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  1. #681
    the whitest knight u' know
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    Quote Originally Posted by Toth
    Thats grest Miokomioko! Can you test it out on some IT/VT exp mobs (not puks hehe)? 2 unresisted shots of that on a mob and there is our burst WS damage (plus dragon kick damage).
    I was recently in a burn pt down in Kuftal the other day before I got these merits, and I decided to use Stormwaker and I was rather impressed with its dmg.

    It was spamming Water III for a very consistant 300~370ish dmg while I was doing 'decent' melee dmg and Dragon Kicks for pretty consistant 300 as well, with the occasional 500-600 from double attack.

    ADD still works really well for refilling its MP as long as it hasn't taken any dmg, which is really easy as long as you don't put it in the grill of a wyvern. I wish someone was running a parse for this pt with a NIN and BLU (MNK d/c'd, couldn't handle meriting with a pup I guess). I don't have one because I don't like the idea of keyloggers.

    Meriting on PUP is few and far between for the time being, plus the fact that it's so much more practical to merit on my bard, even though I hate and despise exping BRD. Will have Lv.4 automaton magic skill later tonight and will re-test and maybe screw around with a grand marid or something.

  2. #682
    Ridill
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    I've given up on mage frame, it just sucks for damage output. I've been keeping it capped but as of late skill ups are far and few inbetween. Might just use rng frame and keep that up to cap until I hit a stage where I can skill up

  3. #683
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    Quote Originally Posted by Elcura
    I've given up on mage frame, it just sucks for damage output. I've been keeping it capped but as of late skill ups are far and few inbetween. Might just use rng frame and keep that up to cap until I hit a stage where I can skill up
    90% of the time, I prefer Sharpshot frame, it works really really well against anything with a piercing dmg bonus, especially in Caedarva Mire. Aside from those instances, I choose Stormwaker. One reason is for Heavy AoE mobs, because with Mana Converter and Damage Gauge, it will keep doing decent damage and keep itself alive pretty efficiently (lands silence & slow consistantly and Bio II for the PLDs).

    A strange little side note... At lv.75 Stormwaker's Magic Skill is capped at 240. I put 3 levels into magic skill all at once, bumping it up to 246, as it says on its Equip status menu. "Magic Skill: 246" It has learned Aero III so that 246 is definitely in effect, but I was just Assaulting as PUP and it was getting magic skillups. I got excited at first, thinking it could go higher than 250 from lv.5 magic enhancement (Fire III mmm). But then, bam, it skills up to 241. Nice bug. So, I'm wondering if now it needs to skill up to 246 before it will be as potent as it can be.

  4. #684
    D. Ring
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    Quote Originally Posted by miokomioko
    Quote Originally Posted by Elcura
    I've given up on mage frame, it just sucks for damage output. I've been keeping it capped but as of late skill ups are far and few inbetween. Might just use rng frame and keep that up to cap until I hit a stage where I can skill up
    90% of the time, I prefer Sharpshot frame, it works really really well against anything with a piercing dmg bonus, especially in Caedarva Mire. Aside from those instances, I choose Stormwaker. One reason is for Heavy AoE mobs, because with Mana Converter and Damage Gauge, it will keep doing decent damage and keep itself alive pretty efficiently (lands silence & slow consistantly and Bio II for the PLDs).

    A strange little side note... At lv.75 Stormwaker's Magic Skill is capped at 240. I put 3 levels into magic skill all at once, bumping it up to 246, as it says on its Equip status menu. "Magic Skill: 246" It has learned Aero III so that 246 is definitely in effect, but I was just Assaulting as PUP and it was getting magic skillups. I got excited at first, thinking it could go higher than 250 from lv.5 magic enhancement (Fire III mmm). But then, bam, it skills up to 241. Nice bug. So, I'm wondering if now it needs to skill up to 246 before it will be as potent as it can be.
    Actually, with gear (maybe merits, i've never merited an uncapped skill) your skillups show up as what the natural skill would be before equip/merits.

