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  1. #421
    Nidhogg
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    Jan 2006
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    Quote Originally Posted by MisterBob
    DRG is the only one we can't figure out. Our capes from him both were acquired when no Wynavs were killed. I'm glad he doesn't drop cape often though, because the cape is mediocre at best, and when we're killing DRG, it's so we can pop Prudence.
    Maybe killed fast enough so that the Aerns in his room don't repop? That or maybe DRG cape drop rate is static no matter how you kill it (assuming the overall theory is viable). Hopefully someone whose LS has an absurdly high DRG vice drop rate will chime in with their method for killing him.

  2. #422
    Nidhogg
    Join Date
    Oct 2005
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    FFXIV Character
    Glick Wick
    FFXIV Server
    Ultros
    FFXI Server
    Bahamut

    Quote Originally Posted by Suiram
    Quote Originally Posted by MisterBob
    DRG is the only one we can't figure out. Our capes from him both were acquired when no Wynavs were killed. I'm glad he doesn't drop cape often though, because the cape is mediocre at best, and when we're killing DRG, it's so we can pop Prudence.
    Maybe killed fast enough so that the Aerns in his room don't repop? That or maybe DRG cap drop rate is static no matter how you kill it (assuming the overall theory is viable). Hopefully someone whose LS has an absurdly high DRG vice drop rate will chime in with their method for killing him.
    Our DRG kill times vary. We often just manaburn XP up there, XP is actually a decent 8k-ish per hour, which isn't too bad, considering we get Sea farming out of the way at the same time. If the group is small, we have to hold the DRG for a while, 15min+ sometimes while we wait for reinforcements.

    DRG is so different compared to everything else in Sea. He's pretty much the only NM where Stun and enfeebles stick on him, making him ridiculously easy compared to anything else. Not sure if that was intentional, or SE just forgot. He also pops the most frequently out of the NMs in my experience, often showing up 3+ times in one manaburn party.

  3. #423
    Fake Numbers
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    Jan 2006
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    i honestly think its just all luck

    limitbreak ls is

    temp
    first virtue 21/29
    temp torque 2/29

    ix.mnk
    deed placidity 30/39
    merciful cape 8/39

    fortitude
    2nd virtue 20/28
    fort torque 5/28

    ix.drk
    deed moderation 27/34
    altruistic cape 5/34

    faith
    3rd virtue 22/39
    faith torque 7/39

    ix.drg
    deed sensibility 23/30
    astute cape 6/30


    hope
    5th virtue 9/19
    hope torque 4/19

    justice
    4th virtue 11/20
    justice torque 2/20

    prudence
    6th virtue 10/22
    prudence torque 1/22

    love
    AV 2/6
    novio earring 1/6
    novia earring 3/6
    love torque 2/6

    for us, we found for the ix, either cape or deed drops, we never had both drop together.

  4. #424
    Nidhogg
    Join Date
    Oct 2005
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    Glick Wick
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    Quote Originally Posted by masag0

    for us, we found for the ix, either cape or deed drops, we never had both drop together.
    Both *can* drop, theres a few pics on this forum somewhere, unless it's been changed.

  5. #425
    Nidhogg
    Join Date
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    Yeah it's been established that since a patch about 2-3 months after sea was released, they are always 100% on one or the other but not both (assuming 3-organ pop for MNK). The question is more if there is a method to increasing the vice drop rate relative to the deed.

    Also, I went back and searched through our logs and of the 14 kills I found, our DRK drop rate is 6/14 (42.9%) on cape, and I can guaruntee that each of those kills involved killing both Qn's before killing the Ix'aern.

  6. #426
    Fake Numbers
    Join Date
    Jan 2006
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    for ix, mnk, we leave the qn's alive

    for ix,drk we kill both qn's before we start on ix.

    14 kills can't really prove anything. even 100 kills. need a bigger datasample. we got 2 blm capes to drop 2 days in a row and we didn't do anything different. we got 2 rdm capes to drop 2 days in a row too. then we'd go for a long time not getting one.

    if you guys can maintain a 40-50% drop for rdm capes after 50-100 ix'drk kills, then i would think you guys are on to something.

  7. #427
    Nidhogg
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    I wasn't purporting to have provided a 'sufficient data sample' for anything, just bringing up that our own experience supports Lockecole's theory, and inquiring if it was the same for other groups as well.

  8. #428
    Chram
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    Quote Originally Posted by masag0
    hope

    5th virtue 9/19
    hope torque 4/19
    Nice drop on Hope, I swear we're 3/20+ (have about 5-6 Torques though). He seems to be the main thing that held our LS back from taking out JoL alot, so we really lost interest in sea. Bringing 3 pop sets to Hope and walking away with nothing with at least TH3 at all times, is enough to make a man give up.

  9. #429
    RIDE ARMOR
    Join Date
    Nov 2005
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    20
    BG Level
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    Quote Originally Posted by Lockecole
    Quote Originally Posted by masag0
    hope

    5th virtue 9/19
    hope torque 4/19
    Nice drop on Hope, I swear we're 3/20+ (have about 5-6 Torques though). He seems to be the main thing that held our LS back from taking out JoL alot, so we really lost interest in sea. Bringing 3 pop sets to Hope and walking away with nothing with at least TH3 at all times, is enough to make a man give up.
    We've had similar experiences with Hope...I know we've done 5 or 6 in a row before with no virtue drop, while Justice and Prudence haven't been too bad on virtues. Prudence absolutely refuses to put out a torque though, 12+ kills and we haven't got a single torque yet.

