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  1. #801

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    I bought a Smoke Screen too today for 2mil
    I have that and Drum Magazine, so 2/8

    I wanted the Smoke Screen to try it out for the ENM. Since VE tanking has been good to me I'm going to go SW head VE body and put on Smoke Screen.
    I tested it in Bibiki Bay while doing Dhalmels. With a Dark Maneuver or two Kintoki could dodge a lot of attacks.
    Since the head doesn't affect HP I think it could really help my strategy and further minimize potential problems.
    Also, it lets me fit on Mana Jammer II which will help against a SW enemy.

    We'll see how it goes

  2. #802
    the whitest knight u' know
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    I was going to mention that I tried out my Smoke Screen vs. a Tough Marid just now and with one~two dark maneuvers on, it was evading 50% of its attacks, but its accuracy dropped to somethng like 5~10%.

    This was with Target Marker, Smoke Screen, and Accelerator II.

    Didn't mention it because I didn't test without it and was only one sample. *shrug* Most likely will end up being on my ENM setup.

  3. #803
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    SE finally found a way for me to not win this ENM......

    http://i101.photobucket.com/albums/m57/dooofy/enm12.jpg

    Harlequinn/Valoredge/Valoredge/Stormwaker. SW frame was literally casting sleep every time with a bio/random nuke/para thrown in for good measure (Darksday) and Fanto's eva was near capped. I had one Raging Fists that landed for more than 100 on Fanto out of about 10, the rest barely hit 40-50. RF landed normally on Fanto's first 3 autos, but for some reason would not connect on him. Was still on line to win without a problem, but timed out with Fanto @12%.

    Word of advice, do not try this on Darksday. I'm not sure if it makes a difference but it's the only logical conclusion I can come to as to why it was such a pain in the ass this time.

    -Vyzrael (Asura)

  4. #804
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    There are 1 Eraser and 1 Smoke Screen on the Fairy AH but I could buy neither for 1 or 1.5 million. I'm not going higher than that for these pieces. As much as I hate the ENM, I will keep doing it till I get those pieces myself instead of being gouged. Last Attuner sold for 1 million too. The market finally seems to be opening up a bit with more PUPs hitting 60 but still no signs of a Target Marker.

  5. #805
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    Just taking this opportunity to tell everyone that as of today I have quit PUP. Three wins in a row with that enm with no drop, lousy parsing on exp parties at 75 (even with hand to hand merits and PUP merits) and HNMs, and just complete awe of how lousy this job really is finally took its toll. I no longer care if the gimp PUP can cast 10 secs faster with attachments that never drop, its just a waste of time. I like to take this opportunity to give a big "Fuck you" to SE for putting together this job so haphazardly and not taking any iniative to fix its obvious flaws. I used to be a big PUP supporter but now I just can't stand it. Doesn't look the update is going to do anything big either (lol at waiting to December). Peace all and good luck. With this job, you'll need it just to be subpar.

  6. #806
    the whitest knight u' know
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    Though what you say is true... it still remains the funnest job I've played in FFXI.

  7. #807
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    Oh I had fun leveling it to 75, Mioko. I just have nothing fun to use it for now. That's the sad thing.

  8. #808
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    Hay, PUP can sac NMs all day long with no exp loss, that's it's niche so far... lol.

  9. #809
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    Yeah ; ; Maybe new attachments could help but they will just find another stupid venue to put it in. Yet, would Tension Spring III actually help dismal automaton's Wses?

  10. #810

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    I beat the ENM again with the strategy I posted above and got an Equalizer! I don't know how much Smoke Screen contributed, but it certainly didn't hurt. I have more recordings and stuff, so maybe I'll add it to my thread.


    Quote Originally Posted by Toth
    Just taking this opportunity to tell everyone that as of today I have quit PUP. Three wins in a row with that enm with no drop, lousy parsing on exp parties at 75 (even with hand to hand merits and PUP merits) and HNMs, and just complete awe of how lousy this job really is finally took its toll.
    I think you're focusing too much on producing big numbers. Seeing as you've levelling BLM and SMN you're probably just used to throwing out 1000+ dmg at a time and alerting your LS to the results.

    I agree with Miokomioko, PUP is a lot of fun to play. I also agree it's flawed and needs to be improved/completed as a job. There's still a lot it can do.

    The robot and the master both have many different parts/armor types they can wear. It's like there's a different way to play depending on where you go and what you want to do in the game. Master can go all out Evasion, Acc, MP+... robot can be built to tank, nuke, cure, attack...

    However, the harsh reality is that PUP is subpar in most of the ways one chooses to play it.

    If you're looking to pump out big numbers you will be sorely disappointed. Unfortunately, SE doesn't seem to realize their game is built around spike dmg'ing the hell out of everything. That is what PUP can't do. I get impressive numbers from my WSs, but they are impressive for a PUP, not for a melee.

  11. #811
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    Elmer, I have been 75 BLM for 2 years and 75 SMN for one year. I have a Novio and full SMN af2 (Those Pics in my sig are my actual gear). It's not about damage for me because I have those jobs for the uber damage. It's about being able to contribute. PUP can't add anything to a party I am. I can't even get drops from the ENM (today was Harlequin x 3 and I won np so its not an issue anymore). It's all I can do with PUP atm at 75. Meritting is a joke with PUP. I just don't have anything I can do with this job and its frustrating.

  12. #812

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    I guess I'm just not sure what you expected from PUP as you reached 50, 60, 70 without quitting.
    It's been pretty widely known that PUP doesn't contribute well to PTs since the expansion was released.

