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  1. #281
    Cerberus
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    Quote Originally Posted by BRP
    Before SE adds any form of better gear, they need(or should, I guess) to make currect gear in the game better.

    (Slightly Improved) Barone Corazza
    STR+3
    Attack+13
    Accuracy+8
    Regen
    Enmity+2
    Jump TP Bonus (+5 TP)

    (Slightly Improved) Conte Corazaa
    STR+4
    Attack+15
    Accuracy+10
    Regen
    Enmity+3
    Jump TP Bonus(+6 TP)

    Do the same with every bad armor set lvl 65+. Give Gavial set Hydra(mail) set stats, and make a huge improvement to Hydra set

    Lower the insane damage rate of some the new items. In Dynamis-Tav, Make Diabolos drop 2-3 pieces of a Hydra set, with each Diabolos being tied to a certain set.
    I knew you were a softy at heart <3

    They should maybe make "Abjs" to improve already exsisting gear maybe instead of just simply bumping it up just like that. Maybe limit to JSE like gear such as Barone, unicorn, wise....even make the "abjs" general so you can apply it to any piece in that set instead of a specific piece in that set.

  2. #282
    BG is my LJ
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    Ether Manteau
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    MP+75 MP+10% Avatar Perpetuation Cost -5
    "Blood Pact" ability delay -10
    Adds "True Refresh" effect
    Lv.75 SMN

    :O

  3. #283
    Hydra
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    Quote Originally Posted by Nirokun!
    Ether Manteau
    [Back] All Races
    DEF:9
    MP+75 MP+10% Avatar Perpetuation Cost -5
    "Blood Pact" ability delay -10
    Adds "True Refresh" effect
    Lv.75 SMN

    :O
    I'd hire you if I were the TOAU team manager.

  4. #284
    Ridill
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    Quote Originally Posted by Jahuran
    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by aurik
    These items wouldn't be game-breaking if they added endgame content which required higher efficiency.
    Sure just continually scaling content upward is good for people persistantly in endgame but for somebody who just gets into endgame or somebody who takes a break off of endgame, well fuck them eh? They aren't allowed to join in the fun. They have to grind other stuff for months and permanently be behind.
    Sure super strong gear may break meritting but given the time someone invests shouldn't it make you in fact stronger then most? I don't want to spend 10 hours a day in bd/vos/da for the past 2 years to hit just as hard as that guy who bought an hauberk from the AH.

    So when the linkshells that have been doing endgame for some time move on to obtain Abj.v.2 and the newer linkshells that want a taste of Abj.v1 actually get a chance to claim and obtain adaberks etc would you consider them to be fucked? Because they only get to have an adaberk and not a superadaberk?

    Would you feel fucked if you "only" got an adaman hauberk and not a newer one? I'd feel as a happy as a pig in shit if I got one. It would mean 11-17 other people(possibly friends) spend their time with me to get me that nice piece of equipment.
    Precisely. You can do older content with base gear, then use the rewards from the old content to fight through progressively newer content until you catch up with the leading edge. Once you are on the leading edge, there is little reason to continue to monopolize older content as the benefit/time ratio isn't great--newer players can get a crack at faf/nid/kb/aspid without the clusterfuck of older players still camping the mob since 2 years getting in the way.

    If it was my design, I would make sky really hard without jeuno NM drops, and kings hard without sky drops, and sea hard without king nm drops. Then crank the drop/pop rates across the board so that people can get through the older content in a reasonable amount of time.

    Scale new HNM encounters with the assumption that tanks have d.ring, mages have refresh armor, etc. Make it drop gear along this quality: a dalm with +skill for bard, or an adaman hauberk with a 1-2% double attack bonus. Something so that old people who switch to the job while able to kill the bleeding-edge nms won't go back to nidhogg for normal shit.

  5. #285
    A Magic Ham Sandwich
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    Look at it this way, youre still going to be camping aery every 21-24 hours because hydra is on like a 3-5 day timer. I'm sure if CoP wyrms, ToAU NMs, etc. dropped gear that was better than Zilart kings most of us would still be camping kings because the New NMs spawn times arent as predictable and people would still want shitty Zilart gear because of leaders whoring all the good loot from the new mobs.