  10. #430
    Nidhogg
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    Hope is indeed the king of not dropping shit. I guess it's not too bad, Temperance/MNK are easy pops to get. If Justice was a bitch about drops I'd cry...lolIxDRK...

  11. #431
    Salvage Bans
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    Nov 2005
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    Oro Oro
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    In case someone wants more numbers to compare, here are ours.

    - The two Temperance kills following my post on BG about observing 100% rate on First Virtue didn't drop the Virtue (but it's been 100% again afterward, /knock on wood). Maybe leave THFs in each party for the duration of the fight.
    - We've never gotten both a deed and a vice, but we only killed a few Ix'aerns before the fall 2005 patch that (made them lottos off of each other? and) made them 100%.
    - We've been (almost?) 100% on Prudence's Virtue at fights during which we don't lose track of either of its images.

  12. #432
    Fake Numbers
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    Feb 2006
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    Quote Originally Posted by Lockecole
    Quote Originally Posted by masag0
    hope

    5th virtue 9/19
    hope torque 4/19
    Nice drop on Hope, I swear we're 3/20+ (have about 5-6 Torques though). He seems to be the main thing that held our LS back from taking out JoL alot, so we really lost interest in sea. Bringing 3 pop sets to Hope and walking away with nothing with at least TH3 at all times, is enough to make a man give up.

    Can I join your LS? ><

    We're usually about 2/3 on Virtue drops from Hope. On the other hand, we've only gotten 2 torques out of the ~20 kills. I want. ; ;

  13. #433
    Cerberus
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    I think the killing Wynavs to turn off AV's 2 hours, even if it's just on a percentage, probably isn't correct. True, everyone who's turned off his SPs has killed the wynavs, but what were they gonna do? Leave them alive to fuck people up? If you've killed AV, or even have gotten him to 90%, the chances are you killed the Wynavs just to get them out of the way, and that didn't have anything to do with depowering him.

  14. #434
    Sea Torques
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    Sylph

    unless you can suggest another reason why AV suddenly stopped 2houring for us once his wynavs were killed, this seems to be the most likely theory, and i think a majority of the community stands behind this as playing a key roll in sealing his 2hours/abilities....

    also other LS's have also had similar experiences when killing [multiple sets of] wynavs and that is the only similarity between all AV fights

    anyways we dont know for sure until people keep popping AV over and over again, which we're hoping for this weekend

    i dont understand the purpose of your post.. was it so you can just say "i told you so" if the theory turns out to be false? you're providing no help whatsoever on this topic

  15. #435
    Madtaru
    Guest

    tbh i think the 2 hours got jammed from the Gobby Footprint since u did mention he was trying 100 fist on u and some other stuff, then when u ga'ed the wyverns he basically stopped the carnage from that point right?

  16. #436
    Sea Torques
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    Sylph

    mmmmmm im not 100% sure.. maybe someone else can answer that...

    i went afk while in cs.. and when i came back they had killed wynavs and 2hours were sealed....

    maybe someone else can answer if when wynavs were pulled and AV unlocked from me, was he continuing to cast spells/use 2hours while wynavs were being killed? since initial volly of nukes werent enough

    thing is.. we're trying to compare our experience with that of other linkshells...

    the other LS's didnt use the footprint at all and AV's powers were sealed

    its like playing connect the dots but with no numbers on the dots =(

  17. #437
    Melee Summoner
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    Jun 2006
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    Got to page 23, will have to go back and finish reading.

    First I want to say congrats.

    Secondly, although this is significantly different, but not really, was that my ls experienced a strange event up in sky with Faust, basically disabling Faust entirely.

    While the situation is likely impossible to replicate, I happened to shadowbind Faust perfectly within the doorway on the pull to the pad, and the door happen to fall pinning him within, completely disabling all his abilities.

    Everyone continued to unleash w/e damage they could, but Faust would not move. We intentionally opened the door right after he became stuck to find he would not follow us no matter what.

    So, like the situation with AV, I almost wonder if there are glitches within the code, which doesn't always account for events like this. Sure most mobs would "run" through a door, sure mobs can hit a member while in cs, if your fortunate enough to make it into cs before dying, but to alter the way the mob acts after these events is strange.

    It's understandable you used cs to buy time to unweaken ally members, however I only wonder if by using the cs, an event most likely not really meant to happen during a battle sector of the gaming code, something got glitched afterwards.

    While we haven't attempted, nor care to try and repeat our Faust experience, it would be interesting to know if AV could be replicated in the same mannor. Also as mentioned before, testing to find effects on "other" mobs to see if results can be replicated might be helpful.

    Doing this might tell us if the AV code is prone to error, or if you guys did actually unlock a method to disable him completely.

    Strange, but I bet very exciting.

  18. #438
    23 years old
    Rating: total douchebag

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    Binding it in some way shape or form might be the actual glitch if it's anything like the way that stupid troll PLD's been acting recently.

  19. #439
    Nidhogg
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    Glick Wick
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    Jailer of Prudence also behaves weirdly when it comes to bind. Sometimes if you shadowbind him he just kinda hangs out for a couple minutes while people beat on him...

  20. #440
    Saint Daahan Von Quitter the 1st
    Patron of Yin

    Join Date
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    Quote Originally Posted by MisterBob
    Jailer of Prudence also behaves weirdly when it comes to bind. Sometimes if you shadowbind him he just kinda hangs out for a couple minutes while people beat on him...
    That's strange, we've fought Prudence plenty of times and have never noticed anything like this. When we shadowbind him he usually stays shadowbound for whatever amount of time it's supposed to be, and if someone does damage to it it became unbound.

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