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Thread: Jailer of Faith question     submit to reddit submit to twitter

  1. #21
    Ridill
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    Quote Originally Posted by Jememy
    Quote Originally Posted by Faranim
    ??? is up for 30 minutes, then depops and respawns somewhere else for 30 minutes.

    After Faith dies, the ??? repops after 15 minutes.

    It uses standard TP attacks, and also casts Quake II, Stonega IV, Stone V, Slowga, and Breakga.

    Bring several WHMs who stay outside the alliance to use Stona.

    It doesn't have any resistances, but because it is kited and likes to spam Breakga, melees end up being mostly useless. Bring as many RNG and BLM as you can.

    You don't need a whole lot of people to win. 2 Kiters, 1-2 RDMs, the rest should be WHMs or Damage.

    The drop rates suck. I really can't say any more than that.
    I'm almost positive the instant a WHM heals outside the alliance the mob considers them in the alliance and AoE will hit them.
    There's a difference between AoEs that hit everyone on the hate list and AoEs that are ally-only. But I don't know which this is.

  2. #22
    Gardienforce
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    Fought it about a week ago, we thought we would put a whm outside alliance to help with the stona's, but it didnt quite help, any of the aoe's hit the whm still.

  3. #23
    Campaign
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    The best part about this fight is when the main tank gets floored by Quake II and then moments later a BLM with hate runs into the rez room to rest. >_>

    (no, wasn't me, but I sure died again from Stonega)

  4. #24
    Black Belt
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    Sorry for the necro, but ...

    Quote Originally Posted by Faranim

    It uses standard TP attacks, and also casts Quake II, Stonega IV, Stone V, Slowga, and Breakga.
    Quote Originally Posted by FFXI Wikipedia
    It casts Quake II, Slowga, Breakga (15' radius), Stonega III, Stone IV. It also uses Manafont. It uses normal Euvhi TP attacks.
    That's quite a big difference. Is it Stonega III or IV?

    And the range on that is the same as any standard mob spell? Should the kiter make an effort to stay a certain distance in front of JoFaith, or should he (presuming wearing Crimson Legs or Ninja boots) be as close as possible and will still have time to run away? If the range is as big as Kirin's, it could be tricky to get out of range.

  5. #25
    Nidhogg
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    It's III. Also, the best way to be out of range is to be on the opposite side of the room and hug the far wall, if you're closer to the middle the spell can still hit you.

  6. #26
    The Dazzler
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    Quote Originally Posted by Byrd
    Sorry for the necro, but ...

    Quote Originally Posted by Faranim

    It uses standard TP attacks, and also casts Quake II, Stonega IV, Stone V, Slowga, and Breakga.
    Quote Originally Posted by FFXI Wikipedia
    It casts Quake II, Slowga, Breakga (15' radius), Stonega III, Stone IV. It also uses Manafont. It uses normal Euvhi TP attacks.
    That's quite a big difference. Is it Stonega III or IV?

    And the range on that is the same as any standard mob spell? Should the kiter make an effort to stay a certain distance in front of JoFaith, or should he (presuming wearing Crimson Legs or Ninja boots) be as close as possible and will still have time to run away? If the range is as big as Kirin's, it could be tricky to get out of range.
    It's Stonega III not IV. And as far as kiting, you won't want to be right next to it even with movement speed. Have to be careful because the kiting square is kind of small. You may end up having run one direction, turn the corner and continue running, which may not get you of range if he starts casting in a bad spot and you're close to him. Most of the time though it's pretty easy if you're not careless.

  7. #27
    HABS SUCK!!!!!
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    you cant run from breakga...cast time is way too quick.

    just keep running if you have hate.

  8. #28
    Sea Torques
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    breakga wont hit people outside alliance regardless of their hate level.. its like the rostrum pumps fight

  9. #29
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    You can interrupt his casting somewhat easily from my very brief experience. Just melee-burn it and see if you can't interrupt Stonega and Breakga every time.

  10. #30
    Relic Shield
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    Slowga is the only spell that's even a little bit difficult to run away from. The room is set up perfectly for two tanks to trade hate off of each other running in opposite directions. When your Voke/Flash/whatever timer is ready, you stand at the far end of the little indentation in each of the four lanes and use your ability just after he rounds the pillar heading away from you. JoF is approximately 1 for 50 at landing Breakga on me.

    You can kill him a little faster than you can with this arrangement, but if you do it this way someone has to really fuck up to have any deaths.

  11. #31
    Relic Weapons
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    I dunno about that Weeks. On paper sharing hate back and forth like that would work well but I'm not sure if it would work that well in practice.

    9/10 when I ws I pull hate and either get 1 shotted right away... or cause a trail of death as I try to get away from the biggest cluster of people while -ga is being casted on me. I dont think this would be the case if we didn't kite faith, but I guess its the nature of the beast.

