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  1. #21
    Tom Wilson will never be good.
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    I never noticed any magic nerf in Ballista. My nukes, as a BLM, hit for about the same as on any regular mob. Even oneshotted a Galka Monk with over 2k HP the other day.

    Lightningday with obi and pants and Burst 2. Was funny as hell.

  2. #22
    >The Implying
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    Jeryhn Astracrown
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    If you're going to test how INT/MND effect Banish, you'd do best trying it on level 1 bunnies like melee attacks.

    My guess is INT effects Banish over MND. Because SE is lazy with their programming code.

  3. #23
    Chram
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    Quote Originally Posted by Jeryhn
    If you're going to test how INT/MND effect Banish, you'd do best trying it on level 1 bunnies like melee attacks.

    My guess is INT effects Banish over MND. Because SE is lazy with their programming code.
    I don't wanna test how MND affects banish, I wanna test what type of MND a mob would have at a specific level, so testing on lvl 1 bunnies wouldnt help much, as I don't know what kinda MND they have.

    Unless someone can prove to me that magic is indeed nerfed in Ballista, I'll be making my tests there.

  4. #24
    Relic Weapons
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    Quote Originally Posted by Lockecole
    Well I wouldnt be worrying about mobs popping different levels, as even a 3 level range would still likely help me realize the approx MND needed to reach cap Slow. Wether Tiamat is 90 or 93 doesnt matter, knowing wether or not he has 70 or 120 MND does. And as far as unreliable Ballista testing, where is this coming from? Are people just unaware of how much MND/INT someone can stack in Ballista in comparison to an NPCs, and therefore assume nukes are nerfed? Just curious how people have come to this conclusion, as not much else seems to be nerfed. (yeah yeah, multi-hit WSes/sleeps, but that was stated in a patch)
    You need about 70 more MND than the mob to reach the 30% Slow cap.

    In general normal mobs have similar base MND to their level... (as players do). HNMs may be different, but it's harder to get Tiamat to sit still to let you test (damn NIN tanks wanting multiple slow on poor Timmy at all times...).

  5. #25
    ٩๏̯͡๏)۶

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    Quote Originally Posted by Lockecole
    Quote Originally Posted by Jeryhn
    If you're going to test how INT/MND effect Banish, you'd do best trying it on level 1 bunnies like melee attacks.

    My guess is INT effects Banish over MND. Because SE is lazy with their programming code.
    I don't wanna test how MND affects banish, I wanna test what type of MND a mob would have at a specific level, so testing on lvl 1 bunnies wouldnt help much, as I don't know what kinda MND they have.

    Unless someone can prove to me that magic is indeed nerfed in Ballista, I'll be making my tests there.
    You can find that out by having 3 DRK cast absorb mind at the same time (naked so no +stats)

    then see how much each one drains. Repeat untill you see the same'ish results.
    Unless your absorb is different from the mob's stats, dont see why this shouldnt work.

  6. #26
    Ridill
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    Quote Originally Posted by Lockecole
    Quote Originally Posted by Jeryhn
    If you're going to test how INT/MND effect Banish, you'd do best trying it on level 1 bunnies like melee attacks.

    My guess is INT effects Banish over MND. Because SE is lazy with their programming code.
    I don't wanna test how MND affects banish, I wanna test what type of MND a mob would have at a specific level, so testing on lvl 1 bunnies wouldnt help much, as I don't know what kinda MND they have.

    Unless someone can prove to me that magic is indeed nerfed in Ballista, I'll be making my tests there.
    After abs-mind or shock, they have 1 mnd.

  7. #27
    Cerberus
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    Quote Originally Posted by Judai
    I never noticed any magic nerf in Ballista. My nukes, as a BLM, hit for about the same as on any regular mob. Even oneshotted a Galka Monk with over 2k HP the other day.

    Lightningday with obi and pants and Burst 2. Was funny as hell.
    magic damage is definitely nerfed in ballista. can barely hit 1k with thunder4. but with all that potency gear and burst 2, i'm sure what you said is possible.

  8. #28
    Tom Wilson will never be good.
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    Quote Originally Posted by Tilo
    Quote Originally Posted by Judai
    I never noticed any magic nerf in Ballista. My nukes, as a BLM, hit for about the same as on any regular mob. Even oneshotted a Galka Monk with over 2k HP the other day.

    Lightningday with obi and pants and Burst 2. Was funny as hell.
    magic damage is definitely nerfed in ballista. can barely hit 1k with thunder4. but with all that potency gear and burst 2, i'm sure what you said is possible.
    Really? ah well, I like never Ballista. I just didn't notice anything different the other day. Was just fooling around with AM2s and stuff cause some people asked me to play. Everyone was rofling when I oneshotted the Galka MNK tho.

