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  1. #21
    A. Body
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    Quote Originally Posted by Zalius
    so what, is grimace like a galka or a water elemental
    He's the sacred antidote to B'harne, foo.

  2. #22
    Chram
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    Quote Originally Posted by Kelvanis
    Have bunky out, then hit poison nails macro, then hit freeze macro

    -ducks- Dunno if that would even work >_<;; But if the person had enough fast cast items equipped... maybe >_>;;

    Anyways, if you don't have Aquilo's Staff, then this scythe would be nice to macro in for dark magic spells.. since it has the same amount of INT as Ice Staff.

    Might be nice for BLMs in uncapped ballista though :D
    Go away.

  3. #23
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    Quote Originally Posted by Fng
    Suzy Scythe is practicly free if you belong to a Sky LS.... and has a better DPS rating.
    I do have Suzy's Scythe but am only 2 levels away from being able to equip the blackjack, where I would need 7 levels for Suzy's. Also it would be a pretty nice Scythe for a couple of levels when my drk gets to that level.

  4. #24
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    Thanks for the laugh. Seriously. ^^b

  5. #25
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    So, no info on obtaining this? I'd give up the 7 DMG for 5 Dark Magic on HNMs.

  6. #26
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    Quote Originally Posted by Kelvanis
    Anyways, if you don't have Aquilo's Staff, then this scythe would be nice to macro in for dark magic spells.. since it has the same amount of INT as Ice Staff.
    Sorry, but what the hell?

  7. #27
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    Quote Originally Posted by Miruka
    Quote Originally Posted by Kelvanis
    Anyways, if you don't have Aquilo's Staff, then this scythe would be nice to macro in for dark magic spells.. since it has the same amount of INT as Ice Staff.
    Sorry, but what the hell?
    Please forgive me, maybe I should clarify what I meant.

    Blackjack, the level 69 scythe, has the following stats: MP+20 INT+4 Dark magic skill +5

    I was mearly stating, that the INT and +5 Dark Magic Skill, would be nice to use, when casting a Dark Magic spell.

    Quote Originally Posted by Lockecole
    Go away.
    Why? Because you disapprove of the opinion I stated, on a weapon in the game?

  8. #28
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    Quote Originally Posted by Kelvanis
    Quote Originally Posted by Miruka
    Quote Originally Posted by Kelvanis
    Anyways, if you don't have Aquilo's Staff, then this scythe would be nice to macro in for dark magic spells.. since it has the same amount of INT as Ice Staff.
    Sorry, but what the hell?
    Please forgive me, maybe I should clarify what I meant.

    Blackjack, the level 69 scythe, has the following stats: MP+20 INT+4 Dark magic skill +5

    I was mearly stating, that the INT and +5 Dark Magic Skill, would be nice to use, when casting a Dark Magic spell.
    For most Dark Magic spells, using a Dark/Pluto's Staff would add far more potency and accuracy than this scythe would.

  9. #29
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    Quote Originally Posted by Kelvanis
    Quote Originally Posted by Miruka
    Quote Originally Posted by Kelvanis
    Anyways, if you don't have Aquilo's Staff, then this scythe would be nice to macro in for dark magic spells.. since it has the same amount of INT as Ice Staff.
    Sorry, but what the hell?
    Please forgive me, maybe I should clarify what I meant.

    Blackjack, the level 69 scythe, has the following stats: MP+20 INT+4 Dark magic skill +5

    I was mearly stating, that the INT and +5 Dark Magic Skill, would be nice to use, when casting a Dark Magic spell.

    Quote Originally Posted by Lockecole
    Go away.
    Why? Because you disapprove of the opinion I stated, on a weapon in the game?

    Dark magic spell consist of aspir, drain and stun. Well, Bio too, but you rarely use that.

    Stun is never resisted, and drain aspir get a 15% bonus dmg with dark staff. 5 dark skill would be useless.

    For Bio, I can't tell if dark magic is better than int or dark staff. Dark skill probably increase its dot, and I think int increase its lenght. No clue if Dark staff affect anything other than initial dmg.

