I've been stuck for a while now deciding how I'm going to proceed in meriting. I have 5 jobs at 75 that I use very regularly, but I can't decide where I'll get the best value out of my merits without having to back them out later.
Jobs: SMN, WHM, RDM, BLM, BLU
SMN Merits: I've unlocked Wind Blade and Heavenly Strike, but I really wanted to see if someone tests the TP effect on upgrading to see if it would make any difference overall. Regular merits are 5 merits in Physical Accuracy and 3 Merits into Magic Accuracy so I only have 2 left.
WHM Merits: I have 1 merit into cure potency for regular merits, so I have lots of opportunity there. Of the new abilities, Pro V seems like shit for the merits (+5 def, yeah....). Shell V seems harder to prove it's effectivness, but I'm assuming it's about the same on level 1. Martyr (sp?) I'm not too keen on, if I'm that desperate to heal someone I'll benediction. Devotion however seems to be the WHMs jewel.
RDM Merits: Dia/BioIII Duration and effect aren't really even worth touching. Blind II, Para II, Slow II, Phalanx II all have minor upgrades over the originals, but people aren't sure about the effect upgrading them REALLY has. How much more does Para II do at Lv3 over Lv1? If you keep it at 1 is it even worthwhile? No regular merits in RDM, not sure where to start with them and their effects.
BLM Merits: Of all my jobs, AMII has got to be the most fun I've had on BLM for a while. SE basically said 'We don't want you burning HNM, but... If you participate in a party and burst AMII, then we don't mind you doing a fuckton of damage.' But the question is then, unlock them all for all elemental weaknesses/bursts, or jack up Burst and Freeze II? What's their difference between Lv1 and Lv3? I haven't got any other merits on BLM as I was kinda just leaving it alone until I got a Novio and AMII, it's a nice damage increase worth meriting now. (This was my 4th job leveled for more fun than use and I'm almost never on it for HNM because of SMN/WHM/RDM hence no merits).
BLU Merits: SE must have been on crack again giving Physical Potency and Magic Accuracy. I would have thought it the other way around. Or it could just be the TP affects of Physical are enhanced, so that Disseverments poison's increased, or Head Butt stuns for longer. Anyways, I'm not sure where to put the merits in CA recast, Physical Potency or Magic Accuracy.
My Magic merits are capped with 2 and 2 in Elemental and Enfeebling, then 4 into BLU skill. BLU I had a blast leveling and is the most fun to burn exp on, but the most useless on HNM due to the sub-par weapon skill and low damage swords for BLU. I would be interested in hearing peoples opinons on the new merits and any findings they've come across so far. ^.^/
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