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  1. #181
    Hydra
    Join Date
    Dec 2005
    Posts
    127
    BG Level
    3

    Wheres the graph showing the ridill drop rate compared to firecrystals and people in your party we need to factor in the "being JP" in there somewhere.

  2. #182
    Chram
    Join Date
    Aug 2005
    Posts
    2,901
    BG Level
    7

    Quote Originally Posted by Ryko
    Quote Originally Posted by perdition
    Some said it was from dynamis Tavznazia
    Still have yet to see anyone on any server with it. Thats great if it drops in dynamis tavznazia, I'm just not sold on that simply for the fact that the only pic I seen of any hydra gear was on alla and had the same model as another piece of armor. If only the drg/sam hydra drops thats pretty weak for a hnm like this. I'm not saying that it drops off this NM, but it would at least justify ppl fighting this dude.
    You've likely never seen a mars ring on your server, that doesnt mean it doesnt drop from AV and would justify fighting hydra. Maybe theyre just adding shitty HNMs, it's possible.
    Maybe? Actually I think Cerberus and Hydra are two of the most interesting and fun HNM fights in the game. Both really expect alot of skill and coordination between several groups in order to take both down. One needs coordination to stay alive before the mob kills you, and the other needs coordination in order to take the mob itself down. Cerb and Hydra are opposites of the spectrum, but both really cool fights. Too bad both of their loot pools are so shallow/horrible....at least Cerb has 2 good potential drops, I dont even know where to start with what Hydra has dropped so far. Even looking at the rest of the update, nothing in there would make me excited to see it drop.

  3. #183
    Cerberus
    Join Date
    Jul 2005
    Posts
    479
    BG Level
    4

    All of the old Hydra gear (the stuff that was in there before the last patch) drops from the Nightmare Taurus on the top floor of Dynamis - Tavnazia. I haven't seen all of the pieces drop, but I have seen at least one piece from each of the sets drop, so I'm confident that they all drop there.

  4. #184
    Salvage Bans
    Join Date
    Aug 2005
    Posts
    763
    BG Level
    5

    i give up 1.3k gekko wont break his head..
    we can get it to 1-4%.. but it does physical shield.. and we cant kill it
    it grows heads and we cant kill them
    i dont understand how LS with 2 SAMs say they killed it without head problems

    we had 2 SAM and a DRK/SAM and we got it to 10% in 20min
    but psat that we cant do shit it regens on us

    any advice? /sigh

  5. #185
    Relic Weapons
    Join Date
    Oct 2005
    Posts
    377
    BG Level
    4

    Quote Originally Posted by Stanislav
    i give up 1.3k gekko wont break his head..
    we can get it to 1-4%.. but it does physical shield.. and we cant kill it
    it grows heads and we cant kill them
    i dont understand how LS with 2 SAMs say they killed it without head problems

    we had 2 SAM and a DRK/SAM and we got it to 10% in 20min
    but psat that we cant do shit it regens on us

    any advice? /sigh
    Get a MNK with formless strikes merited and hundred fists in there when its in the 1-4% range
    That or see if you can scrounge up a loldrg with angnon(sp) for the def down to negate the physical shield.

  6. #186
    Salvage Bans
    Join Date
    Aug 2005
    Posts
    763
    BG Level
    5

    Quote Originally Posted by Navia
    Quote Originally Posted by Stanislav
    i give up 1.3k gekko wont break his head..
    we can get it to 1-4%.. but it does physical shield.. and we cant kill it
    it grows heads and we cant kill them
    i dont understand how LS with 2 SAMs say they killed it without head problems

    we had 2 SAM and a DRK/SAM and we got it to 10% in 20min
    but psat that we cant do shit it regens on us

    any advice? /sigh
    Get a MNK with formless strikes merited and hundred fists in there when its in the 1-4% range
    That or see if you can scrounge up a loldrg with angnon(sp) for the def down to negate the physical shield.
    he will get magical shield up then>_>

  7. #187
    Relic Weapons
    Join Date
    Dec 2005
    Posts
    353
    BG Level
    4

    Maybe you're getting unlucky or a little slow, i don't know. I didn't fight the one on Gilgamesh but from what i saw, the last 10 percent went down in like... 2 minutes tops, maybe less. I think it was just a massive WS zerg with 2 SAMs using Meikyo Shisui, it went down really fast. He wouldn't have had the time to use his shield i guess lol.

  8. #188
    Fake Numbers
    Join Date
    Feb 2006
    Posts
    89
    BG Level
    2

    Quote Originally Posted by Stanislav
    any advice? /sigh
    Your LS have any Bsts with the new terrorize ability? Perhaps you can try that (if it works on HNMs at all) for the last few %.

    My LS couldn't get to it in time and it got snagged by a JP LS. After the first time they took it down to <20%, it took them about 2 hours to finally kill it. I didn't see what exactly they did at the final 1-5%, though, as I was focusing my main char in Dynamis. =/

  9. #189
    Relic Weapons
    Join Date
    Dec 2005
    Posts
    353
    BG Level
    4

    You could also try to get a THF Aura Steal his Physical Shield, i don't know if that would work. Or a BLU trying Lowing to counter his regen for a few secs.

  10. #190
    D. Ring
    Join Date
    Mar 2005
    Posts
    4,661
    BG Level
    7

    Stanislav...I told you how to beat it last night.

    Get it to 1% and then sub in a BLM PT, 6 BLM ES Thundaga III and it is dead.

    The end.