  10. #30
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Kelvanis
    Quote Originally Posted by Miruka
    Quote Originally Posted by Kelvanis
    Anyways, if you don't have Aquilo's Staff, then this scythe would be nice to macro in for dark magic spells.. since it has the same amount of INT as Ice Staff.
    Sorry, but what the hell?
    Please forgive me, maybe I should clarify what I meant.

    Blackjack, the level 69 scythe, has the following stats: MP+20 INT+4 Dark magic skill +5

    I was mearly stating, that the INT and +5 Dark Magic Skill, would be nice to use, when casting a Dark Magic spell.
    For most Dark Magic spells, using a Dark/Pluto's Staff would add far more potency and accuracy than this scythe would.
    Understood then, please forgive me for having wasted your time on this subject.

  11. #31
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    Quote Originally Posted by Kaylia
    For Bio, I can't tell if dark magic is better than int or dark staff. Dark skill probably increase its dot, but I think int increase its lenght. No clue if Dark staff affect anything other than initial dmg.
    For Dia and Bio, their DoT effects will never increase through the use of INT, MND, staves or skill.

    The elemental debuffs (Burn, Frost, etc.) increase in DoT potency through INT I believe. Poison's DoT should be static (haven't used Poison for anything in a really long time, unsure).

  12. #32
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    Isn't bio fixed damage?

    And stun is resisted by some mobs <_< as 58blm cerberus resisted my stun occasionally if I wasn't wearing jupi staff. I macro my jupi staff into stun anyway now, on the off chance that it helps the duration.

  13. #33
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    Quote Originally Posted by Kelvanis
    Understood then, please forgive me for having wasted your time on this subject.
    Its not a waste of time really. Many people who don't level mage jobs (and even some that do) don't realize that the elemental staves add potency and accuracy to spells of their respective element.

    As far as Stun goes, I've never had anything resist my Stun ever, unless it had Magic Barrier up. I hear a lot of people saying they get resisted on Stun by Cerberus, but have yet to see it happen.

  14. #34
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    Quote Originally Posted by Jeryhn
    Quote Originally Posted by Kaylia
    For Bio, I can't tell if dark magic is better than int or dark staff. Dark skill probably increase its dot, but I think int increase its lenght. No clue if Dark staff affect anything other than initial dmg.
    For Dia and Bio, their DoT effects will never increase through the use of INT, MND, staves or skill.

    The elemental debuffs (Burn, Frost, etc.) increase in DoT potency through INT I believe. Poison's DoT should be static (haven't used Poison for anything in a really long time, unsure).

    I was just going with what I heard. Never parsed or tested i Ballista even if I should I guess. I guess I never really cared about their dot before and to tell the truth, I still don't. Thats not why you cast them



    And stun is resisted by some mobs <_< as 58blm cerberus resisted my stun occasionally if I wasn't wearing jupi staff. I macro my jupi staff into stun anyway now, on the off chance that it helps the duration.

    As blm 75, you don't get resisted tho. Unless it's something like Kirin and fafnir with 95/99% stun resist.

  15. #35
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    Quote Originally Posted by aurik
    Isn't bio fixed damage?

    And stun is resisted by some mobs <_< as 58blm cerberus resisted my stun occasionally if I wasn't wearing jupi staff. I macro my jupi staff into stun anyway now, on the off chance that it helps the duration.
    Assuming this info is correct, it at least affects Bio III... and logic would conclude that if it affects Bio III, it would also affect Bio and Bio II

  16. #36
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    I wouldn't apply bio3 mechanics to bio2/1, they are surely different.

  17. #37
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    Quote Originally Posted by aurik
    I wouldn't apply bio3 mechanics to bio2/1, they are surely different.
    Considering the mechanics of most of the new merits, I wouldn't apply that logic either.

  18. #38
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    I'm not sure about duration, but the damage over time from Bio II goes up a "tier" when you pump your Dark Magic skill to 291 and above.

  19. #39
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    Mechanic for last Tier spell is often different. Take cure V for example that doesnt work like previous spell. I cant really say if it's the same for bio or not

  20. #40
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    Then someone should test it... because if skill doesn't affect Bio II, then Bio II at 200 Dark Magic skill does as much damage as Bio III at 220 skill, and there's no way you can convice me that makes even a lick of sense.

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