
    11 Blood Finger Gauntlets
    7 Dark Torque
    3 Dark earring
    5 Abyssal Earring
    5 AF2 legs
    6 Demon's Axe
    15 Diablos' Ring (Darksdays only)
    Anrin Obi

    Only things left are +5 Merciful Cape, +2 more from AF2+1 legs (+7 total), +5 from Infernal Sabots +1 during New Moon

  2. #42
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    Finally this is long over due for drks, hope to see drk as the new HNM Dmg job lol

  3. #43
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    51
    BG Level
    2

    Finally! Whiffing doesn't matter! (it still doesn't make up for the HORRIDLY slow 2handed weapon skill up) my DRK is currently level 46, and i'll be xping it when i get home today. So i'm only 1 level above the actual spell :D I'll collect some data to see how effective this is on XP mobs! (And it works on Undead? O-o i was testing it in delkfutts the other day... I didn't even try the bats cuz i know they're extremely resistant to dark magic..) But i shall let you all know my findings :D I have a theory that if timed right... Absorb-TP can create a Self-SC for DRKs... it depends on the cast time of the absorb tho, so if anyone can shoot this hope down feel free lol. Although /RDM might be a possibility w/ Fast Cast... If possible, DRKs could self-SC on HNMs for an extra MB :D YAY WE GET SOMETHING GOOD!!!

  4. #44
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    http://ffxi.somepage.com/itemdb/8658

    That scythe will probably be preferable to ori on HNMs now. And blackjack is a badass name.

  5. #45
    Cerberus
    Join Date
    Apr 2006
    Posts
    408
    BG Level
    4

    Wow, that's a hawt scythe. Gratz DRKs, hope there is enough of you left that haven't /wrists already.

  6. #46
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    51
    BG Level
    2

    Since the implementation of the latest version update on Jul. 24, 2006, the following issues have been discovered. Solutions to these issues are now being tested. Players will be informed as soon as solutions are finalized.

    The following issues have been discovered:
    - An issue where singing Raptor Mazurka or Chocobo Mazurka with Harlequin's Horn, Gjallarhorn or Millennium Horn equipped would result in improper effect.
    * This will be addressed on Jul. 26, 2006.

    We apologize for the inconvenience.
    *reads*...

    Hm... Sucks that they're fixing that, sounds like fun :3

    *reads again*

    Nothing about Protectra V being too low defense...
    So that must be intended...

    *reads again*

    Nothing about Absorb-TP giving too much TP back...
    So that must be intended... Dare i say it? SE actually gave an uber fully functioning magic to DRKs? *gasp* Quick someone check the Temperature in Halvung... Ice Ele? O-o; NOWAI!

    *Glee*

  7. #47
    Rag
    Rag is offline
    CoP Dynamis
    Join Date
    May 2006
    Posts
    268
    BG Level
    4

    It would be funny to see DRKburn pts (fighting over the monster TP )

  8. #48
    Fake Numbers
    Join Date
    Apr 2006
    Posts
    90
    BG Level
    2

    Quote Originally Posted by NimrodofLakshmi
    Finally! Whiffing doesn't matter! (it still doesn't make up for the HORRIDLY slow 2handed weapon skill up) my DRK is currently level 46, and i'll be xping it when i get home today. So i'm only 1 level above the actual spell :D I'll collect some data to see how effective this is on XP mobs! (And it works on Undead? O-o i was testing it in delkfutts the other day... I didn't even try the bats cuz i know they're extremely resistant to dark magic..) But i shall let you all know my findings :D I have a theory that if timed right... Absorb-TP can create a Self-SC for DRKs... it depends on the cast time of the absorb tho, so if anyone can shoot this hope down feel free lol. Although /RDM might be a possibility w/ Fast Cast... If possible, DRKs could self-SC on HNMs for an extra MB :D YAY WE GET SOMETHING GOOD!!!
    It casts in the time needed to self SC except it usually doesnt drain for 70-100%, which is rare and also high end WS's (the ones DRK like) prompt mobs to use TP moves, so theres not any left to drain

  9. #49
    Puppetmaster
    Join Date
    Jun 2006
    Posts
    51
    BG Level
    2

    It also makes it easier to do a 300% Spiral Hell :D

  10. #50
    Fake Numbers
    Join Date
    Apr 2006
    Posts
    90
    BG Level
    2

    Actually, you are able to make a 3 WS light or dark effect, starting and ending the chain...

    Gotta look at SC chart to see what you could do it with though :X

  11. #51
    Dice and rum
    Not necessarily in that order

    Join Date
    May 2006
    Posts
    2,025
    BG Level
    7
    FFXI Server
    Odin

    Quote Originally Posted by Dank
    Gratz DRKs, hope there is enough of you left that haven't /wrists already.
    Some of us are perky, bouncy DRKs who don't even own sharp objects! Eh, other than the ones we carry on our backs.

    Last night in Besieged I actually drained for more than 100 TP. Got 105 or 106 once, and 120-something once. Was very nice! WS, absorb, WS! I felt like a SAM.

    This morning I wondered about that though. Do Besieged mobs store their TP for longer to do better WSs? Or are they affected by lag so they had more "by mistake"? Or is it based on dark magic (mine is capped), so you might get some sort of a bonus on top of what TP they have?

  12. #52
    RIDE ARMOR
    Join Date
    Jun 2006
    Posts
    14
    BG Level
    1

    Swap

    I like this. I think it will be nice where you can have a pt in the alliance swapping drks in and out to abs, than when ready run up and 300% WS whatever it is your fighting.

  13. #53
    D. Ring
    Join Date
    May 2006
    Posts
    4,655
    BG Level
    7

    Re: Swap

    Quote Originally Posted by Manwe
    I like this. I think it will be nice where you can have a pt in the alliance swapping drks in and out to abs, than when ready run up and 300% WS whatever it is your fighting.
    Swapping in and out for a spell on such a low timer is stupid.

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