  13. #813
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    Just because you hear things does not mean you just stop leveling. It's fun to get a new job to 75 and I'm not complaining about getting PUP to 70-75 because that wasn't hard. That was fun. At 75, you can show in full glory the harshness of the job's flaws. I think I am just frustrated because SE must know these problems and they have done nothing to fix them. Not fixing PUP this update not only makes no sense, it is baffling. What dedicated PUP will last to Christmas? It just shows laziness on SE's part and makes me question their desire to truly want to improve the job.

  14. #814
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    Quote Originally Posted by Toth
    Just because you hear things does not mean you just stop leveling. It's fun to get a new job to 75 and I'm not complaining about getting PUP to 70-75 because that wasn't hard. That was fun. At 75, you can show in full glory the harshness of the job's flaws. I think I am just frustrated because SE must know these problems and they have done nothing to fix them. Not fixing PUP this update not only makes no sense, it is baffling. What dedicated PUP will last to Christmas? It just shows laziness on SE's part and makes me question their desire to truly want to improve the job.
    You haven't spent much time around people that really like playing drg, have you?

  15. #815
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    Quote Originally Posted by Toth
    Just because you hear things does not mean you just stop leveling. It's fun to get a new job to 75 and I'm not complaining about getting PUP to 70-75 because that wasn't hard. That was fun. At 75, you can show in full glory the harshness of the job's flaws. I think I am just frustrated because SE must know these problems and they have done nothing to fix them. Not fixing PUP this update not only makes no sense, it is baffling. What dedicated PUP will last to Christmas? It just shows laziness on SE's part and makes me question their desire to truly want to improve the job.
    They've added a ton of good attachments <_< We can assume they're adding more until the job is 'usable'.

  16. #816
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    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Toth
    Just because you hear things does not mean you just stop leveling. It's fun to get a new job to 75 and I'm not complaining about getting PUP to 70-75 because that wasn't hard. That was fun. At 75, you can show in full glory the harshness of the job's flaws. I think I am just frustrated because SE must know these problems and they have done nothing to fix them. Not fixing PUP this update not only makes no sense, it is baffling. What dedicated PUP will last to Christmas? It just shows laziness on SE's part and makes me question their desire to truly want to improve the job.
    They've added a ton of good attachments <_< We can assume they're adding more until the job is 'usable'.
    I would assume the same, but along with Group-2 merits, JSE, relic, and perhaps Relic/AF+1s. I think it's still pretty open for what might 'save' PUP a place in "endgame" and it might be a combination of the those, and obviously not just one. At least SE is aware that PUP is lacking, and mentioned that they still have things they might add/adjust/etc.


    However, some of these 'Tier III' attachments actually suck. Some are awesome, but only with multiple maneuvers, which is the problem when you can only have 3 active. It's like you have to pick only 1 single aspect for your automaton excell in at a time

    Considering every attachment you can use for each element, here's what you have to pick from when using your automaton, which pretty much makes every OTHER aspect of your automaton complete shit while you focus on one.

    2~3 Earth = Good defense, high dmg reduction, weak ass automaton stoneskin, shortened enfeeble duration.

    2~3 Fire = Impressive melee dmg, high emnity, potent provoke, StoreTP+30~40.

    2~3 Light = Great curing priority (only for PUP/auto), consistant hateless flash, frequent erasing (only for PUP/auto), automaton regen.

    2~3 Thunder = Awesome accuracy, weak enthunder dmg.

    2~3 Wind = "ok" ranged accuracy, fast ranged attacks, decent evasion.

    2~3 Dark = automaton refresh, very high evasion, 0 accuracy.

    2~3 Water = Very high magic defense, low emnity, "ok" magic attack, very slow spellcasting.

    2~3 Ice = Decent magic attack, semi faster spellcasting, tactical processor lol?


    At any given time you're forced to pick one of those catagories and forget about anything else your automaton can do.

    I'm tellin' ya'... instant pup-fix is:

    •Increase max maneuvers active to 6
    •Double maneuver duration
    •Halve overload rates
    •Limit to 3 maneuvers of each element.

    That way, you can have your automaton excell in two of the above elemental catagories. Imagine that... it can have good accuracy AND good attack at the same time! Mind-boggling. Or how about, it can Provoke and have high emnity at the same time as having decent DEF. Proposterous!

    P.S. Give them weaponskills that do dmg.

  17. #817

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    P.S. Give them weaponskills that do dmg.
    Quote For Truth
    P.S. Give them weaponskills that do dmg.
    Quote For Justice
    P.S. Give them weaponskills that do dmg.
    Quote For the Bastokan Way

  18. #818
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    Why do people make PUP analogies to DRG? Despite that jobs flaws, a well geared DRG can do excellent damage and has several useful abilities at their disposal. Plus, their weaponskills can actually break 1k. Mioko hit the nail right on the head. The lack of manuever flexibility hurts a ton. Plus, as Mioko also said, many of the tier 3 attachments are either broken or require too much to function. Maybe we need to post more on this on ZAM because that is where SE seems to look. Next update: PUP as tank >.>

  19. #819
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    Also, to add, if SE knows PUP is so lacking, why aren't they focusing on an update this patch? They may still sneak it in but why aren't they planning until Christmas to fix it? Mioko needs to be hired by SE pronto.

  20. #820
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    Quote Originally Posted by Toth
    Also, to add, if SE knows PUP is so lacking, why aren't they focusing on an update this patch?
    They need a couple months to evaluate (read: laugh about) how much it sucks.

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