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  1. #21
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    Quote Originally Posted by Ryko
    I had 4% DAin merits for a while, now it's sitting at 2 because I need 10 merits to cap out chivalry then another 10 to cap out zerk/agg <_>
    I still have 4 merit in DA too Got my ridill 1/2months ago and sword merit took priority, than SE added those new placebo merit to distract me

  2. #22
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    On the topic of Axe/Ridill vs Axe/Axe... would a Axe/Joy-Toy Warrior, with merited sword skill, beable to outdamage an Axe/Axe Warrior, if they both had the same Double Attack Merits, Brutal Earring, etc?

  3. #23
    CoP Dynamis
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    Quote Originally Posted by Rawk
    I rarely use my Ridill in exp.
    lolsam

  4. #24
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    Has anyone tried bushido cape yet?

    I was thinking that for Wood/Jug Arrabbiato + Brutal + Rajas + Bushido would bring store TP to 12 that would reduce your total hits between WS to 12 (you have .6 extra TP so you don't need bushido for WS). With only Brutal it's 14 hits between WS, 7 StoreTP would give you 13.

    You loose around 70 dmg per 14 melee hits with bushido, and 9.5 acc with rajas and Arrabbiato(compared to pie + sniper+1), but Arrabiato has 22.5% + attack and the net gain on str is 3 iirc. Every 84 rounds you would have an extra WS, so a loss of 420 DoT for an extra WS doesn't seem bad.

  5. #25
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    Quote Originally Posted by Kelvanis
    On the topic of Axe/Ridill vs Axe/Axe... would a Axe/Joy-Toy Warrior, with merited sword skill, beable to outdamage an Axe/Axe Warrior, if they both had the same Double Attack Merits, Brutal Earring, etc?
    Joyeuse should use zerk/aggressor merit, not double attack in my opinion for the reason stated previously in this thread about multihit weapon. That and you will need more atk/acc to land your hit.

    Like I explained previously, you can't compare them that easily. On EM-T/weak to piercing stuff, joyeuse war would probably win. On xp mobs and higher, it get more complicate:
    1) what food
    2) what song
    3) what mobs

    I would say axe/axe would be the most efficient with correct song/food, but both axe/sword and axe/axe don't work well together. It's like a party where one member eat a sushi, the other a meat. No matter what you do, the song the brd play won't be as efficient for both.

  6. #26
    23 years old
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    Quote Originally Posted by epigram
    Has anyone tried bushido cape yet?

    I was thinking that for Wood/Jug Arrabbiato + Brutal + Rajas + Bushido would bring store TP to 12 that would reduce your total hits between WS to 12 (you have .6 extra TP so you don't need bushido for WS). With only Brutal it's 14 hits between WS, 7 StoreTP would give you 13.

    You loose around 70 dmg per 14 melee hits with bushido, and 9.5 acc with rajas and Arrabbiato(compared to pie + sniper+1), but Arrabiato has 22.5% + attack and the net gain on str is 3 iirc. Every 84 rounds you would have an extra WS, so a loss of 420 DoT for an extra WS doesn't seem bad.
    I dont know about you but keeping arrabiatto around, for exp of all things, doesn't strike me as the best idea.

  7. #27
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    It isn't that expensive >.>; Cheaper than an HQ CoP jug pet...

  8. #28
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    Quote Originally Posted by epigram
    Has anyone tried bushido cape yet?

    I was thinking that for Wood/Jug Arrabbiato + Brutal + Rajas + Bushido would bring store TP to 12 that would reduce your total hits between WS to 12 (you have .6 extra TP so you don't need bushido for WS). With only Brutal it's 14 hits between WS, 7 StoreTP would give you 13.

    You loose around 70 dmg per 14 melee hits with bushido, and 9.5 acc with rajas and Arrabbiato(compared to pie + sniper+1), but Arrabiato has 22.5% + attack and the net gain on str is 3 iirc. Every 84 rounds you would have an extra WS, so a loss of 420 DoT for an extra WS doesn't seem bad.

    Saving one hit, when you take in consideration that a war will do between 2 and 4 attacks, is meaningless. Even if it was useful, most war will use their tp at 110-120 because they had to recast utsu, use a buff, macro swap. Not to mention all those time you save your tp for next mobs.

    Keep in mind your WS dmg is 1/3 of your total damage, so the improvement here is minimal, especially if it mean you lose 15atk/3str on your DoT (~1.5% dmg increase)

  9. #29
    Sea Torques
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    If Arrabbiato's synth yield matched the potential duration of other Dragon food, I'd probably give it some use since its by far the strongest stackable attack food. However Arrabiatto synths yield 2 (60 mins) instead of 6 (180 mins, which would be equal to Red Curry).

