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Thread: How many people quitting?     submit to reddit submit to twitter

  1. #261
    Sea Torques
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    Does anyone else find it inconceivable that someone would quit just because an update didn't fix every single problem in the game? I doubt anyone in this thread quit just because of the update.

  2. #262
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    People usually quit when their job gets a big nerf (lolrng)

  3. #263
    blax n gunz
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    Quote Originally Posted by Revenant2
    Does anyone else find it inconceivable that someone would quit just because an update didn't fix every single problem in the game? I doubt anyone in this thread quit just because of the update.
    If people quit after this update, it's probably because they were waiting for that 'last straw.'

    2 expansions, countless updates and nerf after nerf after nerf, and you're STILL wearing more or less the same gear and fighting the same monsters you were 2 years ago.

    It's not only that problems aren't getting fixed, it's the perception that the game hasn't gotten any better than 'lawl go grind some more.' You'll notice that most all of the accessible, popular ToAU content revolves around continuing to merit. I can't believe people think meriting is fun, they've been doing it for so long.

    I still have things I find fun in the game, so I'm not quitting. It's just a matter of time though before I run out, and I don't appreciate the rate at which SE is adding new 'fun' things to do that aren't camping 3 kings relentlessly. 'All your online friends' is a stupid reason to avoid quitting a game btw. There's always other games, and other ways to gather online if you really care about them rather than need them to get you some shiny new drops.

    Eventually everybody quits. The people who jump ship first are the ones who get to say 'I told you so.'

  4. #264
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    I think meriting is fun... But I'm also the type of person that enjoyed mastering all of my materia in FF7 at the north crater for hours on end.

  5. #265
    Hydra
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    You think SE would pick up a thread on this forum if we named it:
    Please read this SE representative / SE Development team

    They were onto the mazurka thing pretty quickly so I wonder if they read this board. We could fill the thread with suggestions.

    I love this game alot I've played WoW,iRo and both couldn't grab me the way FFXI grabs my attention. However like many others said theres so much stuff that could help this game to be even better and perhaps maintain their playerbase without disgruntled people quitting.

    SE was on a roll with the toau release with some nice gear additions and a crazy new place to merit in assault kicks some serious booty too. They just need to hold on to that trend.

    Suggestions
    -Milk assault some more. Make that last desk worth it for the hardcore players. Add abjurations to the reward table.
    -Make a second tier of abjurations / cursed equipment. Alleviate DA/BD/VOS. Make the ingredients for tier II abjurations drop from AssaultHNMs,Limbus,KS99,ISNM,BCNM make all synths around 95-103 tier so crafters don't get dicked either.
    Suggestions for abj2. We could be the power rangers HUZZAH!

    Wind Serpent General Hauberk (greenish recoloring of adaman hauberk)
    STR+12
    DEX+12
    ATK+17
    ACC+20
    EVA+10
    Wind:+30
    Adds TP regen effect.

    Fire Serpent General Hauberk (reddish recoloring of adaman hauberk)
    STR+17
    DEX+12
    ATK+22
    ACC+20
    EVA-5
    Fire:+30
    Adds TP regen effect.

    Etc etc. Lighting would have a dex bonus etc etc. Make one for every element. And for the mages:

    Water Serpent General Dalmatica (blueish recoloring of dalmatica)
    MP+45
    INT+7
    MND+12
    Healing magic skill+15
    Enfeebling magic skill+10
    Enhances Fast Cast.
    EVA-15
    Enmity-4
    Water:+30
    Adds refresh effect.

    Darkness Serpent General Dalmatica (blackish recoloring of dalmatica)
    MP+45
    INT+12
    MND+7
    Elemental magic skill+15
    Enfeebling magic skill+15
    Magic Attack Bonus +10
    EVA-20
    Enmity+7
    Darkness:+30
    Adds refresh effect.

    -Add abj to KS99 fights.
    -Add more multihit weapons without requiring to fuel them with virtue stones or giving them retarded latents.
    -You're obviously not banning the gilsellers so how about fixing the situation by making ulli an instanced fight/bc fight for 10ks or 25ks or whatever.

    These are all just brainstorms but come on SE why not make a great game better and nice gear more accessible for people while the pimped out dudes move on for greater rewards bigger challenges.

  6. #266
    D. Ring
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    lolololololol those are so fucking overpowered its not even funny. its hilarious

    btw maek abjs drop in teh king limbus plz

  7. #267
    E. Body
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    Look, I can do it too.

    Hydra Osode
    +50 everything

    SE why don't you add gear like this? Wah wah waaah

  8. #268
    BRP
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    In my opinion those are way too powerful. I think the best way to make 'tier 2' armor would be focusing on Job Abilities and Spells.

