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  1. #481
    Science Fiction Super Fan
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    Cerberus

    he's up again?

  2. #482
    D. Ring
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    May 2006
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    Quote Originally Posted by takedown2
    he's up again?
    dot dot dot

  3. #483
    Hydra
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    Jul 2006
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    3

    Tried various things, including:

    1) Ga-nuke the Wynavs away from AV, with deaths at the same time (and on other attempts at different times). AV keeps doing his 2hr/ws/spell thing on the person on the footprint. No change.

    2) Ga-nuke the Wynavs WITH AV, and pull AV up to the palace door. He still goes nuts.

    3) Shadowbind AV, train wynavs up to the door and Ga-nuke them. AV unchanged.

    4) One alliance of black mages independent of the alliance with tanks, Ga-nukes the Wynavs and AV, then zone/die to AV. When AV returns back to the person at the footprint, it sits there for a short period of time, doing nothing. We tried pulling it while it was in this state, but it went right back to going nuts.

    Been up a couple hours, replicated what Eden did as well as tried our own stuff, AV still goes crazy.

  4. #484
    Relic Weapons
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    Dec 2005
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    4

    Quote Originally Posted by Mifaco
    Just a reminder: you can't claim to have killed Absolute Virtue. Trailmix deserves the credit.
    Clearly the trail markings don't lock it's abilities. It's been held at the trial marking for a while today as opposed to last time (until people were unweakened and blms ready to nuke, to have random melee finish the wynavs off due to blms dying).

    This is insane, can't imagine what SE was thinking when they made this mob. You'd have to be a game designer to know how to lock this thing's abilities/2hrs/spells(one gaIV can very well cause you the fight so yea).

  5. #485
    Science Fiction Super Fan
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    Cerberus

    the key is an alliance of drk's usnig kraken clubs while rotating cor's in and out to refresh teh 2hr mon

    edit: dont forget to haste them and to make sure they all have drg sub

  6. #486
    Relic Weapons
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    Dec 2005
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    Gotta make it stable before you attempt that though (I know you're being sarcastic but taking you serious just because). Drks can't tank forever either, after they die something has to keep it from going after support/other dds.

  7. #487
    Science Fiction Super Fan
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    dont have infinite drks with infinite clubs?


    serious edit: mebbe the key is to actually find away to do some fucking dmg... did last fairy attempt have it locked before it got krakened?

  8. #488
    Relic Weapons
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    Dec 2005
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    Yea, they were doing sc's and crap at first, then saw it wasn't moving it's hp so got a drk to 2hr kraken, and brought others when that showed results. Then hello cor idea, so they kept doing it. I'm sure anyone else would have if they had the option.

  9. #489
    Science Fiction Super Fan
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    give up yet?

  10. #490
    Sea Torques
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    Sylph

    I think they gave up hours ago <.<

  11. #491
    Hydra
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    Yeah, after a few more attempts to get it to at least stop the incessant 2hring, we gave up. Wynavs were repeatedly summoned even after varying kill conditions were tried.

    At one point we managed to get it locked on the footprint but still claimed to the alliance. We had heard a rumor that it will only use its 2hrs once if it stays claimed, but this turned out to be untrue. It continued using its 2hrs multiple times, including call wyvern. We even repeatedly nuked them out but they kept coming back.

    We left several hours after starting, not having seen it go below 98% or ever pause its actions.

  12. #492
    Science Fiction Super Fan
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    mebbe locking its 2hr's is a lottery from killing a "special" wynav thats looks like all the rest that pop when it uses call wyvern

    this could explain fairy first kill by just assuming that the "special" wynav in this case poped among the first 3

  13. #493
    Relic Horn
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    Carbuncle

    Quote Originally Posted by takedown2
    mebbe locking its 2hr's is a lottery from killing a "special" wynav thats looks like all the rest that pop when it uses call wyvern

    this could explain fairy first kill by just assuming that the "special" wynav in this case poped among the first 3
    Actually this would not suprise me at this point.

  14. #494
    Relic Weapons
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    Well SE made a mob called Feeler Antlion so that sounds just like that NM >_< We all know how much people love that fight (can take forever to pop Alastor Antlion). Thing is Feeler is such a wuss vs AV. Well I guess the wynavs are a wuss compared to Alastor.

  15. #495
    Relic Weapons
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    Dec 2005
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    Quote Originally Posted by Ploid
    Well SE made a mob called Feeler Antlion so that sounds just like that NM >_< We all know how much people love that fight (can take forever to pop Alastor Antlion). Thing is Feeler is such a wuss vs AV. Well I guess the wynavs are a wuss compared to Alastor.
    Yeah except you can hold the Feeler in order to kill the Executioners... You can't hold the powered-up AV in order to kill the Wynavs if you don't use the Footprint, and I don't really think that thing was part of the plan when SE created it.

  16. #496
    Relic Weapons
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    Maybe SE's plan was to have it pop on some JoLs, and if it's not locked on first wynav deaths you weren't meant to kill AV that pop. Knowing SE and all >.< That would be really screwed up.

  17. #497
    Pro
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    Sea Torques
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    Bryant Snow
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    Deathwing

    Didn't see the need to make another topic. I know how much everyone loves sea...

    http://img.photobucket.com/albums/v3...hez/lolsea.jpg

    got it to 97...currently holding with lvl 1s ;(

    Server: Bismarck ;o

  18. #498
    Pro
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    Stopped 2hour, trying to full dmg now ;o

  19. #499
    D. Ring
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    Good luck

  20. #500
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    Deathwing

    89% still no 2 hours/magic

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