    Dragon food in general is expensive, but something that's 3 times as expensive as Red Curry over time (assuming you don't die with curry on of course) is a little ridiculous. If I want attack food but don't want to use 3hour stuff for whatever reason, stick to Coeurl Sub/Sis Kebabi/Carbonara instead of throwing your gil in a bonfire

  10. #30
    Melee Summoner
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    manater/ridill is the best in my opition

    get TP uber fast is all you want.. since TP and WS gear are different

    having 2 axe wont change much except de +4 str on woodville which is good for rampage

    to do most DMG id say

    TP
    Maneater/Ridill
    Brutal Earring-suppani....
    Turban-
    Haidate-
    Dusk Glove-
    Swift Belt(speed belt if you lucky or rich)
    Unicorn Feet

    then for WS

    Maneater lantent acc+5 att+18 kick in
    Hecatomb Cap
    Adaman hauberk
    Warwolf Belt
    HEcatomb Glove-Feet
    Str Ring-Rajas
    Str-dex-acc earring

    Then youll pop 1k+ on anything

    Maneater-Ridill 4tw

  11. #31
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    You guys are funny. You've taken the most simple, noob job, 'hi can u giv me 2k to biy mi nu grate sward pleas?!' and turned it into a frickin' science. I'm glad I didn't pick WAR as my job, I'd be a horrible failure.

  12. #32
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    Quote Originally Posted by Shuemue
    You guys are funny. You've taken the most simple, noob job, 'hi can u giv me 2k to biy mi nu grate sward pleas?!' and turned it into a frickin' science. I'm glad I didn't pick WAR as my job, I'd be a horrible failure.
    BLM is just the same :D
    What sub (/nin, /rdm, /whm), monster weakness, monster level (int vs elemental), horrible gear macro, to mb or to spam


    Anyway, tanking on war is probably where the real headache is. Def, acc or haste gear, enmity, damage, defender or zerk tanking.

    Quote Originally Posted by Exporta
    manater/ridill is the best in my opition


    Then youll pop 1k+ on anything

    Maneater-Ridill 4tw
    You won't pop 1k+ on everything >_> It was hard to keep an average rampage of 1k+ with 2 axe (could only be done with the right buff/debuff), Ridill average is like 600-850 with on xp mobs with what you mentioned above

  13. #33
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    Quote Originally Posted by Kaylia
    Quote Originally Posted by Shuemue
    You guys are funny. You've taken the most simple, noob job, 'hi can u giv me 2k to biy mi nu grate sward pleas?!' and turned it into a frickin' science. I'm glad I didn't pick WAR as my job, I'd be a horrible failure.
    BLM is just the same :D
    What sub (/nin, /rdm, /whm), monster weakness, monster level (int vs elemental), horrible gear macro, to mb or to spam
    Steps for my BLM:

    1. Determine the mob's weakness.
    2. Gauge the mob's resist levels.
    3. Examine the weather.
    4. Cast Thunder IV.

  14. #34
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    Quote Originally Posted by Coephoros
    Steps for my BLM:

    1. Determine the mob's weakness.
    2. Gauge the mob's resist levels.
    3. Examine the weather.
    4. Cast Thunder IV.
    Gold.

  15. #35
    The Once and Future Wamoura
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    Quote Originally Posted by Raineer
    Quote Originally Posted by Coephoros
    Steps for my BLM:

    1. Determine the mob's weakness.
    2. Gauge the mob's resist levels.
    3. Examine the weather.
    4. Cast Thunder IV.
    Gold.
    Forgot the checking for monsters in -ga range, then casting Thundaga 3.

  16. #36
    Hay guyz, I was Shinebox but now I'm not!
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    Quote Originally Posted by Rocl
    Quote Originally Posted by Raineer
    Quote Originally Posted by Coephoros
    Steps for my BLM:

    1. Determine the mob's weakness.
    2. Gauge the mob's resist levels.
    3. Examine the weather.
    4. Cast Thunder IV.
    Gold.
    Forgot the checking for monsters in -ga range, then casting Thundaga 3.
    You forgot elemental seal!

  17. #37
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    Quote Originally Posted by Coephoros
    Steps for my BLM:

    1. Determine the mob's weakness.
    2. Gauge the mob's resist levels.
    3. Examine the weather.
    4. Cast Thunder IV.
    Made me laugh cause it's true. But I was thinking mostly about 1-74 when I posted that, and how to use elemental dot. Knowing monsters weakness however is still important at 75. I've seen too many people try to finish a flan with water 1 when they are low mp, or stun an unstunable mobs because they didnt realize fast enough the mobs's imunity/buff or w/e.

  18. #38
    Melee Summoner
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    You won't pop 1k+ on everything >_> It was hard to keep an average rampage of 1k+ with 2 axe (could only be done with the right buff/debuff), Ridill average is like 600-850 with on xp mobs with what you mentioned above

    lol you right maybe not on everything. not HNM or Gods but yes you can pop 1k+ everytime on exp mob if you have set up i listed and if you use sushi

  19. #39
    23 years old
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    There's no such thing as an "every time" in FFXI, let it go.

  20. #40
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    Quote Originally Posted by Exporta
    You won't pop 1k+ on everything >_> It was hard to keep an average rampage of 1k+ with 2 axe (could only be done with the right buff/debuff), Ridill average is like 600-850 with on xp mobs with what you mentioned above

    lol you right maybe not on everything. not HNM or Gods but yes you can pop 1k+ everytime on exp mob if you have set up i listed and if you use sushi

    Show me a parsing of ridill war with 1k dmg on average WS and I will believe ya I'm far from being gimped and can't even come close to that in xp pt.


    [Edit]
    And you need a sample large enough >_> 2 rampage on MS doesnt count.

    Imp/jhun + 2brd is probably the only place where I can see your rampage reach an average of 1000 with ridill. Doubt you could on fly

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