  6. #286
    Relic Shield
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    There are too many fucking quirky pieces that are totally useless in this game. There is nothing wrong with weird pieces, but at least make them useful

    Edit: Latent on Shark Necklace is supposedly -3mp/tick for 1hp/tick....
    Seriously, why even make this item. If you wanted a truly weird piece it would be

    latent : +12/hp tick, -3 mp tick

    effect is triggered by having refresh on. Basically it turns refresh into regen 2. A weird piece, but not a horrible piece of shit. Just something to goof around with. And its not like you just gave RDM regen 2, you gave them regen 2 at the cost of 10 acc, 5 MND 10 hp (or whatever you have normally in that slot)

  7. #287
    Hydra
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    Quote Originally Posted by Priran
    SE: hey we can make all but one of the items extremely easy to get, and make the last item come from a fail-happy desynth of a rare item that drops from strong Lv.80 mobs

    oh wait we already did that
    And this is a bad thing? It's not like people will NEVER be able to get their AF... it's just kinda stupidly overcamped right now for certain things. Remember the cocoons? Ridiculously overpriced at the start, now they're nothing all that special. Sure, it'll take some time to get the ingredients, but it's not like you're being cockblocked forever unless enjoy spending quality time with the darters and mrargus.

    The abjurations for JSE is a really cool idea (and follows along the same lines I was referring to regarding the Assault set upgrades).

  8. #288
    A. Body
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    I'm beginning to wonder if SE shipped off the old crew that did things 80% right to work on a new game and just got morons to replace them.

  9. #289
    BRP
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    Googles
    [Head] Galka
    DEF:0
    Latent: Do Nothing
    Lv.75 SMN

    While the I think using JSEs to make better gear is a great idea, I still believe the original sets should get a big boost.

    Second... Set Bonuses need a big change. Just like WoW there should be Lesser and Greater bonuses. 3/5 and 5/5. Yigit... 3/5=Refresh 1, 5/5=Refresh 3. Pathlawun-whatever... 3/5 Subtle Blow+10, 5/5 Subtle Blow+20.

    Add Weapon skill bonuses to several pieces of Relic for every jobs, you know that body piece that screams "Axe Skill+10". Also add Set bonuses to each Relic, following the rules above.

    Change the way Relic-1 works. Two choices: Synth items + 10-15 currency + Relic-1 = Relic+1, or Synth items + 1-3 currency + Relic + Relic-1 = Relic-1. Make Relic and Relic-1 work together when counting set bonuses.

    Leave CoP Dynamis with shitty currency rate, but add more item, like 30-40 minutes more. Have each boss be 100% drop rate on 1 Relic-1 piece, 50% drop rate on two Relic-1, and 20% on two Relic-1 and 1 Relic belt. Make Mega Bosses 50-60% on a single 100 piece currency. Add extra bosses to City Dynamis... stuff like, a Dynamis Beastmen King that pops after you cleared two spots(Bastok-Gold Street and Chocobo Stables)... these bosses are really, really tough and will drop 3 Relics. When killed all monsters in the zone disappear. They can't be popped if you killed the "mega boss" of the zone. In Dynamis-Tav, Diabolos will have a chance to drop a 100 piece and 2-3 Hydra pieces. Also lets just make the drop rate of Relic-1 really good there.

    So,

    CoP Dynamis = Bad Currency Drop Rate, Good Relic-1 drop rate, and Boss drops 100 piece currency.
    RoZ Dynamis = Good Currency Drop Rate, Decent Relic drop rate, and choice to clear zone or fight boss that drops 3 AF in main cities.
    Relic-1 = Chance to improve your currenct Relic a slight bit, or a short cut to getting a Relic piece.

    Make Kings a progression tree. First off make NQ and HQ harder, 18 man fights. NQ fights have a 1 day retry timer, HQ have a 1 conquest week retry timer.

    Orb 1 -> NQ/Orb 2 -> HQ
    Orb 1 comes from Beastmen Kings, ENMs, ect ect. High drop rate on BKs, low drop rate on ENMs/BCNMs.
    Orb 2 comes from NQ Battle, 80% drop rate.

    Add to their drop pools. Take Fafnir's abjuration and split them to all NQs. The basic end-game progression in FFXI is now there. Everything else is side-upgrading or stuff that makes 'it feel like a MMO' as SE put it. Hydra, Cerberus, and Wyrms should all still add some sort of end-game competition. Of course all their drops would be improved.