  11. #191
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

    Join Date
    Aug 2005
    Posts
    29,726
    BG Level
    10
    FFXIV Character
    Tyche Six
    FFXIV Server
    Tonberry

    Quote Originally Posted by Stanislav
    i give up 1.3k gekko wont break his head..
    we can get it to 1-4%.. but it does physical shield.. and we cant kill it
    it grows heads and we cant kill them
    i dont understand how LS with 2 SAMs say they killed it without head problems

    we had 2 SAM and a DRK/SAM and we got it to 10% in 20min
    but psat that we cant do shit it regens on us

    any advice? /sigh
    We had same problem...we got it to 10%, then hit the 2 hours. After 3% it put 3rd head up and hit physical shield. Then every other time we got to below 10%...physical shield. WE said "fuck it" and left.

  12. #192
    Relic Horn
    Join Date
    Nov 2005
    Posts
    3,198
    BG Level
    7

    I really think some of the shells that had no problem at all just got kinda lucky with the heads. The fight would be a breeze if you're able to knock the heads off easily. We had 6+ melee in at any given time all weapon skilling right on the heads and sometimes it would take 10 or 15 weapons skills to knock one off. By that time Hydra had regenerated back to 25% or higher. I think we were in the same boat as Stanislav and Tyche, but instead of giving up we fought it for hours.

    Is there some trick to cutting the heads off other than just standing next to one and using your weapon skill? We thought that you need to cut off her right head and then move to the left one. Mighty Strikes Rampage went 2/2 knocking heads off so maybe it's a critical thing.

    Gah, the whole thing reminds me of the nightmare it was to learn Frenetic Rip and Spinal Cleave. I'm sure some blue mages out there will understand that frustrating randomness. Cutting off heads seems the same as breaking an Imp's horn or a Qutrub's dagger.

    In any case, I'm not that excited to fight Hydra again...

  13. #193
    Fake Numbers
    Join Date
    Nov 2005
    Posts
    84
    BG Level
    2

    We got it to 14% and then it was literally Phys Shield >> Phys Shield >> Phys Shield >> Phys Shield. One time we got enough magic damage to break the Phys shield, it immediately did Polar Shield then swapped right back to Phys Shield ad nauseam. Insane. I think there's a trick to knocking off the heads, beyond just WS spam.

  14. #194
    Melee Summoner
    Join Date
    Jun 2006
    Posts
    30
    BG Level
    1

    Our first Attempt we got it to 21% before we died to physical shield nerve gas nerve gas nerve gas. We think it has auto tp at around 25% and the heads are just retarded. We were sucessfull in knocking them off with THF SAM and WAR. We also believe it is a critical hit that takes off a head. They seem to grow back faster and faster the lower the HP of the mob is. We fought it for around 2 hours maybe a little more. Its a fun fight in which we threw every job we have at it.

  15. #195
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    The knocking off heads reminds me of when i was leveling blue mage where you had to break a mobs weapon/horn to get frenetic rip, hysteric barrage, spinal cleave.

    Very evil indeed ><

  16. #196
    Sea Torques
    Join Date
    May 2005
    Posts
    608
    BG Level
    5

    Quote Originally Posted by Keido
    Our first Attempt we got it to 21% before we died to physical shield nerve gas nerve gas nerve gas. We think it has auto tp at around 25% and the heads are just retarded. We were sucessfull in knocking them off with THF SAM and WAR. We also believe it is a critical hit that takes off a head. They seem to grow back faster and faster the lower the HP of the mob is. We fought it for around 2 hours maybe a little more. Its a fun fight in which we threw every job we have at it.
    it has auto tp all the time. when u engage it will use tp very soon after.

  17. #197
    Chram
    Join Date
    Aug 2005
    Posts
    2,828
    BG Level
    7
    FFXIV Character
    Xerlic Jilrak
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    http://img152.imageshack.us/img152/2910/img0027ug7.png
    And then it did Triple Nerve Gas. Then we died. <3 this NM.

  18. #198
    Melee Summoner
    Join Date
    Jun 2006
    Posts
    30
    BG Level
    1

    Thats what did us in triple nerve gas. You can hold this thing all day if it does not do that move back to back to back.

  19. #199
    Fake Numbers
    Join Date
    Jan 2006
    Posts
    93
    BG Level
    2

    Quote Originally Posted by Kurp
    I really think some of the shells that had no problem at all just got kinda lucky with the heads. The fight would be a breeze if you're able to knock the heads off easily. We had 6+ melee in at any given time all weapon skilling right on the heads and sometimes it would take 10 or 15 weapons skills to knock one off. By that time Hydra had regenerated back to 25% or higher. I think we were in the same boat as Stanislav and Tyche, but instead of giving up we fought it for hours.

    Is there some trick to cutting the heads off other than just standing next to one and using your weapon skill? We thought that you need to cut off her right head and then move to the left one. Mighty Strikes Rampage went 2/2 knocking heads off so maybe it's a critical thing.

    Gah, the whole thing reminds me of the nightmare it was to learn Frenetic Rip and Spinal Cleave. I'm sure some blue mages out there will understand that frustrating randomness. Cutting off heads seems the same as breaking an Imp's horn or a Qutrub's dagger.

    In any case, I'm not that excited to fight Hydra again...
    we won with easy our 2nd time, first time we lost just as the way you described. your post explains why you lost. you not supposed to have people sticking around meleeing it. its not like Fafnir. Don't build tp on hydra. instead build tp on the mobs below the ledge. its like beating king V with melee. you have a continuous rotation of melee who come in alalince, use their tp on hydra then getting out of allaince and away from hydra. have some SATA the tanks as well too, but mainly focus on the heads. we got nerve gas a lot too but differnece is you guys got like all of your melee hit by nerve, while we had only 2 tanks +1-2 melee get hit by it at any given time.

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