
Originally Posted by
miokomioko

Originally Posted by
solsovly
Rebumping my question as it was bottomed out 3 pages ago.
How well does /PUP work if you just want a cure tank? Basically just wanna go Melee/whatever and skill up parry/shield on Easy Prey mobs. More effective than subbing /whm or /rdm and resting after every fight?
I think the biggest problem with that being realistic, beside the fact that it will most likely have pretty weak MP and no better than Cure III... is how crappy they perform as a lv.37 sub job without Turbo Animator. I always get /tells from friends trying out pup at lv.5~15 that say "it won't cure me until I'm almost dead!" "why won't it stoneskin when I earth maneuver" etc etc etc. The higher level it gets, the better it performs, its priorities even out and it eventually begins to respond to maneuvers instantly with JAs and proper spells. I don't think I would trust it to keep me alive in a situation at lv.75 that's more than just "iffy." Hell, soloing EP as PUP main is still pretty sketchy at 75 after a few kills because it still likes to nuke instead of cure me occasionally, even though it has 1000 MP and Cure IV+10%.
Ah, I have no problems killing certain EP on BST main (no pets) with VIT gear + defense food with /RDM. The only spells I would cast the entire fight were Bio II and Stoneskin. Overall it was pretty decent for shield/parry skillup purposes. However, the downtime was bad enough that it was quicker to run back into Nashmau for the nomad moogle swap job trick than to cure back the HP with /RDM.
I only played around solo with PUP till around 25, I thought there was a way to guarantee the only spell it casted was Cures? My memory is fuzzy, but I thought it was Harlequin frame + Valoredge head. I'm probably wrong though, I didn't give PUP a serious enough try.
edit: using only light manuevers