Ouryu Cometh (Blizzard >>>> Air)About skillchaining, I can't think of a NM I would want darkness over light.
Jailer of Love
Seiryu, if you actually cared
Suzaku, if you actually cared
Ouryu Cometh (Blizzard >>>> Air)About skillchaining, I can't think of a NM I would want darkness over light.
Jailer of Love
Seiryu, if you actually cared
Suzaku, if you actually cared
And possibly Bahamut v2 as well, seeing as how Freeze2 is generally more reliable than Burst2.Originally Posted by MisterBob
Hi2u Aspidochelone, good luck killing that without a darkness/ice skillchainOriginally Posted by Jeryhn
Yeah <_<Originally Posted by aurik
I the case I was talking about, this was well over a year ago, tanks were PLD/WARs and 1 NIN, most people had no shadows. It was just very weird.
And about GAX, Steel Cyclone doesn't suddenly invalidate previous GAX WS, Raging Rush can open and close Fragmentation, and works great in combination with a SAM for making Frag or 3 man light.
Say you have a SAM and a WAR. Mighty Strikes RR -> Shikikoyo -> RR -> Kasha, WAR gets back to 100%, RR, wing, RR, Kasha.
That's 2 3man lights including 4 Mighty Strikes Raging Rushes and the SAM can then 2hour and make another or something.
Not like you can't pull off ridiculous things like that with other weapons, but GAX does not equal Darkness.
*edit and just for shit and giggles, add me in there on MNK and you turn those 3man Lights into 4man double Lights![]()
Originally Posted by MisterBob
Ouryu: It's not a NM where melee are efficient DD. If they are in the BC, it's for SC purpose, and sam or blu is probably better at this if you want a skillchain.
Love: It's true for this one I guess. However, you still need light for fire MB
Seiryu/Suzaku: Too easy for a skillchain. Rampage could close distortion if you insist on doing one with many blm, but tp spam is generally better.
Obviously, I'm talking about NM where Warrior do good dmg. It's obvious that on anything that is almost imune to physical, your melee dmg won't matter and you're there for skillchain..Hi2u Aspidochelone, good luck killing that without a darkness/ice skillchain
This will never happen, because most SAMs are greedy fucks with their TP and will never unlock Shikikoyo to prevent becoming what they call "TP batteries".Originally Posted by Nagamaki
Like we care about the damage on their WS when we're using the skillchain effect to MB.![]()
Bolded what I'm doing >_>Originally Posted by Jeryhn
I for sure wouldn't let someone touch my e-penis on parser. That's just gay.Originally Posted by Jeryhn
Those are some damn sad SAMs, then, the ones I know unlocked Shokikoyo roughly 2minutes after the server went up after the update.
Is the move party only? Sam/whm would be nice for powerlevelingOriginally Posted by Nagamaki
Who cares what a SAM parses on an HNM when Garuda is doing 10x more?Originally Posted by Kaylia
Fuck that noise fully merited by day 2 <_<Originally Posted by Jeryhn
There are some SAMs in my own LS that said they'll never touch this ability.Originally Posted by Nagamaki
ITS A GOOD THING THEY HAVE WAR OR BRD LEVELED SO WE NEVER HAVE TO USE THEIR SAM EVER.
The longtime SAMs in the LS (the pimped out good ones) have unlocked the ability. Really shows who actually understands their role.
I wasn't serious >_> I would obviously merit a skill like thisOriginally Posted by Jeryhn
Then it seems I have fallen into a sarchasm.Originally Posted by Kaylia
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Seriously though, I could understand not meriting something gay, like Agressive Aim on WAR, but if you have a chance at unlocking an ability that makes your job more wanted and/or nescessary, you should be asking how high you have to leap.
Originally Posted by Jeryhn
Whole point of this game is to be as useful as you can no matter what. Some people dont seem to undersand.
On sam, I think 3 shiko, 1 bladebash and 2 overwhelm is the best, unless you get a huge tp boost on zanshin.
On warrior, I'm thinking about doing 1 Warrior's Charge 2 savagery and 3 Tomahawk. I pratically never SA+TA on warrior, and if I've to, I would rather go BLM or SAM soon. Savagery is the one that will be used the most often, but bonus isnt high enough
I'm still not sure what to do about Tomahawk, but it's really nice on certain mob. I will see how many nm are affected by it and if there is enough, I will probably put 2-3points there.
I just ran through the numbers again and didn't even account for any acc difference between axe/axe and axe/ridill. I'm just going to say that mathematically assuming that the damage equations are correct, there isn't any drastic or major difference between the two.
My assumptions are that ridill by itself attacks 2 times 25% of the time and 3 times 25% of the time. This assumption fits Ryko's observations.
Total damage difference is 3-5% without corsair, 1-3% with, I would hardly call that owning. BTW, if you toss in sam roll there is pretty much no difference since StoreTP favors WS's to DoT.
monk is stronger.
I'd say 10 pages but we sort of passed that mark.