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Thread: ToAU Missions (10-18)     submit to reddit submit to twitter

  1. #241
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    Yeah, SE needs to do away with Outpost Warps and Tele spells. It lowers the amount of content in the game.

  2. #242
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    They should increase the number of mobs on the boat to scale to the number of people there... to give us something to do at least. Last night a Thunder Elemental popped claimed otw the way to Nashmau. Silver Seas Aery?

  3. #243
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    Quote Originally Posted by Ryko
    You make it sound like I want to talk to my family or something.
    They're not intrigued about the journeys of you and your fake friends?
    Quote Originally Posted by superfob
    Yeah, SE needs to do away with Outpost Warps and Tele spells. It lowers the amount of content in the game.
    There's a difference between making the entrance of a dungeon 5 minutes from a Staging Point and making the BCNM inside the dungeon 5 minutes from the Staging Point.

  4. #244
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    Quote Originally Posted by ircgeek
    Quote Originally Posted by Ryko
    You make it sound like I want to talk to my family or something.
    They're not intrigued about the journeys of you and your fake friends?
    Not so fake when they live in your house for a week and a half >_>

  5. #245
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    Quote Originally Posted by ircgeek
    Quote Originally Posted by Ryko
    You make it sound like I want to talk to my family or something.
    They're not intrigued about the journeys of you and your fake friends?
    Quote Originally Posted by superfob
    Yeah, SE needs to do away with Outpost Warps and Tele spells. It lowers the amount of content in the game.
    There's a difference between making the entrance of a dungeon 5 minutes from a Staging Point and making the BCNM inside the dungeon 5 minutes from the Staging Point.
    And what do you do inside the dungeon? Avoid mobs..

    Promies anyone? People used speed hacks for more than just claiming NMs.

  6. #246
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    Faulting SE for players using POS through the missions is like blaming car makers for people who run red lights. It's not the design that's the issue there.

  7. #247
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    Precisely. CoP involved farming key items, avoiding True Sight mobs, escorting NPCs... Even the Assaults offer more creativity that the missions themselves could have adapted.

  8. #248
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    Quote Originally Posted by Ryko
    Not when the beastman steal the AC 1 hour after maintenance >_> The godamn boat is annoying.
    Silver coins are your friend.

    Halvung -> Zhayolm -> Alzadaal -> Portal -> Nashmau

    From nashmau, west exit to mire -> al zadaal -> portal -> Dvucca Isle

    quick and easy rly

    Still take 20minutes to get there with that method, and you have to sneak/invi. I personally prefer afk/autorun toward ship even if it's slower.


    I didnt try yet, it but I always wondered where escape in arrapagos reef bring you? If you have a tag, you could go to Ilrusi Stagging point and use escape from there. I think it would be quicker than go through halvung, and it's free.

  9. #249
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    Quote Originally Posted by Ryko
    You make it sound like I want to talk to my family or something.
    You have a family?

    (PS: Your avatar* makes me lol everytime I look at it.)

    EDIT: Your sig is funny too.

  10. #250
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    Occasionally, when the mood strikes me.

  11. #251
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    Quote Originally Posted by Kaylia
    I didnt try yet, it but I always wondered where escape in arrapagos reef bring you?
    If I had to guess... Based on the ease of these missions, Escape would drop you right in front of the ship that serves as the entrance to the Reef BCNM.

  12. #252
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    Escaping from arrapago puts you at the east mire to arrapago entrance I think, dead in the middle of aggro mobs <_<

  13. #253
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    Drops you out at the Caedarva Mire exit, the first one you got to..Y'know near Azouph isle staging point


    ninja: owned by ryko

  14. #254
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    Point is, SE catering to its playerbase who didn't seem to want to travel long distances just to reach a bcnm fight just to go on to the next CS.

    Only thing difficult about COP was the fact you couldn't power through it like ZM in one day.

  15. #255
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    Quote Originally Posted by ircgeek
    Quote Originally Posted by Kaylia
    I didnt try yet, it but I always wondered where escape in arrapagos reef bring you?
    If I had to guess... Based on the ease of these missions, Escape would drop you right in front of the ship that serves as the entrance to the Reef BCNM.



    I would use that more to get a free ride o to Nashmau/xp camp than the BC

  16. #256
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    Escape from the Reef puts you on the east side of it in the Mire (by the Lmaian Fang Key ???).

    Escaping from Talacca Cove or the Halzham Testing Grounds puts you outside Talacca Cove, but you can walk through the Cove to the Reef entrance in the back and escape from there to put you on the eats side of the Reef.

  17. #257
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    Don't forget, Assault warps are still enabled when the AC is in possession of the beastmen.

    Also don't forget, you *can* escape from the Ilrusi Atoll Staging Point.

    Plus, as others have stated, escaping puts you in the east mire area.

  18. #258
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    Upon further investigation, it seems Escaping in Reef brings you out in Mire, on the east side of the map.

  19. #259
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    Quote Originally Posted by ircgeek
    Upon further investigation, it seems Escaping in Reef brings you out in Mire, on the east side of the map.
    rly?

  20. #260
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    I'm in a group to do the ToAU BC and we had to get two people to fill our empty spots at the last minute. One guy we picked up apparently started 1-2 hours ago with either no or very few missions done. Now he's on the COR NM fight.

    I both love and hate this expansion at the same time.

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