  5. #685
    Sea Torques
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    How do you guys get stormwaker to nuke with multiple ice manuvers up? I can only slap one on as it's casting a spell, otherwise it will try to enfeeble.

  6. #686
    the whitest knight u' know
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    Quote Originally Posted by Tahngarthor
    How do you guys get stormwaker to nuke with multiple ice manuvers up? I can only slap one on as it's casting a spell, otherwise it will try to enfeeble.
    Stormwaker frame tends to nuke regardless of maneuvers when the mob is at a low HP% (unless you've got lolscanner on). I was testing on Bumblebees in West Sarutabaruta and I noticed that deploying on an un-aggro bee with ice maneuver(s) up would result in Enfeebling. However, when I provoked and claimed the bee before deploying, it would open up with Elemental with just pure ice maneuver(s) on. It's really iffy still how to force nukes with ice on, since I just usually keep light/dark on if I'm using it for exp, so it will nuke, but also have a higher priority for curing/converting.

    It might actually calculate how much HP a claimed mob has before it makes the decision to nuke rather than enfeeble, which might explain why it thinks it's ok to nuke a Bumblebee even though it has 100% HP.

  7. #687
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    http://img.photobucket.com/albums/v5.../channeler.jpg

    3/8 Tier IIIs...

    7wins/8attempts

    3drops/7wins

    Kujata's AH history has every Attachment now except for Eraser. And every single one of these has been used up by the PUP that obtained it...

    heh.

  8. #688
    Hydra
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    "OH SHIT FIRE MANUEVER OMFGGGG ERASE AND MAGIC CHANNELELRERRR!!!!1111 FUCK IM STILL USELESS END-GAME LOL!"

  9. #689
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    Quote Originally Posted by Bananas the douchebag
    retarded bullshit
    At least I didn't make a sig out of it.

  10. #690
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    Just did #8 as well and had the same drop, channeler. Its a nice attachment for the nuking puppet, and opens up the ice ele slots for mana booster/tact processor/scanner (they need to f'ing fix the last two) while keeping the same MAB as speaker I+II. Plus you can stack WMs without worrying about overwriting a nuke with a random debuff.

    Post how it affects aeroIII damage when you get time, Im capping melee first on mine or I'd do it.

    -Vyzrael (Asura)

  11. #691
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    Post Mana Channeler test for Aero III dmg...

    Since I got Lv.3 Automaton Magic Skill, my automaton "skilled up" to 246, which is really odd, but it made 0 difference whatsoever so at least that part isn't necessary to get the most out of your merits. However, I'm wondering since this little bug, my automaton essentially skilled up to 246, and I'm curious, although I doubt I'll ever try it, if I remove the merits entirely, will its Magic Skill will remain at 246? Unlike players' combat/magic skills its skills don't turn blue when capped. I doubt it means much but makes me curious at how the system for automaton skills is handled in comparison to players because apparently something is off.

    Anyways, did this in exact same conditions as last time just with addition of Mana Channeler. Enitsu did his own tests, but I'm mostly going for what ice/water combination is best for getting the most dmg from an unresisted nuke.

    Equipment: Pup. Destanas, Loudspeaker, Loudspeaker II, Mana Channeler
    Lightningday, no weather
    Mob: Lv.0 Bumblebee

    Lv.75 Stormwaker
    Magic Skill: 246
    INT: 70 (+2~6)


    Aero III unresisted base dmg: 452

    1 Water: 488 (+36)
    2 Water: 524 (+72)
    3 Water: 561 (+109)

    1 Ice: 492 (+40)
    2 Ice: 533 (+81)
    3 Ice: 575 (+123)

    1 Water 2 Ice: 565 (+113)
    2 Water 1 Ice: 570 (+118)


    The base unresisted dmg did jump up by +36 just from equipping the Mana Channeler and for the most part +36 dmg per water maneuver in effect. Not as impressive as the +40 from each ice maneuver from the paired up Loudspeakers, but this is only one attachment and it's definitely more worthwhile than the other water ones. If you can somehow force it to nuke exp mobs with just ice and water maneuvers, 2 water and 1 ice is the best way to go. Not as high of dmg as 3 ice maneuvers, but no way in hell you're going to maintain 3 ice more than once or twice in a row without overloading.