    Adaman Harness
    STR+7
    VIT+6
    Attack+5
    Accuracy+10
    Berserk+4%
    Soul Eater+4%
    Subtle Blow+6
    WAR/DRK/DRG/BST/PUP(lol)

    War Tunic(doublet model)
    INT+6
    MND+6
    Refresh
    Magic Attack Bonus+6
    Magic Accuracy+4
    "Enhance Stoneskin" (+40, ignoring cap)
    Enmity-5
    BLM/RDM/WHM/BLU

    Assault Aketon
    DEX+10
    AGL+10
    Attack+15
    Critical Rate Up+3%
    Haste+3%
    "Enhance Sneak Attack" (oldschool style)
    "Enhance Meditate" (+30% TP)

    ect... bad examples because I just thought of them on the top of my head, but whatever.

  9. #269
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    I just don't see what is so hard about making good items from HNM's.

    Is it that unrealistic to expect things like the following?

    Staff - +12% healing MND +5 MDB +2
    Staff - +10% healing - 5 emnity +20 mp
    Staff - +12 hmp - latent refresh: below 40% mp
    Staff - same hidden effect as Pluto +5 Dark skill +5 INT

    It's not hard to think up new weapons and armor that are definetly better, but easily not game breaking either. It would be nice to have these weapons that have a very real use, but you can live without them.

    Instead they give us crap. Torque that gives 1tp/pick with a horrible side effect. Hello? We don't need a horrible side effect with this item. There already is one. Equipping a 1tp/tick torque has the following side effects, -10 acc or -3 STR -5 acc -1 store tp (since you can't equip the other neck pieces).

  10. #270
    Ridill
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    These items wouldn't be game-breaking if they added endgame content which required higher efficiency.

  11. #271
    Hydra
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    Quote Originally Posted by Jooeetheplatypus
    lolololololol those are so fucking overpowered its not even funny. its hilarious

    btw maek abjs drop in teh king limbus plz
    They are just suggestions or brainstorms. Of course we've come to expect gear with heavy penalties only HAY guys have this tp regen torque the latent is a 50 tick poison ENJOY. Hay guys you can have one but not the other because that would make you to powerfull and kill fafnir/nidhogg even easier even though these monsters are a fucking joke anyway.

    Why can't gear make you powerfull? As long as they create a challenge requiring this gear there shouldn't be a problem. Making a fight difficult shouldn't be done by adding monsters that cast insta-rape or have 3million HP theres plenty of ways to make a monster harder. What are you comparing the gear to? The current fights in the game? The 3 yr old fights? By all means Fafnir,aspid and kb are all jokes.

    The wyrms are on farm status for some linkshells too gogo firecrystals. AV has been killed as well. This obviously means the ceiling has been reached and new challenges as well as new gear can be added to face these challenges. SE should stop feeding us shitty gear nobody wants to wear to complement the few pieces they did get right. Which Samurai in their right mind is going to wear hydra gear made from Hydra's drops?

    @BRP these were just suggestions. They are as strong as the challenges SE creates after adding this gear.

  12. #272
    BRP
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    In my opinion, some of the best rewards should come as rewards from being an active member of the Conquest and Besieged systems.

    It would be cool if SE added more 1/1(unlimited charges) items, but with very short recharge times.

    MP recovered while resting+12
    Enchantment every 30mins: Refresh for 10 minutes.

    @BRP these were just suggestions. They are as strong as the challenges SE creates after adding this gear.
    In my opinion, there is nothing that is hard enough in the game yet to make everything in the body slot for 3-5 jobs completely pointless.

  13. #273
    Hydra
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    Quote Originally Posted by Anyway
    Look, I can do it too.

    Hydra Osode
    +50 everything

    SE why don't you add gear like this? Wah wah waaah
    Whats wrong with having good equipment? If we measure imaginary equipment by today's challenges ANY current challenge would be even more a joke.I wasn't playing the "create my barbie dreamgear gimme gimme gear SE game" .

    I'm just saying that better gear isn't hard to come up with without breaking the game all that much as long as the challenges are on par. Its also not too hard to use the new systems SE has made to alleviate endgame and perhaps make the game more interesting again and make it a worthwhile contender vs wow again.

    Assault is a very good concept same goes for ISNMs. You're on a roll SE start pumping out ISNM battles & Assault missions some more.

    Its been 3 years and people are still creaming themselves over the same few items. In an MMORPG that released 2 expansions since then this is not healthy.

