
Originally Posted by
Reynard
Crafting has a huge potential for loss, uses expensive materials that are at risk every time, takes time to research, and you have to lose alot to skill up to be able to make more back later. Digging is not like that at all. You use cheap ass items that are paid for by one good dig, you do the same thing over and over and over and over, with the potential to net millions for basically mashing one macro for hours. I won't deny it was a time sink. but if its gradual profit every step of the way, yeah, not like crafting. I'm a lvl69+2 goldsmith. look at the skillup synths i have available to me to continue and tell me digging is anything like it. In fact, goldsmiths scraping together gil to /toss for skillups are the main buyers for your digger schwag. AND very unlike crafting, the cap on the loot pool didnt scale as more people took it up, which is the real game-design issue. Digging was able to be monopolized to a large degree, crafting is more like the free market. Your logic fails. Again, i hear what the complainers are saying, but guess what, I DONT AGREE WITH YOU.