    If any of you are trying to compare these with actual player INT and MAB stats, because I don't know jack shit about that stuff, each ice maneuver grants INT+2, just so you know.

    If the battery in my stopwatch hadn't died, I'd be compelled to test the delay in casting time. Oh well. I'd rather have gotten the Drum Magazine, but this isn't too bad, I was just hoping the increase in magic attack from 0-1-2-3 water maneuvers was more geometric or exponential instead of additive.


    Side note. Before Mana Channeler, I was in Dynamis-Beaucedine and my stormwaker was spamming Aero IIIs for about 200-270 pretty consistantly with no ice maneuvers whatsoever... occasional huge resist for like 20-50 dmg though. Next 100% Fafnir, I might weasel my way into the ally and try to MB some Aero IIIs on it. lolz.

    (P.S. Lv.4 magic now capped at 248, no change in dmg)

  12. #692
    Sea Torques
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    Idisappearedforlikeamonthbecauseihadschoolandworks oIcouldntlogonbutIstillloggedonevery5dayssoIcouldd omyPUPenm
    andwellinormallygetshittydropsbuttodayigoteraseran dtacticalprocessoromgyay

  13. #693
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    Grats, let me know if you can figure out what the Tact Processor does. I finally hit 75 so I went back and tried to test it again with no luck. As far as the Eraser goes, since no one else has clarified, it is based on the spell in terms of reuse/recast or can you get something erased every time you use a Light Maneuver?

    -Vyzrael (Asura)

  14. #694
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    Stormwaker frame fails @ sky gods.

    Highlights:

    •Silenced Genbu.

    •Poisoned Seiryu.

    •Critical hit Suzaku for 60 dmg.

    Avg. dmg from Aero III on all 3 of those gods: 15


    LOL.

  15. #695
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    Ouch >< I knew it. *Prays the next update makes us useful endgame*

  16. #696
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    I was half expecting it, to be honest. I have higher hopes for a Target Marker + Attuner Valoredge frame. Until next time, perhaps Kirin this Sunday. If it's still meleeing (and hitting) for 70s and crits for 150s on a god, I'll consider PUP time well spent, but merits most likely wasted until I actually get invited to a merit party when all the 9000 meripo WAR/NINs are afk.

  17. #697
    Ridill
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    I'd just tell them to let me come for an hour on PUP and if they don't like it I'll rock their world on MNK.

  18. #698
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    You can just do PvP and ENMs for merit points >.>

  19. #699
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    Quote Originally Posted by miokomioko
    Stormwaker frame fails @ sky gods.

    Highlights:

    •Silenced Genbu.

    •Poisoned Seiryu.

    •Critical hit Suzaku for 60 dmg.

    Avg. dmg from Aero III on all 3 of those gods: 15


    LOL.
    Did the silence stick? I wish I could cast Silence on shinjin and it would actually stick. ;_;

  20. #700
    PUP Power!
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    Interesting information there. I just dinged 72 and now have a bit more sexy (and useful) gear.

    http://i17.photobucket.com/albums/b76/RPGTess/pup72.jpg

    On a related not, I won the enm today trying a different strategy. I took the Valoredge frame and equipped it wth strobe, the attuner, and TSI. I wanted to see how long it lasted. The mannequin used the Stormwalker frame so it pretty much lasted the entire fight (maton died at 1%). I still wouldn't recommend it though because Serenade got healed and feed TP by the goblin so I had the advantage today for a change. Harlequin body + Valredge head is still my preference. Oh and of course, no drop...even when I shouted like Mioko

    5/8 with 2 drops. SE: /slap PUP

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