    Limbus needs only a small change. Make Gunner's Mantle 200 coins. That makes 3 200-coin mantles. Give them hidden effects. Charger(+20 atk one) makes Boost give 10 TP, but no Attack or bonus to Chi Blast. Jaegar(+20 rng acc) makes the range attack after Sharpshot a critical. Gunner's(+20 rng atk) "Enhance Barrage" making shoot an additonal shot. Maybe some minor boosts to Honam and Narisha sets, like the pieces that no one wants, those could use some work.

    The weapons from Waking the Beast. Make the Latents work on Double Weather or the day of the matching element. Add a hidden effect, Perpetution Rate-2 to all Summoners in alliance/party with the matching avatar. Have the drop rate be 2-4 a run.

    "Healing" enhacement armor. Make the cast time 5 seconds and the recast time 2 minutes. Up the charges for this change.

    Increase the strength of relic weapons(horn and shield too) through WS points(offensive songs and shield bash). 250-Range Atk/Attack+25, 500-Critical Rate+6%, 750-TP regen while engage of 2/tick, and 1000-TP regen while engage of 3/tick. Horn, 300-Regen. Shield, 300-Regen. These bonuses from weapons don't stack. Now that Relics are AMAZING, you can up the 'cap' of weapons that HNMs drop. Gogo, 50 damage lolwhm club.

    Improve the hell out of the Diabolos reward items. For example, Diabolos Staff should be: MP recovered while healing+10, Dark Weather: 30% boost on Drain, Aspir. Diabolos Earring: Accuracy+2 Dark Weather: Accuracy-1, Magic Accuracy+4. Diabolos Torque: Range Accuracy+10, Dark Weather: Range Accuracy-5, Range Attack+5.

    Okay, I kind of lost control there... but you get the damn point. All these fixes would turn FFXI end-game into a whole new experience.

  10. #290
    A. Body
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    The death of this game will be - they set too hard of a cap on themselves almost 3 years ago, There really hasent been much progression that is beyond 3 kings, HNM wise, yet theres a shitload of newer items that have been implemented since then that fail to compare.

    Example: When your LS first killed a Fafnir it dropped alot of things that jobs would actually use.

    1. Aegishelm/hrotti made your pld's better.
    2. A.hands made your blms nuke harder.
    3. Ridill basically the ultimate 1h sword
    4. Balmung was a great sword for its time
    5. A.feet made mages happy it was the best feet you could get.

    you get the point now insert newer HNM except AV, it might drop 1 useful item it sure as hell doesn't cover a large group of jobs like our old buddy fafnir.

  11. #291
    Relic Shield
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    Quote Originally Posted by Jooeetheplatypus
    It would break all the old content (meriting is easy enough as it is tyvm) and make the new content even more inaccessable for newcomers. Game balance is hard. Its easy to think you thought of everything when you're sitting around and posting, but little things, like oh padded caps being sellable for 2.4k, can change everything and toss the entire game off balance. Sure just continually scaling content upward is good for people persistantly in endgame but for somebody who just gets into endgame or somebody who takes a break off of endgame, well fuck them eh? They aren't allowed to join in the fun. They have to grind other stuff for months and permanently be behind.
    This thread shows exactly how uncreative, unimaginitive, and shortsighted you are. Yeah, Imagine if someone new to endgame had to go do the shit that everyone else worked on first rather than do whats new? Everyone skips to the best time/reward shit as it is. You talk about game balance being hard like this game is balanced or something. In the end all this thread shows is how creative/uncreative ffxi players are. All that i foresee is the continual crowding of endgame. What they need to do is add some mobs, and preferably make them slightly easier to access than bahamut style orb, and people who go in with the right strat but who havent been spending time farming their members endgame gear wont be able to beat it with strat alone, they will come up short b/c they havent put that effort in. As it is the progression of endgame is level another 75 job. If there was a progression there would be something new to do after awhile all the time. certain aspects of the game would still fall out side of the progress tree. No matter what stand alone gear is added people will always continue farming AF2 for situational needs. In other words I think we need more stand alone gear. Nothing is wrong with situational gear, people need to realize that well designed stand alone pieces will be equipped the majority of the time, but still leave uses for alot of the AF2 pieces from certain jobs.

    Despite all they could do though, im pretty sure they are just trying to convert the game into a social/cyber game.