  12. #32
    Melee Summoner
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    In general you need alot of DD to kill this.. I really dont think a 6 man party could kill this. No one mentions this but it runs at 25% speed, and when gravity starts to resist.. might as well just sit there(you arent out running it anymore) and run when it starts casting spells.

  13. #33
    Chram
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    Quote Originally Posted by NynJa
    you cant run from breakga...cast time is way too quick.

    just keep running if you have hate.
    It's possible to outrun Breakga but only if you're already active. I like to do this fight with distance on so I can run just outside his cast range, stop and cure myself before carrying on. If he starts casting Breakga while I'm stationary... forget about it.

  14. #34
    Sea Torques
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    it's kind of like kirin +1 with a little bit of the rostrum pumps NM thrown in. the fight itself is fairly straightforward, and most of the salient details have been already outlined, but just wanted to throw a couple bits of advice in there:

    1) this and jailer of temperance are the only reason i never completely quit ranger and sold all of my gear. your tanks stop running, they die.
    2) first time you fight this, bring 18. once you get a feel for the fight, i think the least we've killed it with was 8(a party of nin nin rng rng blm and rdm, with outside the alliance, a whm and a brd). but i was certainly glad we had a full alliance the first time we fought it, just because as we all learned in the most recent patch of merits, quake II takes half the time on quake I. so our tanks thought when it started casting quake II, they had a breather, stopped, let their timers reset, and then we all shared a hearty laugh watching out tank drop from a 2.6k quake II(why were we such bright people and fought him for the first time on earthsday?)
    3) communication is key. dont just wait for the whm to see JoF casting, have the someone in the party/alliance spam it in /say or /tell, or if you have a sea only ls, /l.

    drop rate is pretty craptacular. we fought him a bunch and got a fair number of virtues, but never saw a torque drop.

  15. #35
    HABS SUCK!!!!!
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    Quote Originally Posted by Russta
    Quote Originally Posted by NynJa
    you cant run from breakga...cast time is way too quick.

    just keep running if you have hate.
    It's possible to outrun Breakga but only if you're already active. I like to do this fight with distance on so I can run just outside his cast range, stop and cure myself before carrying on. If he starts casting Breakga while I'm stationary... forget about it.
    thats what I meant, cause the guy asked if you could get out of range from a stationary point (I think).

  16. #36
    Sea Torques
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    Quote Originally Posted by Russta
    Quote Originally Posted by NynJa
    you cant run from breakga...cast time is way too quick.

    just keep running if you have hate.
    It's possible to outrun Breakga but only if you're already active. I like to do this fight with distance on so I can run just outside his cast range, stop and cure myself before carrying on. If he starts casting Breakga while I'm stationary... forget about it.
    That's why on fights like this, you gotta make sure you only pull hate while he's already casting or something

  17. #37
    E. Body
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    smn damage is pretty good on this too if you do a phys bloodpact when it stops to do a spell (and it casts spells a shitton so this shouldnt be a problem every time BP timer is up), sometimes avatar pulls hate and you can let faith attack it til it casts a spell then dismiss to cancel the spell. just make sure mages stay away from it in case it does an aoe TP move. you can also have smn avatars stall it pretty easy if your kiter dies, the first time my LS fought this we only had 8 people adn the sole pld kiter got hit with quake II at like 35%, had the 3 smns there kill it while the pld went unweak.

  18. #38
    Old Merits
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    This could be avesta'd so easily. 1 person can kite indefinately if your alliance wipe, without grav. I kited for 5 minutes w/o gaiters or gravity due to a particularly nasty stonega dropping the tank and never got hit once.

  19. #39
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    We killed it with NIN NIN SMN RNG RDM BRD BLM WHM the other night, just need hate to be balanced and you can pass hate back and forth as each of us ran out of shadows..there were stints when he wouldn't cast spells and would just run us down..had the WHM outside PT for Breakga since it is alliance only. Made Faith fun again, better than the monotonous zerging of it with 18.

    Quote Originally Posted by edgarfigaro
    This could be avesta'd so easily. 1 person can kite indefinately if your alliance wipe, without grav. I kited for 5 minutes w/o gaiters or gravity due to a particularly nasty stonega dropping the tank and never got hit once.
    I dunno, sometimes after a large spell he doesn't cast for a while and will just mow you down, he does move rather fast, tbh I don't feasibly see anyone soloing this without the aid of fleetool/pos, since chances are it would catch up to you after you stop to cast a spell, then one Breakga and it would be over..

    edited again to fix quote

  20. #40
    Old Merits
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    Faith can be dot'd to death by running it to the port down and keeping it up in that area. Takes roughly 2 hours to kill, SMN can speed up the process a ton. It can also be held by necroing if you happen to wipe with a party / alliance.

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