  9. #29
    Relic Shield
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    Quote Originally Posted by Correction
    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Correction
    lolwhat'scappeddivinemagicdo
    Flash?
    It was a joke Divine is the last thing any WHM caps and +Divine gear is either vendor trash (Mighty Pole) or goes to RDMs (Nashira Serawheels). Any testing worth doing is going to have to require capped+buffed divine since relying on Elemental Seal for unresisted Banishes will bore anybody to death.
    Divine > Enfeebling >>>> Enhancing >>> Healing was the order I capped my magic on WHM.

    Divine is really easy to cap. I capped divine before I capped evasion on WHM.

  10. #30
    Salvage Bans
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    really don't need ballista test: just use the black magic damage formulas

    ( (INT vs monsterINT) x tier value ) + spell's base = Damage set
    (Damage set x MAB value) x staff/day/weather bonus = accually damage

    just replace INT with MND and the tier value for Banish III is 1.5, the spell's base I don't know

    to find the spell's base just go abs-mnd a LV1 monster so you know all values except the spell's base

    using a whm just don;t sub blm or rdm and don't wear a staff so you can factor off MAB staff/day/weather bonuses

    I did this test along time ago, I never really wrote it down, but Tiamat had 80+/-5 MND from memory

    just takes alittle alegebra, nothing to advanced

  11. #31
    Physicist
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    Re: MND/HNMs and Banish Testing

    Quote Originally Posted by Lockecole
    Basically this came to mind when recently alot of people have been figuring out that Slow is indeed not a static percentage, but based off of MND. May be OFNs, but I know alot of people within my LS and others found this to be something new.


    Sucks when you claim something (and post it on places like lolalla) and people don't believe it for months and years, and THEN one day it's like omgtrue all the sudden :D

  12. #32
    Relic Shield
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    Re: MND/HNMs and Banish Testing

    Quote Originally Posted by Raineer
    Quote Originally Posted by Lockecole
    Basically this came to mind when recently alot of people have been figuring out that Slow is indeed not a static percentage, but based off of MND. May be OFNs, but I know alot of people within my LS and others found this to be something new.


    Sucks when you claim something (and post it on places like lolalla) and people don't believe it for months and years, and THEN one day it's like omgtrue all the sudden :D
    I thought it was common knowledge among RDMs by now...

  13. #33
    Ridill
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    This is common knowledge to good rdms, which means it's pretty arcane.
    RDM friend of mine, actually one of the best rdms on the server I think, casts his enfeebles with the mnd+9 wand. I was thinking about buying him Mistelteinn when there was a dude selling it for 10m (pretty cheap for its rarity) but I think someone else snapped it up.

  14. #34
    Physicist
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    Re: MND/HNMs and Banish Testing

    Quote Originally Posted by nivlakian
    Quote Originally Posted by Raineer
    Quote Originally Posted by Lockecole
    Basically this came to mind when recently alot of people have been figuring out that Slow is indeed not a static percentage, but based off of MND. May be OFNs, but I know alot of people within my LS and others found this to be something new.


    Sucks when you claim something (and post it on places like lolalla) and people don't believe it for months and years, and THEN one day it's like omgtrue all the sudden :D
    I thought it was common knowledge among RDMs by now...
    If you took a poll I'd say a solid 70% would tell you Terra's Staff is best, another 20% probably m.acc, then you have the few, the proud, the elites

  15. #35
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Forgive my n00bishness concerning RDM spells but wouldn't a Terra's Staff help you land (not talking about potency) Slow better then a MND+ weapon?

  16. #36
    Ridill
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    Yes, but since when do red mages get resisted on anything not completely immune to the enfeeble?

  17. #37
    Mr. Bananagrabber
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    I dunno I filter all that shit <_<

  18. #38
    Ridill
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    Silly galka.

  19. #39
    Mr. Bananagrabber
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    Wait, Cerberus!

    (Even though we actually don't have RDMs Slow him, we got into the habit of having WHMs do a cycle of ES Slow)

  20. #40
    Chram
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    Quote Originally Posted by Krandor
    Wait, Cerberus!

    (Even though we actually don't have RDMs Slow him, we got into the habit of having WHMs do a cycle of ES Slow)
    Considering WHM can get a higher MND cap then RDM, (potentially) as far as Slow 1 is concerned, WHM is actually a better ESer on Cerb then RDM. Kinda sad

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