  14. #274
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    Quote Originally Posted by aurik
    These items wouldn't be game-breaking if they added endgame content which required higher efficiency.
    It would break all the old content (meriting is easy enough as it is tyvm) and make the new content even more inaccessable for newcomers. Game balance is hard. Its easy to think you thought of everything when you're sitting around and posting, but little things, like oh padded caps being sellable for 2.4k, can change everything and toss the entire game off balance. Sure just continually scaling content upward is good for people persistantly in endgame but for somebody who just gets into endgame or somebody who takes a break off of endgame, well fuck them eh? They aren't allowed to join in the fun. They have to grind other stuff for months and permanently be behind.

  15. #275
    Hydra
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    Quote Originally Posted by Jahuran
    I'm just saying that better gear isn't hard to come up with without breaking the game all that much as long as the challenges are on par. Its also not too hard to use the new systems SE has made to alleviate endgame and perhaps make the game more interesting again and make it a worthwhile contender vs wow again.

    Assault is a very good concept same goes for ISNMs. You're on a roll SE start pumping out ISNM battles & Assault missions some more.

    Its been 3 years and people are still creaming themselves over the same few items. In an MMORPG that released 2 expansions since then this is not healthy.
    Allow for us to upgrade the Assault gear sets through crafted materials (ingredients dropped from NM & ISNM) traded to an NPC in Aht Urghan, turning them into something better (well, Amir could stand to get some respectable stats). Do a quick palette swap (red Pahluwan? white Yigit? blue Amir?) and you have a recipe for success.

  16. #276
    Hydra
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by aurik
    These items wouldn't be game-breaking if they added endgame content which required higher efficiency.
    Sure just continually scaling content upward is good for people persistantly in endgame but for somebody who just gets into endgame or somebody who takes a break off of endgame, well fuck them eh? They aren't allowed to join in the fun. They have to grind other stuff for months and permanently be behind.
    Sure super strong gear may break meritting but given the time someone invests shouldn't it make you in fact stronger then most? I don't want to spend 10 hours a day in bd/vos/da for the past 2 years to hit just as hard as that guy who bought an hauberk from the AH.

    So when the linkshells that have been doing endgame for some time move on to obtain Abj.v.2 and the newer linkshells that want a taste of Abj.v1 actually get a chance to claim and obtain adaberks etc would you consider them to be fucked? Because they only get to have an adaberk and not a superadaberk?

    Would you feel fucked if you "only" got an adaman hauberk and not a newer one? I'd feel as a happy as a pig in shit if I got one. It would mean 11-17 other people(possibly friends) spend their time with me to get me that nice piece of equipment.

  17. #277
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    Quote Originally Posted by Kitha
    Quote Originally Posted by Jahuran
    I'm just saying that better gear isn't hard to come up with without breaking the game all that much as long as the challenges are on par. Its also not too hard to use the new systems SE has made to alleviate endgame and perhaps make the game more interesting again and make it a worthwhile contender vs wow again.

    Assault is a very good concept same goes for ISNMs. You're on a roll SE start pumping out ISNM battles & Assault missions some more.

    Its been 3 years and people are still creaming themselves over the same few items. In an MMORPG that released 2 expansions since then this is not healthy.
    Allow for us to upgrade the Assault gear sets through crafted materials (ingredients dropped from NM & ISNM) traded to an NPC in Aht Urghan, turning them into something better (well, Amir could stand to get some respectable stats). Do a quick palette swap (red Pahluwan? white Yigit? blue Amir?) and you have a recipe for success.
    SE: hey we can make all but one of the items extremely easy to get, and make the last item come from a fail-happy desynth of a rare item that drops from strong Lv.80 mobs

    oh wait we already did that

  18. #278
    BRP
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    Before SE adds any form of better gear, they need(or should, I guess) to make currect gear in the game better.

    (Slightly Improved) Barone Corazza
    STR+3
    Attack+13
    Accuracy+8
    Regen
    Enmity+2
    Jump TP Bonus (+5 TP)

    (Slightly Improved) Conte Corazaa
    STR+4
    Attack+15
    Accuracy+10
    Regen
    Enmity+3
    Jump TP Bonus(+6 TP)

    Do the same with every bad armor set lvl 65+. Give Gavial set Hydra(mail) set stats, and make a huge improvement to Hydra set

    Lower the insane damage rate of some the new items. In Dynamis-Tav, Make Diabolos drop 2-3 pieces of a Hydra set, with each Diabolos being tied to a certain set.

  19. #279
    Hydra
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    Quote Originally Posted by BRP
    Lower the insane damage rate of some the new items. In Dynamis-Tav, Make Diabolos drop 2-3 pieces of a Hydra set, with each Diabolos being tied to a certain set.
    I've yet to see someone on our server wearing Hydra gear. Is the droprate that awfull or does nobody ever do Dyn-Tav.

  20. #280
    BRP
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    I think its a mix of having to beat 3 hard unrewarding dynamies, its 18 people, it rewards suck, its reward are rare, horrible flaw that is Relic-1, and its hard.

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