  12. #292
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    Quote Originally Posted by Kitha
    Quote Originally Posted by Priran
    SE: hey we can make all but one of the items extremely easy to get, and make the last item come from a fail-happy desynth of a rare item that drops from strong Lv.80 mobs

    oh wait we already did that
    And this is a bad thing? It's not like people will NEVER be able to get their AF... it's just kinda stupidly overcamped right now for certain things. Remember the cocoons? Ridiculously overpriced at the start, now they're nothing all that special. Sure, it'll take some time to get the ingredients, but it's not like you're being cockblocked forever unless enjoy spending quality time with the darters and mrargus.

    The abjurations for JSE is a really cool idea (and follows along the same lines I was referring to regarding the Assault set upgrades).
    you honestly think people will farm Flayers when the price bottoms out?

    ha

  13. #293
    Melee Summoner
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    funny how probly 1/2 of the peoples that cry about HNM are total NOOB that just got into HNM and want everything now or they cry and want to quit... If you want best stuff in game go camp the mobs,, dont expect stuff to be easy.. it never will,, MMORPG is about long time not, give me all now or i quit..


    If you think because you think your cool you should get all you want in 2 month, because too many peoples well gtfo, change game and stop crying for something you cant change anyway.

  14. #294
    Nidhogg
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    Quote Originally Posted by Exporta
    funny how probly 1/2 of the peoples that cry about HNM are total NOOB that just got into HNM and want everything now or they cry and want to quit... If you want best stuff in game go camp the mobs,, dont expect stuff to be easy.. it never will,, MMORPG is about long time not, give me all now or i quit..


    If you think because you think your cool you should get all you want in 2 month, because too many peoples well gtfo, change game and stop crying for something you cant change anyway.
    English. Do you speak it?

  15. #295
    Melee Summoner
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    lol let me guess your one of those fag that cry all day long about HNM

    stfu

  16. #296
    Salvage Bans
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    Quote Originally Posted by Exporta
    lol let me guess your one of those fag that cry all day long about HNM

    stfu
    Lemme guess you are one of those strait (or closet gay?) people that like to brag about pixelated glory?

    Yes making a accomplishment in a game take 6 months is a good idea



    Heaven forbid you actually do something besides Dynamis 2-3 times a week for the next year to maybe have a full set of relic not including the weapon.

    MORE CONTENT THROUGH REPETITION 4TW

  17. #297
    Puppetmaster
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    Quote Originally Posted by epigram
    I still think a sysmessage once every 2 or 3 hours with the name of LS, and time to defeat some monster is a good system for acknowledgement and competition. If your in Jeuno/Whitegate and see:

    System Message:
    The following Linkshell Challenge Rankgs:
    SpawnMoreOverlords: 2085 Points (High Point Kill, Level 120 Wyrm, 20min)
    GreatestMoustacheRide: 1267 Points (High Point Kill, Level 156 Rarrab 32min)
    YinDynasty: 1264 Points (High Point Kill, Level 122 Corse)

    Once every update you could give something nice to the group with the greatest HPK, or number of Points. Maybe 12% speed bonus or 5% exp bonus.
    That would be awesome.

  18. #298
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    Quote Originally Posted by Lordender
    The death of this game will be - they set too hard of a cap on themselves almost 3 years ago, There really hasent been much progression that is beyond 3 kings, HNM wise, yet theres a shitload of newer items that have been implemented since then that fail to compare.

    Example: When your LS first killed a Fafnir it dropped alot of things that jobs would actually use.

    1. Aegishelm/hrotti made your pld's better.
    2. A.hands made your blms nuke harder.
    3. Ridill basically the ultimate 1h sword
    4. Balmung was a great sword for its time
    5. A.feet made mages happy it was the best feet you could get.

    you get the point now insert newer HNM except AV, it might drop 1 useful item it sure as hell doesn't cover a large group of jobs like our old buddy fafnir.

    NMs now drop ONE item due to the fact that no HNM shoulld had dropped 5-6 items in the first place. They bascially spread out new drops and people should be happy because its sad to see people still camping fafnir everyday for 2 years now. The new items are better than old drops people just want them all to drop from the same NM.

  19. #299
    Sea Torques
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    The new drops are better than old drops people just want them all to drop from the same NM.
    what?

  20. #300
    Ridill
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    Quote Originally Posted by Matricide
    The new drops are better than old drops people just want them all to drop from the same NM.
    what?
    Didn't you get the memo? 50 hp for 1 tp is a "good deal".

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